150 lines
5.1 KiB
CMake
150 lines
5.1 KiB
CMake
# ==============================================================================
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# Yaze Net Library
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# ==============================================================================
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# This library contains networking and collaboration functionality:
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# - Network abstraction layer (HTTP/WebSocket interfaces)
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# - Platform-specific implementations (native/WASM)
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# - ROM version management
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# - Proposal approval system
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# - Collaboration utilities
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#
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# Dependencies: yaze_util, absl
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# ==============================================================================
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# Base network sources (always included)
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set(
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YAZE_NET_BASE_SRC
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app/net/rom_version_manager.cc
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app/net/websocket_client.cc
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app/net/collaboration_service.cc
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app/net/network_factory.cc
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)
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# Platform-specific network implementation
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if(EMSCRIPTEN)
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# WASM/Emscripten implementation
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set(
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YAZE_NET_PLATFORM_SRC
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app/net/wasm/emscripten_http_client.cc
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app/net/wasm/emscripten_websocket.cc
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)
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message(STATUS " - Using Emscripten network implementation (Fetch API & WebSocket)")
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else()
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# Native implementation
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set(
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YAZE_NET_PLATFORM_SRC
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app/net/native/httplib_client.cc
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app/net/native/httplib_websocket.cc
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)
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message(STATUS " - Using native network implementation (cpp-httplib)")
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endif()
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# Combine all sources
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set(YAZE_NET_SRC ${YAZE_NET_BASE_SRC} ${YAZE_NET_PLATFORM_SRC})
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if(YAZE_WITH_GRPC)
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# Add ROM service implementation (disabled - proto field mismatch)
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# list(APPEND YAZE_NET_SRC app/net/rom_service_impl.cc)
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endif()
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add_library(yaze_net STATIC ${YAZE_NET_SRC})
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target_precompile_headers(yaze_net PRIVATE
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"$<$<COMPILE_LANGUAGE:CXX>:${CMAKE_SOURCE_DIR}/src/yaze_pch.h>"
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)
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target_include_directories(yaze_net PUBLIC
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${CMAKE_SOURCE_DIR}/src
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${CMAKE_SOURCE_DIR}/ext
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${CMAKE_SOURCE_DIR}/ext/imgui
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${PROJECT_BINARY_DIR}
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)
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target_link_libraries(yaze_net PUBLIC
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yaze_util
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yaze_common
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${ABSL_TARGETS}
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${YAZE_SDL2_TARGETS}
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)
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if(NOT EMSCRIPTEN AND YAZE_HTTPLIB_TARGETS)
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target_link_libraries(yaze_net PUBLIC ${YAZE_HTTPLIB_TARGETS})
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endif()
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# Add Emscripten-specific flags for WASM builds
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if(EMSCRIPTEN)
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# Enable Fetch API for HTTP requests
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target_compile_options(yaze_net PUBLIC "-sFETCH=1")
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target_link_options(yaze_net PUBLIC "-sFETCH=1")
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# WebSocket support requires linking websocket.js library
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# The <emscripten/websocket.h> header provides the API, but the
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# implementation is in the websocket.js library
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target_link_libraries(yaze_net PUBLIC websocket.js)
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message(STATUS " - Emscripten Fetch API and WebSocket enabled")
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endif()
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# Add JSON and httplib support if enabled
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if(YAZE_ENABLE_JSON)
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# Link nlohmann_json which provides the include directories automatically
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target_link_libraries(yaze_net PUBLIC nlohmann_json::nlohmann_json)
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target_compile_definitions(yaze_net PUBLIC YAZE_WITH_JSON)
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# Add threading support (cross-platform)
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find_package(Threads REQUIRED)
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target_link_libraries(yaze_net PUBLIC Threads::Threads)
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# Only link OpenSSL if gRPC is NOT enabled (to avoid duplicate symbol errors)
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# When gRPC is enabled, it brings its own OpenSSL which we'll use instead
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if(NOT YAZE_WITH_GRPC)
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# CRITICAL FIX: Disable OpenSSL on Windows to avoid missing header errors
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# Windows CI doesn't have OpenSSL headers properly configured
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# WebSocket will work with plain HTTP (no SSL/TLS) on Windows
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if(NOT WIN32 AND NOT YAZE_PLATFORM_IOS)
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find_package(OpenSSL QUIET)
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if(OPENSSL_INCLUDE_DIR)
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target_include_directories(yaze_net PUBLIC ${OPENSSL_INCLUDE_DIR})
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elseif(OPENSSL_ROOT_DIR)
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target_include_directories(yaze_net PUBLIC ${OPENSSL_ROOT_DIR}/include)
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endif()
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if(OPENSSL_FOUND)
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if(TARGET OpenSSL::SSL)
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target_link_libraries(yaze_net PUBLIC OpenSSL::SSL OpenSSL::Crypto)
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else()
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target_link_libraries(yaze_net PUBLIC ${OPENSSL_SSL_LIBRARY} ${OPENSSL_CRYPTO_LIBRARY})
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endif()
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target_compile_definitions(yaze_net PUBLIC CPPHTTPLIB_OPENSSL_SUPPORT)
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message(STATUS " - WebSocket with SSL/TLS support enabled")
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else()
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message(STATUS " - WebSocket without SSL/TLS (OpenSSL not found)")
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endif()
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else()
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message(STATUS " - OpenSSL disabled on Windows/iOS (plain HTTP only)")
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endif()
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else()
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# When gRPC is enabled, still enable OpenSSL features but use gRPC's OpenSSL
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# CRITICAL: Skip on Windows - gRPC's OpenSSL headers aren't accessible in Windows CI
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if(NOT WIN32 AND NOT YAZE_PLATFORM_IOS)
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target_compile_definitions(yaze_net PUBLIC CPPHTTPLIB_OPENSSL_SUPPORT)
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message(STATUS " - WebSocket with SSL/TLS support enabled via gRPC's OpenSSL")
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else()
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message(STATUS " - Windows/iOS + gRPC: WebSocket using plain HTTP (no SSL)")
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endif()
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endif()
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# Windows-specific socket library
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if(WIN32)
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target_link_libraries(yaze_net PUBLIC ws2_32)
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message(STATUS " - Windows socket support (ws2_32) linked")
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endif()
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endif()
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set_target_properties(yaze_net PROPERTIES
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POSITION_INDEPENDENT_CODE ON
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ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
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LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
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)
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message(STATUS "✓ yaze_net library configured")
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