Files
yaze/src/app/editor/overworld/map_properties.cc
scawful b9a4d07745 Refactor MapPropertiesSystem for Improved UI and Functionality
- Updated the DrawSimplifiedMapSettings method to streamline the layout and enhance usability with new UI constants for table and button dimensions.
- Removed the Tools popup from the MapPropertiesSystem, consolidating editing functionalities for a cleaner interface.
- Enhanced the DrawGraphicsPopup and DrawPalettesPopup methods with custom input widths for better alignment and user experience.
- Improved the organization of map properties sections, adding clear headers for Basic Properties, Area Configuration, and Visual Effects.
- Adjusted button functionalities and hover hints for better user guidance and interaction.
2025-09-24 21:28:10 -04:00

949 lines
35 KiB
C++

#include "app/editor/overworld/map_properties.h"
#include "app/gui/canvas.h"
#include "app/gui/color.h"
#include "app/gui/icons.h"
#include "app/gui/input.h"
#include "app/zelda3/overworld/overworld_map.h"
#include "app/editor/overworld/overworld_editor.h"
#include "app/editor/overworld/ui_constants.h"
#include "imgui/imgui.h"
namespace yaze {
namespace editor {
using ImGui::BeginTable;
// HOVER_HINT is defined in util/macro.h
using ImGui::Separator;
using ImGui::TableNextColumn;
using ImGui::Text;
// Using centralized UI constants
void MapPropertiesSystem::DrawSimplifiedMapSettings(int& current_world, int& current_map,
bool& current_map_lock, bool& show_map_properties_panel,
bool& show_custom_bg_color_editor, bool& show_overlay_editor,
bool& show_overlay_preview, int& game_state, int& current_mode) {
// Enhanced settings table with popup buttons for quick access and integrated toolset
if (BeginTable("SimplifiedMapSettings", 9, ImGuiTableFlags_Borders | ImGuiTableFlags_SizingFixedFit, ImVec2(0, 0), -1)) {
ImGui::TableSetupColumn("World", ImGuiTableColumnFlags_WidthFixed, kTableColumnWorld);
ImGui::TableSetupColumn("Map", ImGuiTableColumnFlags_WidthFixed, kTableColumnMap);
ImGui::TableSetupColumn("Area Size", ImGuiTableColumnFlags_WidthFixed, kTableColumnAreaSize);
ImGui::TableSetupColumn("Lock", ImGuiTableColumnFlags_WidthFixed, kTableColumnLock);
ImGui::TableSetupColumn("Graphics", ImGuiTableColumnFlags_WidthFixed, kTableColumnGraphics);
ImGui::TableSetupColumn("Palettes", ImGuiTableColumnFlags_WidthFixed, kTableColumnPalettes);
ImGui::TableSetupColumn("Properties", ImGuiTableColumnFlags_WidthFixed, kTableColumnProperties);
ImGui::TableSetupColumn("View", ImGuiTableColumnFlags_WidthFixed, kTableColumnView);
ImGui::TableSetupColumn("Quick", ImGuiTableColumnFlags_WidthFixed, kTableColumnQuick);
TableNextColumn();
ImGui::SetNextItemWidth(kComboWorldWidth);
if (ImGui::Combo("##world", &current_world, kWorldNames, 3)) {
// World changed, update current map if needed
if (current_map >= 0x40 && current_world == 0) {
current_map -= 0x40;
} else if (current_map < 0x40 && current_world == 1) {
current_map += 0x40;
} else if (current_map < 0x80 && current_world == 2) {
current_map += 0x80;
} else if (current_map >= 0x80 && current_world != 2) {
current_map -= 0x80;
}
}
TableNextColumn();
ImGui::Text("%d (0x%02X)", current_map, current_map);
TableNextColumn();
static uint8_t asm_version = (*rom_)[zelda3::OverworldCustomASMHasBeenApplied];
if (asm_version != 0xFF) {
int current_area_size = static_cast<int>(overworld_->overworld_map(current_map)->area_size());
ImGui::SetNextItemWidth(kComboAreaSizeWidth);
if (ImGui::Combo("##AreaSize", &current_area_size, kAreaSizeNames, 4)) {
overworld_->mutable_overworld_map(current_map)->SetAreaSize(static_cast<zelda3::AreaSizeEnum>(current_area_size));
RefreshOverworldMap();
}
} else {
ImGui::Text("N/A");
}
TableNextColumn();
if (ImGui::Button(current_map_lock ? ICON_MD_LOCK : ICON_MD_LOCK_OPEN, ImVec2(30, 0))) {
current_map_lock = !current_map_lock;
}
HOVER_HINT(current_map_lock ? "Unlock Map" : "Lock Map");
TableNextColumn();
if (ImGui::Button("Graphics", ImVec2(kTableButtonGraphics, 0))) {
