182 lines
5.6 KiB
C++
182 lines
5.6 KiB
C++
#ifndef YAZE_APP_ROM_H
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#define YAZE_APP_ROM_H
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#include <SDL.h>
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#include <asar/src/asar/interface-lib.h>
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#include <algorithm>
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#include <chrono>
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#include <cstddef>
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#include <cstdint>
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#include <cstring>
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#include <ctime>
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#include <filesystem>
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#include <fstream>
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#include <iostream>
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#include <map>
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#include <memory>
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#include <string>
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#include <unordered_map>
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#include <vector>
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#include "absl/container/flat_hash_map.h"
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#include "absl/status/status.h"
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#include "absl/status/statusor.h"
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#include "absl/strings/str_cat.h"
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#include "absl/strings/str_format.h"
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#include "absl/strings/string_view.h"
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#include "app/core/common.h"
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#include "app/core/constants.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_palette.h"
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namespace yaze {
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namespace app {
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constexpr int kOverworldGraphicsPos1 = 0x4F80;
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constexpr int kOverworldGraphicsPos2 = 0x505F;
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constexpr int kOverworldGraphicsPos3 = 0x513E;
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constexpr int kTile32Num = 4432;
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constexpr int kTitleStringOffset = 0x7FC0;
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constexpr int kTitleStringLength = 20;
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constexpr int kSNESToPCOffset = 0x138000;
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const absl::flat_hash_map<std::string, uint32_t> paletteGroupAddresses = {
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{"ow_main", core::overworldPaletteMain},
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{"ow_aux", core::overworldPaletteAuxialiary},
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{"ow_animated", core::overworldPaletteAnimated},
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{"hud", core::hudPalettes},
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{"global_sprites", core::globalSpritePalettesLW},
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{"armors", core::armorPalettes},
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{"swords", core::swordPalettes},
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{"shields", core::shieldPalettes},
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{"sprites_aux1", core::spritePalettesAux1},
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{"sprites_aux2", core::spritePalettesAux2},
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{"sprites_aux3", core::spritePalettesAux3},
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{"dungeon_main", core::dungeonMainPalettes},
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{"grass", core::hardcodedGrassLW},
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{"3d_object", core::triforcePalette},
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{"ow_mini_map", core::overworldMiniMapPalettes},
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};
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const absl::flat_hash_map<std::string, uint32_t> paletteGroupColorCounts = {
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{"ow_main", 35}, {"ow_aux", 21}, {"ow_animated", 7},
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{"hud", 32}, {"global_sprites", 60}, {"armors", 15},
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{"swords", 3}, {"shields", 4}, {"sprites_aux1", 7},
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{"sprites_aux2", 7}, {"sprites_aux3", 7}, {"dungeon_main", 90},
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{"grass", 1}, {"3d_object", 8}, {"ow_mini_map", 128},
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};
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class ROM {
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public:
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// Assembly functions
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absl::Status ApplyAssembly(const absl::string_view& filename, uint32_t size);
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// Compression function
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absl::StatusOr<Bytes> Compress(const int start, const int length,
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int mode = 1, bool check = false);
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absl::StatusOr<Bytes> CompressGraphics(const int pos, const int length);
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absl::StatusOr<Bytes> CompressOverworld(const int pos, const int length);
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absl::StatusOr<Bytes> Decompress(int offset, int size = 0x800, int mode = 1);
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absl::StatusOr<Bytes> DecompressGraphics(int pos, int size);
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absl::StatusOr<Bytes> DecompressOverworld(int pos, int size);
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// Load functions
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absl::StatusOr<Bytes> Load2bppGraphics();
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absl::Status LoadAllGraphicsData();
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absl::Status LoadFromFile(const absl::string_view& filename);
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absl::Status LoadFromPointer(uchar* data, size_t length);
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absl::Status LoadFromBytes(const Bytes& data);
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void LoadAllPalettes();
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// Save functions
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absl::Status SaveToFile(bool backup, absl::string_view filename = "");
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absl::Status UpdatePaletteColor(const std::string& groupName,
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size_t paletteIndex, size_t colorIndex,
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const gfx::SNESColor& newColor);
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void SaveAllPalettes();
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// Read functions
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gfx::SNESColor ReadColor(int offset);
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gfx::SNESPalette ReadPalette(int offset, int num_colors);
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// Write functions
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void Write(int addr, int value);
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void WriteShort(int addr, int value);
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void WriteColor(uint32_t address, const gfx::SNESColor& color);
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Bytes GetGraphicsBuffer() const { return graphics_buffer_; }
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gfx::BitmapTable GetGraphicsBin() const { return graphics_bin_; }
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uint32_t GetPaletteAddress(const std::string& groupName, size_t paletteIndex,
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size_t colorIndex) const;
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gfx::PaletteGroup GetPaletteGroup(const std::string& group) {
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return palette_groups_[group];
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}
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auto title() const { return title_; }
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auto size() const { return size_; }
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auto begin() { return rom_data_.begin(); }
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auto end() { return rom_data_.end(); }
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auto data() { return rom_data_.data(); }
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auto isLoaded() const { return is_loaded_; }
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auto char_data() { return reinterpret_cast<char*>(rom_data_.data()); }
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uchar& operator[](int i) {
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if (i > size_) {
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std::cout << "ROM: Index out of bounds" << std::endl;
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return rom_data_[0];
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}
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return rom_data_[i];
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}
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uchar& operator+(int i) {
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if (i > size_) {
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std::cout << "ROM: Index out of bounds" << std::endl;
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return rom_data_[0];
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}
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return rom_data_[i];
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}
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const uchar* operator&() { return rom_data_.data(); }
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ushort toint16(int offset) {
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return (ushort)((rom_data_[offset + 1]) << 8) | rom_data_[offset];
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}
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void SetupRenderer(std::shared_ptr<SDL_Renderer> renderer) {
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renderer_ = renderer;
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}
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void RenderBitmap(gfx::Bitmap* bitmap) const {
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bitmap->CreateTexture(renderer_);
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}
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private:
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long size_ = 0;
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bool is_loaded_ = false;
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uchar title_[21] = "ROM Not Loaded";
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std::string filename_;
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Bytes rom_data_;
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Bytes graphics_buffer_;
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gfx::BitmapTable graphics_bin_;
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std::shared_ptr<SDL_Renderer> renderer_;
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std::unordered_map<std::string, gfx::PaletteGroup> palette_groups_;
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};
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class SharedROM {
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public:
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SharedROM() = default;
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virtual ~SharedROM() = default;
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protected:
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std::shared_ptr<ROM> shared_rom_;
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};
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} // namespace app
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} // namespace yaze
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#endif |