Files
yaze/test/e2e/overworld/overworld_e2e_test.cc
scawful c1902687c5 Add comprehensive YAZE Overworld Testing Guide and test scripts
- Introduced a detailed documentation guide for testing the YAZE overworld implementation, covering unit tests, integration tests, end-to-end tests, and golden data validation.
- Added a new script to orchestrate the complete testing workflow, including building the golden data extractor, running tests, and generating reports.
- Implemented new test files for end-to-end testing and integration testing, ensuring compatibility with ZScream logic and validating overworld data integrity.
- Enhanced the Overworld class with additional methods for expanded tile and entrance handling, improving test coverage and functionality.
2025-09-28 21:47:22 -04:00

427 lines
15 KiB
C++

#include <gtest/gtest.h>
#include <filesystem>
#include <memory>
#include <vector>
#include <string>
#include "app/rom.h"
#include "app/zelda3/overworld/overworld.h"
#include "app/zelda3/overworld/overworld_map.h"
#include "testing.h"
namespace yaze {
namespace test {
/**
* @brief Comprehensive End-to-End Overworld Test Suite
*
* This test suite validates the complete overworld editing workflow:
* 1. Load vanilla ROM and extract golden data
* 2. Apply ZSCustomOverworld ASM patches
* 3. Make various edits to overworld data
* 4. Validate edits are correctly saved and loaded
* 5. Compare before/after states using golden data
* 6. Test integration with existing test infrastructure
*/
class OverworldE2ETest : public ::testing::Test {
protected:
void SetUp() override {
// Skip tests if ROM is not available
if (getenv("YAZE_SKIP_ROM_TESTS")) {
GTEST_SKIP() << "ROM tests disabled";
}
// Get ROM path from environment or use default
const char* rom_path_env = getenv("YAZE_TEST_ROM_PATH");
vanilla_rom_path_ = rom_path_env ? rom_path_env : "zelda3.sfc";
if (!std::filesystem::exists(vanilla_rom_path_)) {
GTEST_SKIP() << "Test ROM not found: " << vanilla_rom_path_;
}
// Create test ROM copies
vanilla_test_path_ = "test_vanilla_e2e.sfc";
edited_test_path_ = "test_edited_e2e.sfc";
golden_data_path_ = "golden_data_e2e.h";
// Copy vanilla ROM for testing
std::filesystem::copy_file(vanilla_rom_path_, vanilla_test_path_);
}
void TearDown() override {
// Clean up test files
std::vector<std::string> test_files = {
vanilla_test_path_, edited_test_path_, golden_data_path_
};
for (const auto& file : test_files) {
if (std::filesystem::exists(file)) {
std::filesystem::remove(file);
}
}
}
// Helper to extract golden data from ROM
absl::Status ExtractGoldenData(const std::string& rom_path,
const std::string& output_path) {
// Run the golden data extractor
std::string command = "./overworld_golden_data_extractor " + rom_path + " " + output_path;
int result = system(command.c_str());
if (result != 0) {
return absl::InternalError("Failed to extract golden data");
}
return absl::OkStatus();
}
// Helper to validate ROM against golden data
bool ValidateROMAgainstGoldenData(Rom& rom, const std::string& /* golden_data_path */) {
// This would load the generated golden data header and compare values
// For now, we'll do basic validation
// Check basic ROM properties
if (rom.title().empty()) return false;
if (rom.size() < 1024*1024) return false; // At least 1MB
// Check ASM version
auto asm_version = rom.ReadByte(0x140145);
if (!asm_version.ok()) return false;
return true;
}
std::string vanilla_rom_path_;
std::string vanilla_test_path_;
std::string edited_test_path_;
std::string golden_data_path_;
};
// Test 1: Extract golden data from vanilla ROM
TEST_F(OverworldE2ETest, ExtractVanillaGoldenData) {
std::unique_ptr<Rom> rom = std::make_unique<Rom>();
ASSERT_OK(rom->LoadFromFile(vanilla_test_path_));
// Extract golden data