ImGui::OpenPopup("GraphicsPopup");
}
HOVER_HINT("Graphics Settings");
DrawGraphicsPopup(current_map, game_state);
TableNextColumn();
if (ImGui::Button("Palettes", ImVec2(kTableButtonPalettes, 0))) {
ImGui::OpenPopup("PalettesPopup");
}
HOVER_HINT("Palette Settings");
DrawPalettesPopup(current_map, game_state, show_custom_bg_color_editor);
TableNextColumn();
if (ImGui::Button("Properties", ImVec2(kTableButtonProperties, 0))) {
ImGui::OpenPopup("PropertiesPopup");
}
HOVER_HINT("Map Properties & Overlays");
DrawPropertiesPopup(current_map, show_map_properties_panel, show_overlay_preview, game_state);
TableNextColumn();
// View Controls
if (ImGui::Button("View", ImVec2(kTableButtonView, 0))) {
ImGui::OpenPopup("ViewPopup");
}
HOVER_HINT("View Controls");
DrawViewPopup();
TableNextColumn();
// Quick Access Tools
if (ImGui::Button("Quick", ImVec2(kTableButtonQuick, 0))) {
ImGui::OpenPopup("QuickPopup");
}
HOVER_HINT("Quick Access Tools");
DrawQuickAccessPopup();
ImGui::EndTable();
}
}
void MapPropertiesSystem::DrawMapPropertiesPanel(int current_map, bool& show_map_properties_panel) {
if (!overworld_->is_loaded()) {
Text("No overworld loaded");
return;
}
// Header with map info and lock status
ImGui::BeginGroup();
Text("Current Map: %d (0x%02X)", current_map, current_map);
ImGui::EndGroup();
Separator();
// Create tabs for different property categories
if (ImGui::BeginTabBar("MapPropertiesTabs", ImGuiTabBarFlags_FittingPolicyScroll)) {
// Basic Properties Tab
if (ImGui::BeginTabItem("Basic Properties")) {
DrawBasicPropertiesTab(current_map);
ImGui::EndTabItem();
}
// Sprite Properties Tab
if (ImGui::BeginTabItem("Sprite Properties")) {
DrawSpritePropertiesTab(current_map);
ImGui::EndTabItem();
}
// Custom Overworld Features Tab
static uint8_t asm_version = (*rom_)[zelda3::OverworldCustomASMHasBeenApplied];
if (asm_version != 0xFF && ImGui::BeginTabItem("Custom Features")) {
DrawCustomFeaturesTab(current_map);
ImGui::EndTabItem();
}
// Tile Graphics Tab
if (ImGui::BeginTabItem("Tile Graphics")) {
DrawTileGraphicsTab(current_map);
ImGui::EndTabItem();
}
ImGui::EndTabBar();
}
}
void MapPropertiesSystem::DrawCustomBackgroundColorEditor(int current_map, bool& show_custom_bg_color_editor) {
if (!overworld_->is_loaded()) {
Text("No overworld loaded");
return;
}
static uint8_t asm_version = (*rom_)[zelda3::OverworldCustomASMHasBeenApplied];
if (asm_version < 2) {
Text("Custom background colors require ZSCustomOverworld v2+");
return;
}
Text("Custom Background Color Editor");
Separator();
// Enable/disable area-specific background color
static bool use_area_specific_bg_color = false;
if (ImGui::Checkbox("Use Area-Specific Background Color", &use_area_specific_bg_color)) {
// Update ROM data
(*rom_)[zelda3::OverworldCustomAreaSpecificBGEnabled] = use_area_specific_bg_color ? 1 : 0;
}
if (use_area_specific_bg_color) {
// Get current color
uint16_t current_color = overworld_->overworld_map(current_map)->area_specific_bg_color();
gfx::SnesColor snes_color(current_color);
// Convert to ImVec4 for color picker
ImVec4 color_vec = gui::ConvertSnesColorToImVec4(snes_color);
if (ImGui::ColorPicker4("Background Color", (float*)&color_vec,
ImGuiColorEditFlags_DisplayRGB | ImGuiColorEditFlags_DisplayHex)) {
// Convert back to SNES color and update
gfx::SnesColor new_snes_color = gui::ConvertImVec4ToSnesColor(color_vec);
overworld_->mutable_overworld_map(current_map)->set_area_specific_bg_color(new_snes_color.snes());
// Update ROM
int rom_address = zelda3::OverworldCustomAreaSpecificBGPalette + (current_map * 2);
(*rom_)[rom_address] = new_snes_color.snes() & 0xFF;
(*rom_)[rom_address + 1] = (new_snes_color.snes() >> 8) & 0xFF;
}
Text("SNES Color: 0x%04X", current_color);
}
}
void MapPropertiesSystem::DrawOverlayEditor(int current_map, bool& show_overlay_editor) {
if (!overworld_->is_loaded()) {
Text("No overworld loaded");
return;
}
static uint8_t asm_version = (*rom_)[zelda3::OverworldCustomASMHasBeenApplied];
if (asm_version < 1) {
