- Introduced `RomVersionManager` for managing ROM snapshots, including automatic backups, manual checkpoints, and corruption detection. - Added `ProposalApprovalManager` to facilitate collaborative proposal submissions and voting, enhancing team workflows. - Updated `CollaborationPanel` to integrate version management features, allowing users to track changes and manage proposals effectively. - Enhanced documentation to reflect new functionalities and usage instructions for version management and collaboration features.
279 lines
7.4 KiB
C++
279 lines
7.4 KiB
C++
#include "app/gui/widgets/widget_state_capture.h"
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#include "absl/strings/str_format.h"
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#if defined(YAZE_ENABLE_IMGUI_TEST_ENGINE) && YAZE_ENABLE_IMGUI_TEST_ENGINE
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#include "imgui.h"
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#include "imgui_internal.h"
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#else
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#include "imgui/imgui.h"
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#endif
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#include <string>
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#if defined(YAZE_WITH_JSON)
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#include "nlohmann/json.hpp"
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#endif
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namespace yaze {
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namespace core {
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#if !defined(YAZE_WITH_JSON)
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namespace {
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std::string EscapeJsonString(const std::string& value) {
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std::string escaped;
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escaped.reserve(value.size() + 2);
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escaped.push_back('"');
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for (unsigned char c : value) {
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switch (c) {
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case '"':
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escaped.append("\\\"");
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break;
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case '\\':
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escaped.append("\\\\");
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break;
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case '\b':
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escaped.append("\\b");
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break;
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case '\f':
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escaped.append("\\f");
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break;
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case '\n':
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escaped.append("\\n");
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break;
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case '\r':
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escaped.append("\\r");
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break;
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case '\t':
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escaped.append("\\t");
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break;
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default:
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if (c <= 0x1F) {
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escaped.append(absl::StrFormat("\\\\u%04X", static_cast<int>(c)));
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} else {
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escaped.push_back(static_cast<char>(c));
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}
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break;
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}
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}
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escaped.push_back('"');
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return escaped;
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}
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const char* BoolToJson(bool value) { return value ? "true" : "false"; }
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std::string FormatFloat(float value) {
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// Match typical JSON formatting without trailing zeros when possible.
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return absl::StrFormat("%.4f", value);
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}
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std::string FormatFloatCompact(float value) {
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std::string formatted = FormatFloat(value);
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// Trim trailing zeros while keeping at least one decimal place.
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if (formatted.find('.') != std::string::npos) {
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while (!formatted.empty() && formatted.back() == '0') {
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formatted.pop_back();
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}
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if (!formatted.empty() && formatted.back() == '.') {
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formatted.push_back('0');
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}
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}
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return formatted;
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}
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} // namespace
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#endif // !defined(YAZE_WITH_JSON)
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std::string CaptureWidgetState() {
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WidgetState state;
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#if defined(YAZE_ENABLE_IMGUI_TEST_ENGINE) && YAZE_ENABLE_IMGUI_TEST_ENGINE
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// Check if ImGui context is available
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ImGuiContext* ctx = ImGui::GetCurrentContext();
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if (!ctx) {
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return R"({"error": "ImGui context not available"})";
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}
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ImGuiIO& io = ImGui::GetIO();
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// Capture frame information
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state.frame_count = ImGui::GetFrameCount();
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state.frame_rate = io.Framerate;
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// Capture focused window
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ImGuiWindow* current = ImGui::GetCurrentWindow();
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if (current && !current->Hidden) {
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state.focused_window = current->Name;
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}
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// Capture active widget (focused for input)
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ImGuiID active_id = ImGui::GetActiveID();
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if (active_id != 0) {
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state.focused_widget = absl::StrFormat("0x%08X", active_id);
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}
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// Capture hovered widget
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ImGuiID hovered_id = ImGui::GetHoveredID();
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if (hovered_id != 0) {
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state.hovered_widget = absl::StrFormat("0x%08X", hovered_id);
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}
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// Traverse visible windows
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for (ImGuiWindow* window : ctx->Windows) {
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if (window && window->Active && !window->Hidden) {
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state.visible_windows.push_back(window->Name);
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}
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}
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// Capture open popups
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for (int i = 0; i < ctx->OpenPopupStack.Size; i++) {
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ImGuiPopupData& popup = ctx->OpenPopupStack[i];
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if (popup.Window && !popup.Window->Hidden) {
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state.open_popups.push_back(popup.Window->Name);
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}
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}
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// Capture navigation state
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state.nav_id = ctx->NavId;
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state.nav_active = ctx->NavWindow != nullptr;
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// Capture mouse state
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for (int i = 0; i < 5; i++) {
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state.mouse_down[i] = io.MouseDown[i];
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}
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state.mouse_pos_x = io.MousePos.x;
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state.mouse_pos_y = io.MousePos.y;
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// Capture keyboard modifiers
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state.ctrl_pressed = io.KeyCtrl;
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state.shift_pressed = io.KeyShift;
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state.alt_pressed = io.KeyAlt;
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#else
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// When UI test engine / ImGui internals aren't available, provide a minimal
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// payload so downstream systems still receive structured JSON. This keeps
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// builds that exclude the UI test engine (e.g., Windows release) working.
