- Changed orderHint for yaze_ios.xcscheme from 12 to 10 - Changed orderHint for yaze_macos.xcscheme from 5 to 11
411 lines
14 KiB
Plaintext
411 lines
14 KiB
Plaintext
// yaze iOS Application
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// Uses SDL2 and ImGui
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//
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// This file implements the iOS-specific entry point and UI management for yaze.
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// It integrates with the modern Controller API and EditorManager infrastructure.
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//
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// Key components:
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// - AppViewController: Main view controller managing the MTKView and Controller lifecycle
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// - AppDelegate: iOS app lifecycle management and document picker integration
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// - Touch gesture handlers: Maps iOS gestures to ImGui input events
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//
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// Updated to use:
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// - Modern Controller::OnEntry/OnLoad/DoRender API
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// - EditorManager for ROM management (no SharedRom singleton)
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// - Proper SDL2 initialization for iOS
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// - Updated ImGui backends (SDL2 renderer, not Metal directly)
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#import <Foundation/Foundation.h>
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#if TARGET_OS_OSX
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#import <Cocoa/Cocoa.h>
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#else
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#import <UIKit/UIKit.h>
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#endif
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#import <Metal/Metal.h>
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#import <MetalKit/MetalKit.h>
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#import <UniformTypeIdentifiers/UniformTypeIdentifiers.h>
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#include <string>
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#include <vector>
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#include <algorithm>
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#include "app/core/controller.h"
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#include "app/core/platform/app_delegate.h"
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#include "app/core/platform/font_loader.h"
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#include "app/core/window.h"
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#include "app/rom.h"
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#include <SDL.h>
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#ifdef main
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#undef main
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#endif
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#include "app/core/platform/view_controller.h"
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#include "imgui/backends/imgui_impl_sdl2.h"
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#include "imgui/backends/imgui_impl_sdlrenderer2.h"
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#include "imgui/imgui.h"
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// ----------------------------------------------------------------------------
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// AppViewController
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// ----------------------------------------------------------------------------
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@implementation AppViewController
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- (instancetype)initWithNibName:(nullable NSString *)nibNameOrNil
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bundle:(nullable NSBundle *)nibBundleOrNil {
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self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
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_device = MTLCreateSystemDefaultDevice();
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_commandQueue = [_device newCommandQueue];
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if (!self.device) {
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NSLog(@"Metal is not supported");
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abort();
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}
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// Initialize SDL for iOS
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SDL_SetMainReady();
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#if TARGET_OS_IPHONE || TARGET_IPHONE_SIMULATOR
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SDL_iOSSetEventPump(SDL_TRUE);
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#endif
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// Parse command line arguments
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int argc = NSProcessInfo.processInfo.arguments.count;
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char **argv = new char *[argc];
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for (int i = 0; i < argc; i++) {
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NSString *arg = NSProcessInfo.processInfo.arguments[i];
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const char *cString = [arg UTF8String];
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argv[i] = new char[strlen(cString) + 1];
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strcpy(argv[i], cString);
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}
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std::string rom_filename = "";
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if (argc > 1) {
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rom_filename = argv[1];
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}
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// Clean up argv
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for (int i = 0; i < argc; i++) {
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delete[] argv[i];
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}
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delete[] argv;
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#if TARGET_OS_IPHONE || TARGET_IPHONE_SIMULATOR
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SDL_iOSSetEventPump(SDL_FALSE);
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#endif
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// Enable native IME
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SDL_SetHint(SDL_HINT_IME_SHOW_UI, "1");
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// Create and initialize controller with modern API
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_controller = new yaze::core::Controller();
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auto init_status = _controller->OnEntry(rom_filename);
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if (!init_status.ok()) {
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NSLog(@"Failed to initialize controller: %s", init_status.message().data());
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abort();
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}
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// Setup gesture recognizers
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_hoverGestureRecognizer =
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[[UIHoverGestureRecognizer alloc] initWithTarget:self action:@selector(HoverGesture:)];
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[self.view addGestureRecognizer:_hoverGestureRecognizer];
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_pinchRecognizer = [[UIPinchGestureRecognizer alloc] initWithTarget:self
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action:@selector(HandlePinch:)];
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[self.view addGestureRecognizer:_pinchRecognizer];
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_longPressRecognizer =
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[[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(handleLongPress:)];
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[self.view addGestureRecognizer:_longPressRecognizer];
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_swipeRecognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:self
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action:@selector(HandleSwipe:)];
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_swipeRecognizer.direction =
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UISwipeGestureRecognizerDirectionRight | UISwipeGestureRecognizerDirectionLeft;
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[self.view addGestureRecognizer:_swipeRecognizer];
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return self;
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}
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- (MTKView *)mtkView {
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return (MTKView *)self.view;
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}
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- (void)loadView {
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self.view = [[MTKView alloc] initWithFrame:CGRectMake(0, 0, 1200, 720)];
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}
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- (void)viewDidLoad {
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[super viewDidLoad];
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self.mtkView.device = self.device;
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self.mtkView.delegate = self;
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}
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- (void)drawInMTKView:(MTKView *)view {
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if (!_controller->IsActive()) return;
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// Handle SDL input events
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_controller->OnInput();
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// Update ImGui display size for iOS
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ImGuiIO &io = ImGui::GetIO();
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io.DisplaySize.x = view.bounds.size.width;
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io.DisplaySize.y = view.bounds.size.height;
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CGFloat framebufferScale = view.window.screen.scale ?: UIScreen.mainScreen.scale;
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io.DisplayFramebufferScale = ImVec2(framebufferScale, framebufferScale);
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// Process frame and render using Controller's API
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auto load_status = _controller->OnLoad();
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if (!load_status.ok()) {
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NSLog(@"Controller OnLoad failed: %s", load_status.message().data());
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return;
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}
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_controller->DoRender();
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}
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- (void)mtkView:(MTKView *)view drawableSizeWillChange:(CGSize)size {
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}
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// ----------------------------------------------------------------------------
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// Input processing
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// ----------------------------------------------------------------------------
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#if !TARGET_OS_OSX
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// This touch mapping is super cheesy/hacky. We treat any touch on the screen
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// as if it were a depressed left mouse button, and we don't bother handling
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// multitouch correctly at all. This causes the "cursor" to behave very erratically
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// when there are multiple active touches. But for demo purposes, single-touch
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// interaction actually works surprisingly well.