Text("Subscreen overlays require ZSCustomOverworld v1+");
return;
}
Text("Overlay Editor");
Separator();
// Enable/disable subscreen overlay
static bool use_subscreen_overlay = false;
if (ImGui::Checkbox("Use Subscreen Overlay", &use_subscreen_overlay)) {
// Update ROM data
(*rom_)[zelda3::OverworldCustomSubscreenOverlayEnabled] = use_subscreen_overlay ? 1 : 0;
}
if (use_subscreen_overlay) {
uint16_t current_overlay = overworld_->overworld_map(current_map)->subscreen_overlay();
if (gui::InputHexWord("Overlay ID", &current_overlay, kInputFieldSize + 20)) {
overworld_->mutable_overworld_map(current_map)->set_subscreen_overlay(current_overlay);
// Update ROM
int rom_address = zelda3::OverworldCustomSubscreenOverlayArray + (current_map * 2);
(*rom_)[rom_address] = current_overlay & 0xFF;
(*rom_)[rom_address + 1] = (current_overlay >> 8) & 0xFF;
}
Text("Common overlay IDs:");
Text("0x0000 = None");
Text("0x0001 = Map overlay");
Text("0x0002 = Dungeon overlay");
}
}
void MapPropertiesSystem::SetupCanvasContextMenu(gui::Canvas& canvas, int current_map, bool current_map_lock,
bool& show_map_properties_panel, bool& show_custom_bg_color_editor,
bool& show_overlay_editor) {
// Clear any existing context menu items
canvas.ClearContextMenuItems();
// Add overworld-specific context menu items
gui::Canvas::ContextMenuItem lock_item;
lock_item.label = current_map_lock ? "Unlock Map" : "Lock to This Map";
lock_item.callback = [&current_map_lock]() {
current_map_lock = !current_map_lock;
};
canvas.AddContextMenuItem(lock_item);
// Map Properties
gui::Canvas::ContextMenuItem properties_item;
properties_item.label = "Map Properties";
properties_item.callback = [&show_map_properties_panel]() {
show_map_properties_panel = true;
};
canvas.AddContextMenuItem(properties_item);
// Custom overworld features (only show if v3+)
static uint8_t asm_version = (*rom_)[zelda3::OverworldCustomASMHasBeenApplied];
if (asm_version >= 3 && asm_version != 0xFF) {
// Custom Background Color
gui::Canvas::ContextMenuItem bg_color_item;
bg_color_item.label = "Custom Background Color";
bg_color_item.callback = [&show_custom_bg_color_editor]() {
show_custom_bg_color_editor = true;
};
canvas.AddContextMenuItem(bg_color_item);
// Overlay Settings
gui::Canvas::ContextMenuItem overlay_item;
overlay_item.label = "Overlay Settings";
overlay_item.callback = [&show_overlay_editor]() {
show_overlay_editor = true;
};
canvas.AddContextMenuItem(overlay_item);
}
// Canvas controls
gui::Canvas::ContextMenuItem reset_pos_item;
reset_pos_item.label = "Reset Canvas Position";
reset_pos_item.callback = [&canvas]() {
canvas.set_scrolling(ImVec2(0, 0));
};
canvas.AddContextMenuItem(reset_pos_item);
gui::Canvas::ContextMenuItem zoom_fit_item;
zoom_fit_item.label = "Zoom to Fit";
zoom_fit_item.callback = [&canvas]() {
canvas.set_global_scale(1.0f);
canvas.set_scrolling(ImVec2(0, 0));
};
canvas.AddContextMenuItem(zoom_fit_item);
}
// Private method implementations
void MapPropertiesSystem::DrawGraphicsPopup(int current_map, int game_state) {
if (ImGui::BeginPopup("GraphicsPopup")) {
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(kCompactItemSpacing, kCompactFramePadding));
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(kCompactItemSpacing, kCompactFramePadding));
ImGui::Text("Graphics Settings");
ImGui::Separator();
if (gui::InputHexByteCustom("Area Graphics",
overworld_->mutable_overworld_map(current_map)->mutable_area_graphics(),
kHexByteInputWidth)) {
RefreshMapProperties();
RefreshOverworldMap();
}
if (gui::InputHexByteCustom(absl::StrFormat("Sprite GFX (%s)", kGameStateNames[game_state]).c_str(),
overworld_->mutable_overworld_map(current_map)->mutable_sprite_graphics(game_state),
kHexByteInputWidth)) {
RefreshMapProperties();
RefreshOverworldMap();
}
static uint8_t asm_version = (*rom_)[zelda3::OverworldCustomASMHasBeenApplied];
if (asm_version >= 3) {
if (gui::InputHexByte("Animated GFX",
overworld_->mutable_overworld_map(current_map)->mutable_animated_gfx(),
