- Enhanced httplib status messages to clarify header-only mode and AI feature requirements. - Added zlib as a dependency in vcpkg.json to support future compression features.
382 lines
14 KiB
CMake
382 lines
14 KiB
CMake
# Yet Another Zelda3 Editor
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# by scawful
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cmake_minimum_required(VERSION 3.16)
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# Set policy version to handle compatibility issues
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if(POLICY CMP0091)
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cmake_policy(SET CMP0091 NEW)
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endif()
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# Set additional policies to handle submodule compatibility
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if(POLICY CMP0048)
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cmake_policy(SET CMP0048 NEW)
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endif()
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if(POLICY CMP0077)
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cmake_policy(SET CMP0077 NEW)
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endif()
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if(POLICY CMP0091)
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cmake_policy(SET CMP0091 NEW)
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endif()
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# Suppress deprecation warnings from submodules
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set(CMAKE_WARN_DEPRECATED OFF CACHE BOOL "Suppress deprecation warnings")
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# Handle pthread issues on Windows
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if(WIN32)
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set(THREADS_PREFER_PTHREAD_FLAG OFF)
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endif()
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project(yaze VERSION 0.3.2
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DESCRIPTION "Yet Another Zelda3 Editor"
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LANGUAGES CXX C)
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# Set project metadata
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set(YAZE_VERSION_MAJOR 0)
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set(YAZE_VERSION_MINOR 3)
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set(YAZE_VERSION_PATCH 2)
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# Add an option to enable Unity builds for faster compilation
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option(YAZE_UNITY_BUILD "Enable Unity (Jumbo) builds" OFF)
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if(YAZE_UNITY_BUILD)
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message(STATUS "Unity builds enabled")
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set(CMAKE_UNITY_BUILD ON)
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set(CMAKE_UNITY_BUILD_BATCH_SIZE 8)
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endif()
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configure_file(
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${CMAKE_CURRENT_SOURCE_DIR}/src/yaze_config.h.in
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${CMAKE_CURRENT_BINARY_DIR}/yaze_config.h
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@ONLY
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)
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# Build Flags
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set(YAZE_BUILD_APP ON)
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set(YAZE_BUILD_LIB ON)
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set(YAZE_BUILD_EMU ON)
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set(YAZE_BUILD_Z3ED ON)
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set(YAZE_BUILD_TESTS ON CACHE BOOL "Build test suite")
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set(YAZE_INSTALL_LIB OFF)
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# Testing and CI Configuration
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option(YAZE_ENABLE_ROM_TESTS "Enable tests that require ROM files" OFF)
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option(YAZE_ENABLE_EXPERIMENTAL_TESTS "Enable experimental/unstable tests" ON)
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option(YAZE_ENABLE_UI_TESTS "Enable ImGui Test Engine UI testing" ON)
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option(YAZE_MINIMAL_BUILD "Minimal build for CI (disable optional features)" OFF)
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option(YAZE_USE_MODULAR_BUILD "Use modularized library build system for faster builds" ON)
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# ============================================================================
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# AI Agent Build Flags (Consolidated)
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# ============================================================================
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# Z3ED_AI: Master flag for z3ed AI agent features (Ollama + Gemini support)
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# Enables: JSON parsing, YAML config, httplib for API calls, prompt builder
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option(Z3ED_AI "Enable z3ed AI agent features (Gemini/Ollama integration)" OFF)
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# YAZE_WITH_JSON: JSON support (bundled header-only library, minimal overhead)
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# Enabled by default to avoid Windows build issues with agent history codec
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option(YAZE_WITH_JSON "Enable JSON support for AI integrations" ON)
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# YAZE_WITH_GRPC: gRPC for GUI automation (auto-enables JSON)
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option(YAZE_WITH_GRPC "Enable gRPC-based ImGuiTestHarness for automated GUI testing (experimental)" OFF)
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# Dependency resolution
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if(Z3ED_AI)
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message(STATUS "Z3ED_AI enabled: Activating AI agent dependencies (JSON, YAML, httplib)")
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set(YAZE_WITH_JSON ON CACHE BOOL "Enable JSON support" FORCE)
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endif()
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if(YAZE_WITH_GRPC AND NOT YAZE_WITH_JSON)
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message(STATUS "Enabling JSON support because gRPC is enabled")
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set(YAZE_WITH_JSON ON CACHE BOOL "Enable JSON support" FORCE)
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endif()
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# Configure minimal builds for CI/CD
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if(YAZE_MINIMAL_BUILD)
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set(YAZE_ENABLE_UI_TESTS OFF CACHE BOOL "Disabled for minimal build" FORCE)
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set(YAZE_BUILD_Z3ED OFF CACHE BOOL "Disabled for minimal build" FORCE)
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# Keep EMU and LIB enabled for comprehensive testing
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set(YAZE_BUILD_EMU ON CACHE BOOL "Required for test suite" FORCE)
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set(YAZE_BUILD_LIB ON CACHE BOOL "Required for test suite" FORCE)
