- Revamped README to reflect the new branding and major features of YAZE, including complete Asar 65816 assembler integration and enhanced CLI tools. - Added new documentation files for getting started, build instructions, Asar integration, and comprehensive testing guides. - Removed outdated documentation and streamlined the structure for better navigation. - Introduced a changelog to track version history and significant updates. - Updated API reference and added detailed guides for dungeon and overworld editing functionalities.
4.8 KiB
4.8 KiB
Testing Guide
Comprehensive testing framework with efficient CI/CD integration and ROM-dependent test separation.
Test Categories
Stable Tests (STABLE)
Always run in CI/CD - Required for releases
- AsarWrapperTest: Core Asar functionality tests
- SnesTileTest: SNES tile format handling
- CompressionTest: Data compression/decompression
- SnesPaletteTest: SNES palette operations
- HexTest: Hexadecimal utilities
- AsarIntegrationTest: Asar integration without ROM dependencies
Characteristics:
- Fast execution (< 30 seconds total)
- No external dependencies (ROMs, complex setup)
- High reliability and deterministic results
ROM-Dependent Tests (ROM_DEPENDENT)
Only run in development with available ROM files
- AsarRomIntegrationTest: Real ROM patching and symbol extraction
- ROM-based integration tests: Tests requiring actual game ROM files
Characteristics:
- Require specific ROM files to be present
- Test real-world functionality
- Automatically skipped in CI if ROM files unavailable
Experimental Tests (EXPERIMENTAL)
Run separately, allowed to fail
- CpuTest: 65816 CPU emulation tests
- Spc700Test: SPC700 audio processor tests
- ApuTest: Audio Processing Unit tests
- PpuTest: Picture Processing Unit tests
Characteristics:
- May be unstable due to emulation complexity
- Test advanced/experimental features
- Allowed to fail without blocking releases
Command Line Usage
# Run only stable tests (release-ready)
ctest --test-dir build --label-regex "STABLE"
# Run experimental tests (allowed to fail)
ctest --test-dir build --label-regex "EXPERIMENTAL"
# Run Asar-specific tests
ctest --test-dir build -R "*Asar*"
# Run tests excluding ROM-dependent ones
ctest --test-dir build --label-exclude "ROM_DEPENDENT"
# Run with specific preset
ctest --preset stable
ctest --preset experimental
CMake Presets
# Development workflow
cmake --preset dev
cmake --build --preset dev
ctest --preset dev
# CI workflow
cmake --preset ci
cmake --build --preset ci
ctest --preset ci
# Release workflow
cmake --preset release
cmake --build --preset release
ctest --preset stable
Writing Tests
Stable Tests
TEST(SnesTileTest, UnpackBppTile) {
std::vector<uint8_t> tile_data = {0xAA, 0x55, 0xAA, 0x55};
std::vector<uint8_t> result = UnpackBppTile(tile_data, 2);
EXPECT_EQ(result.size(), 64);
// Test specific pixel values...
}
ROM-Dependent Tests
YAZE_ROM_TEST(AsarIntegration, RealRomPatching) {
auto rom_data = TestRomManager::LoadTestRom();
if (!rom_data.has_value()) {
GTEST_SKIP() << "ROM file not available";
}
AsarWrapper wrapper;
wrapper.Initialize();
auto result = wrapper.ApplyPatch("test.asm", *rom_data);
EXPECT_TRUE(result.ok());
}
Experimental Tests
TEST(CpuTest, InstructionExecution) {
// Complex emulation tests
// May be timing-sensitive or platform-dependent
}
CI/CD Integration
GitHub Actions
# Main CI pipeline
- name: Run Stable Tests
run: ctest --label-regex "STABLE"
# Experimental tests (allowed to fail)
- name: Run Experimental Tests
run: ctest --label-regex "EXPERIMENTAL"
continue-on-error: true
Test Execution Strategy
- Stable tests run first - Quick feedback for developers
- Experimental tests run in parallel - Don't block on unstable tests
- ROM tests skipped - No dependency on external files
- Selective test execution - Only run relevant tests for changes
Test Development Guidelines
Writing Stable Tests
- Fast execution: Aim for < 1 second per test
- No external dependencies: Self-contained test data
- Deterministic: Same results every run
- Core functionality: Test essential features only
Writing ROM-Dependent Tests
- Use TestRomManager: Proper ROM file handling
- Graceful skipping: Skip if ROM not available
- Real-world scenarios: Test with actual game data
- Label appropriately: Always include ROM_DEPENDENT label
Writing Experimental Tests
- Complex scenarios: Multi-component integration
- Advanced features: Emulation, complex algorithms
- Performance tests: May vary by system
- GUI components: May require display context
Performance and Maintenance
Regular Review
- Monthly review of experimental test failures
- Promote stable experimental tests to stable category
- Deprecate obsolete tests that no longer provide value
- Update test categorization as features mature
Performance Monitoring
- Track test execution times for CI efficiency
- Identify slow tests for optimization or recategorization
- Monitor CI resource usage and adjust parallelism
- Benchmark critical path tests for performance regression