379 lines
12 KiB
C++
379 lines
12 KiB
C++
#include "rom.h"
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#include <algorithm> // for remove
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#include <chrono> // for system_clock
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#include <cstddef> // for size_t
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#include <cstdint> // for uint32_t, uint8_t
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#include <cstring> // for memcpy
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#include <ctime> // for ctime
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#include <filesystem> // for copy_options, copy_options...
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#include <fstream> // for string, fstream, ifstream
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#include <stack> // for stack
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#include <string> // for hash, operator==, char_traits
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#include <unordered_map> // for unordered_map, operator!=
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#include <utility> // for tuple_element<>::type
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#include <vector> // for vector, vector<>::value_type
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#include "absl/container/flat_hash_map.h" // for flat_hash_map, BitMask
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#include "absl/status/status.h" // for OkStatus, InternalError
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#include "absl/status/statusor.h" // for StatusOr
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#include "absl/strings/str_cat.h" // for StrCat
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#include "absl/strings/string_view.h" // for string_view, operator==
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#include "app/core/constants.h" // for Bytes, ASSIGN_OR_RETURN
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#include "app/gfx/bitmap.h" // for Bitmap, BitmapTable
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#include "app/gfx/compression.h" // for DecompressV2
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#include "app/gfx/snes_color.h" // for SNESColor
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#include "app/gfx/snes_palette.h" // for PaletteGroup
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#include "app/gfx/snes_tile.h" // for SnesTo8bppSheet
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namespace yaze {
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namespace app {
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absl::StatusOr<Bytes> Rom::Load2BppGraphics() {
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Bytes sheet;
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const uint8_t sheets[] = {113, 114, 218, 219, 220, 221};
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for (const auto& sheet_id : sheets) {
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auto offset = GetGraphicsAddress(data(), sheet_id);
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ASSIGN_OR_RETURN(auto decomp_sheet,
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gfx::lc_lz2::DecompressV2(data(), offset))
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auto converted_sheet = gfx::SnesTo8bppSheet(decomp_sheet, 2);
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for (const auto& each_pixel : converted_sheet) {
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sheet.push_back(each_pixel);
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}
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}
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return sheet;
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}
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absl::Status Rom::LoadLinkGraphics() {
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const auto link_gfx_offset = 0x80000; // $10:8000
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const auto link_gfx_length = 0x800; // 0x4000 or 0x7000?
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link_palette_ = palette_groups_.armors[0];
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// Load Links graphics from the ROM
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for (int i = 0; i < 14; i++) {
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ASSIGN_OR_RETURN(
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auto link_sheet_data,
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ReadByteVector(/*offset=*/link_gfx_offset + (i * link_gfx_length),
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/*length=*/link_gfx_length))
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// auto link_sheet_8bpp = gfx::SnesTo8bppSheet(link_sheet_data, /*bpp=*/4);
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// Convert to 3bpp, then from 3bpp to 8bpp before creating bitmap.
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auto link_sheet_3bpp = gfx::Convert4bppTo3bpp(link_sheet_data);
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auto link_sheet_8bpp = gfx::SnesTo8bppSheet(link_sheet_3bpp, /*bpp=*/3);
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link_graphics_[i].Create(core::kTilesheetWidth, core::kTilesheetHeight,
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core::kTilesheetDepth, link_sheet_8bpp);
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RETURN_IF_ERROR(
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link_graphics_[i].ApplyPaletteWithTransparent(link_palette_, 0));
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RenderBitmap(&link_graphics_[i]);
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}
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return absl::OkStatus();
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}
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absl::Status Rom::LoadAllGraphicsData() {
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constexpr uint32_t kNumGfxSheets = 223;
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Bytes sheet;
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bool bpp3 = false;
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for (int i = 0; i < kNumGfxSheets; i++) {
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if (i >= 115 && i <= 126) { // uncompressed sheets
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sheet.resize(core::Uncompressed3BPPSize);
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auto offset = GetGraphicsAddress(data(), i);
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for (int j = 0; j < core::Uncompressed3BPPSize; j++) {
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sheet[j] = rom_data_[j + offset];
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}
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bpp3 = true;
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} else if (i == 113 || i == 114 || i >= 218) {
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bpp3 = false;
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} else {
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auto offset = GetGraphicsAddress(data(), i);
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ASSIGN_OR_RETURN(sheet, gfx::lc_lz2::DecompressV2(data(), offset))
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bpp3 = true;
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}
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if (bpp3) {
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auto converted_sheet = gfx::SnesTo8bppSheet(sheet, 3);
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if (flags()->kUseBitmapManager) {
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graphics_manager_.LoadBitmap(i, converted_sheet, core::kTilesheetWidth,
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core::kTilesheetHeight,
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core::kTilesheetDepth);
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if (i > 115) {
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// Apply sprites palette
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RETURN_IF_ERROR(graphics_manager_[i]->ApplyPaletteWithTransparent(
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palette_groups_.global_sprites[0], 0));
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} else {
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RETURN_IF_ERROR(graphics_manager_[i]->ApplyPaletteWithTransparent(
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palette_groups_.dungeon_main[0], 0));
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}
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graphics_manager_[i]->CreateTexture(renderer_);
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}
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graphics_bin_[i] =
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gfx::Bitmap(core::kTilesheetWidth, core::kTilesheetHeight,
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core::kTilesheetDepth, converted_sheet);
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graphics_bin_.at(i).CreateTexture(renderer_);
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if (flags()->kUseBitmapManager) {
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for (int j = 0; j < graphics_manager_[i].get()->size(); ++j) {
