Files
yaze/src/cli/cli_main.cc

487 lines
16 KiB
C++

#include <iostream>
#include <string>
#include <vector>
#include <map>
#include <memory>
#include <SDL.h>
#include "absl/flags/flag.h"
#include "absl/flags/parse.h"
#include "absl/flags/usage.h"
#include "absl/strings/str_format.h"
#include "absl/strings/str_join.h"
#include "absl/strings/str_cat.h"
#include "cli/z3ed.h"
#include "cli/tui.h"
#include "app/core/asar_wrapper.h"
#include "app/gfx/arena.h"
#include "app/rom.h"
#include "app/zelda3/overworld/overworld.h"
// Global flags
ABSL_FLAG(bool, tui, false, "Launch the Text User Interface");
ABSL_FLAG(bool, version, false, "Show version information");
ABSL_FLAG(bool, verbose, false, "Enable verbose output");
ABSL_FLAG(std::string, rom, "", "Path to the ROM file");
// Command-specific flags
ABSL_FLAG(std::string, output, "", "Output file path");
ABSL_FLAG(bool, dry_run, false, "Perform a dry run without making changes");
ABSL_FLAG(bool, backup, true, "Create a backup before modifying files");
namespace yaze {
namespace cli {
struct CommandInfo {
std::string name;
std::string description;
std::string usage;
std::function<absl::Status(const std::vector<std::string>&)> handler;
};
class ModernCLI {
public:
ModernCLI() {
SetupCommands();
}
void SetupCommands() {
commands_["asar"] = {
.name = "asar",
.description = "Apply Asar 65816 assembly patch to ROM",
.usage = "z3ed asar <patch.asm> [--rom=<rom_file>] [--output=<output_file>]",
.handler = [this](const std::vector<std::string>& args) -> absl::Status {
return HandleAsarCommand(args);
}
};
commands_["patch"] = {
.name = "patch",
.description = "Apply BPS patch to ROM",
.usage = "z3ed patch <patch.bps> [--rom=<rom_file>] [--output=<output_file>]",
.handler = [this](const std::vector<std::string>& args) -> absl::Status {
return HandlePatchCommand(args);
}
};
commands_["extract"] = {
.name = "extract",
.description = "Extract symbols from assembly file",
.usage = "z3ed extract <patch.asm>",
.handler = [this](const std::vector<std::string>& args) -> absl::Status {
return HandleExtractCommand(args);
}
};
commands_["validate"] = {
.name = "validate",
.description = "Validate assembly file syntax",
.usage = "z3ed validate <patch.asm>",
.handler = [this](const std::vector<std::string>& args) -> absl::Status {
return HandleValidateCommand(args);
}
};
commands_["info"] = {
.name = "info",
.description = "Show ROM information",
.usage = "z3ed info [--rom=<rom_file>]",
.handler = [this](const std::vector<std::string>& args) -> absl::Status {
return HandleInfoCommand(args);
}
};
commands_["convert"] = {
.name = "convert",
.description = "Convert between SNES and PC addresses",
.usage = "z3ed convert <address> [--to-pc|--to-snes]",
.handler = [this](const std::vector<std::string>& args) -> absl::Status {
return HandleConvertCommand(args);
}
};
commands_["test"] = {
.name = "test",
.description = "Run comprehensive asset loading tests on ROM",
.usage = "z3ed test [--rom=<rom_file>] [--graphics] [--overworld] [--dungeons]",
.handler = [this](const std::vector<std::string>& args) -> absl::Status {
return HandleTestCommand(args);
}
};
commands_["help"] = {
.name = "help",
.description = "Show help information",
.usage = "z3ed help [command]",
.handler = [this](const std::vector<std::string>& args) -> absl::Status {
return HandleHelpCommand(args);
}
};
}
void ShowVersion() {
std::cout << "z3ed v0.3.1 - Yet Another Zelda3 Editor CLI" << std::endl;
std::cout << "Built with Asar integration" << std::endl;
