Files
yaze/src/app/editor/dungeon_editor.cc
2023-08-18 17:19:42 -04:00

124 lines
3.4 KiB
C++

#include "dungeon_editor.h"
#include <imgui/imgui.h>
#include "app/core/common.h"
#include "app/gui/canvas.h"
#include "app/gui/icons.h"
#include "app/rom.h"
#include "app/zelda3/dungeon/room_names.h"
#include "zelda3/dungeon/room.h"
namespace yaze {
namespace app {
namespace editor {
void DungeonEditor::Update() {
DrawToolset();
ImGui::Separator();
if (ImGui::BeginTable("#DungeonEditTable", 3, toolset_table_flags_,
ImVec2(0, 0))) {
ImGui::TableSetupColumn("Room Selector");
ImGui::TableSetupColumn("Canvas", ImGuiTableColumnFlags_WidthStretch,
ImGui::GetContentRegionAvail().x);
ImGui::TableSetupColumn("Object Selector");
ImGui::TableHeadersRow();
ImGui::TableNextRow();
ImGui::TableNextColumn();
if (rom()->isLoaded()) {
if (ImGuiID child_id = ImGui::GetID((void *)(intptr_t)9);
ImGui::BeginChild(child_id, ImGui::GetContentRegionAvail(), true,
ImGuiWindowFlags_AlwaysVerticalScrollbar)) {
for (const auto each_room_name : zelda3::dungeon::kRoomNames) {
ImGui::Button(each_room_name.data());
}
}
ImGui::EndChild();
}
ImGui::TableNextColumn();
DrawDungeonCanvas();
ImGui::TableNextColumn();
DrawTileSelector();
ImGui::EndTable();
}
}
void DungeonEditor::DrawDungeonCanvas() {
canvas_.DrawBackground();
canvas_.DrawContextMenu();
canvas_.DrawGrid();
canvas_.DrawOverlay();
}
void DungeonEditor::DrawToolset() {
if (ImGui::BeginTable("DWToolset", 9, toolset_table_flags_, ImVec2(0, 0))) {
ImGui::TableSetupColumn("#undoTool");
ImGui::TableSetupColumn("#redoTool");
ImGui::TableSetupColumn("#history");
ImGui::TableSetupColumn("#separator");
ImGui::TableSetupColumn("#bg1Tool");
ImGui::TableSetupColumn("#bg2Tool");
ImGui::TableSetupColumn("#bg3Tool");
ImGui::TableSetupColumn("#itemTool");
ImGui::TableSetupColumn("#spriteTool");
ImGui::TableNextColumn();
ImGui::Button(ICON_MD_UNDO);
ImGui::TableNextColumn();
ImGui::Button(ICON_MD_REDO);
ImGui::TableNextColumn();
ImGui::Button(ICON_MD_MANAGE_HISTORY);
ImGui::TableNextColumn();
ImGui::Text(ICON_MD_MORE_VERT);
ImGui::TableNextColumn();
ImGui::Button(ICON_MD_FILTER_1);
ImGui::TableNextColumn();
ImGui::Button(ICON_MD_FILTER_2);
ImGui::TableNextColumn();
ImGui::Button(ICON_MD_FILTER_3);
ImGui::TableNextColumn();
ImGui::Button(ICON_MD_GRASS);
ImGui::TableNextColumn();
ImGui::Button(ICON_MD_PEST_CONTROL_RODENT);
ImGui::EndTable();
}
}
void DungeonEditor::DrawRoomGraphics() {
room_gfx_canvas_.DrawBackground(ImVec2(256 + 1, 0x10 * 0x40 + 1));
room_gfx_canvas_.DrawContextMenu();
room_gfx_canvas_.DrawTileSelector(32);
room_gfx_canvas_.DrawBitmap(room_gfx_bmp_, 2, is_loaded_);
room_gfx_canvas_.DrawGrid(32.0f);
room_gfx_canvas_.DrawOverlay();
}
void DungeonEditor::DrawTileSelector() {
if (ImGui::BeginTabBar("##TabBar", ImGuiTabBarFlags_FittingPolicyScroll)) {
if (ImGui::BeginTabItem("Room Graphics")) {
if (ImGuiID child_id = ImGui::GetID((void *)(intptr_t)3);
ImGui::BeginChild(child_id, ImGui::GetContentRegionAvail(), true,
ImGuiWindowFlags_AlwaysVerticalScrollbar)) {
DrawRoomGraphics();
}
ImGui::EndChild();
ImGui::EndTabItem();
}
ImGui::EndTabBar();
}
}
} // namespace editor
} // namespace app
} // namespace yaze