543 lines
18 KiB
Plaintext
543 lines
18 KiB
Plaintext
// yaze iOS Application
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// Uses SDL2 and ImGui
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//
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// This file implements the iOS-specific entry point and UI management for yaze.
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// It integrates with the modern Controller API and EditorManager infrastructure.
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//
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// Key components:
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// - AppViewController: Main view controller managing the MTKView and Controller lifecycle
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// - AppDelegate: iOS app lifecycle management and document picker integration
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// - Touch gesture handlers: Maps iOS gestures to ImGui input events
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//
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// Updated to use:
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// - Modern Controller::OnEntry/OnLoad/DoRender API
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// - EditorManager for ROM management (no SharedRom singleton)
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// - Proper SDL2 initialization for iOS
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// - Updated ImGui backends (SDL2 renderer, not Metal directly)
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#import <Foundation/Foundation.h>
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#if TARGET_OS_OSX
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#import <Cocoa/Cocoa.h>
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#else
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#import <UIKit/UIKit.h>
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#endif
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#import <Metal/Metal.h>
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#import <MetalKit/MetalKit.h>
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#import <UniformTypeIdentifiers/UniformTypeIdentifiers.h>
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#include <string>
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#include <vector>
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#include <algorithm>
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#include "app/controller.h"
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#include "app/application.h"
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#include "app/platform/app_delegate.h"
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#include "app/platform/font_loader.h"
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#include "app/platform/ios/ios_host.h"
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#include "app/platform/window.h"
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#include "rom/rom.h"
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#include "app/platform/sdl_compat.h"
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#ifdef main
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#undef main
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#endif
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#include "app/platform/view_controller.h"
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#include "imgui/backends/imgui_impl_sdl2.h"
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#include "imgui/backends/imgui_impl_sdlrenderer2.h"
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#include "imgui/imgui.h"
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namespace {
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yaze::ios::IOSHost g_ios_host;
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} // namespace
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// ----------------------------------------------------------------------------
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// AppViewController
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// ----------------------------------------------------------------------------
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@implementation AppViewController {
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yaze::AppConfig app_config_;
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bool host_initialized_;
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UITouch *primary_touch_;
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}
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- (instancetype)initWithNibName:(nullable NSString *)nibNameOrNil
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bundle:(nullable NSBundle *)nibBundleOrNil {
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self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
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_device = MTLCreateSystemDefaultDevice();
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_commandQueue = [_device newCommandQueue];
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if (!self.device) {
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NSLog(@"Metal is not supported");
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abort();
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}
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// Initialize SDL for iOS
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SDL_SetMainReady();
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#if TARGET_OS_IPHONE || TARGET_IPHONE_SIMULATOR
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SDL_SetHint(SDL_HINT_AUDIO_CATEGORY, "ambient");
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if (SDL_Init(SDL_INIT_AUDIO | SDL_INIT_TIMER) != 0) {
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NSLog(@"SDL_Init failed: %s", SDL_GetError());
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}
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#endif
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#if TARGET_OS_IPHONE || TARGET_IPHONE_SIMULATOR
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SDL_iOSSetEventPump(SDL_TRUE);
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#endif
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// Parse command line arguments
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int argc = NSProcessInfo.processInfo.arguments.count;
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char **argv = new char *[argc];
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for (int i = 0; i < argc; i++) {
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NSString *arg = NSProcessInfo.processInfo.arguments[i];
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const char *cString = [arg UTF8String];
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argv[i] = new char[strlen(cString) + 1];
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strcpy(argv[i], cString);
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}
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std::string rom_filename = "";
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if (argc > 1) {
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rom_filename = argv[1];
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}
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// Clean up argv
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for (int i = 0; i < argc; i++) {
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delete[] argv[i];
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}
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delete[] argv;
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#if TARGET_OS_IPHONE || TARGET_IPHONE_SIMULATOR
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SDL_iOSSetEventPump(SDL_FALSE);
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#endif