std::cout << "Copyright (c) 2025 scawful" << std::endl;
}
void ShowHelp(const std::string& command = "") {
if (!command.empty()) {
auto it = commands_.find(command);
if (it != commands_.end()) {
std::cout << "Command: " << it->second.name << std::endl;
std::cout << "Description: " << it->second.description << std::endl;
std::cout << "Usage: " << it->second.usage << std::endl;
return;
} else {
std::cout << "Unknown command: " << command << std::endl;
std::cout << std::endl;
}
}
std::cout << "z3ed - Yet Another Zelda3 Editor CLI Tool" << std::endl;
std::cout << std::endl;
std::cout << "USAGE:" << std::endl;
std::cout << " z3ed [--tui] [command] [arguments]" << std::endl;
std::cout << std::endl;
std::cout << "GLOBAL FLAGS:" << std::endl;
std::cout << " --tui Launch Text User Interface" << std::endl;
std::cout << " --version Show version information" << std::endl;
std::cout << " --verbose Enable verbose output" << std::endl;
std::cout << " --rom=<file> Specify ROM file to use" << std::endl;
std::cout << " --output=<file> Specify output file path" << std::endl;
std::cout << " --dry-run Perform operations without making changes" << std::endl;
std::cout << " --backup=<bool> Create backup before modifying (default: true)" << std::endl;
std::cout << std::endl;
std::cout << "COMMANDS:" << std::endl;
for (const auto& [name, info] : commands_) {
std::cout << absl::StrFormat(" %-12s %s", name, info.description) << std::endl;
}
std::cout << std::endl;
std::cout << "EXAMPLES:" << std::endl;
std::cout << " z3ed --tui # Launch TUI" << std::endl;
std::cout << " z3ed asar patch.asm --rom=zelda3.sfc # Apply Asar patch" << std::endl;
std::cout << " z3ed patch changes.bps --rom=zelda3.sfc # Apply BPS patch" << std::endl;
std::cout << " z3ed extract patch.asm # Extract symbols" << std::endl;
std::cout << " z3ed validate patch.asm # Validate assembly" << std::endl;
std::cout << " z3ed info --rom=zelda3.sfc # Show ROM info" << std::endl;
std::cout << " z3ed convert 0x008000 --to-pc # Convert address" << std::endl;
std::cout << std::endl;
std::cout << "For more information on a specific command:" << std::endl;
std::cout << " z3ed help <command>" << std::endl;
}
absl::Status RunCommand(const std::string& command, const std::vector<std::string>& args) {
auto it = commands_.find(command);
if (it == commands_.end()) {
return absl::NotFoundError(absl::StrFormat("Unknown command: %s", command));
}
return it->second.handler(args);
}
private:
std::map<std::string, CommandInfo> commands_;
absl::Status HandleAsarCommand(const std::vector<std::string>& args) {
if (args.empty()) {
return absl::InvalidArgumentError("Asar command requires a patch file");
}
AsarPatch handler;
std::vector<std::string> handler_args = args;
// Add ROM file from flag if not provided as argument
std::string rom_file = absl::GetFlag(FLAGS_rom);
if (args.size() == 1 && !rom_file.empty()) {
handler_args.push_back(rom_file);
}
return handler.Run(handler_args);
}
absl::Status HandlePatchCommand(const std::vector<std::string>& args) {
if (args.empty()) {
return absl::InvalidArgumentError("Patch command requires a BPS file");
}
ApplyPatch handler;
std::vector<std::string> handler_args = args;
std::string rom_file = absl::GetFlag(FLAGS_rom);
if (args.size() == 1 && !rom_file.empty()) {
handler_args.push_back(rom_file);
}
return handler.Run(handler_args);
}
absl::Status HandleExtractCommand(const std::vector<std::string>& args) {
if (args.empty()) {
return absl::InvalidArgumentError("Extract command requires an assembly file");
}