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- (void)UpdateIOWithTouchEvent:(UIEvent *)event {
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UITouch *anyTouch = event.allTouches.anyObject;
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CGPoint touchLocation = [anyTouch locationInView:self.view];
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ImGuiIO &io = ImGui::GetIO();
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io.AddMouseSourceEvent(ImGuiMouseSource_TouchScreen);
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io.AddMousePosEvent(touchLocation.x, touchLocation.y);
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BOOL hasActiveTouch = NO;
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for (UITouch *touch in event.allTouches) {
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if (touch.phase != UITouchPhaseEnded && touch.phase != UITouchPhaseCancelled) {
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hasActiveTouch = YES;
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break;
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}
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}
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io.AddMouseButtonEvent(0, hasActiveTouch);
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}
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- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
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[self UpdateIOWithTouchEvent:event];
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}
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- (void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
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[self UpdateIOWithTouchEvent:event];
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}
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- (void)touchesCancelled:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
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[self UpdateIOWithTouchEvent:event];
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}
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- (void)touchesEnded:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
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[self UpdateIOWithTouchEvent:event];
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}
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- (void)HoverGesture:(UIHoverGestureRecognizer *)gesture {
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ImGuiIO &io = ImGui::GetIO();
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io.AddMouseSourceEvent(ImGuiMouseSource_TouchScreen);
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// Cast to UIGestureRecognizer to UIGestureRecognizer to get locationInView
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UIGestureRecognizer *gestureRecognizer = (UIGestureRecognizer *)gesture;
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if (gesture.zOffset < 0.50) {
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io.AddMousePosEvent([gestureRecognizer locationInView:self.view].x,
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[gestureRecognizer locationInView:self.view].y);
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}
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}
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- (void)HandlePinch:(UIPinchGestureRecognizer *)gesture {
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ImGuiIO &io = ImGui::GetIO();
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io.AddMouseSourceEvent(ImGuiMouseSource_TouchScreen);
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io.AddMouseWheelEvent(0.0f, gesture.scale);
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UIGestureRecognizer *gestureRecognizer = (UIGestureRecognizer *)gesture;
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io.AddMousePosEvent([gestureRecognizer locationInView:self.view].x,
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[gestureRecognizer locationInView:self.view].y);
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}
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- (void)HandleSwipe:(UISwipeGestureRecognizer *)gesture {
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ImGuiIO &io = ImGui::GetIO();
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io.AddMouseSourceEvent(ImGuiMouseSource_TouchScreen);
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if (gesture.direction == UISwipeGestureRecognizerDirectionRight) {
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io.AddMouseWheelEvent(1.0f, 0.0f); // Swipe Right
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} else if (gesture.direction == UISwipeGestureRecognizerDirectionLeft) {
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io.AddMouseWheelEvent(-1.0f, 0.0f); // Swipe Left
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}
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UIGestureRecognizer *gestureRecognizer = (UIGestureRecognizer *)gesture;
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io.AddMousePosEvent([gestureRecognizer locationInView:self.view].x,
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[gestureRecognizer locationInView:self.view].y);
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}
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- (void)handleLongPress:(UILongPressGestureRecognizer *)gesture {
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ImGuiIO &io = ImGui::GetIO();
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io.AddMouseSourceEvent(ImGuiMouseSource_TouchScreen);
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io.AddMouseButtonEvent(1, gesture.state == UIGestureRecognizerStateBegan);
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UIGestureRecognizer *gestureRecognizer = (UIGestureRecognizer *)gesture;
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io.AddMousePosEvent([gestureRecognizer locationInView:self.view].x,
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[gestureRecognizer locationInView:self.view].y);
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}
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#endif
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@end
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// ----------------------------------------------------------------------------
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// AppDelegate
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// ----------------------------------------------------------------------------
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#if TARGET_OS_OSX
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@interface AppDelegate : NSObject <NSApplicationDelegate>
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@property(nonatomic, strong) NSWindow *window;
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@end
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@implementation AppDelegate
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- (BOOL)applicationShouldTerminateAfterLastWindowClosed:(NSApplication *)sender {
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return YES;
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}
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- (instancetype)init {
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if (self = [super init]) {
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NSViewController *rootViewController = [[AppViewController alloc] initWithNibName:nil
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bundle:nil];
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self.window = [[NSWindow alloc]
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initWithContentRect:NSZeroRect
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styleMask:NSWindowStyleMaskTitled | NSWindowStyleMaskClosable |
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NSWindowStyleMaskResizable | NSWindowStyleMaskMiniaturizable
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backing:NSBackingStoreBuffered
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defer:NO];
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self.window.contentViewController = rootViewController;
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[self.window center];
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[self.window makeKeyAndOrderFront:self];
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}
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return self;
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}
