Files
yaze/src/app/gfx/snes_palette.cc
2024-07-22 19:25:18 -04:00

392 lines
14 KiB
C++

#include "snes_palette.h"
#include <SDL.h>
#include <imgui/imgui.h>
#include <cstdint>
#include <cstdlib>
#include <cstring>
#include <iostream>
#include <memory>
#include <vector>
#include "absl/container/flat_hash_map.h" // for flat_hash_map
#include "absl/status/status.h" // for Status
#include "absl/status/statusor.h"
#include "app/core/constants.h"
#include "app/gfx/snes_color.h"
namespace yaze {
namespace app {
namespace gfx {
/**
* @namespace yaze::app::gfx::palette_group_internal
* @brief Internal functions for loading palettes by group.
*/
namespace palette_group_internal {
absl::Status LoadOverworldMainPalettes(const Bytes& rom_data,
gfx::PaletteGroupMap& palette_groups) {
auto data = rom_data.data();
for (int i = 0; i < 6; i++) {
RETURN_IF_ERROR(palette_groups.overworld_main.AddPalette(
gfx::ReadPaletteFromRom(kOverworldPaletteMain + (i * (35 * 2)),
/*num_colors*/ 35, data)))
}
return absl::OkStatus();
}
absl::Status LoadOverworldAuxiliaryPalettes(
const Bytes& rom_data, gfx::PaletteGroupMap& palette_groups) {
auto data = rom_data.data();
for (int i = 0; i < 20; i++) {
RETURN_IF_ERROR(palette_groups.overworld_aux.AddPalette(
gfx::ReadPaletteFromRom(kOverworldPaletteAux + (i * (21 * 2)),
/*num_colors*/ 21, data)))
}
return absl::OkStatus();
}
absl::Status LoadOverworldAnimatedPalettes(
const Bytes& rom_data, gfx::PaletteGroupMap& palette_groups) {
auto data = rom_data.data();
for (int i = 0; i < 14; i++) {
RETURN_IF_ERROR(
palette_groups.overworld_animated.AddPalette(gfx::ReadPaletteFromRom(
kOverworldPaletteAnimated + (i * (7 * 2)), 7, data)))
}
return absl::OkStatus();
}
absl::Status LoadHUDPalettes(const Bytes& rom_data,
gfx::PaletteGroupMap& palette_groups) {
auto data = rom_data.data();
for (int i = 0; i < 2; i++) {
RETURN_IF_ERROR(palette_groups.hud.AddPalette(
gfx::ReadPaletteFromRom(kHudPalettes + (i * 64), 32, data)))
}
return absl::OkStatus();
}
absl::Status LoadGlobalSpritePalettes(const Bytes& rom_data,
gfx::PaletteGroupMap& palette_groups) {
auto data = rom_data.data();
RETURN_IF_ERROR(palette_groups.global_sprites.AddPalette(
gfx::ReadPaletteFromRom(kGlobalSpritesLW, 60, data)))
RETURN_IF_ERROR(palette_groups.global_sprites.AddPalette(
gfx::ReadPaletteFromRom(globalSpritePalettesDW, 60, data)))
return absl::OkStatus();
}
absl::Status LoadArmorPalettes(const Bytes& rom_data,
gfx::PaletteGroupMap& palette_groups) {
auto data = rom_data.data();
for (int i = 0; i < 5; i++) {
RETURN_IF_ERROR(palette_groups.armors.AddPalette(
gfx::ReadPaletteFromRom(kArmorPalettes + (i * 30), 15, data)))
}
return absl::OkStatus();
}
absl::Status LoadSwordPalettes(const Bytes& rom_data,
gfx::PaletteGroupMap& palette_groups) {
auto data = rom_data.data();
for (int i = 0; i < 4; i++) {
RETURN_IF_ERROR(palette_groups.swords.AddPalette(
gfx::ReadPaletteFromRom(kSwordPalettes + (i * 6), 3, data)))
}
return absl::OkStatus();
}
absl::Status LoadShieldPalettes(const Bytes& rom_data,
gfx::PaletteGroupMap& palette_groups) {
