Files
yaze/src/gui/canvas.cc
2022-12-31 13:53:07 -06:00

194 lines
7.1 KiB
C++

#include "canvas.h"
#include <imgui/imgui.h>
#include <cmath>
#include <string>
#include "app/gfx/bitmap.h"
#include "app/rom.h"
namespace yaze {
namespace gui {
void Canvas::DrawBackground(ImVec2 canvas_size) {
canvas_p0_ = ImGui::GetCursorScreenPos();
if (!custom_canvas_size_) canvas_sz_ = ImGui::GetContentRegionAvail();
if (canvas_size.x != 0) canvas_sz_ = canvas_size;
canvas_p1_ = ImVec2(canvas_p0_.x + canvas_sz_.x, canvas_p0_.y + canvas_sz_.y);
// Draw border and background color
draw_list_ = ImGui::GetWindowDrawList();
draw_list_->AddRectFilled(canvas_p0_, canvas_p1_, IM_COL32(32, 32, 32, 255));
draw_list_->AddRect(canvas_p0_, canvas_p1_, IM_COL32(255, 255, 255, 255));
}
void Canvas::DrawContextMenu() {
// This will catch our interactions
const ImGuiIO &io = ImGui::GetIO();
ImGui::InvisibleButton(
"canvas", canvas_sz_,
ImGuiButtonFlags_MouseButtonLeft | ImGuiButtonFlags_MouseButtonRight);
const bool is_hovered = ImGui::IsItemHovered(); // Hovered
const bool is_active = ImGui::IsItemActive(); // Held
const ImVec2 origin(canvas_p0_.x + scrolling_.x,
canvas_p0_.y + scrolling_.y); // Lock scrolled origin
const ImVec2 mouse_pos_in_canvas(io.MousePos.x - origin.x,
io.MousePos.y - origin.y);
// Pan (we use a zero mouse threshold when there's no context menu)
const float mouse_threshold_for_pan = enable_context_menu_ ? -1.0f : 0.0f;
if (is_active &&
ImGui::IsMouseDragging(ImGuiMouseButton_Right, mouse_threshold_for_pan)) {
scrolling_.x += io.MouseDelta.x;
scrolling_.y += io.MouseDelta.y;
}
// Context menu (under default mouse threshold)
ImVec2 drag_delta = ImGui::GetMouseDragDelta(ImGuiMouseButton_Right);
if (enable_context_menu_ && drag_delta.x == 0.0f && drag_delta.y == 0.0f)
ImGui::OpenPopupOnItemClick("context", ImGuiPopupFlags_MouseButtonRight);
if (ImGui::BeginPopup("context")) {
ImGui::MenuItem("Show Grid", nullptr, &enable_grid_);
if (ImGui::MenuItem("Reset Position", nullptr, false)) {
scrolling_.x = 0;
scrolling_.y = 0;
}
if (ImGui::MenuItem("Remove all", nullptr, false, points_.Size > 0)) {
points_.clear();
}
ImGui::EndPopup();
}
}
void Canvas::DrawTilePainter(const Bitmap& bitmap, int size) {
const ImGuiIO &io = ImGui::GetIO();
const bool is_hovered = ImGui::IsItemHovered(); // Hovered
const ImVec2 origin(canvas_p0_.x + scrolling_.x,
canvas_p0_.y + scrolling_.y); // Lock scrolled origin
const ImVec2 mouse_pos_in_canvas(io.MousePos.x - origin.x,
io.MousePos.y - origin.y);
if (is_hovered) {
if (!points_.empty()) {
points_.clear();
}
ImVec2 draw_tile_outline_pos;
draw_tile_outline_pos.x =
std::floor((double)mouse_pos_in_canvas.x / size) * size;
draw_tile_outline_pos.y =
std::floor((double)mouse_pos_in_canvas.y / size) * size;
points_.push_back(draw_tile_outline_pos);
points_.push_back(
ImVec2(draw_tile_outline_pos.x + size, draw_tile_outline_pos.y + size));
draw_list_->AddImage((void *)bitmap.GetTexture(),
ImVec2(draw_tile_outline_pos.x, draw_tile_outline_pos.y),
ImVec2(draw_tile_outline_pos.x + (bitmap.GetWidth() * 2),
draw_tile_outline_pos.y + (bitmap.GetHeight() * 2)));
} else {
points_.clear();
}
}
void Canvas::DrawTileSelector(int size) {
