Files
yaze/src/app/editor/graphics/tile16_editor.h
2025-04-12 13:23:46 -04:00

123 lines
3.6 KiB
C++

#ifndef YAZE_APP_EDITOR_TILE16EDITOR_H
#define YAZE_APP_EDITOR_TILE16EDITOR_H
#include <array>
#include <vector>
#include "absl/status/status.h"
#include "app/editor/graphics/palette_editor.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_palette.h"
#include "app/gfx/snes_tile.h"
#include "app/gui/canvas.h"
#include "app/gui/input.h"
#include "app/rom.h"
#include "app/zelda3/overworld/overworld.h"
#include "imgui/imgui.h"
#include "util/notify.h"
namespace yaze {
namespace editor {
/**
* @brief Popup window to edit Tile16 data
*/
class Tile16Editor : public gfx::GfxContext, public SharedRom {
public:
Tile16Editor(
std::array<gfx::Bitmap, zelda3::kNumTile16Individual> &tile16_individual)
: tile16_individual_(&tile16_individual) {}
absl::Status Initialize(const gfx::Bitmap &tile16_blockset_bmp,
const gfx::Bitmap &current_gfx_bmp,
std::array<uint8_t, 0x200> &all_tiles_types);
absl::Status Update();
void DrawTile16Editor();
absl::Status UpdateTile16Transfer();
absl::Status UpdateBlockset();
absl::Status DrawToCurrentTile16(ImVec2 pos);
absl::Status UpdateTile16Edit();
absl::Status UpdateTransferTileCanvas();
absl::Status LoadTile8();
absl::Status SetCurrentTile(int id);
// New methods for clipboard and scratch space
absl::Status CopyTile16ToClipboard(int tile_id);
absl::Status PasteTile16FromClipboard();
absl::Status SaveTile16ToScratchSpace(int slot);
absl::Status LoadTile16FromScratchSpace(int slot);
absl::Status ClearScratchSpace(int slot);
private:
bool map_blockset_loaded_ = false;
bool transfer_started_ = false;
bool transfer_blockset_loaded_ = false;
bool x_flip = false;
bool y_flip = false;
bool priority_tile = false;
int tile_size;
int current_tile16_ = 0;
int current_tile8_ = 0;
uint8_t current_palette_ = 0;
// Clipboard for Tile16 graphics
gfx::Bitmap clipboard_tile16_;
bool clipboard_has_data_ = false;
// Scratch space for Tile16 graphics (4 slots)
std::array<gfx::Bitmap, 4> scratch_space_;
std::array<bool, 4> scratch_space_used_ = {false, false, false, false};
util::NotifyValue<uint32_t> notify_tile16;
util::NotifyValue<uint8_t> notify_palette;
std::array<uint8_t, 0x200> all_tiles_types_;
// Tile16 blockset for selecting the tile to edit
gui::Canvas blockset_canvas_{"blocksetCanvas", ImVec2(0x100, 0x4000),
gui::CanvasGridSize::k32x32};
gfx::Bitmap tile16_blockset_bmp_;
// Canvas for editing the selected tile
gui::Canvas tile16_edit_canvas_{"Tile16EditCanvas", ImVec2(0x40, 0x40),
gui::CanvasGridSize::k64x64};
gfx::Bitmap current_tile16_bmp_;
// Tile8 canvas to get the tile to drawing in the tile16_edit_canvas_
gui::Canvas tile8_source_canvas_{
"Tile8SourceCanvas",
ImVec2(gfx::kTilesheetWidth * 4, gfx::kTilesheetHeight * 0x10 * 4),
gui::CanvasGridSize::k32x32};
gfx::Bitmap current_gfx_bmp_;
gui::Canvas transfer_canvas_;
gfx::Bitmap transfer_blockset_bmp_;
gui::Table tile_edit_table_{"##TileEditTable", 3, ImGuiTableFlags_Borders};
std::array<gfx::Bitmap, zelda3::kNumTile16Individual> *tile16_individual_ = nullptr;
std::vector<gfx::Bitmap> current_gfx_individual_;
PaletteEditor palette_editor_;
gfx::SnesPalette palette_;
absl::Status status_;
Rom *transfer_rom_ = nullptr;
zelda3::Overworld transfer_overworld_{transfer_rom_};
std::array<gfx::Bitmap, kNumGfxSheets> transfer_gfx_;
absl::Status transfer_status_;
};
} // namespace editor
} // namespace yaze
#endif // YAZE_APP_EDITOR_TILE16EDITOR_H