Files
yaze/src/cli/handlers/project.cc

90 lines
2.4 KiB
C++

#include "app/core/project.h"
#include "cli/z3ed.h"
#include "core/platform/file_dialog.h"
#include "util/bps.h"
#ifndef _WIN32
#include <glob.h>
#endif
namespace yaze {
namespace cli {
absl::Status ProjectInit::Run(const std::vector<std::string>& arg_vec) {
if (arg_vec.empty()) {
return absl::InvalidArgumentError("Usage: project init <project_name>");
}
std::string project_name = arg_vec[0];
core::YazeProject project;
auto status = project.Create(project_name, ".");
if (!status.ok()) {
return status;
}
std::cout << "✅ Successfully initialized project: " << project_name
<< std::endl;
return absl::OkStatus();
}
absl::Status ProjectBuild::Run(const std::vector<std::string>& arg_vec) {
core::YazeProject project;
auto status = project.Open(".");
if (!status.ok()) {
return status;
}
Rom rom;
status = rom.LoadFromFile(project.rom_filename);
if (!status.ok()) {
return status;
}
#ifdef _WIN32
return absl::UnimplementedError(
"Project build with patches is not implemented on Windows yet.");
#else
// Apply BPS patches
glob_t glob_result;
std::string pattern = project.patches_folder + "/*.bps";
glob(pattern.c_str(), GLOB_TILDE, NULL, &glob_result);
for (unsigned int i = 0; i < glob_result.gl_pathc; ++i) {
std::string patch_file = glob_result.gl_pathv[i];
std::vector<uint8_t> patch_data;
auto patch_contents = core::LoadFile(patch_file);
std::copy(patch_contents.begin(), patch_contents.end(),
std::back_inserter(patch_data));
std::vector<uint8_t> patched_rom;
util::ApplyBpsPatch(rom.vector(), patch_data, patched_rom);
rom.LoadFromData(patched_rom);
}
// Run asar on assembly files
glob_t glob_result_asm;
std::string pattern_asm = project.patches_folder + "/*.asm";
glob(pattern_asm.c_str(), GLOB_TILDE, NULL, &glob_result_asm);
for (unsigned int i = 0; i < glob_result_asm.gl_pathc; ++i) {
AsarPatch asar_patch;
auto status = asar_patch.Run({glob_result_asm.gl_pathv[i]});
if (!status.ok()) {
return status;
}
}
std::string output_file = project.name + ".sfc";
status = rom.SaveToFile({.save_new = true, .filename = output_file});
if (!status.ok()) {
return status;
}
std::cout << "✅ Successfully built project: " << project.name << std::endl;
std::cout << " Output ROM: " << output_file << std::endl;
return absl::OkStatus();
#endif
}
} // namespace cli
} // namespace yaze