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set(YAZE_INSTALL_LIB OFF CACHE BOOL "Disabled for minimal build" FORCE)
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endif()
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set(YAZE_TEST_ROM_PATH "${CMAKE_BINARY_DIR}/bin/zelda3.sfc" CACHE STRING "Path to test ROM file")
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# PNG support removed - no longer needed
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# Modern CMake standards
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set(CMAKE_CXX_STANDARD 23)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_CXX_EXTENSIONS OFF)
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set(CMAKE_C_STANDARD 99)
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set(CMAKE_C_STANDARD_REQUIRED ON)
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# Output directories
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include(GNUInstallDirs)
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set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/${CMAKE_INSTALL_LIBDIR})
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/${CMAKE_INSTALL_LIBDIR})
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/${CMAKE_INSTALL_BINDIR})
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set(CMAKE_POSITION_INDEPENDENT_CODE ON)
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set(CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake" ${CMAKE_MODULE_PATH})
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set(BUILD_SHARED_LIBS OFF)
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set(CMAKE_FIND_FRAMEWORK LAST)
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# Platform detection
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if(CMAKE_SYSTEM_NAME MATCHES "Darwin")
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set(YAZE_PLATFORM_MACOS ON)
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elseif(CMAKE_SYSTEM_NAME MATCHES "Linux")
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set(YAZE_PLATFORM_LINUX ON)
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elseif(CMAKE_SYSTEM_NAME MATCHES "Windows")
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set(YAZE_PLATFORM_WINDOWS ON)
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# Enable vcpkg integration for Windows builds
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# Check if CMAKE_TOOLCHAIN_FILE is set but the file doesn't exist
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if(DEFINED CMAKE_TOOLCHAIN_FILE AND NOT EXISTS "${CMAKE_TOOLCHAIN_FILE}")
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message(WARNING "vcpkg toolchain file specified but not found: ${CMAKE_TOOLCHAIN_FILE}")
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message(WARNING "Disabling vcpkg integration. Install vcpkg or set VCPKG_ROOT environment variable.")
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unset(CMAKE_TOOLCHAIN_FILE CACHE)
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endif()
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# Set vcpkg toolchain file if not already set or if the previous one was invalid
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if(NOT DEFINED CMAKE_TOOLCHAIN_FILE)
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if(DEFINED ENV{VCPKG_ROOT})
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set(CMAKE_TOOLCHAIN_FILE "$ENV{VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake"
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CACHE STRING "Vcpkg toolchain file")
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elseif(EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/vcpkg/scripts/buildsystems/vcpkg.cmake")
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set(CMAKE_TOOLCHAIN_FILE "${CMAKE_CURRENT_SOURCE_DIR}/vcpkg/scripts/buildsystems/vcpkg.cmake"
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CACHE STRING "Vcpkg toolchain file")
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endif()
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endif()
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# Setup yaze_config include directories
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endif()
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# Abseil provider selection: default to bundled libraries on macOS to avoid
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# deployment target mismatches with system packages, but let other platforms
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# use their package managers unless overridden.
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set(_yaze_default_force_absl OFF)
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if(YAZE_PLATFORM_MACOS)
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set(_yaze_default_force_absl ON)
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endif()
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option(YAZE_FORCE_BUNDLED_ABSL
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"Force building the bundled Abseil FetchContent dependency instead of finding a system package"
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${_yaze_default_force_absl})
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# Create a common interface target for shared settings
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add_library(yaze_common INTERFACE)
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target_compile_features(yaze_common INTERFACE cxx_std_23)
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# Configure httplib before including it (header-only, minimal dependencies)
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# Disable optional compression features to avoid Windows build issues
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if (WIN32)
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set(HTTPLIB_COMPILE OFF CACHE BOOL "Use httplib as header-only library" FORCE)
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set(HTTPLIB_USE_ZLIB_IF_AVAILABLE OFF CACHE BOOL "Disable zlib to avoid Windows issues" FORCE)
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set(HTTPLIB_USE_BROTLI_IF_AVAILABLE OFF CACHE BOOL "Disable brotli" FORCE)
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set(HTTPLIB_USE_ZSTD_IF_AVAILABLE OFF CACHE BOOL "Disable zstd" FORCE)
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set(HTTPLIB_REQUIRE_OPENSSL OFF CACHE BOOL "Don't require OpenSSL" FORCE)
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set(HTTPLIB_REQUIRE_ZLIB OFF CACHE BOOL "Don't require zlib" FORCE)
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set(HTTPLIB_REQUIRE_BROTLI OFF CACHE BOOL "Don't require brotli" FORCE)
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set(HTTPLIB_REQUIRE_ZSTD OFF CACHE BOOL "Don't require zstd" FORCE)
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endif()
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target_include_directories(yaze_common INTERFACE ${CMAKE_SOURCE_DIR}/third_party/httplib)
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if(YAZE_WITH_JSON)
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set(JSON_BuildTests OFF CACHE INTERNAL "Disable nlohmann_json tests")
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# Verify JSON library exists
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if(NOT EXISTS "${CMAKE_SOURCE_DIR}/third_party/json/CMakeLists.txt")
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message(FATAL_ERROR
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"JSON library not found in third_party/json/\n"
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"This is required when YAZE_WITH_JSON=ON.\n"
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"Please ensure the repository is fully cloned with submodules."
