Files
yaze/src/app/zelda3/overworld.h
2024-01-14 11:15:34 -05:00

441 lines
14 KiB
C++

#ifndef YAZE_APP_DATA_OVERWORLD_H
#define YAZE_APP_DATA_OVERWORLD_H
#include <SDL.h>
#include <future>
#include <memory>
#include <vector>
#include "absl/container/flat_hash_map.h"
#include "absl/status/status.h"
#include "app/core/common.h"
#include "app/core/constants.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_tile.h"
#include "app/rom.h"
#include "app/zelda3/overworld_map.h"
#include "app/zelda3/sprite/sprite.h"
namespace yaze {
namespace app {
namespace zelda3 {
constexpr int OWExitRoomId = 0x15D8A; // 0x15E07 Credits sequences
// 105C2 Ending maps
// 105E2 Sprite Group Table for Ending
constexpr int OWExitMapId = 0x15E28;
constexpr int OWExitVram = 0x15E77;
constexpr int OWExitYScroll = 0x15F15;
constexpr int OWExitXScroll = 0x15FB3;
constexpr int OWExitYPlayer = 0x16051;
constexpr int OWExitXPlayer = 0x160EF;
constexpr int OWExitYCamera = 0x1618D;
constexpr int OWExitXCamera = 0x1622B;
constexpr int OWExitDoorPosition = 0x15724;
constexpr int OWExitUnk1 = 0x162C9;
constexpr int OWExitUnk2 = 0x16318;
constexpr int OWExitDoorType1 = 0x16367;
constexpr int OWExitDoorType2 = 0x16405;
constexpr int OWEntranceMap = 0xDB96F;
constexpr int OWEntrancePos = 0xDBA71;
constexpr int OWEntranceEntranceId = 0xDBB73;
constexpr int OWHolePos = 0xDB800; //(0x13 entries, 2 bytes each) modified(less
// 0x400) map16 coordinates for each hole
constexpr int OWHoleArea =
0xDB826; //(0x13 entries, 2 bytes each) corresponding
// area numbers for each hole
constexpr int OWHoleEntrance =
0xDB84C; //(0x13 entries, 1 byte each) corresponding entrance numbers
constexpr int OWExitMapIdWhirlpool = 0x16AE5; // JP = ;016849
constexpr int OWExitVramWhirlpool = 0x16B07; // JP = ;01686B
constexpr int OWExitYScrollWhirlpool = 0x16B29; // JP = ;01688D
constexpr int OWExitXScrollWhirlpool = 0x16B4B; // JP = ;016DE7
constexpr int OWExitYPlayerWhirlpool = 0x16B6D; // JP = ;016E09
constexpr int OWExitXPlayerWhirlpool = 0x16B8F; // JP = ;016E2B
constexpr int OWExitYCameraWhirlpool = 0x16BB1; // JP = ;016E4D
constexpr int OWExitXCameraWhirlpool = 0x16BD3; // JP = ;016E6F
constexpr int OWExitUnk1Whirlpool = 0x16BF5; // JP = ;016E91
constexpr int OWExitUnk2Whirlpool = 0x16C17; // JP = ;016EB3
constexpr int OWWhirlpoolPosition = 0x16CF8; // JP = ;016F94
class OverworldExit {
public:
int x_;
int y_;
ushort y_scroll_;
ushort x_scroll_;
uchar y_player_;
uchar x_player_;
uchar y_camera_;
uchar x_camera_;
uchar scroll_mod_y_;
uchar scroll_mod_x_;
ushort door_type_1_;
ushort door_type_2_;
ushort room_id_;
ushort map_pos_; // Position in the vram
uchar entrance_id_;
uchar area_x_;
uchar area_y_;
short map_id_;
bool is_hole_ = false;
bool deleted = false;
OverworldExit(ushort roomID, uchar mapID, ushort vramLocation, ushort yScroll,