ASSERT_OK(ExtractGoldenData(vanilla_test_path_, golden_data_path_));
// Verify golden data file was created
EXPECT_TRUE(std::filesystem::exists(golden_data_path_));
// Validate ROM against golden data
EXPECT_TRUE(ValidateROMAgainstGoldenData(*rom, golden_data_path_));
}
// Test 2: Load and validate vanilla overworld data
TEST_F(OverworldE2ETest, LoadVanillaOverworldData) {
std::unique_ptr<Rom> rom = std::make_unique<Rom>();
ASSERT_OK(rom->LoadFromFile(vanilla_test_path_));
zelda3::Overworld overworld(rom.get());
auto status = overworld.Load(rom.get());
ASSERT_TRUE(status.ok());
// Validate basic overworld structure
EXPECT_TRUE(overworld.is_loaded());
const auto& maps = overworld.overworld_maps();
EXPECT_EQ(maps.size(), 160);
// Validate that we have a vanilla ROM (ASM version 0xFF)
auto asm_version = rom->ReadByte(0x140145);
ASSERT_TRUE(asm_version.ok());
EXPECT_EQ(*asm_version, 0xFF);
// Validate expansion flags for vanilla
EXPECT_FALSE(overworld.expanded_tile16());
EXPECT_FALSE(overworld.expanded_tile32());
// Validate data structures
const auto& entrances = overworld.entrances();
const auto& exits = overworld.exits();
const auto& holes = overworld.holes();
const auto& items = overworld.all_items();
EXPECT_EQ(entrances.size(), 129);
EXPECT_EQ(exits->size(), 0x4F);
EXPECT_EQ(holes.size(), 0x13);
EXPECT_GE(items.size(), 0);
// Validate sprite data (3 game states)
const auto& sprites = overworld.all_sprites();
EXPECT_EQ(sprites.size(), 3);
}
// Test 3: Apply ZSCustomOverworld v3 ASM and validate changes
TEST_F(OverworldE2ETest, ApplyZSCustomOverworldV3) {
std::unique_ptr<Rom> rom = std::make_unique<Rom>();
ASSERT_OK(rom->LoadFromFile(vanilla_test_path_));
// Apply ZSCustomOverworld v3 ASM
// This would typically be done through the editor, but we can simulate it
ASSERT_OK(rom->WriteByte(0x140145, 0x03)); // Set ASM version to v3
// Enable v3 features
ASSERT_OK(rom->WriteByte(0x140146, 0x01)); // Enable main palettes
ASSERT_OK(rom->WriteByte(0x140147, 0x01)); // Enable area-specific BG
ASSERT_OK(rom->WriteByte(0x140148, 0x01)); // Enable subscreen overlay
ASSERT_OK(rom->WriteByte(0x140149, 0x01)); // Enable animated GFX
ASSERT_OK(rom->WriteByte(0x14014A, 0x01)); // Enable custom tile GFX groups
ASSERT_OK(rom->WriteByte(0x14014B, 0x01)); // Enable mosaic
// Save the modified ROM
ASSERT_OK(rom->SaveToFile(Rom::SaveSettings{.filename = edited_test_path_}));
// Reload and validate
std::unique_ptr<Rom> reloaded_rom = std::make_unique<Rom>();
ASSERT_OK(reloaded_rom->LoadFromFile(edited_test_path_));
// Validate ASM version was applied
auto asm_version = reloaded_rom->ReadByte(0x140145);
ASSERT_TRUE(asm_version.ok());
EXPECT_EQ(*asm_version, 0x03);
// Validate feature flags
auto main_palettes = reloaded_rom->ReadByte(0x140146);
auto area_bg = reloaded_rom->ReadByte(0x140147);
auto subscreen_overlay = reloaded_rom->ReadByte(0x140148);
auto animated_gfx = reloaded_rom->ReadByte(0x140149);
auto custom_tiles = reloaded_rom->ReadByte(0x14014A);
auto mosaic = reloaded_rom->ReadByte(0x14014B);
ASSERT_TRUE(main_palettes.ok());
ASSERT_TRUE(area_bg.ok());
ASSERT_TRUE(subscreen_overlay.ok());
ASSERT_TRUE(animated_gfx.ok());
ASSERT_TRUE(custom_tiles.ok());
ASSERT_TRUE(mosaic.ok());
EXPECT_EQ(*main_palettes, 0x01);
EXPECT_EQ(*area_bg, 0x01);
EXPECT_EQ(*subscreen_overlay, 0x01);
EXPECT_EQ(*animated_gfx, 0x01);
EXPECT_EQ(*custom_tiles, 0x01);
EXPECT_EQ(*mosaic, 0x01);
// Load overworld and validate v3 features are detected
zelda3::Overworld overworld(reloaded_rom.get());
auto status = overworld.Load(reloaded_rom.get());
ASSERT_TRUE(status.ok());
// v3 should have expanded features available
EXPECT_TRUE(overworld.expanded_tile16());
EXPECT_TRUE(overworld.expanded_tile32());
}
// Test 4: Make overworld edits and validate persistence