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// Enable native IME
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SDL_SetHint(SDL_HINT_IME_SHOW_UI, "1");
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// Initialize Application singleton
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yaze::AppConfig config;
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config.rom_file = rom_filename;
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app_config_ = config;
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host_initialized_ = false;
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// Setup gesture recognizers
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_hoverGestureRecognizer =
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[[UIHoverGestureRecognizer alloc] initWithTarget:self action:@selector(HoverGesture:)];
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_hoverGestureRecognizer.cancelsTouchesInView = NO;
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_hoverGestureRecognizer.delegate = self;
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[self.view addGestureRecognizer:_hoverGestureRecognizer];
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_pinchRecognizer = [[UIPinchGestureRecognizer alloc] initWithTarget:self
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action:@selector(HandlePinch:)];
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_pinchRecognizer.cancelsTouchesInView = NO;
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_pinchRecognizer.delegate = self;
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[self.view addGestureRecognizer:_pinchRecognizer];
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_longPressRecognizer =
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[[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(handleLongPress:)];
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_longPressRecognizer.cancelsTouchesInView = NO;
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_longPressRecognizer.delegate = self;
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[self.view addGestureRecognizer:_longPressRecognizer];
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_swipeRecognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:self
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action:@selector(HandleSwipe:)];
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_swipeRecognizer.direction =
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UISwipeGestureRecognizerDirectionRight | UISwipeGestureRecognizerDirectionLeft;
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_swipeRecognizer.cancelsTouchesInView = NO;
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_swipeRecognizer.delegate = self;
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[self.view addGestureRecognizer:_swipeRecognizer];
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return self;
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}
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- (MTKView *)mtkView {
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return (MTKView *)self.view;
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}
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- (void)loadView {
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self.view = [[MTKView alloc] initWithFrame:CGRectMake(0, 0, 1200, 720)];
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}
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- (void)viewDidLoad {
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[super viewDidLoad];
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self.view.multipleTouchEnabled = YES;
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self.mtkView.device = self.device;
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self.mtkView.delegate = self;
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if (!host_initialized_) {
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g_ios_host.SetMetalView((__bridge void *)self.view);
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yaze::ios::IOSHostConfig host_config;
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host_config.app_config = app_config_;
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auto status = g_ios_host.Initialize(host_config);
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if (!status.ok()) {
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NSLog(@"Failed to initialize iOS host: %s",
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std::string(status.message()).c_str());
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abort();
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}
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self.controller = yaze::Application::Instance().GetController();
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if (!self.controller) {
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NSLog(@"Failed to initialize application controller");
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abort();
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}
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host_initialized_ = true;
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}
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}
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- (void)drawInMTKView:(MTKView *)view {
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auto& app = yaze::Application::Instance();
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if (!host_initialized_ || !app.IsReady() || !app.GetController()->IsActive()) {
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return;
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}
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// Update ImGui display size for iOS before Tick
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// Note: Tick() calls OnInput() then OnLoad() (NewFrame) then DoRender()
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// We want to update IO before NewFrame.
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// OnInput handles SDL events.
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ImGuiIO &io = ImGui::GetIO();
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io.DisplaySize.x = view.bounds.size.width;
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io.DisplaySize.y = view.bounds.size.height;
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CGFloat framebufferScale = view.window.screen.scale ?: UIScreen.mainScreen.scale;
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io.DisplayFramebufferScale = ImVec2(framebufferScale, framebufferScale);
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g_ios_host.Tick();
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}
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- (void)mtkView:(MTKView *)view drawableSizeWillChange:(CGSize)size {
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}
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// ----------------------------------------------------------------------------
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// Input processing
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// ----------------------------------------------------------------------------
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#if !TARGET_OS_OSX
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// This touch mapping is super cheesy/hacky. We treat any touch on the screen
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// as if it were a depressed left mouse button, and we don't bother handling
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// multitouch correctly at all. This causes the "cursor" to behave very erratically
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// when there are multiple active touches. But for demo purposes, single-touch
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// interaction actually works surprisingly well.
