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yaze/src/app/editor/editor_library.cmake

303 lines
10 KiB
CMake

set(
YAZE_APP_EDITOR_SRC
app/editor/agent/agent_chat_history_codec.cc
app/editor/code/assembly_editor.cc
app/editor/code/memory_editor.cc
app/editor/code/project_file_editor.cc
app/editor/dungeon/dungeon_canvas_viewer.cc
app/editor/dungeon/dungeon_editor_v2.cc
app/editor/dungeon/dungeon_object_interaction.cc
app/editor/dungeon/dungeon_object_selector.cc
app/editor/dungeon/object_selection.cc
app/editor/dungeon/dungeon_room_loader.cc
app/editor/dungeon/dungeon_room_selector.cc
app/editor/dungeon/dungeon_toolset.cc
app/editor/dungeon/dungeon_usage_tracker.cc
app/editor/dungeon/interaction/door_interaction_handler.cc
app/editor/dungeon/interaction/item_interaction_handler.cc
app/editor/dungeon/interaction/sprite_interaction_handler.cc
app/editor/dungeon/interaction/interaction_coordinator.cc
app/editor/dungeon/interaction/interaction_mode.cc
app/editor/dungeon/panels/object_editor_panel.cc
app/editor/dungeon/panels/minecart_track_editor_panel.cc
app/editor/editor_manager.cc
app/editor/session_types.cc
app/editor/graphics/gfx_group_editor.cc
app/editor/graphics/graphics_editor.cc
app/editor/graphics/link_sprite_panel.cc
app/editor/graphics/polyhedral_editor_panel.cc
app/editor/graphics/palette_controls_panel.cc
app/editor/graphics/paletteset_editor_panel.cc
app/editor/graphics/pixel_editor_panel.cc
app/editor/graphics/screen_editor.cc
app/editor/graphics/sheet_browser_panel.cc
app/editor/message/message_data.cc
app/editor/message/message_editor.cc
app/editor/message/message_preview.cc
app/editor/music/music_editor.cc
app/editor/music/music_player.cc
app/editor/music/instrument_editor_view.cc
app/editor/music/piano_roll_view.cc
app/editor/music/sample_editor_view.cc
app/editor/music/song_browser_view.cc
app/editor/music/tracker_view.cc
app/editor/overworld/automation.cc
app/editor/overworld/debug_window_card.cc
app/editor/overworld/entity.cc
app/editor/overworld/entity_operations.cc
app/editor/overworld/map_properties.cc
app/editor/overworld/overworld_editor.cc
app/editor/overworld/overworld_entity_renderer.cc
app/editor/overworld/overworld_navigation.cc
app/editor/overworld/overworld_sidebar.cc
app/editor/overworld/overworld_toolbar.cc
app/editor/overworld/panels/area_graphics_panel.cc
app/editor/overworld/panels/tile16_selector_panel.cc
app/editor/overworld/panels/map_properties_panel.cc
app/editor/overworld/panels/overworld_canvas_panel.cc
app/editor/overworld/panels/scratch_space_panel.cc
app/editor/overworld/panels/usage_statistics_panel.cc
app/editor/overworld/panels/tile8_selector_panel.cc
app/editor/overworld/panels/debug_window_panel.cc
app/editor/overworld/panels/gfx_groups_panel.cc
app/editor/overworld/panels/v3_settings_panel.cc
app/editor/overworld/panels/tile16_editor_panel.cc
