Files
yaze/assets/agent/prompt_catalogue.yaml
scawful 42c64db904 Add YAML support and enhance AI service context handling
- Integrated yaml-cpp library into the project for YAML file parsing.
- Updated ConversationalAgentService to set ROM context in AI services.
- Extended AIService interface with SetRomContext method for context injection.
- Implemented SetRomContext in GeminiAIService and OllamaAIService.
- Enhanced PromptBuilder to load resource catalogues from YAML files.
- Added functions to parse commands, tools, examples, and tile references from YAML.
- Improved error handling for loading YAML files and added search paths for catalogues.
- Updated CMake configuration to fetch yaml-cpp if not found.
- Modified vcpkg.json to include yaml-cpp as a dependency.
2025-10-03 16:44:29 -04:00

193 lines
8.5 KiB
YAML

commands:
palette export: |-
Export palette data to JSON file
--group <group> Palette group (overworld, dungeon, sprite)
--id <id> Palette ID (0-based index)
--to <file> Output JSON file path
palette import: |-
Import palette data from JSON file
--group <group> Palette group (overworld, dungeon, sprite)
--id <id> Palette ID (0-based index)
--from <file> Input JSON file path
palette set-color: |-
Modify a color in palette JSON file
--file <file> Palette JSON file to modify
--index <index> Color index (0-15 per palette)
--color <hex> New color in hex (0xRRGGBB format)
overworld set-tile: |-
Place a tile in the overworld
--map <id> Map ID (0-based)
--x <x> X coordinate (0-63)
--y <y> Y coordinate (0-63)
--tile <hex> Tile ID in hex (e.g., 0x02E for tree)
sprite set-position: |-
Move a sprite to a new position
--id <id> Sprite ID
--x <x> X coordinate
--y <y> Y coordinate
dungeon set-room-tile: |-
Place a tile in a dungeon room
--room <id> Room ID
--x <x> X coordinate
--y <y> Y coordinate
--tile <hex> Tile ID
rom validate: "Validate ROM integrity and structure"
tools:
- name: resource-list
description: "List project-defined resource labels for the requested category."
usage_notes: "Use this whenever you need to reference project-specific labels or IDs from the ROM."
arguments:
- name: type
description: "Resource category (dungeon, sprite, overworld, entrance, room, etc.)."
required: true
example: dungeon
- name: format
description: "Response format (json or table). Defaults to JSON if omitted."
required: false
example: json
- name: dungeon-list-sprites
description: "Inspect sprite placements for a specific dungeon room."
usage_notes: "Returns sprite IDs, positions, and metadata for the requested room."
arguments:
- name: room
description: "Room label or numeric ID (supports hex like 0x123)."
required: true
example: hyrule_castle_throne
- name: dungeon
description: "Optional dungeon ID when room names are ambiguous."
required: false
example: 0x00
- name: format
description: "Response format (json or table). Defaults to JSON if omitted."
required: false
example: json
- name: overworld-find-tile
description: "Search all overworld maps for occurrences of a specific tile16 ID."
usage_notes: "Ideal for tile lookup questions. Includes coordinates for each match."
arguments:
- name: tile
description: "Tile16 ID to search for (accepts hex or decimal)."
required: true
example: 0x02E
- name: map
description: "Optional map ID filter (0=Light World, 1=Dark World, etc.)."
required: false
example: 0
- name: format
description: "Response format (json or table). Defaults to JSON if omitted."
required: false
example: json
- name: overworld-describe-map
description: "Summarize metadata for an overworld map, including regions and labels."
usage_notes: "Use this before proposing edits to understand map properties and labels."
arguments:
- name: map
description: "Map ID or label to describe."
required: true
example: 0
- name: format
description: "Response format (json or table). Defaults to JSON if omitted."
required: false
example: json
- name: overworld-list-warps
description: "List warp entrances and exits for overworld maps, including destinations."
usage_notes: "Helpful for navigation questions and verifying warp destinations."
arguments:
- name: map
description: "Optional map filter. Defaults to all maps when omitted."
required: false
example: 1
- name: format
description: "Response format (json or table). Defaults to JSON if omitted."