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- (void)UpdateIOWithTouchEvent:(UIEvent *)event {
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ImGuiIO &io = ImGui::GetIO();
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io.AddMouseSourceEvent(ImGuiMouseSource_TouchScreen);
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UITouch *active_touch = nil;
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if (primary_touch_ && [event.allTouches containsObject:primary_touch_]) {
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if (primary_touch_.phase != UITouchPhaseEnded &&
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primary_touch_.phase != UITouchPhaseCancelled) {
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active_touch = primary_touch_;
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}
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}
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if (!active_touch) {
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for (UITouch *touch in event.allTouches) {
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if (touch.phase != UITouchPhaseEnded &&
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touch.phase != UITouchPhaseCancelled) {
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active_touch = touch;
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break;
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}
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}
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}
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if (active_touch) {
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primary_touch_ = active_touch;
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CGPoint touchLocation = [active_touch locationInView:self.view];
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io.AddMousePosEvent(touchLocation.x, touchLocation.y);
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io.AddMouseButtonEvent(0, true);
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} else {
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primary_touch_ = nil;
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io.AddMouseButtonEvent(0, false);
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}
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}
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- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
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[self UpdateIOWithTouchEvent:event];
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}
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- (void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
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[self UpdateIOWithTouchEvent:event];
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}
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- (void)touchesCancelled:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
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[self UpdateIOWithTouchEvent:event];
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}
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- (void)touchesEnded:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
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[self UpdateIOWithTouchEvent:event];
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}
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- (void)HoverGesture:(UIHoverGestureRecognizer *)gesture {
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ImGuiIO &io = ImGui::GetIO();
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io.AddMouseSourceEvent(ImGuiMouseSource_TouchScreen);
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// Cast to UIGestureRecognizer to UIGestureRecognizer to get locationInView
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UIGestureRecognizer *gestureRecognizer = (UIGestureRecognizer *)gesture;
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if (gesture.zOffset < 0.50) {
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io.AddMousePosEvent([gestureRecognizer locationInView:self.view].x,
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[gestureRecognizer locationInView:self.view].y);
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}
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}
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- (void)HandlePinch:(UIPinchGestureRecognizer *)gesture {
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ImGuiIO &io = ImGui::GetIO();
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io.AddMouseSourceEvent(ImGuiMouseSource_TouchScreen);
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io.AddMouseWheelEvent(0.0f, gesture.scale);
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UIGestureRecognizer *gestureRecognizer = (UIGestureRecognizer *)gesture;
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io.AddMousePosEvent([gestureRecognizer locationInView:self.view].x,
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[gestureRecognizer locationInView:self.view].y);
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}
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- (void)HandleSwipe:(UISwipeGestureRecognizer *)gesture {
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ImGuiIO &io = ImGui::GetIO();
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io.AddMouseSourceEvent(ImGuiMouseSource_TouchScreen);
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if (gesture.direction == UISwipeGestureRecognizerDirectionRight) {
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io.AddMouseWheelEvent(1.0f, 0.0f); // Swipe Right
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} else if (gesture.direction == UISwipeGestureRecognizerDirectionLeft) {
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io.AddMouseWheelEvent(-1.0f, 0.0f); // Swipe Left
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}
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UIGestureRecognizer *gestureRecognizer = (UIGestureRecognizer *)gesture;
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io.AddMousePosEvent([gestureRecognizer locationInView:self.view].x,
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[gestureRecognizer locationInView:self.view].y);
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}
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- (void)handleLongPress:(UILongPressGestureRecognizer *)gesture {
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ImGuiIO &io = ImGui::GetIO();
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io.AddMouseSourceEvent(ImGuiMouseSource_TouchScreen);
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io.AddMouseButtonEvent(1, gesture.state == UIGestureRecognizerStateBegan);
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UIGestureRecognizer *gestureRecognizer = (UIGestureRecognizer *)gesture;
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io.AddMousePosEvent([gestureRecognizer locationInView:self.view].x,
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[gestureRecognizer locationInView:self.view].y);
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}
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- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer
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shouldRecognizeSimultaneouslyWithGestureRecognizer:
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(UIGestureRecognizer *)otherGestureRecognizer {