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)
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endif()
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add_subdirectory(${CMAKE_SOURCE_DIR}/third_party/json ${CMAKE_BINARY_DIR}/third_party/json EXCLUDE_FROM_ALL)
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# Verify the target was created
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if(NOT TARGET nlohmann_json::nlohmann_json)
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message(FATAL_ERROR
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"Failed to create nlohmann_json::nlohmann_json target.\n"
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"The JSON library subdirectory was added but the target is missing.\n"
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"Please check third_party/json/CMakeLists.txt for errors."
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)
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endif()
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message(STATUS "✓ JSON support enabled (nlohmann/json)")
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message(STATUS " - Include directory: ${CMAKE_SOURCE_DIR}/third_party/json/include")
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message(STATUS " - Target available: nlohmann_json::nlohmann_json")
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endif()
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# Platform-specific configurations
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if(YAZE_PLATFORM_LINUX)
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target_compile_definitions(yaze_common INTERFACE linux stricmp=strcasecmp)
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elseif(YAZE_PLATFORM_MACOS)
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set(CMAKE_INSTALL_PREFIX /usr/local)
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target_compile_definitions(yaze_common INTERFACE MACOS)
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elseif(YAZE_PLATFORM_WINDOWS)
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# Only include vcpkg configuration if vcpkg toolchain is available
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if(DEFINED CMAKE_TOOLCHAIN_FILE AND EXISTS "${CMAKE_TOOLCHAIN_FILE}")
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include(cmake/vcpkg.cmake)
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message(STATUS "Using vcpkg integration")
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message(STATUS " - Toolchain: ${CMAKE_TOOLCHAIN_FILE}")
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else()
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message(STATUS "vcpkg not available - using system packages or bundled dependencies")
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message(STATUS " Tip: Set VCPKG_ROOT environment variable to enable vcpkg")
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endif()
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target_compile_definitions(yaze_common INTERFACE WINDOWS)
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# Windows-specific build guidance
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message(STATUS "===========================================")
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message(STATUS "Windows Build Configuration:")
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message(STATUS " - Generator: ${CMAKE_GENERATOR}")
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message(STATUS " - Architecture: ${CMAKE_GENERATOR_PLATFORM}")
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message(STATUS " - JSON Support: ${YAZE_WITH_JSON}")
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message(STATUS " - AI Features: ${Z3ED_AI}")
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message(STATUS " - gRPC Support: ${YAZE_WITH_GRPC}")
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message(STATUS "===========================================")
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# Helpful messages about build configuration
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if(NOT Z3ED_AI)
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message(STATUS "Note: AI agent features disabled (JSON is enabled)")
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message(STATUS " To enable AI: cmake --preset windows-ai-debug")
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endif()
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if(NOT YAZE_WITH_JSON)
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message(STATUS "Warning: JSON disabled - some features may not compile")
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message(STATUS " Recommend keeping JSON enabled (it's header-only)")
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endif()
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# Note about httplib and AI features
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message(STATUS "httplib: Header-only mode (compression libs disabled)")
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if(Z3ED_AI)
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message(STATUS " For Gemini API: curl.exe must be in PATH")
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message(STATUS " (Usually included with Windows 10/11 or Git)")
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endif()
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# Windows-specific architecture detection and configuration
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if(CMAKE_SYSTEM_PROCESSOR MATCHES "ARM64|aarch64")
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target_compile_definitions(yaze_common INTERFACE YAZE_ARCH_ARM64)
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message(STATUS "Building for Windows ARM64")
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elseif(CMAKE_SYSTEM_PROCESSOR MATCHES "AMD64|x86_64")
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target_compile_definitions(yaze_common INTERFACE YAZE_ARCH_X64)
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message(STATUS "Building for Windows x64")
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elseif(CMAKE_SYSTEM_PROCESSOR MATCHES "i386|i686|x86")
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target_compile_definitions(yaze_common INTERFACE YAZE_ARCH_X86)
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message(STATUS "Building for Windows x86")
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else()
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message(WARNING "Unknown Windows architecture: ${CMAKE_SYSTEM_PROCESSOR}")
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endif()
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endif()
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# Compiler-specific settings
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if(MSVC)
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target_compile_options(yaze_common INTERFACE
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/W4 /permissive-
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/bigobj # Support large object files
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/utf-8 # Use UTF-8 encoding
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)
