Files
yaze/src/app/editor/master_editor.h
2022-07-23 20:42:35 -04:00

66 lines
1.5 KiB
C++

#ifndef YAZE_APP_EDITOR_MASTER_EDITOR_H
#define YAZE_APP_EDITOR_MASTER_EDITOR_H
#include <ImGuiColorTextEdit/TextEditor.h>
#include <ImGuiFileDialog/ImGuiFileDialog.h>
#include <imgui/imgui.h>
#include <imgui/imgui_memory_editor.h>
#include <imgui/misc/cpp/imgui_stdlib.h>
#include "absl/status/status.h"
#include "app/core/constants.h"
#include "app/editor/assembly_editor.h"
#include "app/editor/dungeon_editor.h"
#include "app/editor/overworld_editor.h"
#include "app/editor/screen_editor.h"
#include "app/gfx/snes_palette.h"
#include "app/gfx/snes_tile.h"
#include "app/rom.h"
#include "gui/canvas.h"
#include "gui/icons.h"
#include "gui/input.h"
namespace yaze {
namespace app {
namespace editor {
class MasterEditor {
public:
~MasterEditor();
void SetupScreen(std::shared_ptr<SDL_Renderer> renderer);
void UpdateScreen();
private:
void DrawFileDialog();
void DrawStatusPopup();
void DrawYazeMenu();
void DrawFileMenu() const;
void DrawEditMenu() const;
void DrawViewMenu();
void DrawHelpMenu() const;
void DrawOverworldEditor();
void DrawDungeonEditor();
void DrawScreenEditor();
void DrawSpriteEditor();
ROM rom_;
AssemblyEditor assembly_editor_;
OverworldEditor overworld_editor_;
DungeonEditor dungeon_editor_;
ScreenEditor screen_editor_;
absl::Status status_;
ImVec4 current_palette_[8];
ImGuiTableFlags toolset_table_flags_ = ImGuiTableFlags_SizingFixedFit;
std::shared_ptr<SDL_Renderer> sdl_renderer_;
};
} // namespace editor
} // namespace app
} // namespace yaze
#endif // YAZE_APP_EDITOR_MASTER_EDITOR_H