587 lines
19 KiB
C++
587 lines
19 KiB
C++
#ifndef YAZE_APP_ROM_H
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#define YAZE_APP_ROM_H
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#include <SDL.h>
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#include <cstddef>
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#include <cstdint>
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#include <cstring>
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#include <ctime>
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#include <iostream>
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#include <map>
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#include <memory>
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#include <string>
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#include <variant>
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#include <vector>
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#include "absl/status/status.h"
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#include "absl/status/statusor.h"
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#include "absl/strings/match.h"
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#include "absl/strings/str_format.h"
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#include "absl/strings/string_view.h"
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#include "app/core/common.h"
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#include "app/core/constants.h"
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#include "app/core/project.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_palette.h"
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#include "app/gfx/snes_tile.h"
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namespace yaze {
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constexpr uint32_t kNumGfxSheets = 223;
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constexpr uint32_t kNumLinkSheets = 14;
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constexpr uint32_t kTile16Ptr = 0x78000;
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constexpr uint32_t kNormalGfxSpaceStart = 0x87000;
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constexpr uint32_t kNormalGfxSpaceEnd = 0xC4200;
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constexpr uint32_t kFontSpriteLocation = 0x70000;
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constexpr uint32_t kGfxGroupsPointer = 0x6237;
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constexpr uint32_t kUncompressedSheetSize = 0x0800;
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constexpr uint32_t kNumMainBlocksets = 37;
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constexpr uint32_t kNumRoomBlocksets = 82;
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constexpr uint32_t kNumSpritesets = 144;
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constexpr uint32_t kNumPalettesets = 72;
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constexpr uint32_t kEntranceGfxGroup = 0x5D97;
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// TODO: Verify what this was used for in ZS
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constexpr uint32_t kMaxGraphics = 0xC3FB5;
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/**
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* @brief Different versions of the game supported by the Rom class.
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*/
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enum class Z3_Version {
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US = 1, // US version
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JP = 2, // JP version
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SD = 3, // Super Donkey Proto (Experimental)
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RANDO = 4, // Randomizer (Unimplemented)
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};
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/**
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* @brief Constants for each version of the game.
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*/
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struct VersionConstants {
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uint32_t kGfxAnimatedPointer;
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uint32_t kOverworldGfxGroups1;
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uint32_t kOverworldGfxGroups2;
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uint32_t kCompressedAllMap32PointersHigh;
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uint32_t kCompressedAllMap32PointersLow;
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uint32_t kOverworldMapPaletteGroup;
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uint32_t kOverlayPointers;
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uint32_t kOverlayPointersBank;
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uint32_t kOverworldTilesType;
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uint32_t kOverworldGfxPtr1;
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uint32_t kOverworldGfxPtr2;
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uint32_t kOverworldGfxPtr3;
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uint32_t kMap32TileTL;
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uint32_t kMap32TileTR;
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uint32_t kMap32TileBL;
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uint32_t kMap32TileBR;
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uint32_t kSpriteBlocksetPointer;
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uint32_t kDungeonPalettesGroups;
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};
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/**
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* @brief A map of version constants for each version of the game.