kInputFieldSize)) {
RefreshMapProperties();
RefreshOverworldMap();
}
}
ImGui::Separator();
ImGui::Text("Custom Tile Graphics (8 sheets):");
// Show the 8 custom graphics IDs in a more accessible way
for (int i = 0; i < 8; i++) {
std::string label = absl::StrFormat("Sheet %d", i);
if (gui::InputHexByte(label.c_str(),
overworld_->mutable_overworld_map(current_map)->mutable_custom_tileset(i),
80.f)) {
RefreshMapProperties();
RefreshOverworldMap();
}
}
ImGui::EndPopup();
}
}
void MapPropertiesSystem::DrawPalettesPopup(int current_map, int game_state, bool& show_custom_bg_color_editor) {
if (ImGui::BeginPopup("PalettesPopup")) {
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(kCompactItemSpacing, kCompactFramePadding));
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(kCompactItemSpacing, kCompactFramePadding));
ImGui::Text("Palette Settings");
ImGui::Separator();
if (gui::InputHexByteCustom("Area Palette",
overworld_->mutable_overworld_map(current_map)->mutable_area_palette(),
kHexByteInputWidth)) {
RefreshMapProperties();
auto status = RefreshMapPalette();
RefreshOverworldMap();
}
static uint8_t asm_version = (*rom_)[zelda3::OverworldCustomASMHasBeenApplied];
if (asm_version >= 2) {
if (gui::InputHexByteCustom("Main Palette",
overworld_->mutable_overworld_map(current_map)->mutable_main_palette(),
kHexByteInputWidth)) {
RefreshMapProperties();
auto status = RefreshMapPalette();
RefreshOverworldMap();
}
}
if (gui::InputHexByteCustom(absl::StrFormat("Sprite Palette (%s)", kGameStateNames[game_state]).c_str(),
overworld_->mutable_overworld_map(current_map)->mutable_sprite_palette(game_state),
kHexByteInputWidth)) {
RefreshMapProperties();
RefreshOverworldMap();
}
ImGui::Separator();
if (ImGui::Button("Background Color")) {
show_custom_bg_color_editor = !show_custom_bg_color_editor;
}
ImGui::EndPopup();
}
}
void MapPropertiesSystem::DrawPropertiesPopup(int current_map, bool& show_map_properties_panel,
bool& show_overlay_preview, int& game_state) {
if (ImGui::BeginPopup("PropertiesPopup")) {
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(kCompactItemSpacing, kCompactFramePadding));
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(kCompactItemSpacing, kCompactFramePadding));
ImGui::Text("Map Properties");
ImGui::Separator();
// Basic Map Properties Section
ImGui::Text("Basic Properties");
ImGui::Separator();
if (gui::InputHexWordCustom("Message ID",
overworld_->mutable_overworld_map(current_map)->mutable_message_id(),
kHexWordInputWidth)) {
RefreshMapProperties();
RefreshOverworldMap();
}
ImGui::SetNextItemWidth(kComboGameStateWidth);
if (ImGui::Combo("Game State", &game_state, kGameStateNames, 3)) {
RefreshMapProperties();
RefreshOverworldMap();
}
// Area Configuration Section
ImGui::Separator();
ImGui::Text("Area Configuration");
ImGui::Separator();
static uint8_t asm_version = (*rom_)[zelda3::OverworldCustomASMHasBeenApplied];
if (asm_version != 0xFF) {
int current_area_size = static_cast<int>(overworld_->overworld_map(current_map)->area_size());
ImGui::SetNextItemWidth(kComboAreaSizeWidth);
if (ImGui::Combo("Area Size", &current_area_size, kAreaSizeNames, 4)) {
overworld_->mutable_overworld_map(current_map)->SetAreaSize(static_cast<zelda3::AreaSizeEnum>(current_area_size));
RefreshOverworldMap();
}
} else {
// Vanilla ROM - show small/large map controls
auto* map = overworld_->mutable_overworld_map(current_map);
bool is_small = !map->is_large_map();
if (ImGui::Checkbox("Small Map", &is_small)) {
if (is_small) {
map->SetAsSmallMap();
} else {
// For vanilla, use default parent and quadrant values
map->SetAsLargeMap(0, 0);
}
RefreshOverworldMap();
}
}
// Visual Effects Section
ImGui::Separator();
ImGui::Text("Visual Effects");
ImGui::Separator();
DrawMosaicControls(current_map);
DrawOverlayControls(current_map, show_overlay_preview);
// Advanced Options Section
ImGui::Separator();
ImGui::Text("Advanced Options");
ImGui::Separator();
if (ImGui::Button("Full Properties Panel", ImVec2(kLargeButtonWidth + 50, 0))) {
