Files
yaze/src/app/zelda3/dungeon/room_object.h
2023-12-17 20:59:42 -05:00

253 lines
5.6 KiB
C++

#ifndef YAZE_APP_ZELDA3_DUNGEON_ROOM_OBJECT_H
#define YAZE_APP_ZELDA3_DUNGEON_ROOM_OBJECT_H
#include <array>
#include <cstdint>
#include <stdexcept>
#include <string>
#include <vector>
#include "app/emu/cpu/cpu.h"
#include "app/emu/memory/memory.h"
#include "app/emu/video/ppu.h"
#include "app/gfx/snes_palette.h"
#include "app/gfx/snes_tile.h"
#include "app/rom.h"
#include "app/zelda3/dungeon/object_names.h"
#include "app/zelda3/dungeon/object_renderer.h"
namespace yaze {
namespace app {
namespace zelda3 {
namespace dungeon {
struct Tile {};
enum class SpecialObjectType { Chest, BigChest, InterroomStairs };
enum Background2 {
Off,
Parallax,
Dark,
OnTop,
Translucent,
Addition,
Normal,
Transparent,
DarkRoom // TODO: Determine if DarkRoom will stay there or not
};
enum Sorting {
All = 0,
Wall = 1,
Horizontal = 2,
Vertical = 4,
NonScalable = 8,
Dungeons = 16,
Floors = 32,
SortStairs = 64
};
enum ObjectOption {
Nothing = 0,
Door = 1,
Chest = 2,
Block = 4,
Torch = 8,
Bgr = 16,
Stairs = 32
};
class RoomObject : public SharedROM {
public:
enum LayerType { BG1 = 0, BG2 = 1, BG3 = 2 };
RoomObject(int16_t id, uint8_t x, uint8_t y, uint8_t size, uint8_t layer = 0)
: id_(id),
x_(x),
y_(y),
size_(size),
layer_(static_cast<LayerType>(layer)),
nx_(x),
ny_(y),
ox_(x),
oy_(y),
width_(16),
height_(16),
unique_id_(0) {}
virtual void Draw() {
// ... Draw function implementation here
}
void GetObjectSize() {
previous_size_ = size_;
size_ = 1;
// Draw();
GetBaseSize();
UpdateSize();
size_ = 2;
// Draw();
GetSizeSized();
UpdateSize();
size_ = previous_size_;
}
void GetBaseSize() {
base_width_ = width_;
base_height_ = height_;
}
void GetSizeSized() {
size_height_ = height_ - base_height_;
size_width_ = width_ - base_width_;
}
void UpdateSize() {
width_ = 8;
height_ = 8;
}
void AddTiles(int nbr, int pos) {
auto rom_data = rom()->data();
for (int i = 0; i < nbr; i++) {
ASSIGN_OR_LOG_ERROR(auto tile, rom()->ReadTile16(pos + (i * 2)));
tiles_.push_back(tile);
}
}
void DrawTile(Tile t, int xx, int yy, std::vector<uint8_t>& current_gfx16,
std::vector<uint8_t>& tiles_bg1_buffer,
std::vector<uint8_t>& tiles_bg2_buffer,
ushort tile_under = 0xFFFF);
protected:
bool all_bgs_ = false;
bool lit_ = false;
bool deleted_ = false;
bool show_rectangle_ = false;
bool diagonal_fix_ = false;
bool selected_ = false;
int16_t id_;
uint8_t x_;
uint8_t y_;
uint8_t size_;
uint8_t nx_;
uint8_t ny_;
uint8_t ox_;
uint8_t oy_;
uint8_t z_ = 0;
uint8_t previous_size_ = 0;
int width_;
int height_;
int base_width_;
int base_height_;
int size_width_;
int size_height_;
int tile_index_ = 0;
int offset_x_ = 0;
int offset_y_ = 0;
int preview_id_ = 0;
int unique_id_ = 0;
std::string name_;
LayerType layer_;
ObjectOption options_ = ObjectOption::Nothing;
std::vector<gfx::Tile16> tiles_;
std::vector<uint8_t> preview_object_data_;
};
class Subtype1 : public RoomObject {
public:
std::vector<Tile> tiles;
std::string name;
bool allBgs;
Sorting sort;
int tile_count_;
Subtype1(int16_t id, uint8_t x, uint8_t y, uint8_t size, uint8_t layer,
int tileCount)
: RoomObject(id, x, y, size, layer), tile_count_(tileCount) {
auto rom_data = rom()->data();
name = Type1RoomObjectNames[id & 0xFF];
int pos =
core::tile_address +
static_cast<int16_t>(
(rom_data[core::subtype1_tiles + ((id & 0xFF) * 2) + 1] << 8) +
rom_data[core::subtype1_tiles + ((id & 0xFF) * 2)]);
AddTiles(tile_count_, pos);
sort = (Sorting)(Sorting::Horizontal | Sorting::Wall);
}
void Draw() override {
for (int s = 0; s < size_ + (tile_count_ == 8 ? 1 : 0); s++) {
for (int i = 0; i < tile_count_; i++) {
// DrawTile(tiles[i], ((s * 2)) * 8, (i / 2) * 8);
}
}
}
};
class Subtype2 : public RoomObject {
public:
std::vector<Tile> tiles;
std::string name;
bool allBgs;
Sorting sort;
Subtype2(int16_t id, uint8_t x, uint8_t y, uint8_t size, uint8_t layer)
: RoomObject(id, x, y, size, layer) {
auto rom_data = rom()->data();
name = Type2RoomObjectNames[id & 0x7F];
int pos =
core::tile_address +
static_cast<int16_t>(
(rom_data[core::subtype2_tiles + ((id & 0x7F) * 2) + 1] << 8) +
rom_data[core::subtype2_tiles + ((id & 0x7F) * 2)]);
AddTiles(8, pos);
sort = (Sorting)(Sorting::Horizontal | Sorting::Wall);
}
void Draw() override {
for (int i = 0; i < 8; i++) {
// DrawTile(tiles[i], x_ * 8, (y_ + i) * 8);
}
}
};
class Subtype3 : public RoomObject {
public:
std::vector<Tile> tiles;
std::string name;
bool allBgs;
Sorting sort;
Subtype3(int16_t id, uint8_t x, uint8_t y, uint8_t size, uint8_t layer)
: RoomObject(id, x, y, size, layer) {
auto rom_data = rom()->data();
name = Type3RoomObjectNames[id & 0xFF];
int pos =
core::tile_address +
static_cast<int16_t>(
(rom_data[core::subtype3_tiles + ((id & 0xFF) * 2) + 1] << 8) +
rom_data[core::subtype3_tiles + ((id & 0xFF) * 2)]);
AddTiles(8, pos);
sort = (Sorting)(Sorting::Horizontal | Sorting::Wall);
}
void Draw() override {
for (int i = 0; i < 8; i++) {
// DrawTile(tiles[i], x_ * 8, (y_ + i) * 8);
}
}
};
} // namespace dungeon
} // namespace zelda3
} // namespace app
} // namespace yaze
#endif // YAZE_APP_ZELDA3_DUNGEON_ROOM_OBJECT_H