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return "{\"warning\": \"Widget state capture unavailable (UI test engine disabled)\"}";
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#endif
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return SerializeWidgetStateToJson(state);
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}
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std::string SerializeWidgetStateToJson(const WidgetState& state) {
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#if defined(YAZE_WITH_JSON)
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nlohmann::json j;
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j["frame_count"] = state.frame_count;
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j["frame_rate"] = state.frame_rate;
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j["focused_window"] = state.focused_window;
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j["focused_widget"] = state.focused_widget;
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j["hovered_widget"] = state.hovered_widget;
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j["visible_windows"] = state.visible_windows;
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j["open_popups"] = state.open_popups;
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j["navigation"] = {
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{"nav_id", absl::StrFormat("0x%08X", state.nav_id)},
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{"nav_active", state.nav_active}};
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nlohmann::json mouse_buttons;
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for (int i = 0; i < 5; ++i) {
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mouse_buttons.push_back(state.mouse_down[i]);
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}
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j["input"] = {
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{"mouse_buttons", mouse_buttons},
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{"mouse_pos", {state.mouse_pos_x, state.mouse_pos_y}},
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{"modifiers",
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{{"ctrl", state.ctrl_pressed},
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{"shift", state.shift_pressed},
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{"alt", state.alt_pressed}}}};
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return j.dump(2);
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#else
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std::string json;
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json.reserve(512);
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json.append("{\n");
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json.append(" \"frame_count\": ");
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json.append(std::to_string(state.frame_count));
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json.append(",\n");
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json.append(" \"frame_rate\": ");
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json.append(FormatFloatCompact(state.frame_rate));
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json.append(",\n");
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json.append(" \"focused_window\": ");
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json.append(EscapeJsonString(state.focused_window));
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json.append(",\n");
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json.append(" \"focused_widget\": ");
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json.append(EscapeJsonString(state.focused_widget));
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json.append(",\n");
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json.append(" \"hovered_widget\": ");
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json.append(EscapeJsonString(state.hovered_widget));
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json.append(",\n");
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json.append(" \"visible_windows\": [");
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for (size_t i = 0; i < state.visible_windows.size(); ++i) {
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if (i > 0) {
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json.append(", ");
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}
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json.append(EscapeJsonString(state.visible_windows[i]));
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}
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json.append("],\n");
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json.append(" \"open_popups\": [");
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for (size_t i = 0; i < state.open_popups.size(); ++i) {
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if (i > 0) {
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json.append(", ");
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}
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json.append(EscapeJsonString(state.open_popups[i]));
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}
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json.append("],\n");
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json.append(" \"navigation\": {\n");
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json.append(" \"nav_id\": ");
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json.append(EscapeJsonString(absl::StrFormat("0x%08X", state.nav_id)));
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json.append(",\n");
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json.append(" \"nav_active\": ");
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json.append(BoolToJson(state.nav_active));
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json.append("\n },\n");
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json.append(" \"input\": {\n");
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json.append(" \"mouse_buttons\": [");
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for (int i = 0; i < 5; ++i) {
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if (i > 0) {
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json.append(", ");
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}
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json.append(BoolToJson(state.mouse_down[i]));
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}
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json.append("],\n");
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json.append(" \"mouse_pos\": [");
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json.append(FormatFloatCompact(state.mouse_pos_x));
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json.append(", ");
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json.append(FormatFloatCompact(state.mouse_pos_y));
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json.append("],\n");
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json.append(" \"modifiers\": {\n");
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json.append(" \"ctrl\": ");
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json.append(BoolToJson(state.ctrl_pressed));
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json.append(",\n");
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json.append(" \"shift\": ");
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json.append(BoolToJson(state.shift_pressed));
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json.append(",\n");
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json.append(" \"alt\": ");
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json.append(BoolToJson(state.alt_pressed));
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json.append("\n }\n");
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json.append(" }\n");
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json.append("}\n");
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return json;
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#endif // defined(YAZE_WITH_JSON)
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}
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} // namespace core
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} // namespace yaze
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