auto data = rom_data.data();
for (int i = 0; i < 3; i++) {
RETURN_IF_ERROR(palette_groups.shields.AddPalette(
gfx::ReadPaletteFromRom(kShieldPalettes + (i * 8), 4, data)))
}
return absl::OkStatus();
}
absl::Status LoadSpriteAux1Palettes(const Bytes& rom_data,
gfx::PaletteGroupMap& palette_groups) {
auto data = rom_data.data();
for (int i = 0; i < 12; i++) {
RETURN_IF_ERROR(palette_groups.sprites_aux1.AddPalette(
gfx::ReadPaletteFromRom(kSpritesPalettesAux1 + (i * 14), 7, data)))
}
return absl::OkStatus();
}
absl::Status LoadSpriteAux2Palettes(const Bytes& rom_data,
gfx::PaletteGroupMap& palette_groups) {
auto data = rom_data.data();
for (int i = 0; i < 11; i++) {
RETURN_IF_ERROR(palette_groups.sprites_aux2.AddPalette(
gfx::ReadPaletteFromRom(kSpritesPalettesAux2 + (i * 14), 7, data)))
}
return absl::OkStatus();
}
absl::Status LoadSpriteAux3Palettes(const Bytes& rom_data,
gfx::PaletteGroupMap& palette_groups) {
auto data = rom_data.data();
for (int i = 0; i < 24; i++) {
RETURN_IF_ERROR(palette_groups.sprites_aux3.AddPalette(
gfx::ReadPaletteFromRom(kSpritesPalettesAux3 + (i * 14), 7, data)))
}
return absl::OkStatus();
}
absl::Status LoadDungeonMainPalettes(const Bytes& rom_data,
gfx::PaletteGroupMap& palette_groups) {
auto data = rom_data.data();
for (int i = 0; i < 20; i++) {
RETURN_IF_ERROR(palette_groups.dungeon_main.AddPalette(
gfx::ReadPaletteFromRom(kDungeonMainPalettes + (i * 180), 90, data)))
}
return absl::OkStatus();
}
absl::Status LoadGrassColors(const Bytes& rom_data,
gfx::PaletteGroupMap& palette_groups) {
RETURN_IF_ERROR(palette_groups.grass.AddColor(
gfx::ReadColorFromRom(kHardcodedGrassLW, rom_data.data())))
RETURN_IF_ERROR(palette_groups.grass.AddColor(
gfx::ReadColorFromRom(hardcodedGrassDW, rom_data.data())))
RETURN_IF_ERROR(palette_groups.grass.AddColor(
gfx::ReadColorFromRom(hardcodedGrassSpecial, rom_data.data())))
return absl::OkStatus();
}
absl::Status Load3DObjectPalettes(const Bytes& rom_data,
gfx::PaletteGroupMap& palette_groups) {
auto data = rom_data.data();
RETURN_IF_ERROR(palette_groups.object_3d.AddPalette(
gfx::ReadPaletteFromRom(kTriforcePalette, 8, data)))
RETURN_IF_ERROR(palette_groups.object_3d.AddPalette(
gfx::ReadPaletteFromRom(crystalPalette, 8, data)))
return absl::OkStatus();
}
absl::Status LoadOverworldMiniMapPalettes(
const Bytes& rom_data, gfx::PaletteGroupMap& palette_groups) {
auto data = rom_data.data();
for (int i = 0; i < 2; i++) {
RETURN_IF_ERROR(
palette_groups.overworld_mini_map.AddPalette(gfx::ReadPaletteFromRom(
kOverworldMiniMapPalettes + (i * 256), 128, data)))
}
return absl::OkStatus();
}
} // namespace palette_group_internal
const absl::flat_hash_map<std::string, uint32_t> kPaletteGroupAddressMap = {
{"ow_main", kOverworldPaletteMain},
{"ow_aux", kOverworldPaletteAux},
{"ow_animated", kOverworldPaletteAnimated},
{"hud", kHudPalettes},
{"global_sprites", kGlobalSpritesLW},
{"armors", kArmorPalettes},
{"swords", kSwordPalettes},
{"shields", kShieldPalettes},
{"sprites_aux1", kSpritesPalettesAux1},
{"sprites_aux2", kSpritesPalettesAux2},