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*/
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static const std::map<Z3_Version, VersionConstants> kVersionConstantsMap = {
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{Z3_Version::US,
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{
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0x10275, // kGfxAnimatedPointer
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0x5D97, // kOverworldGfxGroups1
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0x6073, // kOverworldGfxGroups2
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0x1794D, // kCompressedAllMap32PointersHigh
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0x17B2D, // kCompressedAllMap32PointersLow
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0x75504, // kOverworldMapPaletteGroup
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0x77664, // kOverlayPointers
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0x0E, // kOverlayPointersBank
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0x71459, // kOverworldTilesType
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0x4F80, // kOverworldGfxPtr1
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0x505F, // kOverworldGfxPtr2
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0x513E, // kOverworldGfxPtr3
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0x18000, // kMap32TileTL
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0x1B400, // kMap32TileTR
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0x20000, // kMap32TileBL
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0x23400, // kMap32TileBR
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0x5B57, // kSpriteBlocksetPointer
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0x75460, // kDungeonPalettesGroups
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}},
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{Z3_Version::JP,
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{
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0x10624, // kGfxAnimatedPointer
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0x5DD7, // kOverworldGfxGroups1
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0x60B3, // kOverworldGfxGroups2
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0x176B1, // kCompressedAllMap32PointersHigh
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0x17891, // kCompressedAllMap32PointersLow
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0x67E74, // kOverworldMapPaletteGroup
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0x3FAF4, // kOverlayPointers
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0x07, // kOverlayPointersBank
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0x7FD94, // kOverworldTilesType
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0x4FC0, // kOverworldGfxPtr1
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0x509F, // kOverworldGfxPtr2
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0x517E, // kOverworldGfxPtr3
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0x18000, // kMap32TileTL
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0x1B3C0, // kMap32TileTR
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0x20000, // kMap32TileBL
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0x233C0, // kMap32TileBR
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0x5B97, // kSpriteBlocksetPointer
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0x67DD0, // kDungeonPalettesGroups
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}},
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{Z3_Version::SD, {}},
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{Z3_Version::RANDO, {}},
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};
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/**
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* @brief The Rom class is used to load, save, and modify Rom data.
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*/
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class Rom {
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public:
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/**
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* Load Rom data from a file.
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*
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* @param filename The name of the file to load.
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* @param z3_load Whether to load data specific to Zelda 3.
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*
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*/
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absl::Status LoadFromFile(const std::string& filename, bool z3_load = true);
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absl::Status LoadFromPointer(uchar* data, size_t length, bool z3_load = true);
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absl::Status LoadFromBytes(const std::vector<uint8_t>& data);
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/**
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* @brief Saves the Rom data to a file
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*
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* @param backup If true, creates a backup file with timestamp in its name
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* @param filename The name of the file to save the Rom data to
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*
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* @return absl::Status Returns an OK status if the save was successful,
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* otherwise returns an error status
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*/
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absl::Status SaveToFile(bool backup, bool save_new = false,
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std::string filename = "");
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/**
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* Saves the given palette to the Rom if any of its colors have been modified.
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*
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* @param index The index of the palette to save.
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* @param group_name The name of the group containing the palette.
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* @param palette The palette to save.
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*/
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absl::Status SavePalette(int index, const std::string& group_name,
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gfx::SnesPalette& palette);
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/**
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* @brief Saves all palettes in the Rom.
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*
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* This function iterates through all palette groups and all palettes in each
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* group, and saves each palette using the SavePalette() function.
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*/
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absl::Status SaveAllPalettes();
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/**
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* @brief Expand the Rom data to a specified size.
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*/
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void Expand(int size) {
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rom_data_.resize(size);
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size_ = size;
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}
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/**
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* @brief Close the Rom file.
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*/
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absl::Status Close() {
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rom_data_.clear();
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size_ = 0;
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is_loaded_ = false;
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return absl::OkStatus();
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}
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/**
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* @brief Precondition check for reading and writing to the Rom.