ushort xScroll, ushort playerY, ushort playerX, ushort cameraY,
ushort cameraX, uchar scrollModY, uchar scrollModX,
ushort doorType1, ushort doorType2)
: x_(playerX),
y_(playerY),
map_pos_(vramLocation),
entrance_id_(0),
area_x_(0),
area_y_(0),
map_id_(mapID),
is_hole_(false),
room_id_(roomID),
y_scroll_(yScroll),
x_scroll_(xScroll),
y_player_(playerY),
x_player_(playerX),
y_camera_(cameraY),
x_camera_(cameraX),
scroll_mod_y_(scrollModY),
scroll_mod_x_(scrollModX),
door_type_1_(doorType1),
door_type_2_(doorType2) {
int mapX = (map_id_ - ((map_id_ / 8) * 8));
int mapY = (map_id_ / 8);
area_x_ = (uchar)((std::abs(x_ - (mapX * 512)) / 16));
area_y_ = (uchar)((std::abs(y_ - (mapY * 512)) / 16));
if (doorType1 != 0) {
int p = (doorType1 & 0x7FFF) >> 1;
entrance_id_ = (uchar)(p % 64);
area_y_ = (uchar)(p >> 6);
}
if (doorType2 != 0) {
int p = (doorType2 & 0x7FFF) >> 1;
entrance_id_ = (uchar)(p % 64);
area_y_ = (uchar)(p >> 6);
}
if (map_id_ >= 64) {
map_id_ -= 64;
}
mapX = (map_id_ - ((map_id_ / 8) * 8));
mapY = (map_id_ / 8);
area_x_ = (uchar)((std::abs(x_ - (mapX * 512)) / 16));
area_y_ = (uchar)((std::abs(y_ - (mapY * 512)) / 16));
map_pos_ = (ushort)((((area_y_) << 6) | (area_x_ & 0x3F)) << 1);
}
// void updateMapStuff(uchar mapID, Overworld overworld) {
// map_id_ = mapID;
// int large = 256;
// int mapid = mapID;
// if (mapID < 128) {
// large = overworld.AllMaps[mapID].LargeMap ? 768 : 256;
// if (overworld.AllMaps[mapID].ParentID != mapID) {
// mapid = overworld.AllMaps[mapID].ParentID;
// }
// }
// int mapX = mapID - ((mapID / 8) * 8);
// int mapY = mapID / 8;
// area_x_ = (uchar)((std::abs(x_ - (mapX * 512)) / 16));
// area_y_ = (uchar)((std::abs(y_ - (mapY * 512)) / 16));
// if (mapID >= 64) {
// mapID -= 64;
// }
// int mapx = (mapID & 7) << 9;
// int mapy = (mapID & 56) << 6;
// if (IsAutomatic) {
// x_ = x_ - 120;
// y_ = y_ - 80;
// if (x_ < mapx) {
// x_ = mapx;
// }
// if (y_ < mapy) {
// y_ = mapy;
// }
// if (x_ > mapx + large) {
// x_ = mapx + large;
// }
// if (y_ > mapy + large + 32) {
// y_ = mapy + large + 32;
// }
// cameraX = playerX + 0x07;
// cameraY = playerY + 0x1F;
// if (cameraX < mapx + 127) {
// cameraX = mapx + 127;
// }
// if (cameraY < mapy + 111) {
// cameraY = mapy + 111;
// }
// if (cameraX > mapx + 127 + large) {
// cameraX = mapx + 127 + large;
// }
// if (cameraY > mapy + 143 + large) {
// cameraY = mapy + 143 + large;
// }
// }
// short vramXScroll = (short)(x_ - mapx);
// short vramYScroll = (short)(y_ - mapy);
// map_pos_ =
// (ushort)(((vramYScroll & 0xFFF0) << 3) | ((vramXScroll & 0xFFF0) >>
// 3));
// std::cout << "Exit: " << room_id_ << " MapId: " << std::hex << mapid
// << " X: " << static_cast<int>(area_x_)
// << " Y: " << static_cast<int>(area_y_) << std::endl;
// }
};
class OverworldEntrance {
public:
int x_;
int y_;