show_map_properties_panel = true;
ImGui::CloseCurrentPopup();
}
HOVER_HINT("Open comprehensive properties editor");
ImGui::PopStyleVar(2);
ImGui::EndPopup();
}
}
void MapPropertiesSystem::DrawBasicPropertiesTab(int current_map) {
if (BeginTable("BasicProperties", 2, ImGuiTableFlags_Borders | ImGuiTableFlags_SizingFixedFit)) {
ImGui::TableSetupColumn("Property", ImGuiTableColumnFlags_WidthFixed, 150);
ImGui::TableSetupColumn("Value", ImGuiTableColumnFlags_WidthStretch);
TableNextColumn(); ImGui::Text("Area Graphics");
TableNextColumn();
if (gui::InputHexByte("##AreaGfx",
overworld_->mutable_overworld_map(current_map)->mutable_area_graphics(),
kInputFieldSize)) {
RefreshMapProperties();
RefreshOverworldMap();
}
TableNextColumn(); ImGui::Text("Area Palette");
TableNextColumn();
if (gui::InputHexByte("##AreaPal",
overworld_->mutable_overworld_map(current_map)->mutable_area_palette(),
kInputFieldSize)) {
RefreshMapProperties();
auto status = RefreshMapPalette();
RefreshOverworldMap();
}
TableNextColumn(); ImGui::Text("Message ID");
TableNextColumn();
if (gui::InputHexWord("##MsgId",
overworld_->mutable_overworld_map(current_map)->mutable_message_id(),
kInputFieldSize + 20)) {
RefreshMapProperties();
RefreshOverworldMap();
}
TableNextColumn(); ImGui::Text("Mosaic Effect");
TableNextColumn();
if (ImGui::Checkbox("##mosaic",
overworld_->mutable_overworld_map(current_map)->mutable_mosaic())) {
RefreshMapProperties();
RefreshOverworldMap();
}
HOVER_HINT("Enable Mosaic effect for the current map");
ImGui::EndTable();
}
}
void MapPropertiesSystem::DrawSpritePropertiesTab(int current_map) {
if (BeginTable("SpriteProperties", 2, ImGuiTableFlags_Borders | ImGuiTableFlags_SizingFixedFit)) {
ImGui::TableSetupColumn("Property", ImGuiTableColumnFlags_WidthFixed, 150);
ImGui::TableSetupColumn("Value", ImGuiTableColumnFlags_WidthStretch);
TableNextColumn(); ImGui::Text("Game State");
TableNextColumn();
static int game_state = 0;
ImGui::SetNextItemWidth(100.f);
if (ImGui::Combo("##GameState", &game_state, kGameStateNames, 3)) {
RefreshMapProperties();
RefreshOverworldMap();
}
TableNextColumn(); ImGui::Text("Sprite Graphics 1");
TableNextColumn();
if (gui::InputHexByte("##SprGfx1",
overworld_->mutable_overworld_map(current_map)->mutable_sprite_graphics(1),
kInputFieldSize)) {
RefreshMapProperties();
RefreshOverworldMap();
}
TableNextColumn(); ImGui::Text("Sprite Graphics 2");
TableNextColumn();
if (gui::InputHexByte("##SprGfx2",
overworld_->mutable_overworld_map(current_map)->mutable_sprite_graphics(2),
kInputFieldSize)) {
RefreshMapProperties();
RefreshOverworldMap();
}
TableNextColumn(); ImGui::Text("Sprite Palette 1");
TableNextColumn();
if (gui::InputHexByte("##SprPal1",
overworld_->mutable_overworld_map(current_map)->mutable_sprite_palette(1),
kInputFieldSize)) {
RefreshMapProperties();
RefreshOverworldMap();
}
TableNextColumn(); ImGui::Text("Sprite Palette 2");
TableNextColumn();
if (gui::InputHexByte("##SprPal2",
overworld_->mutable_overworld_map(current_map)->mutable_sprite_palette(2),
kInputFieldSize)) {
RefreshMapProperties();
RefreshOverworldMap();
}
ImGui::EndTable();
}
}
void MapPropertiesSystem::DrawCustomFeaturesTab(int current_map) {
if (BeginTable("CustomFeatures", 2, ImGuiTableFlags_Borders | ImGuiTableFlags_SizingFixedFit)) {
ImGui::TableSetupColumn("Property", ImGuiTableColumnFlags_WidthFixed, 150);
ImGui::TableSetupColumn("Value", ImGuiTableColumnFlags_WidthStretch);
TableNextColumn(); ImGui::Text("Area Size");
TableNextColumn();
static const char *area_size_names[] = {"Small (1x1)", "Large (2x2)", "Wide (2x1)", "Tall (1x2)"};
int current_area_size = static_cast<int>(overworld_->overworld_map(current_map)->area_size());
ImGui::SetNextItemWidth(120.f);
if (ImGui::Combo("##AreaSize", &current_area_size, area_size_names, 4)) {
overworld_->mutable_overworld_map(current_map)->SetAreaSize(static_cast<zelda3::AreaSizeEnum>(current_area_size));
RefreshOverworldMap();
}