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@end
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#else
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@implementation AppDelegate
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- (BOOL)application:(UIApplication *)application
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didFinishLaunchingWithOptions:(NSDictionary<UIApplicationLaunchOptionsKey, id> *)launchOptions {
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UIViewController *rootViewController = [[AppViewController alloc] init];
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self.window = [[UIWindow alloc] initWithFrame:UIScreen.mainScreen.bounds];
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self.window.rootViewController = rootViewController;
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[self.window makeKeyAndVisible];
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return YES;
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}
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- (void)applicationWillTerminate:(UIApplication *)application {
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// Controller OnExit handles cleanup
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AppViewController *viewController = (AppViewController *)self.window.rootViewController;
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if (viewController.controller) {
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viewController.controller->OnExit();
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delete viewController.controller;
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viewController.controller = nullptr;
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}
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}
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- (void)PresentDocumentPickerWithCompletionHandler:
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(void (^)(NSString *selectedFile))completionHandler {
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self.completionHandler = completionHandler;
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NSArray *documentTypes = @[ [UTType typeWithIdentifier:@"org.halext.sfc"] ];
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UIViewController *rootViewController = self.window.rootViewController;
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_documentPicker =
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[[UIDocumentPickerViewController alloc] initForOpeningContentTypes:documentTypes];
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_documentPicker.delegate = self;
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_documentPicker.modalPresentationStyle = UIModalPresentationFormSheet;
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[rootViewController presentViewController:_documentPicker animated:YES completion:nil];
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}
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- (void)documentPicker:(UIDocumentPickerViewController *)controller
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didPickDocumentsAtURLs:(NSArray<NSURL *> *)urls {
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NSURL *selectedFileURL = [urls firstObject];
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if (self.completionHandler) {
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if (selectedFileURL) {
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self.completionHandler(selectedFileURL.path);
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std::string fileName = std::string([selectedFileURL.path UTF8String]);
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// Extract the data from the file
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[selectedFileURL startAccessingSecurityScopedResource];
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auto data = [NSData dataWithContentsOfURL:selectedFileURL];
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uint8_t *bytes = (uint8_t *)[data bytes];
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size_t size = [data length];
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std::vector<uint8_t> rom_data;
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rom_data.resize(size);
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std::copy(bytes, bytes + size, rom_data.begin());
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// Load ROM using modern API
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// Get the AppViewController which has the controller
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AppViewController *viewController = (AppViewController *)self.window.rootViewController;
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if (viewController && viewController.controller) {
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// Access the controller's EditorManager to get the current ROM
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auto* current_rom = viewController.controller->GetCurrentRom();
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if (current_rom) {
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auto load_status = current_rom->LoadFromData(rom_data);
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if (load_status.ok()) {
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current_rom->set_filename(fileName);
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NSLog(@"ROM loaded successfully from %s", fileName.c_str());
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} else {
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NSLog(@"Failed to load ROM: %s", load_status.message().data());
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}
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} else {
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NSLog(@"No ROM instance available");
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}
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} else {
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NSLog(@"Controller not available");
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}
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[selectedFileURL stopAccessingSecurityScopedResource];
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} else {
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self.completionHandler(@"");
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}
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}
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self.completionHandler = nil;
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[controller dismissViewControllerAnimated:YES completion:nil];
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}
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- (void)documentPickerWasCancelled:(UIDocumentPickerViewController *)controller {
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if (self.completionHandler) {
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self.completionHandler(@"");
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}
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self.completionHandler = nil;
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[controller dismissViewControllerAnimated:YES completion:nil];
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}
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@end
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#endif
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// ----------------------------------------------------------------------------
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// Application main() function
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// ----------------------------------------------------------------------------
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#if TARGET_OS_OSX
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int main(int argc, const char *argv[]) { return NSApplicationMain(argc, argv); }
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#else
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int main(int argc, char *argv[]) {
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@autoreleasepool {
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return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class]));
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}
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}
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#endif
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