{"sprites_aux3", kSpritesPalettesAux3},
{"dungeon_main", kDungeonMainPalettes},
{"grass", kHardcodedGrassLW},
{"3d_object", kTriforcePalette},
{"ow_mini_map", kOverworldMiniMapPalettes},
};
const absl::flat_hash_map<std::string, uint32_t> kPaletteGroupColorCounts = {
{"ow_main", 35}, {"ow_aux", 21}, {"ow_animated", 7},
{"hud", 32}, {"global_sprites", 60}, {"armors", 15},
{"swords", 3}, {"shields", 4}, {"sprites_aux1", 7},
{"sprites_aux2", 7}, {"sprites_aux3", 7}, {"dungeon_main", 90},
{"grass", 1}, {"3d_object", 8}, {"ow_mini_map", 128},
};
uint32_t GetPaletteAddress(const std::string& group_name, size_t palette_index,
size_t color_index) {
// Retrieve the base address for the palette group
uint32_t base_address = kPaletteGroupAddressMap.at(group_name);
// Retrieve the number of colors for each palette in the group
uint32_t colors_per_palette = kPaletteGroupColorCounts.at(group_name);
// Calculate the address for thes specified color in the ROM
uint32_t address = base_address + (palette_index * colors_per_palette * 2) +
(color_index * 2);
return address;
}
// ============================================================================
SnesPalette::SnesPalette(uint8_t mSize) : size_(mSize) {
for (unsigned int i = 0; i < mSize; i++) {
SnesColor col;
colors.push_back(col);
}
size_ = mSize;
}
SnesPalette::SnesPalette(char* data) : size_(sizeof(data) / 2) {
assert((sizeof(data) % 4 == 0) && (sizeof(data) <= 32));
for (unsigned i = 0; i < sizeof(data); i += 2) {
SnesColor col;
col.set_snes(static_cast<uchar>(data[i + 1]) << 8);
col.set_snes(col.snes() | static_cast<uchar>(data[i]));
snes_color mColor = ConvertSNEStoRGB(col.snes());
col.set_rgb(ImVec4(mColor.red, mColor.green, mColor.blue, 1.f));
colors.push_back(col);
}
size_ = sizeof(data) / 2;
}
SnesPalette::SnesPalette(const unsigned char* snes_pal)
: size_(sizeof(snes_pal) / 2) {
assert((sizeof(snes_pal) % 4 == 0) && (sizeof(snes_pal) <= 32));
for (unsigned i = 0; i < sizeof(snes_pal); i += 2) {
SnesColor col;
col.set_snes(snes_pal[i + 1] << (uint16_t)8);
col.set_snes(col.snes() | snes_pal[i]);
snes_color mColor = ConvertSNEStoRGB(col.snes());
col.set_rgb(ImVec4(mColor.red, mColor.green, mColor.blue, 1.f));
colors.push_back(col);
}
size_ = sizeof(snes_pal) / 2;
}
SnesPalette::SnesPalette(const std::vector<ImVec4>& cols) {
for (const auto& each : cols) {
SnesColor scol;
scol.set_rgb(each);
colors.push_back(scol);
}
size_ = cols.size();
}
SnesPalette::SnesPalette(const std::vector<snes_color>& cols) {
for (const auto& each : cols) {
SnesColor scol;
scol.set_snes(ConvertRGBtoSNES(each));
colors.push_back(scol);
}
size_ = cols.size();
}
SnesPalette::SnesPalette(const std::vector<SnesColor>& cols) {
for (const auto& each : cols) {
colors.push_back(each);
}
size_ = cols.size();
}
SDL_Palette* SnesPalette::GetSDL_Palette() {
auto sdl_palette = std::make_shared<SDL_Palette>();
sdl_palette->ncolors = size_;
auto color = std::vector<SDL_Color>(size_);
for (int i = 0; i < size_; i++) {
color[i].r = (uint8_t)colors[i].rgb().x * 100;
color[i].g = (uint8_t)colors[i].rgb().y * 100;