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(void)gestureRecognizer;
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(void)otherGestureRecognizer;
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return YES;
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}
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#endif
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@end
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// ----------------------------------------------------------------------------
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// SceneDelegate (UIScene lifecycle)
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// ----------------------------------------------------------------------------
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#if !TARGET_OS_OSX
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@interface SceneDelegate : UIResponder <UIWindowSceneDelegate>
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@property(nonatomic, strong) UIWindow *window;
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@end
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@implementation SceneDelegate
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- (void)scene:(UIScene *)scene
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willConnectToSession:(UISceneSession *)session
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options:(UISceneConnectionOptions *)connectionOptions {
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if (![scene isKindOfClass:[UIWindowScene class]]) {
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return;
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}
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UIWindowScene *windowScene = (UIWindowScene *)scene;
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UIViewController *rootViewController = [[AppViewController alloc] init];
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self.window = [[UIWindow alloc] initWithWindowScene:windowScene];
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self.window.rootViewController = rootViewController;
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[self.window makeKeyAndVisible];
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}
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@end
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#endif
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// ----------------------------------------------------------------------------
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// AppDelegate
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// ----------------------------------------------------------------------------
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#if TARGET_OS_OSX
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@interface AppDelegate : NSObject <NSApplicationDelegate>
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@property(nonatomic, strong) NSWindow *window;
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@end
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@implementation AppDelegate
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- (BOOL)applicationShouldTerminateAfterLastWindowClosed:(NSApplication *)sender {
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return YES;
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}
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- (instancetype)init {
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if (self = [super init]) {
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NSViewController *rootViewController = [[AppViewController alloc] initWithNibName:nil
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bundle:nil];
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self.window = [[NSWindow alloc]
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initWithContentRect:NSZeroRect
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styleMask:NSWindowStyleMaskTitled | NSWindowStyleMaskClosable |
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NSWindowStyleMaskResizable | NSWindowStyleMaskMiniaturizable
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backing:NSBackingStoreBuffered
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defer:NO];
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self.window.contentViewController = rootViewController;
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[self.window center];
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[self.window makeKeyAndOrderFront:self];
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}
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return self;
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}
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@end
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#else
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@interface AppDelegate : UIResponder <UIApplicationDelegate, UIDocumentPickerDelegate>
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@property(nonatomic, strong) UIWindow *window;
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@property(nonatomic, copy) void (^completionHandler)(NSString *selectedFile);
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@property(nonatomic, strong) UIDocumentPickerViewController *documentPicker;
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@end
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@implementation AppDelegate
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- (BOOL)application:(UIApplication *)application
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didFinishLaunchingWithOptions:(NSDictionary<UIApplicationLaunchOptionsKey, id> *)launchOptions {
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if (@available(iOS 13.0, *)) {
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return YES;
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}
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UIViewController *rootViewController = [[AppViewController alloc] init];
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self.window = [[UIWindow alloc] initWithFrame:UIScreen.mainScreen.bounds];
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self.window.rootViewController = rootViewController;
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[self.window makeKeyAndVisible];
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return YES;
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}
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- (UISceneConfiguration *)application:(UIApplication *)application
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configurationForConnectingSceneSession:(UISceneSession *)connectingSceneSession
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options:(UISceneConnectionOptions *)options {
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if (@available(iOS 13.0, *)) {
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UISceneConfiguration *configuration =
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[[UISceneConfiguration alloc] initWithName:@"Default Configuration"
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sessionRole:connectingSceneSession.role];
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configuration.delegateClass = [SceneDelegate class];
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configuration.sceneClass = [UIWindowScene class];
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return configuration;
