Files
yaze/src/app/editor/editor_manager.h
scawful 83dbee155b Implement workspace and session management features in EditorManager
- Added functionality for creating, duplicating, and closing sessions, enhancing user experience with multiple ROMs.
- Integrated session management UI elements, including a session switcher and session manager, for better navigation.
- Introduced workspace layout management features, allowing users to save and load layouts, and reset to defaults.
- Updated popup manager to include workspace help and session limit warnings, improving user guidance.
- Enhanced UI drawing functions to support new session and layout management features, ensuring a cohesive user interface.
2025-09-25 15:18:11 -04:00

209 lines
6.0 KiB
C++

#ifndef YAZE_APP_EDITOR_EDITOR_MANAGER_H
#define YAZE_APP_EDITOR_EDITOR_MANAGER_H
#define IMGUI_DEFINE_MATH_OPERATORS
#include <deque>
#include <vector>
#include "absl/status/status.h"
#include "app/core/project.h"
#include "app/editor/code/assembly_editor.h"
#include "app/editor/code/memory_editor.h"
#include "app/editor/dungeon/dungeon_editor.h"
#include "app/editor/graphics/graphics_editor.h"
#include "app/editor/graphics/palette_editor.h"
#include "app/editor/graphics/screen_editor.h"
#include "app/editor/message/message_editor.h"
#include "app/editor/music/music_editor.h"
#include "app/editor/overworld/overworld_editor.h"
#include "app/editor/sprite/sprite_editor.h"
#include "app/editor/system/popup_manager.h"
#include "app/editor/system/toast_manager.h"
#include "app/editor/system/settings_editor.h"
#include "app/emu/emulator.h"
#include "app/rom.h"
#include "yaze_config.h"
namespace yaze {
namespace editor {
/**
* @class EditorSet
* @brief Contains a complete set of editors for a single ROM instance
*/
class EditorSet {
public:
explicit EditorSet(Rom* rom = nullptr)
: assembly_editor_(rom),
dungeon_editor_(rom),
graphics_editor_(rom),
music_editor_(rom),
overworld_editor_(rom),
palette_editor_(rom),
screen_editor_(rom),
sprite_editor_(rom),
settings_editor_(rom),
message_editor_(rom),
memory_editor_(rom) {
active_editors_ = {&overworld_editor_, &dungeon_editor_, &graphics_editor_,
&palette_editor_, &sprite_editor_, &message_editor_,
&music_editor_, &screen_editor_, &settings_editor_,
&assembly_editor_};
}
AssemblyEditor assembly_editor_;
DungeonEditor dungeon_editor_;
GraphicsEditor graphics_editor_;
MusicEditor music_editor_;
OverworldEditor overworld_editor_;
PaletteEditor palette_editor_;
ScreenEditor screen_editor_;
SpriteEditor sprite_editor_;
SettingsEditor settings_editor_;
MessageEditor message_editor_;
MemoryEditorWithDiffChecker memory_editor_;
std::vector<Editor*> active_editors_;
};
/**
* @class EditorManager
* @brief The EditorManager controls the main editor window and manages the
* various editor classes.
*
* The EditorManager class contains instances of various editor classes such as
* AssemblyEditor, DungeonEditor, GraphicsEditor, MusicEditor, OverworldEditor,
* PaletteEditor, ScreenEditor, and SpriteEditor. The current_editor_ member
* variable points to the currently active editor in the tab view.
*
*/
class EditorManager {
public:
EditorManager() {
std::stringstream ss;
ss << YAZE_VERSION_MAJOR << "." << YAZE_VERSION_MINOR << "."
<< YAZE_VERSION_PATCH;
ss >> version_;
context_.popup_manager = popup_manager_.get();
}
void Initialize(const std::string& filename = "");
absl::Status Update();
void DrawMenuBar();
auto emulator() -> emu::Emulator& { return emulator_; }
auto quit() const { return quit_; }
auto version() const { return version_; }
absl::Status SetCurrentRom(Rom* rom);
auto GetCurrentRom() -> Rom* { return current_rom_; }
auto GetCurrentEditorSet() -> EditorSet* { return current_editor_set_; }
private:
void DrawHomepage();
absl::Status DrawRomSelector();
absl::Status LoadRom();
absl::Status LoadAssets();
absl::Status SaveRom();
absl::Status OpenRomOrProject(const std::string& filename);
absl::Status OpenProject();
absl::Status SaveProject();
// Testing system
void InitializeTestSuites();
bool quit_ = false;
bool backup_rom_ = false;
bool save_new_auto_ = true;
bool autosave_enabled_ = false;
float autosave_interval_secs_ = 120.0f;
float autosave_timer_ = 0.0f;
bool new_project_menu = false;
bool show_emulator_ = false;
bool show_memory_editor_ = false;
bool show_asm_editor_ = false;
bool show_imgui_metrics_ = false;
bool show_imgui_demo_ = false;
bool show_palette_editor_ = false;
bool show_resource_label_manager = false;
bool show_workspace_layout = false;
bool show_save_workspace_preset_ = false;
bool show_load_workspace_preset_ = false;
bool show_session_switcher_ = false;
bool show_session_manager_ = false;
bool show_layout_presets_ = false;
bool show_homepage_ = true;
bool show_command_palette_ = false;
bool show_global_search_ = false;
// Testing interface
bool show_test_dashboard_ = false;
std::string version_ = "";
std::string settings_filename_ = "settings.ini";
float font_global_scale_ = 1.0f;
std::vector<std::string> workspace_presets_;
std::string last_workspace_preset_ = "";
std::string status_message_ = "";
absl::Status status_;
emu::Emulator emulator_;
struct RomSession {
Rom rom;
EditorSet editors;
RomSession() = default;
explicit RomSession(Rom&& r)
: rom(std::move(r)), editors(&rom) {}
};
std::deque<RomSession> sessions_;
Rom* current_rom_ = nullptr;
EditorSet* current_editor_set_ = nullptr;
Editor* current_editor_ = nullptr;
EditorSet blank_editor_set_{};
Project current_project_;
EditorContext context_;
std::unique_ptr<PopupManager> popup_manager_;
ToastManager toast_manager_;
// Settings helpers
void LoadUserSettings();
void SaveUserSettings();
void RefreshWorkspacePresets();
void SaveWorkspacePreset(const std::string& name);
void LoadWorkspacePreset(const std::string& name);
// Workspace management
void CreateNewSession();
void DuplicateCurrentSession();
void CloseCurrentSession();
void SwitchToSession(size_t index);
size_t GetCurrentSessionIndex() const;
void ResetWorkspaceLayout();
void SaveWorkspaceLayout();
void LoadWorkspaceLayout();
void ShowAllWindows();
void HideAllWindows();
void MaximizeCurrentWindow();
void RestoreAllWindows();
void CloseAllFloatingWindows();
void LoadDeveloperLayout();
void LoadDesignerLayout();
void LoadModderLayout();
// UI drawing helpers
void DrawSessionSwitcher();
void DrawSessionManager();
void DrawLayoutPresets();
};
} // namespace editor
} // namespace yaze
#endif // YAZE_APP_EDITOR_EDITOR_MANAGER_H