Files
yaze/src/app/editor/overworld_editor.h
2024-04-14 14:37:53 -05:00

292 lines
9.1 KiB
C++

#ifndef YAZE_APP_EDITOR_OVERWORLDEDITOR_H
#define YAZE_APP_EDITOR_OVERWORLDEDITOR_H
#include <imgui/imgui.h>
#include <imgui/imgui_internal.h>
#include <cmath>
#include <unordered_map>
#include "absl/container/flat_hash_map.h"
#include "absl/status/status.h"
#include "absl/status/statusor.h"
#include "absl/strings/str_format.h"
#include "app/core/common.h"
#include "app/editor/context/entrance_context.h"
#include "app/editor/context/gfx_context.h"
#include "app/editor/modules/gfx_group_editor.h"
#include "app/editor/modules/palette_editor.h"
#include "app/editor/modules/tile16_editor.h"
#include "app/editor/utils/editor.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_palette.h"
#include "app/gfx/snes_tile.h"
#include "app/gui/canvas.h"
#include "app/gui/icons.h"
#include "app/gui/pipeline.h"
#include "app/rom.h"
#include "app/zelda3/overworld/overworld.h"
namespace yaze {
namespace app {
namespace editor {
static constexpr uint k4BPP = 4;
static constexpr uint kByteSize = 3;
static constexpr uint kMessageIdSize = 5;
static constexpr uint kNumSheetsToLoad = 223;
static constexpr uint kTile8DisplayHeight = 64;
static constexpr float kInputFieldSize = 30.f;
static constexpr absl::string_view kToolsetColumnNames[] = {
"#undoTool", "#redoTool", "#separator2", "#zoomOutTool",
"#zoomInTool", "#separator", "#drawTool", "#history",
"#entranceTool", "#exitTool", "#itemTool", "#spriteTool",
"#transportTool", "#musicTool", "#separator3", "#tilemapTool",
"propertiesTool"};
constexpr ImGuiTableFlags kOWMapFlags =
ImGuiTableFlags_Borders | ImGuiTableFlags_Resizable;
constexpr ImGuiTableFlags kToolsetTableFlags = ImGuiTableFlags_SizingFixedFit;
constexpr ImGuiTableFlags kOWEditFlags =
ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable |
ImGuiTableFlags_Hideable | ImGuiTableFlags_BordersOuter |
ImGuiTableFlags_BordersV;
constexpr absl::string_view kWorldList =
"Light World\0Dark World\0Extra World\0";
constexpr absl::string_view kGamePartComboString = "Part 0\0Part 1\0Part 2\0";
constexpr absl::string_view kTileSelectorTab = "##TileSelectorTabBar";
constexpr absl::string_view kOWEditTable = "##OWEditTable";
constexpr absl::string_view kOWMapTable = "#MapSettingsTable";
/**
* @class OverworldEditor
* @brief Manipulates the Overworld and OverworldMap data in a ROM.
*
* The `OverworldEditor` class is responsible for managing the editing and
* manipulation of the overworld in a game. The user can drag and drop tiles,
* modify OverworldEntrance, OverworldExit, Sprite, and OverworldItem
* as well as change the gfx and palettes used in each overworld map.
*
* The Overworld itself is a series of bitmap images which exist inside each
* OverworldMap object. The drawing of the overworld is done using the Canvas
* class in conjunction with these underlying Bitmap objects.
*
* Provides access to the GfxGroupEditor and Tile16Editor through popup windows.
*
*/
class OverworldEditor : public Editor,
public SharedROM,
public context::GfxContext,
public context::EntranceContext,
public core::ExperimentFlags {
public:
absl::Status Update() final;
absl::Status Undo() { return absl::UnimplementedError("Undo"); }
absl::Status Redo() { return absl::UnimplementedError("Redo"); }
absl::Status Cut() { return absl::UnimplementedError("Cut"); }
absl::Status Copy() { return absl::UnimplementedError("Copy"); }
absl::Status Paste() { return absl::UnimplementedError("Paste"); }
auto overworld() { return &overworld_; }
/**
* @brief
*/
int jump_to_tab() { return jump_to_tab_; }
int jump_to_tab_ = -1;
void Shutdown() {
for (auto& bmp : tile16_individual_) {
bmp.Cleanup();
}
for (auto& [i, bmp] : maps_bmp_) {
bmp.Cleanup();
}
for (auto& [i, bmp] : graphics_bin_) {
bmp.Cleanup();
}
for (auto& [i, bmp] : current_graphics_set_) {
bmp.Cleanup();
}
maps_bmp_.clear();
overworld_.Destroy();
all_gfx_loaded_ = false;
map_blockset_loaded_ = false;
}
/**
* @brief Load the Bitmap objects for each OverworldMap.
*
* Calls the Overworld class to load the image data and palettes from the ROM,
* then renders the area graphics and tile16 blockset Bitmap objects before
* assembling the OverworldMap Bitmap objects.
