Files
yaze/src/app/core/platform/renderer.h
2024-08-09 18:56:57 -04:00

82 lines
2.1 KiB
C++

#ifndef YAZE_APP_CORE_PLATFORM_RENDERER_H
#define YAZE_APP_CORE_PLATFORM_RENDERER_H
#include <SDL.h>
#include <memory>
#include "absl/status/status.h"
#include "app/core/common.h"
#include "app/core/utils/sdl_deleter.h"
#include "app/gfx/bitmap.h"
namespace yaze {
namespace app {
namespace core {
class Renderer : public ExperimentFlags {
public:
static Renderer& GetInstance() {
static Renderer instance;
return instance;
}
absl::Status CreateRenderer(SDL_Window* window) {
renderer_ = std::unique_ptr<SDL_Renderer, SDL_Deleter>(
SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED));
if (renderer_ == nullptr) {
return absl::InternalError(
absl::StrFormat("SDL_CreateRenderer: %s\n", SDL_GetError()));
}
SDL_SetRenderDrawBlendMode(renderer_.get(), SDL_BLENDMODE_BLEND);
SDL_SetRenderDrawColor(renderer_.get(), 0x00, 0x00, 0x00, 0x00);
return absl::OkStatus();
}
auto renderer() -> SDL_Renderer* { return renderer_.get(); }
/**
* @brief Used to render a bitmap to the screen.
*/
void RenderBitmap(gfx::Bitmap* bitmap) {
if (flags()->kLoadTexturesAsStreaming) {
bitmap->CreateTexture(renderer_.get());
} else {
//bitmap->CreateTexture(renderer_);
}
}
/**
* @brief Used to update a bitmap on the screen.
*/
void UpdateBitmap(gfx::Bitmap* bitmap, bool use_sdl_update = false) {
if (flags()->kLoadTexturesAsStreaming) {
bitmap->UpdateTexture(renderer_.get(), use_sdl_update);
} else {
//bitmap->UpdateTexture(renderer_);
}
}
absl::Status CreateAndRenderBitmap(int width, int height, int depth,
const Bytes& data, gfx::Bitmap& bitmap,
gfx::SnesPalette& palette) {
bitmap.Create(width, height, depth, data);
RETURN_IF_ERROR(bitmap.ApplyPalette(palette));
RenderBitmap(&bitmap);
return absl::OkStatus();
}
private:
Renderer() = default;
std::unique_ptr<SDL_Renderer, SDL_Deleter> renderer_;
Renderer(const Renderer&) = delete;
Renderer& operator=(const Renderer&) = delete;
};
} // namespace core
} // namespace app
} // namespace yaze
#endif