- Replaced the previous ROM management system with a RomSession structure to encapsulate ROM and editor set data. - Streamlined the initialization and loading processes for ROMs, reducing memory overhead and improving clarity. - Updated methods to reference the new RomSession structure, enhancing maintainability and readability. - Removed unused editor set management code, simplifying the overall architecture of the EditorManager.
156 lines
4.4 KiB
C++
156 lines
4.4 KiB
C++
#ifndef YAZE_APP_EDITOR_EDITOR_MANAGER_H
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#define YAZE_APP_EDITOR_EDITOR_MANAGER_H
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#define IMGUI_DEFINE_MATH_OPERATORS
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#include <deque>
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#include <vector>
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#include "absl/status/status.h"
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#include "app/core/project.h"
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#include "app/editor/code/assembly_editor.h"
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#include "app/editor/code/memory_editor.h"
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#include "app/editor/dungeon/dungeon_editor.h"
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#include "app/editor/graphics/graphics_editor.h"
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#include "app/editor/graphics/palette_editor.h"
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#include "app/editor/graphics/screen_editor.h"
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#include "app/editor/message/message_editor.h"
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#include "app/editor/music/music_editor.h"
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#include "app/editor/overworld/overworld_editor.h"
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#include "app/editor/sprite/sprite_editor.h"
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#include "app/editor/system/popup_manager.h"
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#include "app/editor/system/settings_editor.h"
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#include "app/emu/emulator.h"
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#include "app/rom.h"
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#include "yaze_config.h"
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namespace yaze {
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namespace editor {
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/**
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* @class EditorSet
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* @brief Contains a complete set of editors for a single ROM instance
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*/
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class EditorSet {
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public:
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explicit EditorSet(Rom* rom = nullptr)
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: assembly_editor_(rom),
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dungeon_editor_(rom),
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graphics_editor_(rom),
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music_editor_(rom),
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overworld_editor_(rom),
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palette_editor_(rom),
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screen_editor_(rom),
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sprite_editor_(rom),
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settings_editor_(rom),
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message_editor_(rom),
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memory_editor_(rom) {
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active_editors_ = {&overworld_editor_, &dungeon_editor_, &graphics_editor_,
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&palette_editor_, &sprite_editor_, &message_editor_,
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&music_editor_, &screen_editor_, &settings_editor_,
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&assembly_editor_};
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}
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AssemblyEditor assembly_editor_;
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DungeonEditor dungeon_editor_;
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GraphicsEditor graphics_editor_;
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MusicEditor music_editor_;
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OverworldEditor overworld_editor_;
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PaletteEditor palette_editor_;
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ScreenEditor screen_editor_;
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SpriteEditor sprite_editor_;
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SettingsEditor settings_editor_;
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MessageEditor message_editor_;
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MemoryEditorWithDiffChecker memory_editor_;
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std::vector<Editor*> active_editors_;
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};
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/**
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* @class EditorManager
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* @brief The EditorManager controls the main editor window and manages the
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* various editor classes.
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*
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* The EditorManager class contains instances of various editor classes such as
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* AssemblyEditor, DungeonEditor, GraphicsEditor, MusicEditor, OverworldEditor,
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* PaletteEditor, ScreenEditor, and SpriteEditor. The current_editor_ member
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* variable points to the currently active editor in the tab view.
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*
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*/
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class EditorManager {
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public:
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EditorManager() {
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std::stringstream ss;
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ss << YAZE_VERSION_MAJOR << "." << YAZE_VERSION_MINOR << "."
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<< YAZE_VERSION_PATCH;
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ss >> version_;
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context_.popup_manager = popup_manager_.get();
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}
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void Initialize(const std::string& filename = "");
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absl::Status Update();
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void DrawMenuBar();
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auto emulator() -> emu::Emulator& { return emulator_; }
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auto quit() const { return quit_; }
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auto version() const { return version_; }
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absl::Status SetCurrentRom(Rom* rom);
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auto GetCurrentRom() -> Rom* { return current_rom_; }
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auto GetCurrentEditorSet() -> EditorSet* { return current_editor_set_; }
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private:
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void DrawHomepage();
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absl::Status DrawRomSelector();
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absl::Status LoadRom();
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absl::Status LoadAssets();
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absl::Status SaveRom();
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absl::Status OpenRomOrProject(const std::string& filename);
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absl::Status OpenProject();
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absl::Status SaveProject();
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bool quit_ = false;
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bool backup_rom_ = false;
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bool save_new_auto_ = true;
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bool new_project_menu = false;
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bool show_emulator_ = false;
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bool show_memory_editor_ = false;
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bool show_asm_editor_ = false;
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bool show_imgui_metrics_ = false;
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bool show_imgui_demo_ = false;
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bool show_palette_editor_ = false;
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bool show_resource_label_manager = false;
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bool show_workspace_layout = false;
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bool show_homepage_ = true;
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std::string version_ = "";
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absl::Status status_;
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emu::Emulator emulator_;
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struct RomSession {
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Rom rom;
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EditorSet editors;
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RomSession() = default;
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explicit RomSession(Rom&& r)
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: rom(std::move(r)), editors(&rom) {}
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};
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std::deque<RomSession> sessions_;
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Rom* current_rom_ = nullptr;
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EditorSet* current_editor_set_ = nullptr;
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Editor* current_editor_ = nullptr;
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EditorSet blank_editor_set_{};
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Project current_project_;
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EditorContext context_;
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std::unique_ptr<PopupManager> popup_manager_;
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};
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} // namespace editor
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} // namespace yaze
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#endif // YAZE_APP_EDITOR_EDITOR_MANAGER_H
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