color[i].b = (uint8_t)colors[i].rgb().z * 100;
color[i].a = 0;
std::cout << "Color " << i << " added (R:" << color[i].r
<< " G:" << color[i].g << " B:" << color[i].b << ")" << std::endl;
}
sdl_palette->colors = color.data();
return sdl_palette.get();
}
SnesPalette ReadPaletteFromRom(int offset, int num_colors, const uchar* rom) {
int color_offset = 0;
std::vector<gfx::SnesColor> colors(num_colors);
while (color_offset < num_colors) {
short color = (ushort)((rom[offset + 1]) << 8) | rom[offset];
gfx::snes_color new_color;
new_color.red = (color & 0x1F) * 8;
new_color.green = ((color >> 5) & 0x1F) * 8;
new_color.blue = ((color >> 10) & 0x1F) * 8;
colors[color_offset].set_snes(ConvertRGBtoSNES(new_color));
if (color_offset == 0) {
colors[color_offset].set_transparent(true);
}
color_offset++;
offset += 2;
}
return gfx::SnesPalette(colors);
}
std::array<float, 4> ToFloatArray(const SnesColor& color) {
std::array<float, 4> colorArray;
colorArray[0] = color.rgb().x / 255.0f;
colorArray[1] = color.rgb().y / 255.0f;
colorArray[2] = color.rgb().z / 255.0f;
colorArray[3] = color.rgb().w;
return colorArray;
}
PaletteGroup::PaletteGroup(uint8_t mSize) : size_(mSize) {}
absl::StatusOr<PaletteGroup> CreatePaletteGroupFromColFile(
std::vector<SnesColor>& palette_rows) {
PaletteGroup toret;
for (int i = 0; i < palette_rows.size(); i += 8) {
SnesPalette palette;
for (int j = 0; j < 8; j++) {
palette.AddColor(palette_rows[i + j].rom_color());
}
RETURN_IF_ERROR(toret.AddPalette(palette));
}
return toret;
}
// Take a SNESPalette with N many colors and divide it into palettes of 8 colors
absl::StatusOr<PaletteGroup> CreatePaletteGroupFromLargePalette(
SnesPalette& palette) {
PaletteGroup toret;
for (int i = 0; i < palette.size(); i += 8) {
SnesPalette new_palette;
if (i + 8 < palette.size()) {
// new_palette.AddColor(SnesColor(ImVec4(0,0,0,0)));
for (int j = 0; j < 8; j++) {
new_palette.AddColor(palette[i + j]);
}
}
RETURN_IF_ERROR(toret.AddPalette(new_palette));
}
return toret;
}
using namespace palette_group_internal;
absl::Status LoadAllPalettes(const Bytes& rom_data, PaletteGroupMap& groups) {
RETURN_IF_ERROR(LoadOverworldMainPalettes(rom_data, groups))
RETURN_IF_ERROR(LoadOverworldAuxiliaryPalettes(rom_data, groups))
RETURN_IF_ERROR(LoadOverworldAnimatedPalettes(rom_data, groups))
RETURN_IF_ERROR(LoadHUDPalettes(rom_data, groups))
RETURN_IF_ERROR(LoadGlobalSpritePalettes(rom_data, groups))
RETURN_IF_ERROR(LoadArmorPalettes(rom_data, groups))
RETURN_IF_ERROR(LoadSwordPalettes(rom_data, groups))
RETURN_IF_ERROR(LoadShieldPalettes(rom_data, groups))
RETURN_IF_ERROR(LoadSpriteAux1Palettes(rom_data, groups))
RETURN_IF_ERROR(LoadSpriteAux2Palettes(rom_data, groups))
RETURN_IF_ERROR(LoadSpriteAux3Palettes(rom_data, groups))
RETURN_IF_ERROR(LoadDungeonMainPalettes(rom_data, groups))
RETURN_IF_ERROR(LoadGrassColors(rom_data, groups))
RETURN_IF_ERROR(Load3DObjectPalettes(rom_data, groups))
RETURN_IF_ERROR(LoadOverworldMiniMapPalettes(rom_data, groups))
return absl::OkStatus();
}
} // namespace gfx
} // namespace app
} // namespace yaze