ushort map_pos_;
uchar entrance_id_;
uchar area_x_;
uchar area_y_;
short map_id_;
bool is_hole_ = false;
bool deleted = false;
OverworldEntrance(int x, int y, uchar entrance_id, short map_id,
ushort map_pos, bool hole)
: x_(x),
y_(y),
map_pos_(map_pos),
entrance_id_(entrance_id),
map_id_(map_id),
is_hole_(hole) {
int mapX = (map_id_ - ((map_id_ / 8) * 8));
int mapY = (map_id_ / 8);
area_x_ = (uchar)((std::abs(x - (mapX * 512)) / 16));
area_y_ = (uchar)((std::abs(y - (mapY * 512)) / 16));
}
auto Copy() {
return new OverworldEntrance(x_, y_, entrance_id_, map_id_, map_pos_,
is_hole_);
}
void UpdateMapStuff(short map_id) {
map_id_ = map_id;
if (map_id_ >= 64) {
map_id_ -= 64;
}
int mapX = (map_id_ - ((map_id_ / 8) * 8));
int mapY = (map_id_ / 8);
area_x_ = (uchar)((std::abs(x_ - (mapX * 512)) / 16));
area_y_ = (uchar)((std::abs(y_ - (mapY * 512)) / 16));
map_pos_ = (ushort)((((area_y_) << 6) | (area_x_ & 0x3F)) << 1);
}
};
constexpr int kCompressedAllMap32PointersHigh = 0x1794D;
constexpr int kCompressedAllMap32PointersLow = 0x17B2D;
constexpr int overworldgfxGroups = 0x05D97;
constexpr int overworldPalGroup1 = 0xDE6C8;
constexpr int overworldPalGroup2 = 0xDE86C;
constexpr int overworldPalGroup3 = 0xDE604;
constexpr int overworldMapPalette = 0x7D1C;
constexpr int overworldSpritePalette = 0x7B41;
constexpr int overworldMapPaletteGroup = 0x75504;
constexpr int overworldSpritePaletteGroup = 0x75580;
constexpr int overworldSpriteset = 0x7A41;
constexpr int overworldSpecialGFXGroup = 0x16821;
constexpr int OverworldMapDataOverflow = 0x130000;
constexpr int overworldSpecialPALGroup = 0x16831;
constexpr int overworldSpritesBegining = 0x4C881;
constexpr int overworldSpritesAgahnim = 0x4CA21;
constexpr int overworldSpritesZelda = 0x4C901;
constexpr int overworldItemsPointers = 0xDC2F9;
constexpr int overworldItemsAddress = 0xDC8B9; // 1BC2F9
constexpr int overworldItemsBank = 0xDC8BF;
constexpr int overworldItemsEndData = 0xDC89C; // 0DC89E
constexpr int mapGfx = 0x7C9C;
constexpr int overlayPointers = 0x77664;
constexpr int overlayPointersBank = 0x0E;
constexpr int overworldTilesType = 0x71459;
constexpr int overworldMessages = 0x3F51D;
constexpr int overworldMusicBegining = 0x14303;
constexpr int overworldMusicZelda = 0x14303 + 0x40;
constexpr int overworldMusicMasterSword = 0x14303 + 0x80;
constexpr int overworldMusicAgahim = 0x14303 + 0xC0;
constexpr int overworldMusicDW = 0x14403;
constexpr int overworldEntranceAllowedTilesLeft = 0xDB8C1;
constexpr int overworldEntranceAllowedTilesRight = 0xDB917;
// 0x00 = small maps, 0x20 = large maps
constexpr int overworldMapSize = 0x12844;
// 0x01 = small maps, 0x03 = large maps
constexpr int overworldMapSizeHighByte = 0x12884;
// relative to the WORLD + 0x200 per map
// large map that are not == parent id = same position as their parent!
