Files
yaze/src/app/editor/ui/workspace_manager.cc
scawful e769cea1d9 feat: Introduce Debugging and Testing Guide with enhanced startup options
- Added a new document, E5-debugging-guide.md, providing comprehensive strategies for debugging and testing the `yaze` application, including logging practices and testing frameworks.
- Updated E2-development-guide.md to include a new section on debugging and testing, detailing quick debugging methods using command-line flags for specific editors and UI cards.
- Enhanced the main application to support command-line flags for opening specific editors and cards on startup, improving the developer experience.
- Refactored the Controller class to handle startup editor and card initialization based on command-line inputs.
2025-10-09 17:19:36 -04:00

169 lines
4.8 KiB
C++

#include "app/editor/ui/workspace_manager.h"
#include "app/editor/system/toast_manager.h"
#include "app/rom.h"
#include "absl/strings/str_format.h"
#include "util/file_util.h"
#include "util/platform_paths.h"
namespace yaze {
namespace editor {
absl::Status WorkspaceManager::SaveWorkspaceLayout(const std::string& name) {
// TODO: Serialize ImGui docking layout
if (toast_manager_) {
toast_manager_->Show("Layout saved", ToastType::kSuccess);
}
return absl::OkStatus();
}
absl::Status WorkspaceManager::LoadWorkspaceLayout(const std::string& name) {
// TODO: Deserialize ImGui docking layout
if (toast_manager_) {
toast_manager_->Show("Layout loaded", ToastType::kSuccess);
}
return absl::OkStatus();
}
absl::Status WorkspaceManager::ResetWorkspaceLayout() {
// TODO: Reset to default layout
if (toast_manager_) {
toast_manager_->Show("Layout reset to default", ToastType::kInfo);
}
return absl::OkStatus();
}
void WorkspaceManager::SaveWorkspacePreset(const std::string& name) {
if (name.empty()) return;
std::string ini_name = absl::StrFormat("yaze_workspace_%s.ini", name.c_str());
ImGui::SaveIniSettingsToDisk(ini_name.c_str());
if (!workspace_presets_loaded_) {
// RefreshWorkspacePresets(); // This will be implemented next
}
if (std::find(workspace_presets_.begin(), workspace_presets_.end(), name) ==
workspace_presets_.end()) {
workspace_presets_.emplace_back(name);
try {
std::ostringstream ss;
for (const auto& n : workspace_presets_)
ss << n << "\n";
// This should use a platform-agnostic path
util::SaveFile("workspace_presets.txt", ss.str());
} catch (const std::exception& e) {
// LOG_WARN("WorkspaceManager", "Failed to save presets: %s", e.what());
}
}
last_workspace_preset_ = name;
if (toast_manager_) {
toast_manager_->Show(absl::StrFormat("Preset '%s' saved", name),
ToastType::kSuccess);
}
}
void WorkspaceManager::LoadWorkspacePreset(const std::string& name) {
if (name.empty()) return;
std::string ini_name = absl::StrFormat("yaze_workspace_%s.ini", name.c_str());
ImGui::LoadIniSettingsFromDisk(ini_name.c_str());
last_workspace_preset_ = name;
if (toast_manager_) {
toast_manager_->Show(absl::StrFormat("Preset '%s' loaded", name),
ToastType::kSuccess);
}
}
void WorkspaceManager::RefreshPresets() {
try {
std::vector<std::string> new_presets;
auto config_dir = util::PlatformPaths::GetConfigDirectory();
if (config_dir.ok()) {
std::string presets_path = (*config_dir / "workspace_presets.txt").string();
auto data = util::LoadFile(presets_path);
if (!data.empty()) {
std::istringstream ss(data);
std::string name;
while (std::getline(ss, name)) {
name.erase(0, name.find_first_not_of(" \t\r\n"));
name.erase(name.find_last_not_of(" \t\r\n") + 1);
if (!name.empty() && name.length() < 256) {
new_presets.emplace_back(std::move(name));
}
}
}
}
workspace_presets_ = std::move(new_presets);
workspace_presets_loaded_ = true;
} catch (const std::exception& e) {
// LOG_ERROR("WorkspaceManager", "Error refreshing presets: %s", e.what());
workspace_presets_.clear();
workspace_presets_loaded_ = true;
}
}
void WorkspaceManager::LoadDeveloperLayout() {
// TODO: Load preset with all debug tools
if (toast_manager_) {
toast_manager_->Show("Developer layout loaded", ToastType::kInfo);
}
}
void WorkspaceManager::LoadDesignerLayout() {
// TODO: Load preset focused on graphics
if (toast_manager_) {
toast_manager_->Show("Designer layout loaded", ToastType::kInfo);
}
}
void WorkspaceManager::LoadModderLayout() {
// TODO: Load preset for ROM hacking
if (toast_manager_) {
toast_manager_->Show("Modder layout loaded", ToastType::kInfo);
}
}
void WorkspaceManager::ShowAllWindows() {
// TODO: Set all editor windows to visible
}
void WorkspaceManager::HideAllWindows() {
// TODO: Hide all editor windows
}
void WorkspaceManager::MaximizeCurrentWindow() {
// TODO: Maximize focused window
}
void WorkspaceManager::RestoreAllWindows() {
// TODO: Restore all windows to default size
}
void WorkspaceManager::CloseAllFloatingWindows() {
// TODO: Close undocked windows
}
size_t WorkspaceManager::GetActiveSessionCount() const {
if (!sessions_) return 0;
size_t count = 0;
for (const auto& session : *sessions_) {
if (session.rom && session.rom->is_loaded()) {
count++;
}
}
return count;
}
bool WorkspaceManager::HasDuplicateSession(const std::string& filepath) const {
if (!sessions_) return false;
for (const auto& session : *sessions_) {
if (session.filepath == filepath && session.rom && session.rom->is_loaded()) {
return true;
}
}
return false;
}
} // namespace editor
} // namespace yaze