required: false
example: json
tile16_reference:
grass: 0x020
dirt: 0x022
tree: 0x02E
bush: 0x003
rock: 0x004
flower: 0x021
sand: 0x023
water_top: 0x14C
water_middle: 0x14D
water_bottom: 0x14E
deep_water: 0x14F
shallow_water: 0x150
water_single: 0x038
house_00: 0x0C0
house_01: 0x0C1
house_10: 0x0D0
house_11: 0x0D1
examples:
- user_prompt: "Place a tree at position 10, 20 on the Light World map"
text_response: "Okay, I can place that tree for you. Here is the command:"
reasoning: "Single tile16 placement. Tree tile ID is 0x02E in vanilla ALTTP"
commands:
- "overworld set-tile --map 0 --x 10 --y 20 --tile 0x02E"
- user_prompt: "Create a 3x3 water pond at coordinates 15, 10"
text_response: "Creating a 3x3 pond requires nine `set-tile` commands. Here they are:"
reasoning: "Water areas use different edge tiles: 0x14C (top), 0x14D (middle), 0x14E (bottom)"
commands:
- "overworld set-tile --map 0 --x 15 --y 10 --tile 0x14C"
- "overworld set-tile --map 0 --x 16 --y 10 --tile 0x14D"
- "overworld set-tile --map 0 --x 17 --y 10 --tile 0x14C"
- "overworld set-tile --map 0 --x 15 --y 11 --tile 0x14D"
- "overworld set-tile --map 0 --x 16 --y 11 --tile 0x14D"
- "overworld set-tile --map 0 --x 17 --y 11 --tile 0x14D"
- "overworld set-tile --map 0 --x 15 --y 12 --tile 0x14E"
- "overworld set-tile --map 0 --x 16 --y 12 --tile 0x14E"
- "overworld set-tile --map 0 --x 17 --y 12 --tile 0x14E"
- user_prompt: "Add a dirt path from position 5,5 to 5,15"
text_response: "I will generate a `set-tile` command for each point along the path."
reasoning: "Linear paths are created by placing tiles sequentially. Dirt tile is 0x022"
commands:
- "overworld set-tile --map 0 --x 5 --y 5 --tile 0x022"
- "overworld set-tile --map 0 --x 5 --y 6 --tile 0x022"
- "overworld set-tile --map 0 --x 5 --y 7 --tile 0x022"
- "overworld set-tile --map 0 --x 5 --y 8 --tile 0x022"
- "overworld set-tile --map 0 --x 5 --y 9 --tile 0x022"
- "overworld set-tile --map 0 --x 5 --y 10 --tile 0x022"
- "overworld set-tile --map 0 --x 5 --y 11 --tile 0x022"
- "overworld set-tile --map 0 --x 5 --y 12 --tile 0x022"
- "overworld set-tile --map 0 --x 5 --y 13 --tile 0x022"
- "overworld set-tile --map 0 --x 5 --y 14 --tile 0x022"
- "overworld set-tile --map 0 --x 5 --y 15 --tile 0x022"
- user_prompt: "Plant a row of trees horizontally at y=8 from x=20 to x=25"
text_response: "Here are the commands to plant that row of trees:"
reasoning: "Tree rows create natural barriers and visual boundaries"
commands:
- "overworld set-tile --map 0 --x 20 --y 8 --tile 0x02E"
- "overworld set-tile --map 0 --x 21 --y 8 --tile 0x02E"
- "overworld set-tile --map 0 --x 22 --y 8 --tile 0x02E"
- "overworld set-tile --map 0 --x 23 --y 8 --tile 0x02E"
- "overworld set-tile --map 0 --x 24 --y 8 --tile 0x02E"
- "overworld set-tile --map 0 --x 25 --y 8 --tile 0x02E"
- user_prompt: "Add 3 soldiers to the Eastern Palace entrance room"
text_response: "I've identified the dungeon and sprite IDs from your project's labels. Here are the commands:"
reasoning: "Dungeon ID 0x02 is Eastern Palace. Sprite 0x41 is soldier. Spread placement for balance"
commands:
- "dungeon add-sprite --dungeon 0x02 --room 0x00 --sprite 0x41 --x 5 --y 3"
- "dungeon add-sprite --dungeon 0x02 --room 0x00 --sprite 0x41 --x 10 --y 3"
- "dungeon add-sprite --dungeon 0x02 --room 0x00 --sprite 0x41 --x 7 --y 8"
- user_prompt: "Place a chest in the Hyrule Castle treasure room"
text_response: "Certainly. I will place a chest containing a small key in the center of the room."
reasoning: "Dungeon 0x00 is Hyrule Castle. Item 0x12 is a small key. Position centered in room"
commands:
- "dungeon add-chest --dungeon 0x00 --room 0x60 --x 7 --y 5 --item 0x12 --big false"
- user_prompt: "Check if my overworld changes are valid"
text_response: "Yes, I can validate the ROM for you."
reasoning: "Validation ensures ROM integrity after tile modifications"
commands:
- "rom validate"
- user_prompt: "What dungeons are in this project?"
text_response: "I can list the dungeons for you. Let me check the resource labels."
reasoning: "The user is asking a question. I need to use the `resource-list` tool to find the answer."
tool_calls:
- tool_name: resource-list
args:
type: dungeon