// Use the AsarWrapper to extract symbols
yaze::app::core::AsarWrapper wrapper;
RETURN_IF_ERROR(wrapper.Initialize());
auto symbols_result = wrapper.ExtractSymbols(args[0]);
if (!symbols_result.ok()) {
return symbols_result.status();
}
const auto& symbols = symbols_result.value();
std::cout << "🏷️ Extracted " << symbols.size() << " symbols from " << args[0] << ":" << std::endl;
std::cout << std::endl;
for (const auto& symbol : symbols) {
std::cout << absl::StrFormat(" %-20s @ $%06X", symbol.name, symbol.address) << std::endl;
}
return absl::OkStatus();
}
absl::Status HandleValidateCommand(const std::vector<std::string>& args) {
if (args.empty()) {
return absl::InvalidArgumentError("Validate command requires an assembly file");
}
yaze::app::core::AsarWrapper wrapper;
RETURN_IF_ERROR(wrapper.Initialize());
auto status = wrapper.ValidateAssembly(args[0]);
if (status.ok()) {
std::cout << "✅ Assembly file is valid: " << args[0] << std::endl;
} else {
std::cout << "❌ Assembly validation failed:" << std::endl;
std::cout << " " << status.message() << std::endl;
}
return status;
}
absl::Status HandleInfoCommand(const std::vector<std::string>& args) {
std::string rom_file = absl::GetFlag(FLAGS_rom);
if (!args.empty()) {
rom_file = args[0];
}
if (rom_file.empty()) {
return absl::InvalidArgumentError("ROM file required (use --rom=<file> or provide as argument)");
}
Open handler;
return handler.Run({rom_file});
}
absl::Status HandleConvertCommand(const std::vector<std::string>& args) {
if (args.empty()) {
return absl::InvalidArgumentError("Convert command requires an address");
}
// TODO: Implement address conversion
std::cout << "Address conversion not yet implemented" << std::endl;
return absl::UnimplementedError("Address conversion functionality");
}
absl::Status HandleTestCommand(const std::vector<std::string>& args) {
std::string rom_file = absl::GetFlag(FLAGS_rom);
if (args.size() > 0 && args[0].find("--rom=") == 0) {
rom_file = args[0].substr(6);
}
if (rom_file.empty()) {
rom_file = "zelda3.sfc"; // Default ROM file
}
std::cout << "🧪 YAZE Asset Loading Test Suite" << std::endl;
std::cout << "ROM: " << rom_file << std::endl;
std::cout << "=================================" << std::endl;
// Initialize SDL for graphics tests
if (SDL_Init(SDL_INIT_VIDEO) != 0) {
return absl::InternalError(absl::StrCat("Failed to initialize SDL: ", SDL_GetError()));
}
int tests_passed = 0;
int tests_total = 0;
// Test 1: ROM Loading
std::cout << "📁 Testing ROM loading..." << std::flush;
tests_total++;
Rom test_rom;
auto status = test_rom.LoadFromFile(rom_file);
if (status.ok()) {
std::cout << " ✅ PASSED" << std::endl;
tests_passed++;
std::cout << " Title: " << test_rom.title() << std::endl;
std::cout << " Size: " << test_rom.size() << " bytes" << std::endl;
} else {
std::cout << " ❌ FAILED: " << status.message() << std::endl;
SDL_Quit();
return status;
}
// Test 2: Graphics Arena Resource Tracking
std::cout << "🎨 Testing graphics arena..." << std::flush;
tests_total++;
try {
auto& arena = gfx::Arena::Get();
size_t initial_textures = arena.GetTextureCount();
size_t initial_surfaces = arena.GetSurfaceCount();
std::cout << " ✅ PASSED" << std::endl;
std::cout << " Initial textures: " << initial_textures << std::endl;
std::cout << " Initial surfaces: " << initial_surfaces << std::endl;
tests_passed++;
} catch (const std::exception& e) {
std::cout << " ❌ FAILED: " << e.what() << std::endl;
}
// Test 3: Graphics Data Loading
bool test_graphics = true;
for (const auto& arg : args) {