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*/
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absl::Status ReadWritePreconditions() const {
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if (!is_loaded_) {
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return absl::FailedPreconditionError("ROM file not loaded");
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}
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if (rom_data_.empty() || size_ == 0) {
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return absl::FailedPreconditionError(
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"File was loaded, but ROM data was empty.");
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}
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return absl::OkStatus();
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}
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absl::StatusOr<uint8_t> ReadByte(int offset) {
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RETURN_IF_ERROR(ReadWritePreconditions());
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if (offset >= static_cast<int>(rom_data_.size())) {
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return absl::FailedPreconditionError("Offset out of range");
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}
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return rom_data_[offset];
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}
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absl::StatusOr<uint16_t> ReadWord(int offset) {
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RETURN_IF_ERROR(ReadWritePreconditions());
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if (offset + 1 >= static_cast<int>(rom_data_.size())) {
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return absl::FailedPreconditionError("Offset out of range");
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}
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auto result = (uint16_t)(rom_data_[offset] | (rom_data_[offset + 1] << 8));
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return result;
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}
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absl::StatusOr<uint32_t> ReadLong(int offset) {
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RETURN_IF_ERROR(ReadWritePreconditions());
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if (offset + 2 >= static_cast<int>(rom_data_.size())) {
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return absl::OutOfRangeError("Offset out of range");
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}
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auto result = (uint32_t)(rom_data_[offset] | (rom_data_[offset + 1] << 8) |
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(rom_data_[offset + 2] << 16));
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return result;
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}
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absl::StatusOr<std::vector<uint8_t>> ReadByteVector(uint32_t offset,
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uint32_t length) const {
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RETURN_IF_ERROR(ReadWritePreconditions());
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if (offset + length > static_cast<uint32_t>(rom_data_.size())) {
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return absl::OutOfRangeError("Offset and length out of range");
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}
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std::vector<uint8_t> result;
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for (uint32_t i = offset; i < offset + length; i++) {
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result.push_back(rom_data_[i]);
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}
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return result;
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}
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absl::StatusOr<gfx::Tile16> ReadTile16(uint32_t tile16_id) {
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// Skip 8 bytes per tile.
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auto tpos = kTile16Ptr + (tile16_id * 0x08);
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gfx::Tile16 tile16 = {};
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ASSIGN_OR_RETURN(auto new_tile0, ReadWord(tpos))
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tile16.tile0_ = gfx::WordToTileInfo(new_tile0);
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tpos += 2;
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ASSIGN_OR_RETURN(auto new_tile1, ReadWord(tpos))
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tile16.tile1_ = gfx::WordToTileInfo(new_tile1);
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tpos += 2;
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ASSIGN_OR_RETURN(auto new_tile2, ReadWord(tpos))
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tile16.tile2_ = gfx::WordToTileInfo(new_tile2);
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tpos += 2;
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ASSIGN_OR_RETURN(auto new_tile3, ReadWord(tpos))
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tile16.tile3_ = gfx::WordToTileInfo(new_tile3);
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return tile16;
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}
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absl::Status WriteTile16(int tile16_id, const gfx::Tile16& tile) {
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// Skip 8 bytes per tile.
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auto tpos = kTile16Ptr + (tile16_id * 0x08);
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RETURN_IF_ERROR(WriteShort(tpos, gfx::TileInfoToWord(tile.tile0_)));
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tpos += 2;
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RETURN_IF_ERROR(WriteShort(tpos, gfx::TileInfoToWord(tile.tile1_)));
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tpos += 2;
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RETURN_IF_ERROR(WriteShort(tpos, gfx::TileInfoToWord(tile.tile2_)));
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tpos += 2;
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RETURN_IF_ERROR(WriteShort(tpos, gfx::TileInfoToWord(tile.tile3_)));
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return absl::OkStatus();
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}
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absl::Status WriteByte(int addr, uint8_t value) {
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RETURN_IF_ERROR(ReadWritePreconditions());
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if (addr >= static_cast<int>(rom_data_.size())) {
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return absl::OutOfRangeError(absl::StrFormat(
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"Attempt to write byte %#02x value failed, address %d out of range",
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value, addr));
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}