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target_compile_definitions(yaze_common INTERFACE
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_CRT_SECURE_NO_WARNINGS
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_CRT_NONSTDC_NO_WARNINGS
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SILENCE_CXX23_DEPRECATIONS
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_SILENCE_CXX23_DEPRECATION_WARNING
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_SILENCE_ALL_CXX23_DEPRECATION_WARNINGS
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NOMINMAX # Disable min/max macros
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WIN32_LEAN_AND_MEAN # Reduce Windows header bloat
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strncasecmp=_strnicmp
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strcasecmp=_stricmp
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)
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else()
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target_compile_options(yaze_common INTERFACE
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-Wall -Wextra -Wpedantic
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-Wno-deprecated-declarations # Silence deprecation warnings
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-Wno-c++23-compat # Silence C++23 compatibility warnings
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)
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# Add C++23 deprecation silencing for GCC/Clang
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target_compile_definitions(yaze_common INTERFACE
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_SILENCE_CXX23_DEPRECATION_WARNING
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_SILENCE_ALL_CXX23_DEPRECATION_WARNINGS
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)
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endif()
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# Abseil Standard Specifications
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include(cmake/absl.cmake)
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# Optional gRPC support
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if(YAZE_WITH_GRPC)
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message(STATUS "✓ gRPC support enabled (FetchContent will download and build from source)")
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message(STATUS " Note: First build takes 15-20 minutes to compile gRPC + Protobuf")
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message(STATUS " Versions: gRPC v1.62.0, Protobuf (bundled), Abseil (bundled)")
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# Include existing gRPC infrastructure
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include(cmake/grpc.cmake)
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# Pass to source code
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add_compile_definitions(YAZE_WITH_GRPC)
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set(YAZE_HAS_GRPC TRUE)
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else()
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message(STATUS "○ gRPC support disabled (set -DYAZE_WITH_GRPC=ON to enable)")
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set(YAZE_HAS_GRPC FALSE)
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endif()
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# SDL2 and PNG
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include(cmake/sdl2.cmake)
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# Asar
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include(cmake/asar.cmake)
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# Google Test (if needed for main app integration)
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if (YAZE_BUILD_TESTS)
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include(cmake/gtest.cmake)
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endif()
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# ImGui (after minimal build flags are set)
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include(cmake/imgui.cmake)
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# Project Files
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# Copy theme files to build directory (for development)
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file(GLOB THEME_FILES "${CMAKE_SOURCE_DIR}/assets/themes/*.theme")
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file(COPY ${THEME_FILES} DESTINATION "${CMAKE_BINARY_DIR}/assets/themes/")
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# Copy agent resource files to build directory (for AI features)
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file(GLOB AGENT_FILES "${CMAKE_SOURCE_DIR}/assets/agent/*")
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file(COPY ${AGENT_FILES} DESTINATION "${CMAKE_BINARY_DIR}/assets/agent/")
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# IMPORTANT: Also ensure themes are included in macOS bundles
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# This is handled in src/CMakeLists.txt via YAZE_RESOURCE_FILES
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add_subdirectory(src)
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# Tools
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add_subdirectory(tools)
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# Tests
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if (YAZE_BUILD_TESTS)
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add_subdirectory(test)
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endif()
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# Code quality targets
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find_program(CLANG_FORMAT NAMES clang-format clang-format-14 clang-format-15 clang-format-16 clang-format-17 clang-format-18)
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if(CLANG_FORMAT)
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file(GLOB_RECURSE ALL_SOURCE_FILES
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"${CMAKE_SOURCE_DIR}/src/*.cc"
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"${CMAKE_SOURCE_DIR}/src/*.h"
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"${CMAKE_SOURCE_DIR}/test/*.cc"
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"${CMAKE_SOURCE_DIR}/test/*.h")
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add_custom_target(format
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COMMAND ${CLANG_FORMAT} -i --style=Google ${ALL_SOURCE_FILES}
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COMMENT "Running clang-format on source files"
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)
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add_custom_target(format-check
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COMMAND ${CLANG_FORMAT} --dry-run --Werror --style=Google ${ALL_SOURCE_FILES}
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COMMENT "Checking code format"
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)
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endif()
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# Packaging configuration
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include(cmake/packaging.cmake)
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