83 lines
1.8 KiB
C++
83 lines
1.8 KiB
C++
#include "app/editor/screen_editor.h"
|
|
|
|
#include <imgui/imgui.h>
|
|
|
|
#include "app/core/common.h"
|
|
#include "app/core/constants.h"
|
|
#include "app/gfx/bitmap.h"
|
|
#include "app/gfx/snes_tile.h"
|
|
#include "gui/canvas.h"
|
|
|
|
namespace yaze {
|
|
namespace app {
|
|
namespace editor {
|
|
|
|
ScreenEditor::ScreenEditor() { screen_canvas_.SetCanvasSize(ImVec2(512, 512)); }
|
|
|
|
void ScreenEditor::Update() {
|
|
TAB_BAR("##TabBar")
|
|
DrawTitleScreenEditor();
|
|
DrawNamingScreenEditor();
|
|
DrawOverworldMapEditor();
|
|
DrawDungeonMapsEditor();
|
|
DrawGameMenuEditor();
|
|
DrawHUDEditor();
|
|
END_TAB_BAR()
|
|
}
|
|
|
|
void ScreenEditor::DrawTitleScreenEditor() {
|
|
TAB_ITEM("Title Screen")
|
|
END_TAB_ITEM()
|
|
}
|
|
void ScreenEditor::DrawNamingScreenEditor() {
|
|
TAB_ITEM("Naming Screen")
|
|
END_TAB_ITEM()
|
|
}
|
|
void ScreenEditor::DrawOverworldMapEditor() {
|
|
TAB_ITEM("Overworld Map")
|
|
END_TAB_ITEM()
|
|
}
|
|
void ScreenEditor::DrawDungeonMapsEditor() {
|
|
TAB_ITEM("Dungeon Maps")
|
|
END_TAB_ITEM()
|
|
}
|
|
void ScreenEditor::DrawGameMenuEditor() {
|
|
TAB_ITEM("Game Menu")
|
|
END_TAB_ITEM()
|
|
}
|
|
void ScreenEditor::DrawHUDEditor() {
|
|
TAB_ITEM("Heads-up Display")
|
|
END_TAB_ITEM()
|
|
}
|
|
|
|
void ScreenEditor::DrawCanvas() {
|
|
screen_canvas_.DrawBackground();
|
|
screen_canvas_.UpdateContext();
|
|
|
|
screen_canvas_.DrawGrid();
|
|
screen_canvas_.DrawOverlay();
|
|
}
|
|
|
|
void ScreenEditor::DrawToolset() {
|
|
static bool show_bg1 = true;
|
|
static bool show_bg2 = true;
|
|
static bool show_bg3 = true;
|
|
|
|
static bool drawing_bg1 = true;
|
|
static bool drawing_bg2 = false;
|
|
static bool drawing_bg3 = false;
|
|
|
|
ImGui::Checkbox("Show BG1", &show_bg1);
|
|
ImGui::SameLine();
|
|
ImGui::Checkbox("Show BG2", &show_bg2);
|
|
|
|
ImGui::Checkbox("Draw BG1", &drawing_bg1);
|
|
ImGui::SameLine();
|
|
ImGui::Checkbox("Draw BG2", &drawing_bg2);
|
|
ImGui::SameLine();
|
|
ImGui::Checkbox("Draw BG3", &drawing_bg3);
|
|
}
|
|
|
|
} // namespace editor
|
|
} // namespace app
|
|
} // namespace yaze
|