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rom_data_[addr] = value;
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core::logf("WriteByte: %#06X: %s", addr, core::HexByte(value).data());
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return absl::OkStatus();
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}
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absl::Status WriteWord(int addr, uint16_t value) {
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RETURN_IF_ERROR(ReadWritePreconditions());
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if (addr + 1 >= static_cast<int>(rom_data_.size())) {
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return absl::OutOfRangeError(absl::StrFormat(
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"Attempt to write word %#04x value failed, address %d out of range",
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value, addr));
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}
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rom_data_[addr] = (uint8_t)(value & 0xFF);
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rom_data_[addr + 1] = (uint8_t)((value >> 8) & 0xFF);
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core::logf("WriteWord: %#06X: %s", addr, core::HexWord(value).data());
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return absl::OkStatus();
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}
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absl::Status WriteShort(int addr, uint16_t value) {
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RETURN_IF_ERROR(ReadWritePreconditions());
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if (addr + 1 >= static_cast<int>(rom_data_.size())) {
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return absl::OutOfRangeError(absl::StrFormat(
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"Attempt to write short %#04x value failed, address %d out of range",
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value, addr));
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}
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rom_data_[addr] = (uint8_t)(value & 0xFF);
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rom_data_[addr + 1] = (uint8_t)((value >> 8) & 0xFF);
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core::logf("WriteShort: %#06X: %s", addr, core::HexWord(value).data());
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return absl::OkStatus();
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}
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absl::Status WriteLong(uint32_t addr, uint32_t value) {
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RETURN_IF_ERROR(ReadWritePreconditions());
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if (addr + 2 >= static_cast<uint32_t>(rom_data_.size())) {
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return absl::OutOfRangeError(absl::StrFormat(
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"Attempt to write long %#06x value failed, address %d out of range",
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value, addr));
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}
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rom_data_[addr] = (uint8_t)(value & 0xFF);
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rom_data_[addr + 1] = (uint8_t)((value >> 8) & 0xFF);
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rom_data_[addr + 2] = (uint8_t)((value >> 16) & 0xFF);
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core::logf("WriteLong: %#06X: %s", addr, core::HexLong(value).data());
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return absl::OkStatus();
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}
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absl::Status WriteVector(int addr, std::vector<uint8_t> data) {
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if (addr + static_cast<int>(data.size()) >
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static_cast<int>(rom_data_.size())) {
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return absl::InvalidArgumentError(absl::StrFormat(
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"Attempt to write vector value failed, address %d out of range",
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addr));
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}
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for (int i = 0; i < static_cast<int>(data.size()); i++) {
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rom_data_[addr + i] = data[i];
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}
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core::logf("WriteVector: %#06X: %s", addr, core::HexByte(data[0]).data());
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return absl::OkStatus();
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}
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absl::Status WriteColor(uint32_t address, const gfx::SnesColor& color) {
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uint16_t bgr = ((color.snes() >> 10) & 0x1F) |
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((color.snes() & 0x1F) << 10) | (color.snes() & 0x7C00);
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// Write the 16-bit color value to the ROM at the specified address
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core::logf("WriteColor: %#06X: %s", address, core::HexWord(bgr).data());
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return WriteShort(address, bgr);
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}
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template <typename... Args>
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absl::Status WriteTransaction(Args... args) {
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absl::Status status;
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// Fold expression to apply the Write function on each argument
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((status = WriteHelper(args)), ...);
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return status;
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}
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template <typename T, typename... Args>
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absl::Status ReadTransaction(T& var, int address, Args&&... args) {
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absl::Status status = ReadHelper<T>(var, address);
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if (!status.ok()) {
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return status;
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}
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if constexpr (sizeof...(args) > 0) {
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status = ReadTransaction(std::forward<Args>(args)...);
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}
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return status;
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}
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uint8_t& operator[](unsigned long i) {
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if (i > size_) {
