- Added an option to enable Unity (Jumbo) builds in CMake. - Updated CMakeLists.txt to conditionally set CMAKE_UNITY_BUILD and batch size. - Removed outdated analysis documentation for overworld implementation. - Deleted z3ed resources YAML file as it is no longer needed. - Refactored CMake files to modularize the build system, separating core, editor, gfx, gui, and zelda3 components into library files. - Added precompiled headers for various libraries to improve compilation times. - Updated yaze_config.h.in to define IMGUI_DEFINE_MATH_OPERATORS for C++ compatibility. - Enhanced editor integration tests with necessary includes for ImGui.
11 lines
270 B
C
11 lines
270 B
C
// yaze config file
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#define YAZE_VERSION_MAJOR @yaze_VERSION_MAJOR@
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#define YAZE_VERSION_MINOR @yaze_VERSION_MINOR@
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#define YAZE_VERSION_PATCH @yaze_VERSION_PATCH@
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#ifdef __cplusplus
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#ifndef IMGUI_DEFINE_MATH_OPERATORS
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#define IMGUI_DEFINE_MATH_OPERATORS
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#endif
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#endif
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