const ImGuiIO &io = ImGui::GetIO();
const bool is_hovered = ImGui::IsItemHovered(); // Hovered
const ImVec2 origin(canvas_p0_.x + scrolling_.x,
canvas_p0_.y + scrolling_.y); // Lock scrolled origin
const ImVec2 mouse_pos_in_canvas(io.MousePos.x - origin.x,
io.MousePos.y - origin.y);
if (is_hovered && ImGui::IsMouseClicked(ImGuiMouseButton_Left)) {
if (!points_.empty()) {
points_.clear();
}
ImVec2 draw_tile_outline_pos;
draw_tile_outline_pos.x =
std::floor((double)mouse_pos_in_canvas.x / size) * size;
draw_tile_outline_pos.y =
std::floor((double)mouse_pos_in_canvas.y / size) * size;
points_.push_back(draw_tile_outline_pos);
points_.push_back(
ImVec2(draw_tile_outline_pos.x + size, draw_tile_outline_pos.y + size));
}
}
void Canvas::DrawBitmap(const Bitmap &bitmap, int border_offset, bool ready) {
if (ready) {
draw_list_->AddImage(
(void *)bitmap.GetTexture(),
ImVec2(canvas_p0_.x + border_offset, canvas_p0_.y + border_offset),
ImVec2(canvas_p0_.x + (bitmap.GetWidth() * 2),
canvas_p0_.y + (bitmap.GetHeight() * 2)));
}
}
void Canvas::DrawBitmap(const Bitmap &bitmap, int x_offset, int y_offset) {
draw_list_->AddImage(
(void *)bitmap.GetTexture(),
ImVec2(canvas_p0_.x + x_offset + scrolling_.x,
canvas_p0_.y + y_offset + scrolling_.y),
ImVec2(canvas_p0_.x + x_offset + scrolling_.x + (bitmap.GetWidth()),
canvas_p0_.y + y_offset + scrolling_.y + (bitmap.GetHeight())));
}
void Canvas::DrawOutline(int x, int y, int w, int h) {
ImVec2 origin(canvas_p0_.x + scrolling_.x + x,
canvas_p0_.y + scrolling_.y + y);
ImVec2 size(canvas_p0_.x + scrolling_.x + x + w,
canvas_p0_.y + scrolling_.y + y + h);
draw_list_->AddRect(origin, size, IM_COL32(255, 255, 255, 255));
}
void Canvas::DrawRect(int x, int y, int w, int h, ImVec4 color) {
ImVec2 origin(canvas_p0_.x + scrolling_.x + x,
canvas_p0_.y + scrolling_.y + y);
ImVec2 size(canvas_p0_.x + scrolling_.x + x + w,
canvas_p0_.y + scrolling_.y + y + h);
draw_list_->AddRectFilled(origin, size,
IM_COL32(color.x, color.y, color.z, color.w));
}
void Canvas::DrawText(std::string text, int x, int y) {
draw_list_->AddText(
ImVec2(canvas_p0_.x + scrolling_.x + x, canvas_p0_.y + scrolling_.y + y),
IM_COL32(255, 255, 255, 255), text.data());
}
void Canvas::DrawGrid(float grid_step) {
// Draw grid + all lines in the canvas
draw_list_->PushClipRect(canvas_p0_, canvas_p1_, true);
if (enable_grid_) {
for (float x = fmodf(scrolling_.x, grid_step); x < canvas_sz_.x;
x += grid_step)
draw_list_->AddLine(ImVec2(canvas_p0_.x + x, canvas_p0_.y),
ImVec2(canvas_p0_.x + x, canvas_p1_.y),
IM_COL32(200, 200, 200, 40));
for (float y = fmodf(scrolling_.y, grid_step); y < canvas_sz_.y;
y += grid_step)
draw_list_->AddLine(ImVec2(canvas_p0_.x, canvas_p0_.y + y),
ImVec2(canvas_p1_.x, canvas_p0_.y + y),
IM_COL32(200, 200, 200, 40));
}
}
void Canvas::DrawOverlay() {
const ImVec2 origin(canvas_p0_.x + scrolling_.x,
canvas_p0_.y + scrolling_.y); // Lock scrolled origin
for (int n = 0; n < points_.Size; n += 2) {
draw_list_->AddRect(
ImVec2(origin.x + points_[n].x, origin.y + points_[n].y),
ImVec2(origin.x + points_[n + 1].x, origin.y + points_[n + 1].y),
IM_COL32(255, 255, 255, 255), 1.0f);
}
draw_list_->PopClipRect();
}
} // namespace gui
} // namespace yaze