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yaze/src/app/gui/widget_id_registry.h

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6.3 KiB
C++

#ifndef YAZE_APP_GUI_WIDGET_ID_REGISTRY_H_
#define YAZE_APP_GUI_WIDGET_ID_REGISTRY_H_
#include <cstdint>
#include <optional>
#include <string>
#include <unordered_map>
#include <vector>
#include "absl/strings/string_view.h"
#include "absl/time/time.h"
#include "imgui/imgui.h"
namespace yaze {
namespace gui {
/**
* @class WidgetIdScope
* @brief RAII helper for managing hierarchical ImGui ID scopes
*
* This class automatically pushes/pops ImGui IDs and maintains a thread-local
* stack for building hierarchical widget paths. Use this to create predictable,
* stable widget IDs for test automation.
*
* Example:
* {
* WidgetIdScope editor("Overworld");
* // Widgets here have "Overworld/" prefix
* {
* WidgetIdScope section("Canvas");
* // Widgets here have "Overworld/Canvas/" prefix
* ImGui::BeginChild("Map", ...); // Full path: Overworld/Canvas/Map
* }
* }
*/
class WidgetIdScope {
public:
explicit WidgetIdScope(const std::string& name);
~WidgetIdScope();
// Get the full hierarchical path at this scope level
std::string GetFullPath() const;
// Get the full path with a widget suffix
std::string GetWidgetPath(const std::string& widget_type,
const std::string& widget_name) const;
private:
std::string name_;
static thread_local std::vector<std::string> id_stack_;
};
/**
* @class WidgetIdRegistry
* @brief Centralized registry for discoverable GUI widgets
*
* This singleton maintains a catalog of all registered widgets in the
* application, enabling test automation and AI-driven GUI interaction.
* Widgets are identified by hierarchical paths like:
* "Overworld/Main/Toolset/button:DrawTile"
*
* The registry provides:
* - Widget discovery by pattern matching
* - Mapping widget paths to ImGui IDs
* - Export to machine-readable formats for z3ed agent
*/
class WidgetIdRegistry {
public:
struct WidgetBounds {
float min_x = 0.0f;
float min_y = 0.0f;
float max_x = 0.0f;
float max_y = 0.0f;
bool valid = false;
};
struct WidgetMetadata {
std::optional<std::string> label;
std::optional<std::string> window_name;
std::optional<bool> visible;
std::optional<bool> enabled;
std::optional<WidgetBounds> bounds;
};
struct WidgetInfo {
std::string full_path; // e.g. "Overworld/Canvas/canvas:Map"
std::string type; // e.g. "button", "input", "canvas", "table"
ImGuiID imgui_id; // ImGui's internal ID
std::string description; // Optional human-readable description
std::string label; // Sanitized display label (without IDs/icons)
std::string window_name; // Window this widget was last seen in
bool visible = true; // Visibility in the most recent frame
bool enabled = true; // Enabled state in the most recent frame
WidgetBounds bounds; // Bounding box in screen space
int last_seen_frame = -1;
absl::Time last_seen_time;
bool seen_in_current_frame = false;
int stale_frame_count = 0;
};
static WidgetIdRegistry& Instance();
// Frame lifecycle - call once per ImGui frame
void BeginFrame();
void EndFrame();
// Register a widget for discovery
// Should be called after widget is created (when ImGui::GetItemID() is valid)
void RegisterWidget(const std::string& full_path, const std::string& type,
ImGuiID imgui_id,
const std::string& description = "",
const WidgetMetadata& metadata = WidgetMetadata());
// Query widgets for test automation
std::vector<std::string> FindWidgets(const std::string& pattern) const;
ImGuiID GetWidgetId(const std::string& full_path) const;
const WidgetInfo* GetWidgetInfo(const std::string& full_path) const;
// Get all registered widgets
const std::unordered_map<std::string, WidgetInfo>& GetAllWidgets() const {
return widgets_;
}
// Clear all registered widgets (useful between frames for dynamic UIs)
void Clear();
// Export catalog for z3ed agent describe
// Format: "yaml" or "json"
std::string ExportCatalog(const std::string& format = "yaml") const;
void ExportCatalogToFile(const std::string& output_file,
const std::string& format = "yaml") const;
// Helper utilities for consistent naming
static std::string NormalizeLabel(absl::string_view label);
static std::string NormalizePathSegment(absl::string_view segment);
private:
WidgetIdRegistry() = default;
void TrimStaleEntries();
bool ShouldPrune(const WidgetInfo& info) const;
std::unordered_map<std::string, WidgetInfo> widgets_;
int current_frame_ = -1;
absl::Time frame_time_;
int stale_frame_limit_ = 600; // frames before pruning a widget
};
// RAII helper macros for convenient scoping
#define YAZE_WIDGET_SCOPE(name) yaze::gui::WidgetIdScope _yaze_scope_##__LINE__(name)
// Register a widget after creation (when GetItemID() is valid)
#define YAZE_REGISTER_WIDGET(widget_type, widget_name) \
do { \
if (ImGui::GetItemID() != 0) { \
yaze::gui::WidgetIdRegistry::Instance().RegisterWidget( \
_yaze_scope_##__LINE__.GetWidgetPath(#widget_type, widget_name), \
#widget_type, ImGui::GetItemID()); \
} \
} while (0)
// Convenience macro for registering with automatic name extraction
// Usage: YAZE_REGISTER_CURRENT_WIDGET("button")
#define YAZE_REGISTER_CURRENT_WIDGET(widget_type) \
do { \
if (ImGui::GetItemID() != 0) { \
yaze::gui::WidgetIdRegistry::Instance().RegisterWidget( \
_yaze_scope_##__LINE__.GetWidgetPath(widget_type, \
ImGui::GetLastItemLabel()), \
widget_type, ImGui::GetItemID()); \
} \
} while (0)
} // namespace gui
} // namespace yaze
#endif // YAZE_APP_GUI_WIDGET_ID_REGISTRY_H_