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graphics_buffer_.push_back(graphics_manager_[i]->at(j));
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}
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}
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} else {
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for (int j = 0; j < graphics_bin_[0].size(); ++j) {
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graphics_buffer_.push_back(0xFF);
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}
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}
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}
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return absl::OkStatus();
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}
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absl::Status Rom::LoadFromFile(const std::string& filename, bool z3_load) {
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if (filename.empty()) {
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return absl::InvalidArgumentError(
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"Could not load ROM: parameter `filename` is empty.");
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}
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// Set filename
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filename_ = filename;
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// Open file
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std::ifstream file(filename_, std::ios::binary);
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if (!file.is_open()) {
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return absl::InternalError(
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absl::StrCat("Could not open ROM file: ", filename));
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}
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// Get file size and resize rom_data_
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size_ = std::filesystem::file_size(filename_);
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rom_data_.resize(size_);
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// Read file into rom_data_
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file.read(reinterpret_cast<char*>(rom_data_.data()), size_);
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// Check if the sROM has a header
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constexpr size_t baseROMSize = 1048576; // 1MB
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constexpr size_t headerSize = 0x200; // 512 bytes
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if (size_ % baseROMSize == headerSize) {
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has_header_ = true;
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}
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// Remove header if present
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if (has_header_) {
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auto header =
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std::vector<uchar>(rom_data_.begin(), rom_data_.begin() + 0x200);
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rom_data_.erase(rom_data_.begin(), rom_data_.begin() + 0x200);
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size_ -= 0x200;
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}
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// Close file
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file.close();
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// Load Zelda 3 specific data if requested
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if (z3_load) {
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// Copy ROM title
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constexpr uint32_t kTitleStringOffset = 0x7FC0;
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constexpr uint32_t kTitleStringLength = 20;
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memcpy(title_, rom_data_.data() + kTitleStringOffset, kTitleStringLength);
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if (rom_data_[kTitleStringOffset + 0x19] == 0) {
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version_ = Z3_Version::JP;
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} else {
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version_ = Z3_Version::US;
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}
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RETURN_IF_ERROR(gfx::LoadAllPalettes(rom_data_, palette_groups_));
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LoadGfxGroups();
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}
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// Expand the ROM data to 2MB without changing the data in the first 1MB
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rom_data_.resize(baseROMSize * 2);
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size_ = baseROMSize * 2;
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// Set up the resource labels
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std::string resource_label_filename = absl::StrFormat("%s.labels", filename);
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resource_label_manager_.LoadLabels(resource_label_filename);
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// Set is_loaded_ flag and return success
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is_loaded_ = true;
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return absl::OkStatus();
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}
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absl::Status Rom::LoadFromPointer(uchar* data, size_t length) {
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if (!data)
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return absl::InvalidArgumentError(
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"Could not load ROM: parameter `data` is empty.");
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for (int i = 0; i < length; ++i) rom_data_.push_back(data[i]);
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return absl::OkStatus();
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}
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absl::Status Rom::LoadFromBytes(const Bytes& data) {
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if (data.empty()) {
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return absl::InvalidArgumentError(
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"Could not load ROM: parameter `data` is empty.");
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}
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rom_data_ = data;
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size_ = data.size();
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is_loaded_ = true;
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return absl::OkStatus();
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}
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absl::Status Rom::SaveToFile(bool backup, bool save_new, std::string filename) {
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absl::Status non_firing_status;
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if (rom_data_.empty()) {
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return absl::InternalError("ROM data is empty.");
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}
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// Check if filename is empty
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if (filename == "") {
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filename = filename_;
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}
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// Check if backup is enabled
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if (backup) {
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// Create a backup file with timestamp in its name
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auto now = std::chrono::system_clock::now();
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auto now_c = std::chrono::system_clock::to_time_t(now);
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std::string backup_filename =
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absl::StrCat(filename, "_backup_", std::ctime(&now_c));
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// Remove newline character from ctime()
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backup_filename.erase(
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std::remove(backup_filename.begin(), backup_filename.end(), '\n'),
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backup_filename.end());
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// Replace spaces with underscores
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std::replace(backup_filename.begin(), backup_filename.end(), ' ', '_');
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// Now, copy the original file to the backup file
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try {
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std::filesystem::copy(filename_, backup_filename,
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std::filesystem::copy_options::overwrite_existing);
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} catch (const std::filesystem::filesystem_error& e) {
