Files
yaze/incl/snes_color.h

33 lines
720 B
C

#ifndef YAZE_BASE_SNES_COLOR_H_
#define YAZE_BASE_SNES_COLOR_H_
#ifdef __cplusplus
extern "C" {
#endif
#include <stdint.h>
/**
* @brief Primitive of 16-bit RGB SNES color.
*/
typedef struct snes_color {
uint16_t red; /**< Red component of the color. */
uint16_t blue; /**< Blue component of the color. */
uint16_t green; /**< Green component of the color. */
} snes_color;
/**
* @brief Primitive of a SNES color palette.
*/
typedef struct snes_palette {
unsigned int id; /**< ID of the palette. */
unsigned int size; /**< Size of the palette. */
snes_color* colors; /**< Pointer to the colors in the palette. */
} snes_palette;
#ifdef __cplusplus
}
#endif
#endif // YAZE_BASE_SNES_COLOR_H_