static uint8_t asm_version = (*rom_)[zelda3::OverworldCustomASMHasBeenApplied];
if (asm_version >= 2) {
TableNextColumn(); ImGui::Text("Main Palette");
TableNextColumn();
if (gui::InputHexByte("##MainPal",
overworld_->mutable_overworld_map(current_map)->mutable_main_palette(),
kInputFieldSize)) {
RefreshMapProperties();
auto status = RefreshMapPalette();
RefreshOverworldMap();
}
}
if (asm_version >= 3) {
TableNextColumn(); ImGui::Text("Animated GFX");
TableNextColumn();
if (gui::InputHexByte("##AnimGfx",
overworld_->mutable_overworld_map(current_map)->mutable_animated_gfx(),
kInputFieldSize)) {
RefreshMapProperties();
RefreshOverworldMap();
}
TableNextColumn(); ImGui::Text("Subscreen Overlay");
TableNextColumn();
if (gui::InputHexWord("##SubOverlay",
overworld_->mutable_overworld_map(current_map)->mutable_subscreen_overlay(),
kInputFieldSize + 20)) {
RefreshMapProperties();
RefreshOverworldMap();
}
}
ImGui::EndTable();
}
}
void MapPropertiesSystem::DrawTileGraphicsTab(int current_map) {
ImGui::Text("Custom Tile Graphics (8 sheets per map):");
Separator();
if (BeginTable("TileGraphics", 4, ImGuiTableFlags_Borders | ImGuiTableFlags_SizingFixedFit)) {
ImGui::TableSetupColumn("Sheet", ImGuiTableColumnFlags_WidthFixed, 60);
ImGui::TableSetupColumn("GFX ID", ImGuiTableColumnFlags_WidthFixed, 80);
ImGui::TableSetupColumn("Sheet", ImGuiTableColumnFlags_WidthFixed, 60);
ImGui::TableSetupColumn("GFX ID", ImGuiTableColumnFlags_WidthFixed, 80);
for (int i = 0; i < 4; i++) {
TableNextColumn();
ImGui::Text("Sheet %d", i);
TableNextColumn();
if (gui::InputHexByte(absl::StrFormat("##TileGfx%d", i).c_str(),
overworld_->mutable_overworld_map(current_map)->mutable_custom_tileset(i),
kInputFieldSize)) {
RefreshMapProperties();
RefreshOverworldMap();
}
TableNextColumn();
ImGui::Text("Sheet %d", i + 4);
TableNextColumn();
if (gui::InputHexByte(absl::StrFormat("##TileGfx%d", i + 4).c_str(),
overworld_->mutable_overworld_map(current_map)->mutable_custom_tileset(i + 4),
kInputFieldSize)) {
RefreshMapProperties();
RefreshOverworldMap();
}
}
ImGui::EndTable();
}
}
void MapPropertiesSystem::RefreshMapProperties() {
// Implementation would refresh map properties
}
void MapPropertiesSystem::RefreshOverworldMap() {
// Implementation would refresh the overworld map display
}
absl::Status MapPropertiesSystem::RefreshMapPalette() {
// Implementation would refresh the map palette
return absl::OkStatus();
}
void MapPropertiesSystem::DrawMosaicControls(int current_map) {
static uint8_t asm_version = (*rom_)[zelda3::OverworldCustomASMHasBeenApplied];
if (asm_version >= 2) {
ImGui::Separator();
ImGui::Text("Mosaic Effects (per direction):");
auto* current_map_ptr = overworld_->mutable_overworld_map(current_map);
std::array<bool, 4> mosaic_expanded = current_map_ptr->mosaic_expanded();
const char* direction_names[] = {"North", "South", "East", "West"};
for (int i = 0; i < 4; i++) {
if (ImGui::Checkbox(direction_names[i], &mosaic_expanded[i])) {
current_map_ptr->set_mosaic_expanded(i, mosaic_expanded[i]);
RefreshMapProperties();
RefreshOverworldMap();
}
}
} else {
if (ImGui::Checkbox("Mosaic Effect",
overworld_->mutable_overworld_map(current_map)
->mutable_mosaic())) {
RefreshMapProperties();
RefreshOverworldMap();
}
}
}
void MapPropertiesSystem::DrawOverlayControls(int current_map, bool& show_overlay_preview) {
static uint8_t asm_version = (*rom_)[zelda3::OverworldCustomASMHasBeenApplied];
// Determine if this is a special overworld map (0x80-0x9F)
bool is_special_overworld_map = (current_map >= 0x80 && current_map < 0xA0);
if (is_special_overworld_map) {
// Special overworld maps (0x80-0x9F) do not support subscreen overlays
ImGui::Text("Special overworld maps (0x80-0x9F) do not support");
ImGui::Text("subscreen overlays (visual effects).");
ImGui::Text("Map 0x%02X is a special overworld map", current_map);
} else {
// Light World (0x00-0x3F) and Dark World (0x40-0x7F) maps support subscreen overlays for all versions
// Subscreen Overlay Section