*/
absl::Status LoadGraphics();
private:
absl::Status UpdateOverworldEdit();
absl::Status UpdateFullscreenCanvas();
absl::Status DrawToolset();
void DrawOverworldMapSettings();
void RefreshChildMap(int i);
void RefreshOverworldMap();
absl::Status RefreshMapPalette();
void RefreshMapProperties();
absl::Status RefreshTile16Blockset();
void DrawOverworldEntrances(ImVec2 canvas_p, ImVec2 scrolling,
bool holes = false);
void DrawOverworldExits(ImVec2 zero, ImVec2 scrolling);
void DrawOverworldItems();
void DrawOverworldSprites();
void DrawOverworldMaps();
void DrawOverworldEdits();
void RenderUpdatedMapBitmap(const ImVec2& click_position,
const Bytes& tile_data);
void CheckForOverworldEdits();
void CheckForSelectRectangle();
absl::Status CheckForCurrentMap();
void CheckForMousePan();
/**
* @brief Allows the user to make changes to the overworld map.
*/
void DrawOverworldCanvas();
absl::Status DrawTile16Selector();
void DrawTile8Selector();
void DrawAreaGraphics();
absl::Status DrawTileSelector();
absl::Status LoadSpriteGraphics();
void DrawOverworldProperties();
absl::Status DrawExperimentalModal();
absl::Status UpdateUsageStats();
void DrawUsageGrid();
void CalculateUsageStats();
absl::Status LoadAnimatedMaps();
void DrawDebugWindow();
auto gfx_group_editor() const { return gfx_group_editor_; }
enum class EditingMode {
DRAW_TILE,
ENTRANCES,
EXITS,
ITEMS,
SPRITES,
TRANSPORTS,
MUSIC,
PAN
};
EditingMode current_mode = EditingMode::DRAW_TILE;
EditingMode previous_mode = EditingMode::DRAW_TILE;
int current_world_ = 0;
int current_map_ = 0;
int current_parent_ = 0;
int game_state_ = 1;
int current_tile16_ = 0;
int selected_tile_ = 0;
int current_blockset_ = 0;
int selected_entrance_ = 0;
int selected_usage_map_ = 0xFFFF;
char map_gfx_[3] = "";
char map_palette_[3] = "";
char spr_gfx_[3] = "";
char spr_palette_[3] = "";
char message_id_[5] = "";
char staticgfx[16];
uint32_t tilemap_file_offset_high_ = 0;
uint32_t tilemap_file_offset_low_ = 0;
uint32_t light_maps_to_load_ = 0x51;
uint32_t dark_maps_to_load_ = 0x2A;
uint32_t sp_maps_to_load_ = 0x07;
bool opt_enable_grid = true;
bool all_gfx_loaded_ = false;
bool map_blockset_loaded_ = false;
bool selected_tile_loaded_ = false;
bool update_selected_tile_ = true;
bool is_dragging_entrance_ = false;
bool show_tile16_editor_ = false;
bool show_gfx_group_editor_ = false;
bool overworld_canvas_fullscreen_ = false;
bool middle_mouse_dragging_ = false;
bool is_dragging_entity_ = false;
zelda3::OverworldEntity* dragged_entity_;
zelda3::OverworldEntity* current_entity_;
int current_entrance_id_ = 0;
zelda3::overworld::OverworldEntrance current_entrance_;
int current_exit_id_ = 0;
zelda3::overworld::OverworldExit current_exit_;
int current_item_id_ = 0;
zelda3::overworld::OverworldItem current_item_;
int current_sprite_id_ = 0;
zelda3::Sprite current_sprite_;
bool show_experimental = false;
std::string ow_tilemap_filename_ = "";
std::string tile32_configuration_filename_ = "";
Bytes selected_tile_data_;
std::vector<Bytes> tile16_individual_data_;
std::vector<gfx::Bitmap> tile16_individual_;
std::vector<Bytes> tile8_individual_data_;
std::vector<gfx::Bitmap> tile8_individual_;
Tile16Editor tile16_editor_;
GfxGroupEditor gfx_group_editor_;
PaletteEditor palette_editor_;
zelda3::overworld::Overworld overworld_;
gui::Canvas ow_map_canvas_{ImVec2(0x200 * 8, 0x200 * 8),
gui::CanvasGridSize::k64x64};
gui::Canvas current_gfx_canvas_{ImVec2(0x100 + 1, 0x10 * 0x40 + 1),
gui::CanvasGridSize::k32x32};
gui::Canvas blockset_canvas_{ImVec2(0x100 + 1, 0x2000 + 1),
gui::CanvasGridSize::k32x32};
gui::Canvas graphics_bin_canvas_{
ImVec2(0x100 + 1, kNumSheetsToLoad * 0x40 + 1),
gui::CanvasGridSize::k16x16};
gui::Canvas properties_canvas_;
gfx::SnesPalette palette_;
gfx::Bitmap selected_tile_bmp_;
gfx::Bitmap tile16_blockset_bmp_;
gfx::Bitmap current_gfx_bmp_;
gfx::Bitmap all_gfx_bmp;
gfx::BitmapTable maps_bmp_;
gfx::BitmapTable graphics_bin_;
gfx::BitmapTable current_graphics_set_;
gfx::BitmapTable sprite_previews_;
gfx::BitmapTable animated_maps_;
absl::Status status_;
};
} // namespace editor
} // namespace app
} // namespace yaze
#endif