Files
yaze/src/app/editor/modules/gfx_group_editor.h
2023-11-25 20:52:49 -05:00

57 lines
1.3 KiB
C++

#ifndef YAZE_APP_EDITOR_GFX_GROUP_EDITOR_H
#define YAZE_APP_EDITOR_GFX_GROUP_EDITOR_H
#include <imgui/imgui.h>
#include <cmath>
#include "absl/status/status.h"
#include "absl/status/statusor.h"
#include "app/core/editor.h"
#include "app/core/pipeline.h"
#include "app/editor/modules/palette_editor.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_palette.h"
#include "app/gfx/snes_tile.h"
#include "app/gui/canvas.h"
#include "app/gui/icons.h"
#include "app/gui/widgets.h"
#include "app/rom.h"
#include "app/zelda3/overworld.h"
namespace yaze {
namespace app {
namespace editor {
class GfxGroupEditor : public SharedROM {
public:
absl::Status Update();
void InitBlockset(gfx::Bitmap tile16_blockset);
private:
int preview_palette_id_ = 0;
int last_sheet_id_ = 0;
uint8_t selected_blockset_ = 0;
uint8_t selected_roomset_ = 0;
uint8_t selected_spriteset_ = 0;
gui::Canvas blockset_canvas_;
gui::Canvas roomset_canvas_;
gui::Canvas spriteset_canvas_;
gfx::SNESPalette palette_;
gfx::PaletteGroup palette_group_;
gfx::Bitmap tile16_blockset_bmp_;
std::vector<Bytes> tile16_individual_data_;
std::vector<gfx::Bitmap> tile16_individual_;
gui::BitmapViewer gfx_group_viewer_;
zelda3::Overworld overworld_;
};
} // namespace editor
} // namespace app
} // namespace yaze
#endif // YAZE_APP_EDITOR_GFX_GROUP_EDITOR_H