app/editor/overworld/scratch_space.cc
app/editor/overworld/tile16_editor.cc
app/editor/overworld/usage_statistics_card.cc
app/editor/palette/palette_editor.cc
app/editor/palette/palette_group_panel.cc
app/editor/palette/palette_utility.cc
app/editor/sprite/sprite_drawer.cc
app/editor/sprite/sprite_editor.cc
app/editor/menu/menu_orchestrator.cc
app/editor/ui/popup_manager.cc
app/editor/ui/dashboard_panel.cc
app/editor/ui/editor_selection_dialog.cc
app/editor/menu/right_panel_manager.cc
app/editor/menu/status_bar.cc
app/editor/ui/settings_panel.cc
app/editor/ui/selection_properties_panel.cc
app/editor/ui/project_management_panel.cc
app/editor/menu/menu_builder.cc
app/editor/menu/activity_bar.cc
app/editor/ui/rom_load_options_dialog.cc
app/editor/ui/ui_coordinator.cc
app/editor/ui/welcome_screen.cc
app/editor/ui/workspace_manager.cc
yaze.cc
)
set(
YAZE_EDITOR_SYSTEM_PANELS_SRC
app/editor/layout/layout_coordinator.cc
app/editor/layout/layout_manager.cc
app/editor/layout/layout_orchestrator.cc
app/editor/layout/layout_presets.cc
app/editor/layout/window_delegate.cc
app/editor/system/editor_activator.cc
app/editor/system/editor_registry.cc
app/editor/system/panel_manager.cc
app/editor/system/file_browser.cc
app/editor/system/proposal_drawer.cc
)
set(
YAZE_EDITOR_SYSTEM_SESSION_SRC
app/editor/system/extension_manager.cc
app/editor/system/project_manager.cc
app/editor/system/rom_file_manager.cc
app/editor/system/session_coordinator.cc
app/editor/system/user_settings.cc
)
set(
YAZE_EDITOR_SYSTEM_SHORTCUTS_SRC
app/editor/system/command_manager.cc
app/editor/system/command_palette.cc
app/editor/system/shortcut_manager.cc
app/editor/system/shortcut_configurator.cc
)
# Editor system split targets (panels/session/shortcuts)
add_library(yaze_editor_system_panels STATIC ${YAZE_EDITOR_SYSTEM_PANELS_SRC})
add_library(yaze_editor_system_session STATIC ${YAZE_EDITOR_SYSTEM_SESSION_SRC})
add_library(yaze_editor_system_shortcuts STATIC ${YAZE_EDITOR_SYSTEM_SHORTCUTS_SRC})
foreach(target_name IN ITEMS
yaze_editor_system_panels
yaze_editor_system_session
yaze_editor_system_shortcuts
)
target_precompile_headers(${target_name} PRIVATE
"$<$<COMPILE_LANGUAGE:CXX>:${CMAKE_SOURCE_DIR}/src/yaze_pch.h>"
)
target_include_directories(${target_name} PUBLIC
${CMAKE_SOURCE_DIR}/src
${CMAKE_SOURCE_DIR}/ext
${CMAKE_SOURCE_DIR}/ext/imgui
${CMAKE_SOURCE_DIR}/ext/imgui_test_engine
${CMAKE_SOURCE_DIR}/incl
${SDL2_INCLUDE_DIR}
${PROJECT_BINARY_DIR}
)
endforeach()
target_link_libraries(yaze_editor_system_panels PUBLIC
yaze_app_core_lib
yaze_gfx
yaze_gui
yaze_util
yaze_common
ImGui
)
target_link_libraries(yaze_editor_system_session PUBLIC
yaze_editor_system_panels
yaze_rom
yaze_zelda3
yaze_gui
yaze_util
yaze_common
ImGui
)
target_link_libraries(yaze_editor_system_shortcuts PUBLIC
yaze_gui
yaze_util
yaze_common
ImGui
)