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}
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return nil;
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}
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- (void)applicationWillTerminate:(UIApplication *)application {
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g_ios_host.Shutdown();
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}
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- (UIViewController *)RootViewControllerForPresenting {
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if (@available(iOS 13.0, *)) {
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for (UIScene *scene in UIApplication.sharedApplication.connectedScenes) {
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if (scene.activationState != UISceneActivationStateForegroundActive) {
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continue;
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}
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if (![scene isKindOfClass:[UIWindowScene class]]) {
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continue;
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}
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UIWindowScene *windowScene = (UIWindowScene *)scene;
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for (UIWindow *window in windowScene.windows) {
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if (window.isKeyWindow && window.rootViewController) {
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return window.rootViewController;
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}
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}
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if (windowScene.windows.count > 0 &&
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windowScene.windows.firstObject.rootViewController) {
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return windowScene.windows.firstObject.rootViewController;
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}
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}
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}
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return self.window.rootViewController;
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}
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- (void)PresentDocumentPickerWithCompletionHandler:
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(void (^)(NSString *selectedFile))completionHandler
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allowedTypes:(NSArray<UTType*> *)allowedTypes {
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self.completionHandler = completionHandler;
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NSArray<UTType*>* documentTypes = allowedTypes;
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if (!documentTypes || documentTypes.count == 0) {
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documentTypes = @[ UTTypeData ];
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}
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UIViewController *rootViewController = [self RootViewControllerForPresenting];
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if (!rootViewController) {
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if (self.completionHandler) {
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self.completionHandler(@"");
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}
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self.completionHandler = nil;
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return;
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}
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_documentPicker =
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[[UIDocumentPickerViewController alloc] initForOpeningContentTypes:documentTypes];
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_documentPicker.delegate = self;
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_documentPicker.modalPresentationStyle = UIModalPresentationFormSheet;
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[rootViewController presentViewController:_documentPicker animated:YES completion:nil];
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}
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- (void)documentPicker:(UIDocumentPickerViewController *)controller
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didPickDocumentsAtURLs:(NSArray<NSURL *> *)urls {
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NSURL *selectedFileURL = [urls firstObject];
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if (self.completionHandler) {
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if (selectedFileURL) {
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// Create a temporary file path
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NSString *tempDir = NSTemporaryDirectory();
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NSString *fileName = [selectedFileURL lastPathComponent];
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NSString *tempPath = [tempDir stringByAppendingPathComponent:fileName];
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NSURL *tempURL = [NSURL fileURLWithPath:tempPath];
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// Copy the file to the temporary location
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NSError *error = nil;
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[[NSFileManager defaultManager] removeItemAtURL:tempURL error:nil]; // Remove if exists
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[selectedFileURL startAccessingSecurityScopedResource];
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BOOL success = [[NSFileManager defaultManager] copyItemAtURL:selectedFileURL toURL:tempURL error:&error];
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[selectedFileURL stopAccessingSecurityScopedResource];
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if (success) {
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std::string cppPath = std::string([tempPath UTF8String]);
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NSLog(@"File copied to temporary path: %s", cppPath.c_str());
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self.completionHandler(tempPath);
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} else {
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NSLog(@"Failed to copy ROM to temp directory: %@", error);
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self.completionHandler(@"");
|
|
}
|
|
} else {
|
|
self.completionHandler(@"");
|
|
}
|
|
}
|
|
self.completionHandler = nil;
|
|
[controller dismissViewControllerAnimated:YES completion:nil];
|
|
}
|
|
|
|
- (void)documentPickerWasCancelled:(UIDocumentPickerViewController *)controller {
|
|
if (self.completionHandler) {
|
|
self.completionHandler(@"");
|
|
}
|
|
self.completionHandler = nil;
|
|
[controller dismissViewControllerAnimated:YES completion:nil];
|
|
}
|
|
|
|
@end
|
|
|
|
#endif
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// Application main() function
|
|
// ----------------------------------------------------------------------------
|
|
|
|
#if TARGET_OS_OSX
|
|
int main(int argc, const char *argv[]) { return NSApplicationMain(argc, argv); }
|
|
#else
|
|
|
|
int main(int argc, char *argv[]) {
|
|
@autoreleasepool {
|
|
return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class]));
|
|
}
|
|
}
|
|
|
|
#endif
|