if (arg == "--no-graphics") test_graphics = false;
}
if (test_graphics) {
std::cout << "🖼️ Testing graphics data loading..." << std::flush;
tests_total++;
try {
auto graphics_result = LoadAllGraphicsData(test_rom);
if (graphics_result.ok()) {
std::cout << " ✅ PASSED" << std::endl;
std::cout << " Loaded " << graphics_result.value().size() << " graphics sheets" << std::endl;
tests_passed++;
} else {
std::cout << " ❌ FAILED: " << graphics_result.status().message() << std::endl;
}
} catch (const std::exception& e) {
std::cout << " ❌ FAILED: " << e.what() << std::endl;
}
}
// Test 4: Overworld Loading
bool test_overworld = true;
for (const auto& arg : args) {
if (arg == "--no-overworld") test_overworld = false;
}
if (test_overworld) {
std::cout << "🗺️ Testing overworld loading..." << std::flush;
tests_total++;
try {
zelda3::Overworld overworld(&test_rom);
auto ow_status = overworld.Load(&test_rom);
if (ow_status.ok()) {
std::cout << " ✅ PASSED" << std::endl;
std::cout << " Loaded overworld data successfully" << std::endl;
tests_passed++;
} else {
std::cout << " ❌ FAILED: " << ow_status.message() << std::endl;
}
} catch (const std::exception& e) {
std::cout << " ❌ FAILED: " << e.what() << std::endl;
}
}
// Test 5: Arena Shutdown Test
std::cout << "🔄 Testing arena shutdown..." << std::flush;
tests_total++;
try {
auto& arena = gfx::Arena::Get();
size_t final_textures = arena.GetTextureCount();
size_t final_surfaces = arena.GetSurfaceCount();
// Test the shutdown method (this should not crash)
arena.Shutdown();
std::cout << " ✅ PASSED" << std::endl;
std::cout << " Final textures: " << final_textures << std::endl;
std::cout << " Final surfaces: " << final_surfaces << std::endl;
tests_passed++;
} catch (const std::exception& e) {
std::cout << " ❌ FAILED: " << e.what() << std::endl;
}
// Cleanup
SDL_Quit();
// Summary
std::cout << "=================================" << std::endl;
std::cout << "📊 Test Results: " << tests_passed << "/" << tests_total << " passed" << std::endl;
if (tests_passed == tests_total) {
std::cout << "🎉 All tests passed!" << std::endl;
return absl::OkStatus();
} else {
std::cout << "❌ Some tests failed." << std::endl;
return absl::InternalError("Test failures detected");
}
}
absl::Status HandleHelpCommand(const std::vector<std::string>& args) {
std::string command = args.empty() ? "" : args[0];
ShowHelp(command);
return absl::OkStatus();
}
};
} // namespace cli
} // namespace yaze
int main(int argc, char* argv[]) {
absl::SetProgramUsageMessage(
"z3ed - Yet Another Zelda3 Editor CLI Tool\n"
"\n"
"A command-line tool for editing The Legend of Zelda: A Link to the Past ROMs.\n"
"Supports Asar 65816 assembly patching, BPS patches, and ROM analysis.\n"
"\n"
"Use --tui to launch the interactive text interface, or run commands directly.\n"
);
auto args = absl::ParseCommandLine(argc, argv);
yaze::cli::ModernCLI cli;
// Handle version flag
if (absl::GetFlag(FLAGS_version)) {
cli.ShowVersion();
return 0;
}
// Handle TUI flag
if (absl::GetFlag(FLAGS_tui)) {
yaze::cli::ShowMain();
return 0;
}
// Handle command line arguments
if (args.size() < 2) {
cli.ShowHelp();
return 0;
}
std::string command = args[1];
std::vector<std::string> command_args(args.begin() + 2, args.end());
auto status = cli.RunCommand(command, command_args);
if (!status.ok()) {
std::cerr << "Error: " << status.message() << std::endl;
if (status.code() == absl::StatusCode::kNotFound) {
std::cerr << std::endl;
std::cerr << "Available commands:" << std::endl;
cli.ShowHelp();
}
return 1;
}
return 0;
}