Files
yaze/src/CMakeLists.txt
scawful 82dd9dde1b Add LC_LZ2 Compression library
Refactor ROM class
Editor housekeeping
2023-07-21 03:44:44 -04:00

141 lines
3.1 KiB
CMake

# yaze source files -----------------------------------------------------------
set(
YAZE_APP_CORE_SRC
app/core/common.cc
app/core/controller.cc
)
set(
YAZE_APP_EDITOR_SRC
app/editor/assembly_editor.cc
app/editor/dungeon_editor.cc
app/editor/graphics_editor.cc
app/editor/master_editor.cc
app/editor/music_editor.cc
app/editor/overworld_editor.cc
app/editor/palette_editor.cc
app/editor/screen_editor.cc
app/editor/sprite_editor.cc
)
set(
YAZE_APP_GFX_SRC
app/gfx/bitmap.cc
app/gfx/compression.cc
app/gfx/snes_palette.cc
app/gfx/snes_tile.cc
)
set(
YAZE_APP_ZELDA3_SRC
app/zelda3/overworld_map.cc
app/zelda3/overworld.cc
app/zelda3/screen/inventory.cc
app/zelda3/screen/title_screen.cc
app/zelda3/sprite/sprite.cc
app/zelda3/music/tracker.cc
app/zelda3/dungeon/room.cc
)
set(
YAZE_GUI_SRC
app/gui/canvas.cc
app/gui/input.cc
app/gui/style.cc
app/gui/widgets.cc
app/gui/color.cc
)
set(
YAZE_VIEWER_SRC
app/viewer/cgx_viewer.cc
)
# executable creation ---------------------------------------------------------
add_executable(
yaze
app/yaze.cc
app/rom.cc
${YAZE_APP_CORE_SRC}
${YAZE_APP_EDITOR_SRC}
${YAZE_APP_GFX_SRC}
${YAZE_APP_ZELDA3_SRC}
${YAZE_GUI_SRC}
${YAZE_VIEWER_SRC}
# ${ASAR_STATIC_SRC}
# ${SNES_SPC_SOURCES}
${IMGUI_SRC}
)
# including libraries ---------------------------------------------------------
target_include_directories(
yaze PUBLIC
lib/
app/
${CMAKE_SOURCE_DIR}/src/
${PNG_INCLUDE_DIRS}
${SDL2_INCLUDE_DIR}
lib/SDL_mixer/include/
${GLEW_INCLUDE_DIRS}
# lib/asar/src/asar/
# lib/snes_spc/snes_spc/
)
set(SDL_TARGETS SDL2::SDL2)
if(WIN32 OR MINGW)
list(PREPEND SDL_TARGETS SDL2::SDL2main)
add_definitions(-DSDL_MAIN_HANDLED)
endif()
# linking libraries -----------------------------------------------------------
target_link_libraries(
yaze PUBLIC
${ABSL_TARGETS}
${SDL_TARGETS}
${SDLMIXER_LIBRARY}
SDL2_mixer
${PNG_LIBRARIES}
${GLEW_LIBRARIES}
${OPENGL_LIBRARIES}
${CMAKE_DL_LIBS}
# asar-static
# snes_spc
ImGui
)
if (UNIX)
target_compile_definitions(yaze PRIVATE "linux")
target_compile_definitions(yaze PRIVATE "stricmp=strcasecmp")
endif()
if(MACOS)
set(MACOSX_BUNDLE_ICON_FILE ${CMAKE_SOURCE_DIR}/yaze.ico)
set_target_properties(yaze
PROPERTIES
BUNDLE True
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin"
# MACOSX_BUNDLE_INFO_PLIST ${CMAKE_SOURCE_DIR}/cmake/yaze.plist.in
)
elseif(UNIX)
set_target_properties(yaze
PROPERTIES
BUNDLE True
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin"
)
else()
set_target_properties(yaze
PROPERTIES
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin"
LINK_FLAGS "${CMAKE_CURRENT_SOURCE_DIR}/yaze.res"
)
endif()