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throw std::out_of_range("Rom index out of range");
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}
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return rom_data_[i];
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}
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bool is_loaded() const {
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if (!absl::StrContains(filename_, ".sfc") &&
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!absl::StrContains(filename_, ".smc")) {
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return false;
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}
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return is_loaded_;
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}
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auto title() const { return title_; }
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auto size() const { return size_; }
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auto data() const { return rom_data_.data(); }
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auto mutable_data() { return rom_data_.data(); }
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auto begin() { return rom_data_.begin(); }
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auto end() { return rom_data_.end(); }
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auto vector() const { return rom_data_; }
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auto version() const { return version_; }
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auto filename() const { return filename_; }
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auto set_filename(std::string name) { filename_ = name; }
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std::vector<uint8_t> graphics_buffer() const { return graphics_buffer_; }
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auto mutable_graphics_buffer() { return &graphics_buffer_; }
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auto palette_group() const { return palette_groups_; }
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auto mutable_palette_group() { return &palette_groups_; }
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auto dungeon_palette(int i) { return palette_groups_.dungeon_main[i]; }
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auto mutable_dungeon_palette(int i) {
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return palette_groups_.dungeon_main.mutable_palette(i);
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}
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ResourceLabelManager* resource_label() { return &resource_label_manager_; }
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VersionConstants version_constants() const {
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return kVersionConstantsMap.at(version_);
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}
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std::array<std::array<uint8_t, 8>, kNumMainBlocksets> main_blockset_ids;
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std::array<std::array<uint8_t, 4>, kNumRoomBlocksets> room_blockset_ids;
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std::array<std::array<uint8_t, 4>, kNumSpritesets> spriteset_ids;
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std::array<std::array<uint8_t, 4>, kNumPalettesets> paletteset_ids;
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struct WriteAction {
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int address;
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std::variant<int, uint8_t, uint16_t, short, std::vector<uint8_t>,
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gfx::SnesColor, std::vector<gfx::SnesColor>>
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value;
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};
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private:
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virtual absl::Status WriteHelper(const WriteAction& action) {
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if (std::holds_alternative<uint8_t>(action.value)) {
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return WriteByte(action.address, std::get<uint8_t>(action.value));
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} else if (std::holds_alternative<uint16_t>(action.value) ||
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std::holds_alternative<short>(action.value)) {
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return WriteShort(action.address, std::get<uint16_t>(action.value));
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} else if (std::holds_alternative<std::vector<uint8_t>>(action.value)) {
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return WriteVector(action.address,
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std::get<std::vector<uint8_t>>(action.value));
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} else if (std::holds_alternative<gfx::SnesColor>(action.value)) {
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return WriteColor(action.address, std::get<gfx::SnesColor>(action.value));
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} else if (std::holds_alternative<std::vector<gfx::SnesColor>>(
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action.value)) {
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return absl::UnimplementedError(
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"WriteHelper: std::vector<gfx::SnesColor>");
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}
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auto error_message = absl::StrFormat("Invalid write argument type: %s",
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typeid(action.value).name());
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return absl::InvalidArgumentError(error_message);
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}
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template <typename T>
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absl::Status ReadHelper(T& var, int address) {
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if constexpr (std::is_same_v<T, uint8_t>) {
|
|
ASSIGN_OR_RETURN(auto result, ReadByte(address));
|
|
var = result;
|
|
} else if constexpr (std::is_same_v<T, uint16_t>) {
|
|
ASSIGN_OR_RETURN(auto result, ReadWord(address));
|
|
var = result;
|
|
} else if constexpr (std::is_same_v<T, std::vector<uint8_t>>) {
|
|
ASSIGN_OR_RETURN(auto result, ReadByteVector(address, var.size()));
|
|
var = result;
|
|
}
|
|
return absl::OkStatus();
|
|
}
|
|
|
|
absl::Status LoadZelda3();
|
|
absl::Status LoadGfxGroups();
|
|
absl::Status SaveGroupsToRom();
|
|
|
|
// ROM file loaded flag
|
|
bool is_loaded_ = false;
|
|
|
|
// Size of the ROM data.
|
|
unsigned long size_ = 0;
|
|
|
|
// Title of the ROM loaded from the header
|
|
std::string title_ = "ROM not loaded";
|
|
|
|
// Filename of the ROM
|
|
std::string filename_ = "";
|
|
|
|
// Full contiguous rom space
|
|
std::vector<uint8_t> rom_data_;
|
|
|
|
// Full contiguous graphics space
|
|
std::vector<uint8_t> graphics_buffer_;
|
|
|
|
// Label manager for unique resource names.