ImGui::Text("Subscreen Overlay (Visual Effects)");
ImGui::SameLine();
if (ImGui::Button("?")) {
ImGui::OpenPopup("SubscreenOverlayHelp");
}
if (ImGui::BeginPopup("SubscreenOverlayHelp")) {
ImGui::Text("Subscreen overlays are visual effects like fog, rain, canopy,");
ImGui::Text("and backgrounds that are displayed using tile16 graphics.");
ImGui::Text("They reference special area maps (0x80-0x9F) for their tile data.");
ImGui::EndPopup();
}
uint16_t current_overlay = overworld_->mutable_overworld_map(current_map)->subscreen_overlay();
if (gui::InputHexWord("Subscreen Overlay ID", &current_overlay, kInputFieldSize + 20)) {
overworld_->mutable_overworld_map(current_map)->set_subscreen_overlay(current_overlay);
RefreshMapProperties();
RefreshOverworldMap();
}
HOVER_HINT("Subscreen overlay ID - visual effects like fog, rain, backgrounds");
// Show subscreen overlay description
std::string overlay_desc = GetOverlayDescription(current_overlay);
ImGui::Text("Description: %s", overlay_desc.c_str());
// Preview checkbox
if (ImGui::Checkbox("Preview Subscreen Overlay on Map", &show_overlay_preview)) {
// Toggle subscreen overlay preview
}
HOVER_HINT("Show semi-transparent preview of subscreen overlay on the map");
ImGui::Separator();
// Interactive Overlay Section (for vanilla ROMs)
if (asm_version == 0xFF) {
ImGui::Text("Interactive Overlay (Holes/Changes)");
ImGui::SameLine();
if (ImGui::Button("?")) {
ImGui::OpenPopup("InteractiveOverlayHelp");
}
if (ImGui::BeginPopup("InteractiveOverlayHelp")) {
ImGui::Text("Interactive overlays reveal holes or change elements on top");
ImGui::Text("of the map. They use tile16 graphics and are present in");
ImGui::Text("vanilla ROMs. ZSCustomOverworld expands this functionality.");
ImGui::EndPopup();
}
auto *current_map_ptr = overworld_->overworld_map(current_map);
if (current_map_ptr->has_overlay()) {
ImGui::Text("Interactive Overlay ID: 0x%04X", current_map_ptr->overlay_id());
ImGui::Text("Overlay Data Size: %d bytes", static_cast<int>(current_map_ptr->overlay_data().size()));
} else {
ImGui::Text("No interactive overlay data for this map");
}
HOVER_HINT("Interactive overlay for revealing holes/changing elements (read-only in vanilla)");
}
// Show version info
if (asm_version == 0xFF) {
ImGui::Text("Vanilla ROM - subscreen overlays reference special area maps");
ImGui::Text("(0x80-0x9F) for visual effects like fog, rain, backgrounds.");
} else {
ImGui::Text("ZSCustomOverworld v%d", asm_version);
}
}
}
std::string MapPropertiesSystem::GetOverlayDescription(uint16_t overlay_id) {
if (overlay_id == 0x0093) {
return "Triforce Room Curtain";
} else if (overlay_id == 0x0094) {
return "Under the Bridge";
} else if (overlay_id == 0x0095) {
return "Sky Background (LW Death Mountain)";
} else if (overlay_id == 0x0096) {
return "Pyramid Background";
} else if (overlay_id == 0x0097) {
return "First Fog Overlay (Master Sword Area)";
} else if (overlay_id == 0x009C) {
return "Lava Background (DW Death Mountain)";
} else if (overlay_id == 0x009D) {
return "Second Fog Overlay (Lost Woods/Skull Woods)";
} else if (overlay_id == 0x009E) {
return "Tree Canopy (Forest)";
} else if (overlay_id == 0x009F) {
return "Rain Effect (Misery Mire)";
} else if (overlay_id == 0x00FF) {
return "No Overlay";
} else {
return "Custom overlay";
}
}
void MapPropertiesSystem::DrawOverlayPreviewOnMap(int current_map, int current_world, bool show_overlay_preview) {
if (!show_overlay_preview || !maps_bmp_ || !canvas_) return;
// Get subscreen overlay information based on ROM version and map type
uint16_t overlay_id = 0x00FF;
bool has_subscreen_overlay = false;
static uint8_t asm_version = (*rom_)[zelda3::OverworldCustomASMHasBeenApplied];
bool is_special_overworld_map = (current_map >= 0x80 && current_map < 0xA0);
if (is_special_overworld_map) {
// Special overworld maps (0x80-0x9F) do not support subscreen overlays
return;
}
// Light World (0x00-0x3F) and Dark World (0x40-0x7F) maps support subscreen overlays for all versions