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non_firing_status = absl::InternalError(absl::StrCat(
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"Could not create backup file: ", backup_filename, " - ", e.what()));
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}
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}
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// Run the other save functions
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if (flags()->kSaveAllPalettes) {
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RETURN_IF_ERROR(SaveAllPalettes());
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}
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if (flags()->kSaveGfxGroups) {
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SaveGroupsToRom();
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}
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if (save_new) {
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// Create a file of the same name and append the date between the filename
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// and file extension
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auto now = std::chrono::system_clock::now();
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auto now_c = std::chrono::system_clock::to_time_t(now);
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auto filename_no_ext = filename.substr(0, filename.find_last_of("."));
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std::cout << filename_no_ext << std::endl;
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filename = absl::StrCat(filename_no_ext, "_", std::ctime(&now_c));
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// Remove spaces from new_filename and replace with _
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filename.erase(std::remove(filename.begin(), filename.end(), ' '),
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filename.end());
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// Remove newline character from ctime()
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filename.erase(std::remove(filename.begin(), filename.end(), '\n'),
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filename.end());
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// Add the file extension back to the new_filename
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filename = filename + ".sfc";
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std::cout << filename << std::endl;
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}
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// Open the file that we know exists for writing
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std::ofstream file(filename.data(), std::ios::binary | std::ios::app);
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if (!file) {
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// Create the file if it does not exist
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file.open(filename.data(), std::ios::binary);
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if (!file) {
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return absl::InternalError(
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absl::StrCat("Could not open or create ROM file: ", filename));
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}
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}
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// Save the data to the file
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try {
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file.write(
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static_cast<const char*>(static_cast<const void*>(rom_data_.data())),
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rom_data_.size());
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} catch (const std::ofstream::failure& e) {
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return absl::InternalError(absl::StrCat(
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"Error while writing to ROM file: ", filename, " - ", e.what()));
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}
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// Check for write errors
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if (!file) {
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return absl::InternalError(
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absl::StrCat("Error while writing to ROM file: ", filename));
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}
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if (!non_firing_status.ok()) {
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return non_firing_status;
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}
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return absl::OkStatus();
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}
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absl::Status Rom::SavePalette(int index, const std::string& group_name,
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gfx::SnesPalette& palette) {
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// Iterate through all colors in the palette
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for (size_t j = 0; j < palette.size(); ++j) {
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gfx::SnesColor color = palette[j];
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// If the color is modified, save the color to the ROM
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if (color.is_modified()) {
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RETURN_IF_ERROR(
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WriteColor(gfx::GetPaletteAddress(group_name, index, j), color));
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color.set_modified(false); // Reset the modified flag after saving
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}
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}
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return absl::OkStatus();
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}
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absl::Status Rom::SaveAllPalettes() {
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palette_groups_.for_each([&](gfx::PaletteGroup& group) -> absl::Status {
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for (size_t i = 0; i < group.size(); ++i) {
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RETURN_IF_ERROR(SavePalette(i, group.name(), *group.mutable_palette(i)));
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}
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return absl::OkStatus();
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});
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return absl::OkStatus();
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}
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void Rom::SaveGroupsToRom() {
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int gfxPointer =
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(rom_data_[kGfxGroupsPointer + 1] << 8) + rom_data_[kGfxGroupsPointer];
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gfxPointer = core::SnesToPc(gfxPointer);
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for (int i = 0; i < 37; i++) {
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for (int j = 0; j < 8; j++) {
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rom_data_[gfxPointer + (i * 8) + j] = main_blockset_ids[i][j];
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}
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}
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for (int i = 0; i < 82; i++) {
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for (int j = 0; j < 4; j++) {
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rom_data_[core::entrance_gfx_group + (i * 4) + j] =
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room_blockset_ids[i][j];
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}
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}
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for (int i = 0; i < 144; i++) {
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for (int j = 0; j < 4; j++) {
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rom_data_[version_constants().kSpriteBlocksetPointer + (i * 4) + j] =
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spriteset_ids[i][j];
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}
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}
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for (int i = 0; i < 72; i++) {
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for (int j = 0; j < 4; j++) {
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rom_data_[version_constants().kDungeonPalettesGroups + (i * 4) + j] =
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paletteset_ids[i][j];
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}
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}
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}
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std::shared_ptr<Rom> SharedRom::shared_rom_ = nullptr;
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} // namespace app
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} // namespace yaze
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