Files
yaze/src/app/gfx/tilesheet.cc

115 lines
3.6 KiB
C++

#include "app/gfx/tilesheet.h"
#include <memory>
#include <vector>
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_color.h"
#include "app/gfx/snes_palette.h"
#include "app/gfx/snes_tile.h"
namespace yaze {
namespace app {
namespace gfx {
absl::StatusOr<Tilesheet> CreateTilesheetFromGraphicsBuffer(
const uint8_t* graphics_buffer, int width, int height, TileType tile_type,
int sheet_id) {
Tilesheet tilesheet;
// Calculate the offset in the graphics buffer based on the sheet ID
int sheet_offset = sheet_id * width * height;
// Initialize the tilesheet with the specified width, height, and tile type
tilesheet.Init(width, height, tile_type);
// Iterate over the tiles in the sheet and copy them into the tilesheet
for (int row = 0; row < height; ++row) {
for (int col = 0; col < width; ++col) {
// Calculate the index of the current tile in the graphics buffer
int tile_index = sheet_offset + (row * width + col) * 64;
// Copy the tile data into the tilesheet
for (int y = 0; y < 8; ++y) {
for (int x = 0; x < 8; ++x) {
int srcIndex = tile_index + (y * 8 + x);
int destX = col * 8 + x;
int destY = row * 8 + y;
int destIndex = (destY * width * 8) + destX;
tilesheet.mutable_bitmap()->mutable_data()[destIndex] =
graphics_buffer[srcIndex];
}
}
}
}
return tilesheet;
}
void Tilesheet::Init(int width, int height, TileType tile_type) {
bitmap_ = std::make_shared<Bitmap>(width, height, 8, 0x20000);
internal_data_.resize(0x20000);
tile_type_ = tile_type;
if (tile_type_ == TileType::Tile8) {
tile_width_ = 8;
tile_height_ = 8;
} else {
tile_width_ = 16;
tile_height_ = 16;
}
}
void Tilesheet::ComposeTile16(const std::vector<uint8_t>& graphics_buffer,
const TileInfo& top_left,
const TileInfo& top_right,
const TileInfo& bottom_left,
const TileInfo& bottom_right) {
// Calculate the base position for this Tile16 in the full-size bitmap
int tiles_per_row = bitmap_->width() / tile_width_;
int tile16_row = num_tiles_ / tiles_per_row;
int tile16_column = num_tiles_ % tiles_per_row;
int baseX = tile16_column * tile_width_;
int baseY = tile16_row * tile_height_;
// Compose and place each part of the Tile16
ComposeAndPlaceTilePart(graphics_buffer, top_left, baseX, baseY);
ComposeAndPlaceTilePart(graphics_buffer, top_right, baseX + 8, baseY);
ComposeAndPlaceTilePart(graphics_buffer, bottom_left, baseX, baseY + 8);
ComposeAndPlaceTilePart(graphics_buffer, bottom_right, baseX + 8, baseY + 8);
tile_info_.push_back({top_left, top_right, bottom_left, bottom_right});
num_tiles_++;
}
void Tilesheet::ComposeAndPlaceTilePart(
const std::vector<uint8_t>& graphics_buffer, const TileInfo& tile_info,
int baseX, int baseY) {
std::vector<uint8_t> tile_data =
FetchTileDataFromGraphicsBuffer(graphics_buffer, tile_info.id_);
if (tile_info.vertical_mirror_) {
MirrorTileDataVertically(tile_data);
}
if (tile_info.horizontal_mirror_) {
MirrorTileDataHorizontally(tile_data);
}
// Place the tile data into the full-size bitmap at the calculated position
for (int y = 0; y < 8; ++y) {
for (int x = 0; x < 8; ++x) {
int srcIndex = y * 8 + x;
int destX = baseX + x;
int destY = baseY + y;
int destIndex = (destY * bitmap_->width()) + destX;
internal_data_[destIndex] = tile_data[srcIndex];
}
}
bitmap_->set_data(internal_data_);
}
} // namespace gfx
} // namespace app
} // namespace yaze