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yaze/src/app/editor/context/gfx_context.h

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874 B
C++

#ifndef YAZE_APP_EDITOR_VRAM_CONTEXT_H
#define YAZE_APP_EDITOR_VRAM_CONTEXT_H
#include <imgui/imgui.h>
#include <cmath>
#include <vector>
#include "app/editor/utils/editor.h"
#include "app/editor/modules/palette_editor.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_palette.h"
#include "app/gfx/snes_tile.h"
#include "app/gui/canvas.h"
#include "app/gui/icons.h"
#include "app/gui/pipeline.h"
#include "app/rom.h"
namespace yaze {
namespace app {
namespace editor {
namespace context {
/**
* @brief Shared graphical context across editors.
*/
class GfxContext {
public:
absl::Status Update();
protected:
// Palettesets for the tile16 individual tiles
static std::unordered_map<uint8_t, gfx::Paletteset> palettesets_;
};
} // namespace context
} // namespace editor
} // namespace app
} // namespace yaze
#endif // YAZE_APP_EDITOR_VRAM_CONTEXT_H