Files
yaze/src/cli/handlers/overworld.cc
scawful ba50d89e7d Update z3ed CLI tool and project build configuration
- Updated `.clang-tidy` and `.clangd` configurations for improved code quality checks and diagnostics.
- Added new submodules for JSON and HTTP libraries to support future features.
- Refined README and documentation files to standardize naming conventions and improve clarity.
- Introduced a new command palette in the CLI for easier command access and execution.
- Implemented various CLI handlers for managing ROM, sprites, palettes, and dungeon functionalities.
- Enhanced the TUI components for better user interaction and command execution.
- Added AI service integration for generating commands based on user prompts, expanding the CLI's capabilities.
2025-10-01 08:57:10 -04:00

78 lines
2.2 KiB
C++

#include "cli/z3ed.h"
#include "app/zelda3/overworld/overworld.h"
#include "absl/flags/flag.h"
#include "absl/flags/declare.h"
ABSL_DECLARE_FLAG(std::string, rom);
namespace yaze {
namespace cli {
absl::Status OverworldGetTile::Run(const std::vector<std::string>& arg_vec) {
if (arg_vec.size() < 3) {
return absl::InvalidArgumentError("Usage: overworld get-tile --map <map_id> --x <x> --y <y>");
}
// TODO: Implement proper argument parsing
int map_id = std::stoi(arg_vec[0]);
int x = std::stoi(arg_vec[1]);
int y = std::stoi(arg_vec[2]);
std::string rom_file = absl::GetFlag(FLAGS_rom);
if (rom_file.empty()) {
return absl::InvalidArgumentError("ROM file must be provided via --rom flag.");
}
rom_.LoadFromFile(rom_file);
if (!rom_.is_loaded()) {
return absl::AbortedError("Failed to load ROM.");
}
zelda3::Overworld overworld(&rom_);
overworld.Load(&rom_);
uint16_t tile = overworld.GetTile(x, y);
std::cout << "Tile at (" << x << ", " << y << ") on map " << map_id << " is: 0x" << std::hex << tile << std::endl;
return absl::OkStatus();
}
absl::Status OverworldSetTile::Run(const std::vector<std::string>& arg_vec) {
if (arg_vec.size() < 4) {
return absl::InvalidArgumentError("Usage: overworld set-tile --map <map_id> --x <x> --y <y> --tile <tile_id>");
}
// TODO: Implement proper argument parsing
int map_id = std::stoi(arg_vec[0]);
int x = std::stoi(arg_vec[1]);
int y = std::stoi(arg_vec[2]);
int tile_id = std::stoi(arg_vec[3], nullptr, 16);
std::string rom_file = absl::GetFlag(FLAGS_rom);
if (rom_file.empty()) {
return absl::InvalidArgumentError("ROM file must be provided via --rom flag.");
}
rom_.LoadFromFile(rom_file);
if (!rom_.is_loaded()) {
return absl::AbortedError("Failed to load ROM.");
}
zelda3::Overworld overworld(&rom_);
overworld.Load(&rom_);
// TODO: Implement the actual set_tile method in Overworld class
// overworld.SetTile(x, y, tile_id);
// rom_.SaveToFile({.filename = rom_file});
std::cout << "Set tile at (" << x << ", " << y << ") on map " << map_id << " to: 0x" << std::hex << tile_id << std::endl;
std::cout << "(Not actually implemented yet)" << std::endl;
return absl::OkStatus();
}
} // namespace cli
} // namespace yaze