// eg for X position small maps :
// 0000, 0200, 0400, 0600, 0800, 0A00, 0C00, 0E00
// all Large map would be :
// 0000, 0000, 0400, 0400, 0800, 0800, 0C00, 0C00
constexpr int overworldMapParentId = 0x125EC;
constexpr int overworldTransitionPositionY = 0x128C4;
constexpr int overworldTransitionPositionX = 0x12944;
constexpr int overworldScreenSize = 0x1788D;
constexpr int OverworldScreenSizeForLoading = 0x4C635;
constexpr int OverworldScreenTileMapChangeByScreen = 0x12634;
constexpr int transition_target_north = 0x13ee2;
constexpr int transition_target_west = 0x13f62;
constexpr int overworldCustomMosaicASM = 0x1301D0;
constexpr int overworldCustomMosaicArray = 0x1301F0;
constexpr int kMap16Tiles = 0x78000;
constexpr int kNumOverworldMaps = 160;
constexpr int Map32PerScreen = 256;
constexpr int NumberOfMap16 = 3752; // 4096
constexpr int LimitOfMap32 = 8864;
constexpr int NumberOfOWSprites = 352;
constexpr int NumberOfMap32 = Map32PerScreen * kNumOverworldMaps;
struct MapData {
std::vector<uint8_t> highData;
std::vector<uint8_t> lowData;
};
class Overworld : public SharedROM, public core::ExperimentFlags {
public:
absl::Status Load(ROM &rom);
absl::Status Save(ROM &rom);
OWBlockset &GetMapTiles(int world_type);
absl::Status LoadOverworldMaps();
absl::Status SaveOverworldMaps();
absl::Status SaveLargeMaps();
absl::Status SaveEntrances();
absl::Status SaveExits();
bool CreateTile32Tilemap(bool onlyShow = false);
absl::Status SaveMap16Tiles();
absl::Status SaveMap32Tiles();
auto overworld_map(int i) const { return overworld_maps_[i]; }
auto mutable_overworld_map(int i) { return &overworld_maps_[i]; }
auto Sprites(int state) const { return all_sprites_[state]; }
auto AreaGraphics() const {
return overworld_maps_[current_map_].AreaGraphics();
}
auto &Entrances() { return all_entrances_; }
auto &Exits() { return all_exits_; }
auto AreaPalette() const {
return overworld_maps_[current_map_].AreaPalette();
}
auto AreaPaletteById(int id) const {
return overworld_maps_[id].AreaPalette();
}
auto BitmapData() const { return overworld_maps_[current_map_].BitmapData(); }
auto Tile16Blockset() const {
return overworld_maps_[current_map_].Tile16Blockset();
}
auto isLoaded() const { return is_loaded_; }
void SetCurrentMap(int i) { current_map_ = i; }
auto MapTiles() const { return map_tiles_; }
auto mutable_map_tiles() { return &map_tiles_; }
absl::Status LoadPrototype(ROM &rom_, const std::string &tilemap_filename);
private:
enum Dimension {
map32TilesTL = 0,
map32TilesTR = 1,
map32TilesBL = 2,
map32TilesBR = 3
};
uint16_t GenerateTile32(int index, int quadrant, int dimension);
void AssembleMap32Tiles();
void AssembleMap16Tiles();
void AssignWorldTiles(int x, int y, int sx, int sy, int tpos,
OWBlockset &world);
void OrganizeMapTiles(Bytes &bytes, Bytes &bytes2, int i, int sx, int sy,
int &ttpos);
absl::Status DecompressAllMapTiles();
absl::Status DecompressProtoMapTiles(const std::string &filename);
void FetchLargeMaps();
void LoadEntrances();
void LoadExits();
void LoadSprites();
void LoadSpritesFromMap(int spriteStart, int spriteCount, int spriteIndex);
bool is_loaded_ = false;
int game_state_ = 0;
int current_map_ = 0;
uchar map_parent_[160];
ROM rom_;
OWMapTiles map_tiles_;
std::vector<gfx::Tile16> tiles16;
std::vector<gfx::Tile32> tiles32;
std::vector<gfx::Tile32> tiles32_unique_;
std::vector<OverworldMap> overworld_maps_;
std::vector<OverworldEntrance> all_entrances_;
std::vector<OverworldEntrance> all_holes_;
std::vector<OverworldExit> all_exits_;
std::vector<std::vector<Sprite>> all_sprites_;
absl::flat_hash_map<int, MapData> proto_map_data_;
std::vector<std::vector<uint8_t>> map_data_p1 =
std::vector<std::vector<uint8_t>>(kNumOverworldMaps);
std::vector<std::vector<uint8_t>> map_data_p2 =
std::vector<std::vector<uint8_t>>(kNumOverworldMaps);
std::vector<int> map_pointers1_id = std::vector<int>(kNumOverworldMaps);
std::vector<int> map_pointers2_id = std::vector<int>(kNumOverworldMaps);
std::vector<int> map_pointers1 = std::vector<int>(kNumOverworldMaps);
std::vector<int> map_pointers2 = std::vector<int>(kNumOverworldMaps);
};
} // namespace zelda3
} // namespace app
} // namespace yaze
#endif