overlay_id = overworld_->overworld_map(current_map)->subscreen_overlay();
has_subscreen_overlay = (overlay_id != 0x00FF);
if (!has_subscreen_overlay) return;
// Map subscreen overlay ID to special area map for bitmap
int overlay_map_index = -1;
if (overlay_id >= 0x80 && overlay_id < 0xA0) {
overlay_map_index = overlay_id;
}
if (overlay_map_index < 0 || overlay_map_index >= zelda3::kNumOverworldMaps) return;
// Get the subscreen overlay map's bitmap
const auto &overlay_bitmap = (*maps_bmp_)[overlay_map_index];
if (!overlay_bitmap.is_active()) return;
// Calculate position for subscreen overlay preview on the current map
int current_map_x = current_map % 8;
int current_map_y = current_map / 8;
if (current_world == 1) {
current_map_x = (current_map - 0x40) % 8;
current_map_y = (current_map - 0x40) / 8;
} else if (current_world == 2) {
current_map_x = (current_map - 0x80) % 8;
current_map_y = (current_map - 0x80) / 8;
}
int scale = static_cast<int>(canvas_->global_scale());
int map_x = current_map_x * kOverworldMapSize * scale;
int map_y = current_map_y * kOverworldMapSize * scale;
// Determine if this is a background or foreground subscreen overlay
bool is_background_overlay = (overlay_id == 0x0095 || overlay_id == 0x0096 || overlay_id == 0x009C);
// Set alpha for semi-transparent preview
ImU32 overlay_color = is_background_overlay ?
IM_COL32(255, 255, 255, 128) : // Background subscreen overlays - lighter
IM_COL32(255, 255, 255, 180); // Foreground subscreen overlays - more opaque
// Draw the subscreen overlay bitmap with semi-transparency
canvas_->draw_list()->AddImage(
(ImTextureID)(intptr_t)overlay_bitmap.texture(),
ImVec2(map_x, map_y),
ImVec2(map_x + kOverworldMapSize * scale, map_y + kOverworldMapSize * scale),
ImVec2(0, 0),
ImVec2(1, 1),
overlay_color);
}
void MapPropertiesSystem::DrawViewPopup() {
if (ImGui::BeginPopup("ViewPopup")) {
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(kCompactItemSpacing, kCompactFramePadding));
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(kCompactItemSpacing, kCompactFramePadding));
ImGui::Text("View Controls");
ImGui::Separator();
// Horizontal layout for view controls
if (ImGui::Button(ICON_MD_ZOOM_OUT, ImVec2(kIconButtonWidth, 0))) {
// This would need to be connected to the canvas zoom function
// For now, just show the option
}
HOVER_HINT("Zoom out on the canvas");
ImGui::SameLine();
if (ImGui::Button(ICON_MD_ZOOM_IN, ImVec2(kIconButtonWidth, 0))) {
// This would need to be connected to the canvas zoom function
// For now, just show the option
}
HOVER_HINT("Zoom in on the canvas");
ImGui::SameLine();
if (ImGui::Button(ICON_MD_OPEN_IN_FULL, ImVec2(kIconButtonWidth, 0))) {
// This would need to be connected to the fullscreen toggle
// For now, just show the option
}
HOVER_HINT("Toggle fullscreen canvas (F11)");
ImGui::PopStyleVar(2);
ImGui::EndPopup();
}
}
void MapPropertiesSystem::DrawQuickAccessPopup() {
if (ImGui::BeginPopup("QuickPopup")) {
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(kCompactItemSpacing, kCompactFramePadding));
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(kCompactItemSpacing, kCompactFramePadding));
ImGui::Text("Quick Access");
ImGui::Separator();
// Horizontal layout for quick access buttons
if (ImGui::Button(ICON_MD_GRID_VIEW, ImVec2(kIconButtonWidth, 0))) {
// This would need to be connected to the Tile16 editor toggle
// For now, just show the option
}
HOVER_HINT("Open Tile16 Editor (Ctrl+T)");
ImGui::SameLine();
if (ImGui::Button(ICON_MD_CONTENT_COPY, ImVec2(kIconButtonWidth, 0))) {
// This would need to be connected to the copy map function
// For now, just show the option
}
HOVER_HINT("Copy current map to clipboard");
ImGui::SameLine();
if (ImGui::Button(ICON_MD_LOCK, ImVec2(kIconButtonWidth, 0))) {
// This would need to be connected to the map lock toggle
// For now, just show the option
}
HOVER_HINT("Lock/unlock current map (Ctrl+L)");
ImGui::PopStyleVar(2);
ImGui::EndPopup();
}
}
} // namespace editor
} // namespace yaze