- Added functionality for creating, duplicating, and closing sessions, enhancing user experience with multiple ROMs. - Integrated session management UI elements, including a session switcher and session manager, for better navigation. - Introduced workspace layout management features, allowing users to save and load layouts, and reset to defaults. - Updated popup manager to include workspace help and session limit warnings, improving user guidance. - Enhanced UI drawing functions to support new session and layout management features, ensuring a cohesive user interface.
209 lines
6.0 KiB
C++
209 lines
6.0 KiB
C++
#ifndef YAZE_APP_EDITOR_EDITOR_MANAGER_H
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#define YAZE_APP_EDITOR_EDITOR_MANAGER_H
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#define IMGUI_DEFINE_MATH_OPERATORS
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#include <deque>
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#include <vector>
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#include "absl/status/status.h"
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#include "app/core/project.h"
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#include "app/editor/code/assembly_editor.h"
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#include "app/editor/code/memory_editor.h"
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#include "app/editor/dungeon/dungeon_editor.h"
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#include "app/editor/graphics/graphics_editor.h"
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#include "app/editor/graphics/palette_editor.h"
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#include "app/editor/graphics/screen_editor.h"
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#include "app/editor/message/message_editor.h"
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#include "app/editor/music/music_editor.h"
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#include "app/editor/overworld/overworld_editor.h"
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#include "app/editor/sprite/sprite_editor.h"
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#include "app/editor/system/popup_manager.h"
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#include "app/editor/system/toast_manager.h"
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#include "app/editor/system/settings_editor.h"
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#include "app/emu/emulator.h"
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#include "app/rom.h"
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#include "yaze_config.h"
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namespace yaze {
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namespace editor {
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/**
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* @class EditorSet
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* @brief Contains a complete set of editors for a single ROM instance
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*/
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class EditorSet {
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public:
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explicit EditorSet(Rom* rom = nullptr)
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: assembly_editor_(rom),
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dungeon_editor_(rom),
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graphics_editor_(rom),
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music_editor_(rom),
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overworld_editor_(rom),
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palette_editor_(rom),
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screen_editor_(rom),
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sprite_editor_(rom),
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settings_editor_(rom),
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message_editor_(rom),
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memory_editor_(rom) {
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active_editors_ = {&overworld_editor_, &dungeon_editor_, &graphics_editor_,
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&palette_editor_, &sprite_editor_, &message_editor_,
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&music_editor_, &screen_editor_, &settings_editor_,
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&assembly_editor_};
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}
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AssemblyEditor assembly_editor_;
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DungeonEditor dungeon_editor_;
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GraphicsEditor graphics_editor_;
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MusicEditor music_editor_;
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OverworldEditor overworld_editor_;
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PaletteEditor palette_editor_;
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ScreenEditor screen_editor_;
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SpriteEditor sprite_editor_;
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SettingsEditor settings_editor_;
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MessageEditor message_editor_;
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MemoryEditorWithDiffChecker memory_editor_;
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std::vector<Editor*> active_editors_;
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};
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/**
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* @class EditorManager
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* @brief The EditorManager controls the main editor window and manages the
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* various editor classes.
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*
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* The EditorManager class contains instances of various editor classes such as
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* AssemblyEditor, DungeonEditor, GraphicsEditor, MusicEditor, OverworldEditor,
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* PaletteEditor, ScreenEditor, and SpriteEditor. The current_editor_ member
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* variable points to the currently active editor in the tab view.
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*
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*/
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class EditorManager {
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public:
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EditorManager() {
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std::stringstream ss;
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ss << YAZE_VERSION_MAJOR << "." << YAZE_VERSION_MINOR << "."
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<< YAZE_VERSION_PATCH;
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ss >> version_;
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context_.popup_manager = popup_manager_.get();
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}
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void Initialize(const std::string& filename = "");
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absl::Status Update();
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void DrawMenuBar();
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auto emulator() -> emu::Emulator& { return emulator_; }
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auto quit() const { return quit_; }
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auto version() const { return version_; }
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absl::Status SetCurrentRom(Rom* rom);
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auto GetCurrentRom() -> Rom* { return current_rom_; }
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auto GetCurrentEditorSet() -> EditorSet* { return current_editor_set_; }
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private:
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void DrawHomepage();
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absl::Status DrawRomSelector();
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absl::Status LoadRom();
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absl::Status LoadAssets();
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absl::Status SaveRom();
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absl::Status OpenRomOrProject(const std::string& filename);
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absl::Status OpenProject();
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absl::Status SaveProject();
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// Testing system
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void InitializeTestSuites();
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bool quit_ = false;
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bool backup_rom_ = false;
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bool save_new_auto_ = true;
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bool autosave_enabled_ = false;
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float autosave_interval_secs_ = 120.0f;
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float autosave_timer_ = 0.0f;
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bool new_project_menu = false;
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bool show_emulator_ = false;
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bool show_memory_editor_ = false;
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bool show_asm_editor_ = false;
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bool show_imgui_metrics_ = false;
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bool show_imgui_demo_ = false;
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bool show_palette_editor_ = false;
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bool show_resource_label_manager = false;
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bool show_workspace_layout = false;
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bool show_save_workspace_preset_ = false;
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bool show_load_workspace_preset_ = false;
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bool show_session_switcher_ = false;
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bool show_session_manager_ = false;
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bool show_layout_presets_ = false;
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bool show_homepage_ = true;
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bool show_command_palette_ = false;
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bool show_global_search_ = false;
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// Testing interface
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bool show_test_dashboard_ = false;
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std::string version_ = "";
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std::string settings_filename_ = "settings.ini";
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float font_global_scale_ = 1.0f;
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std::vector<std::string> workspace_presets_;
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std::string last_workspace_preset_ = "";
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std::string status_message_ = "";
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absl::Status status_;
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emu::Emulator emulator_;
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struct RomSession {
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Rom rom;
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EditorSet editors;
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RomSession() = default;
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explicit RomSession(Rom&& r)
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: rom(std::move(r)), editors(&rom) {}
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};
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std::deque<RomSession> sessions_;
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Rom* current_rom_ = nullptr;
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EditorSet* current_editor_set_ = nullptr;
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Editor* current_editor_ = nullptr;
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EditorSet blank_editor_set_{};
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Project current_project_;
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EditorContext context_;
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std::unique_ptr<PopupManager> popup_manager_;
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ToastManager toast_manager_;
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// Settings helpers
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void LoadUserSettings();
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void SaveUserSettings();
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void RefreshWorkspacePresets();
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void SaveWorkspacePreset(const std::string& name);
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void LoadWorkspacePreset(const std::string& name);
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// Workspace management
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void CreateNewSession();
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void DuplicateCurrentSession();
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void CloseCurrentSession();
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void SwitchToSession(size_t index);
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size_t GetCurrentSessionIndex() const;
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void ResetWorkspaceLayout();
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void SaveWorkspaceLayout();
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void LoadWorkspaceLayout();
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void ShowAllWindows();
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void HideAllWindows();
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void MaximizeCurrentWindow();
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void RestoreAllWindows();
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void CloseAllFloatingWindows();
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void LoadDeveloperLayout();
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void LoadDesignerLayout();
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void LoadModderLayout();
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// UI drawing helpers
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void DrawSessionSwitcher();
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void DrawSessionManager();
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void DrawLayoutPresets();
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};
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} // namespace editor
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} // namespace yaze
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#endif // YAZE_APP_EDITOR_EDITOR_MANAGER_H
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