# Agent UI Theme is always needed (used by dungeon editor, etc.)
list(APPEND YAZE_APP_EDITOR_SRC
app/editor/agent/agent_ui_theme.cc
)
if(YAZE_BUILD_AGENT_UI)
list(APPEND YAZE_APP_EDITOR_SRC
app/editor/agent/agent_chat.cc
app/editor/agent/agent_collaboration_coordinator.cc
app/editor/agent/agent_editor.cc
app/editor/agent/agent_proposals_panel.cc
app/editor/agent/agent_session.cc
app/editor/agent/agent_ui_controller.cc
app/editor/agent/automation_bridge.cc
app/editor/agent/network_collaboration_coordinator.cc
app/editor/agent/panels/agent_editor_panels.cc
app/editor/agent/panels/agent_knowledge_panel.cc
)
endif()
# ==============================================================================
# Yaze Editor Library
# ==============================================================================
# This library contains all editor functionality:
# - Editor manager and coordination
# - Dungeon editor (room selector, object editor, renderer)
# - Overworld editor (map, tile16, entities)
# - Sprite editor
# - Music editor
# - Message editor
# - Assembly editor
# - Graphics/palette editors
# - System editors (settings, commands, extensions)
# - Testing infrastructure
#
# Dependencies: yaze_app_core_lib, yaze_gfx, yaze_gui, yaze_zelda3, ImGui
# ==============================================================================
add_library(yaze_editor STATIC ${YAZE_APP_EDITOR_SRC})
target_link_libraries(yaze_editor PUBLIC
yaze_editor_system_panels
yaze_editor_system_session
yaze_editor_system_shortcuts
yaze_app_core_lib
yaze_rom
yaze_gfx
yaze_gui
yaze_zelda3
yaze_emulator # Needed for emulator integration (APU, PPU, SNES)
yaze_util
yaze_common
ImGui
)
target_precompile_headers(yaze_editor PRIVATE
"$<$<COMPILE_LANGUAGE:CXX>:${CMAKE_SOURCE_DIR}/src/yaze_pch.h>"
)
target_include_directories(yaze_editor PUBLIC
${CMAKE_SOURCE_DIR}/src
${CMAKE_SOURCE_DIR}/ext
${CMAKE_SOURCE_DIR}/ext/imgui
${CMAKE_SOURCE_DIR}/ext/imgui_test_engine
${CMAKE_SOURCE_DIR}/incl
${SDL2_INCLUDE_DIR}
${PROJECT_BINARY_DIR}
)
# Link agent runtime only when agent UI panels are enabled
if(YAZE_BUILD_AGENT_UI AND NOT YAZE_MINIMAL_BUILD)
if(TARGET yaze_agent)
target_link_libraries(yaze_editor PUBLIC yaze_agent)
message(STATUS "✓ yaze_editor linked to yaze_agent (UI panels)")
else()
message(WARNING "Agent UI requested but yaze_agent target not found")
endif()
endif()
# Note: yaze_test_support linking is deferred to test.cmake to ensure proper ordering
if(YAZE_ENABLE_JSON)
if(TARGET nlohmann_json::nlohmann_json)
target_link_libraries(yaze_editor_system_panels PUBLIC nlohmann_json::nlohmann_json)
target_link_libraries(yaze_editor PUBLIC nlohmann_json::nlohmann_json)
endif()
target_compile_definitions(yaze_editor PUBLIC YAZE_WITH_JSON)
endif()
# Link test infrastructure when tests are enabled
# The test infrastructure is integrated into the editor for test automation
if(YAZE_BUILD_TESTS)
if(TARGET ImGuiTestEngine)
target_link_libraries(yaze_editor PUBLIC ImGuiTestEngine)
message(STATUS "✓ yaze_editor linked to ImGuiTestEngine")
endif()
# NOTE: yaze_editor should NOT force-load yaze_test_support to avoid circular dependency.
# The chain yaze_editor -> force_load(yaze_test_support) -> yaze_editor causes SIGSEGV
# during static initialization.
#
# Test executables should link yaze_test_support directly, which provides all needed
# symbols through its own dependencies (including yaze_editor via regular linking).
endif()
# Conditionally link gRPC if enabled
if(YAZE_WITH_GRPC)
target_link_libraries(yaze_editor PUBLIC yaze_grpc_support)
# Add protobuf generated headers directory
target_include_directories(yaze_editor PUBLIC ${PROJECT_BINARY_DIR}/gens)
endif()
set_target_properties(yaze_editor PROPERTIES
POSITION_INDEPENDENT_CODE ON
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
)
# Platform-specific compile definitions
if(UNIX AND NOT APPLE)
target_compile_definitions(yaze_editor PRIVATE linux stricmp=strcasecmp)
elseif(APPLE)
target_compile_definitions(yaze_editor PRIVATE MACOS)
elseif(WIN32)
target_compile_definitions(yaze_editor PRIVATE WINDOWS)
endif()
message(STATUS "✓ yaze_editor library configured")