|
|
ResourceLabelManager resource_label_manager_;
|
|
|
|
// All palette groups in the game
|
|
gfx::PaletteGroupMap palette_groups_;
|
|
|
|
// Version of the game
|
|
Z3_Version version_ = Z3_Version::US;
|
|
};
|
|
|
|
class GraphicsSheetManager {
|
|
public:
|
|
static GraphicsSheetManager& GetInstance() {
|
|
static GraphicsSheetManager instance;
|
|
return instance;
|
|
}
|
|
GraphicsSheetManager() = default;
|
|
virtual ~GraphicsSheetManager() = default;
|
|
std::array<gfx::Bitmap, kNumGfxSheets>& gfx_sheets() { return gfx_sheets_; }
|
|
auto gfx_sheet(int i) { return gfx_sheets_[i]; }
|
|
auto mutable_gfx_sheet(int i) { return &gfx_sheets_[i]; }
|
|
auto mutable_gfx_sheets() { return &gfx_sheets_; }
|
|
|
|
private:
|
|
std::array<gfx::Bitmap, kNumGfxSheets> gfx_sheets_;
|
|
};
|
|
|
|
/**
|
|
* @brief This function iterates over all graphics sheets in the Rom and loads
|
|
* them into memory. Depending on the sheet's index, it may be uncompressed or
|
|
* compressed using the LC-LZ2 algorithm. The uncompressed sheets are 3 bits
|
|
* per pixel (BPP), while the compressed sheets are 4 BPP. The loaded graphics
|
|
* data is converted to 8 BPP and stored in a bitmap.
|
|
*
|
|
* The graphics sheets are divided into the following ranges:
|
|
*
|
|
* | Range | Compression Type | Decompressed Size | Number of Chars |
|
|
* |---------|------------------|------------------|-----------------|
|
|
* | 0-112 | Compressed 3bpp BGR | 0x600 chars | Decompressed each |
|
|
* | 113-114 | Compressed 2bpp | 0x800 chars | Decompressed each |
|
|
* | 115-126 | Uncompressed 3bpp sprites | 0x600 chars | Each |
|
|
* | 127-217 | Compressed 3bpp sprites | 0x600 chars | Decompressed each |
|
|
* | 218-222 | Compressed 2bpp | 0x800 chars | Decompressed each |
|
|
*
|
|
*/
|
|
absl::StatusOr<std::array<gfx::Bitmap, kNumGfxSheets>> LoadAllGraphicsData(
|
|
Rom& rom, bool defer_render = false);
|
|
|
|
absl::Status SaveAllGraphicsData(
|
|
Rom& rom, std::array<gfx::Bitmap, kNumGfxSheets>& gfx_sheets);
|
|
|
|
/**
|
|
* @brief Loads 2bpp graphics from Rom data.
|
|
*
|
|
* This function loads 2bpp graphics from Rom data by iterating over a list of
|
|
* sheet IDs, decompressing the sheet data, converting it to 8bpp format, and
|
|
* appending the converted sheet data to a byte vector.
|
|
*
|
|
*/
|
|
absl::StatusOr<std::vector<uint8_t>> Load2BppGraphics(const Rom& rom);
|
|
|
|
/**
|
|
* @brief Loads the players 4bpp graphics sheet from Rom data.
|
|
*/
|
|
absl::StatusOr<std::array<gfx::Bitmap, kNumLinkSheets>> LoadLinkGraphics(
|
|
const Rom& rom);
|
|
|
|
/**
|
|
* @brief A class to hold a shared pointer to a Rom object.
|
|
*/
|
|
class SharedRom {
|
|
public:
|
|
SharedRom() = default;
|
|
virtual ~SharedRom() = default;
|
|
|
|
std::shared_ptr<Rom> shared_rom() {
|
|
if (!shared_rom_) {
|
|
shared_rom_ = std::make_shared<Rom>();
|
|
}
|
|
return shared_rom_;
|
|
}
|
|
|
|
auto rom() {
|
|
if (!shared_rom_) {
|
|
shared_rom_ = std::make_shared<Rom>();
|
|
}
|
|
Rom* rom = shared_rom_.get();
|
|
return rom;
|
|
}
|
|
|
|
// private:
|
|
static std::shared_ptr<Rom> shared_rom_;
|
|
};
|
|
|
|
} // namespace yaze
|
|
|
|
#endif
|