TEST_F(OverworldE2ETest, OverworldEditPersistence) {
std::unique_ptr<Rom> rom = std::make_unique<Rom>();
ASSERT_OK(rom->LoadFromFile(vanilla_test_path_));
// Load overworld
zelda3::Overworld overworld(rom.get());
auto status = overworld.Load(rom.get());
ASSERT_TRUE(status.ok());
// Make some edits to overworld maps
auto* map0 = overworld.mutable_overworld_map(0);
uint8_t original_gfx = map0->area_graphics();
uint8_t original_palette = map0->main_palette();
// Change graphics and palette
map0->set_area_graphics(0x01);
map0->set_main_palette(0x02);
// Save the changes
auto save_maps_status = overworld.SaveOverworldMaps();
ASSERT_TRUE(save_maps_status.ok());
auto save_props_status = overworld.SaveMapProperties();
ASSERT_TRUE(save_props_status.ok());
// Save ROM
ASSERT_OK(rom->SaveToFile(Rom::SaveSettings{.filename = edited_test_path_}));
// Reload ROM and validate changes persisted
std::unique_ptr<Rom> reloaded_rom = std::make_unique<Rom>();
ASSERT_OK(reloaded_rom->LoadFromFile(edited_test_path_));
zelda3::Overworld reloaded_overworld(reloaded_rom.get());
ASSERT_OK(reloaded_overworld.Load(reloaded_rom.get()));
const auto& reloaded_map0 = reloaded_overworld.overworld_map(0);
EXPECT_EQ(reloaded_map0->area_graphics(), 0x01);
EXPECT_EQ(reloaded_map0->main_palette(), 0x02);
}
// Test 5: Validate coordinate calculations match ZScream exactly
TEST_F(OverworldE2ETest, CoordinateCalculationValidation) {
std::unique_ptr<Rom> rom = std::make_unique<Rom>();
ASSERT_OK(rom->LoadFromFile(vanilla_test_path_));
zelda3::Overworld overworld(rom.get());
ASSERT_OK(overworld.Load(rom.get()));
const auto& entrances = overworld.entrances();
EXPECT_EQ(entrances.size(), 129);
// Test coordinate calculation for first 10 entrances
for (int i = 0; i < std::min(10, static_cast<int>(entrances.size())); i++) {
const auto& entrance = entrances[i];
// ZScream coordinate calculation logic
uint16_t map_pos = entrance.map_pos_;
uint16_t map_id = entrance.map_id_;
int position = map_pos >> 1;
int x_coord = position % 64;
int y_coord = position >> 6;
int expected_x = (x_coord * 16) + (((map_id % 64) - (((map_id % 64) / 8) * 8)) * 512);
int expected_y = (y_coord * 16) + (((map_id % 64) / 8) * 512);
EXPECT_EQ(entrance.x_, expected_x) << "Entrance " << i << " X coordinate mismatch";
EXPECT_EQ(entrance.y_, expected_y) << "Entrance " << i << " Y coordinate mismatch";
}
// Test hole coordinate calculation with 0x400 offset
const auto& holes = overworld.holes();
EXPECT_EQ(holes.size(), 0x13);
for (int i = 0; i < std::min(5, static_cast<int>(holes.size())); i++) {
const auto& hole = holes[i];
// ZScream hole coordinate calculation with 0x400 offset
uint16_t map_pos = hole.map_pos_;
uint16_t map_id = hole.map_id_;
int position = map_pos >> 1;
int x_coord = position % 64;
int y_coord = position >> 6;
int expected_x = (x_coord * 16) + (((map_id % 64) - (((map_id % 64) / 8) * 8)) * 512);
int expected_y = (y_coord * 16) + (((map_id % 64) / 8) * 512);
EXPECT_EQ(hole.x_, expected_x) << "Hole " << i << " X coordinate mismatch";
EXPECT_EQ(hole.y_, expected_y) << "Hole " << i << " Y coordinate mismatch";
EXPECT_TRUE(hole.is_hole_) << "Hole " << i << " should be marked as hole";
}
}
// Test 6: Comprehensive before/after validation
TEST_F(OverworldE2ETest, BeforeAfterValidation) {
// Extract golden data from vanilla ROM
ASSERT_OK(ExtractGoldenData(vanilla_test_path_, golden_data_path_));
// Load vanilla ROM and make some changes
std::unique_ptr<Rom> vanilla_rom = std::make_unique<Rom>();
ASSERT_OK(vanilla_rom->LoadFromFile(vanilla_test_path_));
// Store some original values for comparison
auto original_asm_version = vanilla_rom->ReadByte(0x140145);
auto original_graphics_0 = vanilla_rom->ReadByte(0x7C9C); // First map graphics
