Fixes formatting violations that were causing CI failures. Applied clang-format-14 to ensure consistent code formatting across the codebase. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
362 lines
9.4 KiB
C++
362 lines
9.4 KiB
C++
// C API implementation - no heavy GUI/editor dependencies
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#include "yaze.h"
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#include <cstring>
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#include <memory>
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#include <stdexcept>
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#include <string>
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#include <vector>
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#include "app/editor/message/message_data.h"
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#include "app/rom.h"
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#include "yaze_config.h"
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#include "zelda3/overworld/overworld.h"
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// Static variables for library state
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static bool g_library_initialized = false;
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// Version and initialization functions
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yaze_status yaze_library_init() {
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if (g_library_initialized) {
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return YAZE_OK;
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}
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// Initialize SDL and other subsystems if needed
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g_library_initialized = true;
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return YAZE_OK;
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}
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void yaze_library_shutdown() {
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if (!g_library_initialized) {
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return;
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}
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// Cleanup subsystems
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g_library_initialized = false;
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return;
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}
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const char* yaze_status_to_string(yaze_status status) {
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switch (status) {
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case YAZE_OK:
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return "Success";
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case YAZE_ERROR_UNKNOWN:
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return "Unknown error";
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case YAZE_ERROR_INVALID_ARG:
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return "Invalid argument";
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case YAZE_ERROR_FILE_NOT_FOUND:
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return "File not found";
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case YAZE_ERROR_MEMORY:
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return "Memory allocation failed";
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case YAZE_ERROR_IO:
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return "I/O operation failed";
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case YAZE_ERROR_CORRUPTION:
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return "Data corruption detected";
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case YAZE_ERROR_NOT_INITIALIZED:
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return "Component not initialized";
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default:
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return "Unknown status code";
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}
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}
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const char* yaze_get_version_string() {
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return YAZE_VERSION_STRING;
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}
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int yaze_get_version_number() {
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return YAZE_VERSION_NUMBER;
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}
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bool yaze_check_version_compatibility(const char* expected_version) {
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if (expected_version == nullptr) {
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return false;
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}
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return strcmp(expected_version, YAZE_VERSION_STRING) == 0;
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}
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yaze_status yaze_init(yaze_editor_context* context, const char* rom_filename) {
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if (context == nullptr) {
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return YAZE_ERROR_INVALID_ARG;
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}
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if (!g_library_initialized) {
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yaze_status init_status = yaze_library_init();
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if (init_status != YAZE_OK) {
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return init_status;
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}
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}
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context->rom = nullptr;
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context->error_message = nullptr;
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if (rom_filename != nullptr && strlen(rom_filename) > 0) {
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context->rom = yaze_load_rom(rom_filename);
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if (context->rom == nullptr) {
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context->error_message = "Failed to load ROM file";
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return YAZE_ERROR_FILE_NOT_FOUND;
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}
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}
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return YAZE_OK;
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}
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yaze_status yaze_shutdown(yaze_editor_context* context) {
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if (context == nullptr) {
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return YAZE_ERROR_INVALID_ARG;
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}
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if (context->rom != nullptr) {
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yaze_unload_rom(context->rom);
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context->rom = nullptr;
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}
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context->error_message = nullptr;
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return YAZE_OK;
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}
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zelda3_rom* yaze_load_rom(const char* filename) {
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if (filename == nullptr || strlen(filename) == 0) {
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return nullptr;
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}
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auto internal_rom = std::make_unique<yaze::Rom>();
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if (!internal_rom->LoadFromFile(filename).ok()) {
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return nullptr;
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}
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auto* rom = new zelda3_rom();
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rom->filename = filename;
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rom->impl = internal_rom.release(); // Transfer ownership
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rom->data = const_cast<uint8_t*>(static_cast<yaze::Rom*>(rom->impl)->data());
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rom->size = static_cast<yaze::Rom*>(rom->impl)->size();
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rom->version = ZELDA3_VERSION_US; // Default, should be detected
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rom->is_modified = false;
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return rom;
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}
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void yaze_unload_rom(zelda3_rom* rom) {
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if (rom == nullptr) {
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return;
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}
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if (rom->impl != nullptr) {
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delete static_cast<yaze::Rom*>(rom->impl);
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rom->impl = nullptr;
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}
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delete rom;
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}
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int yaze_save_rom(zelda3_rom* rom, const char* filename) {
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if (rom == nullptr || filename == nullptr) {
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return YAZE_ERROR_INVALID_ARG;
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}
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if (rom->impl == nullptr) {
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return YAZE_ERROR_NOT_INITIALIZED;
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}
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auto* internal_rom = static_cast<yaze::Rom*>(rom->impl);
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auto status = internal_rom->SaveToFile(yaze::Rom::SaveSettings{
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.backup = true, .save_new = false, .filename = filename});
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if (!status.ok()) {
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return YAZE_ERROR_IO;
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}
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rom->is_modified = false;
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return YAZE_OK;
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}
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yaze_bitmap yaze_load_bitmap(const char* filename) {
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yaze_bitmap bitmap;
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bitmap.width = 0;
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bitmap.height = 0;
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bitmap.bpp = 0;
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bitmap.data = nullptr;
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return bitmap;
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}
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snes_color yaze_get_color_from_paletteset(const zelda3_rom* rom,
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int palette_set, int palette,
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int color) {
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snes_color color_struct;
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color_struct.red = 0;
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color_struct.green = 0;
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color_struct.blue = 0;
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if (rom->impl) {
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yaze::Rom* internal_rom = static_cast<yaze::Rom*>(rom->impl);
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auto get_color =
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internal_rom->palette_group()
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.get_group(yaze::gfx::kPaletteGroupAddressesKeys[palette_set])
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->palette(palette)[color];
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color_struct = get_color.rom_color();
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return color_struct;
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}
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return color_struct;
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}
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zelda3_overworld* yaze_load_overworld(const zelda3_rom* rom) {
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if (rom->impl == nullptr) {
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return nullptr;
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}
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yaze::Rom* internal_rom = static_cast<yaze::Rom*>(rom->impl);
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auto internal_overworld = new yaze::zelda3::Overworld(internal_rom);
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if (!internal_overworld->Load(internal_rom).ok()) {
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return nullptr;
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}
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zelda3_overworld* overworld = new zelda3_overworld();
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overworld->impl = internal_overworld;
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int map_id = 0;
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for (const auto& ow_map : internal_overworld->overworld_maps()) {
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overworld->maps[map_id] = new zelda3_overworld_map();
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overworld->maps[map_id]->id = map_id;
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map_id++;
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}
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return overworld;
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}
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zelda3_dungeon_room* yaze_load_all_rooms(const zelda3_rom* rom) {
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if (rom->impl == nullptr) {
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return nullptr;
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}
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yaze::Rom* internal_rom = static_cast<yaze::Rom*>(rom->impl);
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zelda3_dungeon_room* rooms = new zelda3_dungeon_room[256];
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return rooms;
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}
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yaze_status yaze_load_messages(const zelda3_rom* rom, zelda3_message** messages,
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int* message_count) {
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if (rom == nullptr || messages == nullptr || message_count == nullptr) {
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return YAZE_ERROR_INVALID_ARG;
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}
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if (rom->impl == nullptr) {
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return YAZE_ERROR_NOT_INITIALIZED;
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}
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try {
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// Use LoadAllTextData from message_data.h
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std::vector<yaze::editor::MessageData> message_data =
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yaze::editor::ReadAllTextData(rom->data, 0);
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*message_count = static_cast<int>(message_data.size());
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*messages = new zelda3_message[*message_count];
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for (size_t i = 0; i < message_data.size(); ++i) {
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const auto& msg = message_data[i];
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(*messages)[i].id = msg.ID;
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(*messages)[i].rom_address = msg.Address;
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(*messages)[i].length = static_cast<uint16_t>(msg.RawString.length());
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// Allocate and copy string data
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(*messages)[i].raw_data = new uint8_t[msg.Data.size()];
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std::memcpy((*messages)[i].raw_data, msg.Data.data(), msg.Data.size());
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(*messages)[i].parsed_text = new char[msg.ContentsParsed.length() + 1];
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// Safe string copy with bounds checking
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std::memcpy((*messages)[i].parsed_text, msg.ContentsParsed.c_str(),
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msg.ContentsParsed.length());
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(*messages)[i].parsed_text[msg.ContentsParsed.length()] = '\0';
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(*messages)[i].is_compressed = false; // TODO: Detect compression
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(*messages)[i].encoding_type = 0; // TODO: Detect encoding
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}
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} catch (const std::exception& e) {
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return YAZE_ERROR_MEMORY;
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}
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return YAZE_OK;
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}
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// Additional API functions implementation
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// Graphics functions
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void yaze_free_bitmap(yaze_bitmap* bitmap) {
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if (bitmap != nullptr && bitmap->data != nullptr) {
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delete[] bitmap->data;
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bitmap->data = nullptr;
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bitmap->width = 0;
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bitmap->height = 0;
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bitmap->bpp = 0;
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}
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}
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yaze_bitmap yaze_create_bitmap(int width, int height, uint8_t bpp) {
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yaze_bitmap bitmap = {};
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if (width <= 0 || height <= 0 ||
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(bpp != 1 && bpp != 2 && bpp != 4 && bpp != 8)) {
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return bitmap; // Return empty bitmap on invalid args
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}
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bitmap.width = width;
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bitmap.height = height;
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bitmap.bpp = bpp;
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bitmap.data = new uint8_t[width * height]();
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return bitmap;
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}
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snes_color yaze_rgb_to_snes_color(uint8_t r, uint8_t g, uint8_t b) {
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snes_color color = {};
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color.red = r; // Store full 8-bit values (existing code expects this)
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color.green = g;
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color.blue = b;
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return color;
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}
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void yaze_snes_color_to_rgb(snes_color color, uint8_t* r, uint8_t* g,
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uint8_t* b) {
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if (r != nullptr)
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*r = static_cast<uint8_t>(color.red);
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if (g != nullptr)
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*g = static_cast<uint8_t>(color.green);
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if (b != nullptr)
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*b = static_cast<uint8_t>(color.blue);
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}
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// Version detection functions
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zelda3_version zelda3_detect_version(const uint8_t* rom_data, size_t size) {
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if (rom_data == nullptr || size < 0x100000) {
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return ZELDA3_VERSION_UNKNOWN;
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}
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// TODO: Implement proper version detection based on ROM header
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return ZELDA3_VERSION_US; // Default assumption
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}
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const char* zelda3_version_to_string(zelda3_version version) {
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switch (version) {
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case ZELDA3_VERSION_US:
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return "US/North American";
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case ZELDA3_VERSION_JP:
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return "Japanese";
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case ZELDA3_VERSION_EU:
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return "European";
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case ZELDA3_VERSION_PROTO:
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return "Prototype";
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case ZELDA3_VERSION_RANDOMIZER:
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return "Randomizer";
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default:
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return "Unknown";
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}
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}
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const zelda3_version_pointers* zelda3_get_version_pointers(
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zelda3_version version) {
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switch (version) {
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case ZELDA3_VERSION_US:
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return &zelda3_us_pointers;
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case ZELDA3_VERSION_JP:
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return &zelda3_jp_pointers;
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default:
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return &zelda3_us_pointers; // Default fallback
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}
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} |