auto original_palette_0 = vanilla_rom->ReadByte(0x7D1C); // First map palette
ASSERT_TRUE(original_asm_version.ok());
ASSERT_TRUE(original_graphics_0.ok());
ASSERT_TRUE(original_palette_0.ok());
// Make changes
auto write1 = vanilla_rom->WriteByte(0x140145, 0x03); // Apply v3 ASM
ASSERT_TRUE(write1.ok());
auto write2 = vanilla_rom->WriteByte(0x7C9C, 0x01); // Change first map graphics
ASSERT_TRUE(write2.ok());
auto write3 = vanilla_rom->WriteByte(0x7D1C, 0x02); // Change first map palette
ASSERT_TRUE(write3.ok());
// Save modified ROM
ASSERT_OK(vanilla_rom->SaveToFile(Rom::SaveSettings{.filename = edited_test_path_}));
// Reload and validate changes
std::unique_ptr<Rom> modified_rom = std::make_unique<Rom>();
ASSERT_OK(modified_rom->LoadFromFile(edited_test_path_));
auto modified_asm_version = modified_rom->ReadByte(0x140145);
auto modified_graphics_0 = modified_rom->ReadByte(0x7C9C);
auto modified_palette_0 = modified_rom->ReadByte(0x7D1C);
ASSERT_TRUE(modified_asm_version.ok());
ASSERT_TRUE(modified_graphics_0.ok());
ASSERT_TRUE(modified_palette_0.ok());
// Validate changes were applied
EXPECT_EQ(*modified_asm_version, 0x03);
EXPECT_EQ(*modified_graphics_0, 0x01);
EXPECT_EQ(*modified_palette_0, 0x02);
// Validate original values were different
EXPECT_NE(*original_asm_version, *modified_asm_version);
EXPECT_NE(*original_graphics_0, *modified_graphics_0);
EXPECT_NE(*original_palette_0, *modified_palette_0);
}
// Test 7: Integration with RomDependentTestSuite
TEST_F(OverworldE2ETest, RomDependentTestSuiteIntegration) {
std::unique_ptr<Rom> rom = std::make_unique<Rom>();
ASSERT_OK(rom->LoadFromFile(vanilla_test_path_));
// Test that our overworld loading works with RomDependentTestSuite patterns
zelda3::Overworld overworld(rom.get());
auto status = overworld.Load(rom.get());
ASSERT_TRUE(status.ok());
// Validate ROM-dependent features work correctly
EXPECT_TRUE(overworld.is_loaded());
const auto& maps = overworld.overworld_maps();
EXPECT_EQ(maps.size(), 160);
// Test that we can access the same data structures as RomDependentTestSuite
for (int i = 0; i < std::min(10, static_cast<int>(maps.size())); i++) {
const auto& map = maps[i];
// Verify map properties are accessible
EXPECT_GE(map.area_graphics(), 0);
EXPECT_GE(map.main_palette(), 0);
EXPECT_GE(map.area_size(), zelda3::AreaSizeEnum::SmallArea);
EXPECT_LE(map.area_size(), zelda3::AreaSizeEnum::TallArea);
}
// Test that sprite data is accessible (matches RomDependentTestSuite expectations)
const auto& sprites = overworld.all_sprites();
EXPECT_EQ(sprites.size(), 3); // Three game states
// Test that item data is accessible
const auto& items = overworld.all_items();
EXPECT_GE(items.size(), 0);
// Test that entrance/exit data is accessible
const auto& entrances = overworld.entrances();
const auto& exits = overworld.exits();
EXPECT_EQ(entrances.size(), 129);
EXPECT_EQ(exits->size(), 0x4F);
}
// Test 8: Performance and stability testing
TEST_F(OverworldE2ETest, PerformanceAndStability) {
std::unique_ptr<Rom> rom = std::make_unique<Rom>();
ASSERT_OK(rom->LoadFromFile(vanilla_test_path_));
// Test multiple load/unload cycles
for (int cycle = 0; cycle < 5; cycle++) {
zelda3::Overworld overworld(rom.get());
auto status = overworld.Load(rom.get());
ASSERT_TRUE(status.ok()) << "Load failed on cycle " << cycle;
// Validate basic structure
const auto& maps = overworld.overworld_maps();
EXPECT_EQ(maps.size(), 160) << "Map count mismatch on cycle " << cycle;
const auto& entrances = overworld.entrances();
EXPECT_EQ(entrances.size(), 129) << "Entrance count mismatch on cycle " << cycle;
const auto& exits = overworld.exits();
EXPECT_EQ(exits->size(), 0x4F) << "Exit count mismatch on cycle " << cycle;
}
}
} // namespace test
} // namespace yaze