Files
yaze/src/ios/main.mm
scawful c39b1e5a51 Update scheme management plist to adjust order hints for iOS and macOS schemes
- Changed orderHint for yaze_ios.xcscheme from 12 to 10
- Changed orderHint for yaze_macos.xcscheme from 5 to 11
2025-10-04 13:48:25 -04:00

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// yaze iOS Application
// Uses SDL2 and ImGui
//
// This file implements the iOS-specific entry point and UI management for yaze.
// It integrates with the modern Controller API and EditorManager infrastructure.
//
// Key components:
// - AppViewController: Main view controller managing the MTKView and Controller lifecycle
// - AppDelegate: iOS app lifecycle management and document picker integration
// - Touch gesture handlers: Maps iOS gestures to ImGui input events
//
// Updated to use:
// - Modern Controller::OnEntry/OnLoad/DoRender API
// - EditorManager for ROM management (no SharedRom singleton)
// - Proper SDL2 initialization for iOS
// - Updated ImGui backends (SDL2 renderer, not Metal directly)
#import <Foundation/Foundation.h>
#if TARGET_OS_OSX
#import <Cocoa/Cocoa.h>
#else
#import <UIKit/UIKit.h>
#endif
#import <Metal/Metal.h>
#import <MetalKit/MetalKit.h>
#import <UniformTypeIdentifiers/UniformTypeIdentifiers.h>
#include <string>
#include <vector>
#include <algorithm>
#include "app/core/controller.h"
#include "app/core/platform/app_delegate.h"
#include "app/core/platform/font_loader.h"
#include "app/core/window.h"
#include "app/rom.h"
#include <SDL.h>
#ifdef main
#undef main
#endif
#include "app/core/platform/view_controller.h"
#include "imgui/backends/imgui_impl_sdl2.h"
#include "imgui/backends/imgui_impl_sdlrenderer2.h"
#include "imgui/imgui.h"
// ----------------------------------------------------------------------------
// AppViewController
// ----------------------------------------------------------------------------
@implementation AppViewController
- (instancetype)initWithNibName:(nullable NSString *)nibNameOrNil
bundle:(nullable NSBundle *)nibBundleOrNil {
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
_device = MTLCreateSystemDefaultDevice();
_commandQueue = [_device newCommandQueue];
if (!self.device) {
NSLog(@"Metal is not supported");
abort();
}
// Initialize SDL for iOS
SDL_SetMainReady();
#if TARGET_OS_IPHONE || TARGET_IPHONE_SIMULATOR
SDL_iOSSetEventPump(SDL_TRUE);
#endif
// Parse command line arguments
int argc = NSProcessInfo.processInfo.arguments.count;
char **argv = new char *[argc];
for (int i = 0; i < argc; i++) {
NSString *arg = NSProcessInfo.processInfo.arguments[i];
const char *cString = [arg UTF8String];
argv[i] = new char[strlen(cString) + 1];
strcpy(argv[i], cString);
}
std::string rom_filename = "";
if (argc > 1) {
rom_filename = argv[1];
}
// Clean up argv
for (int i = 0; i < argc; i++) {
delete[] argv[i];
}
delete[] argv;
#if TARGET_OS_IPHONE || TARGET_IPHONE_SIMULATOR
SDL_iOSSetEventPump(SDL_FALSE);
#endif
// Enable native IME
SDL_SetHint(SDL_HINT_IME_SHOW_UI, "1");
// Create and initialize controller with modern API
_controller = new yaze::core::Controller();
auto init_status = _controller->OnEntry(rom_filename);
if (!init_status.ok()) {
NSLog(@"Failed to initialize controller: %s", init_status.message().data());
abort();
}
// Setup gesture recognizers
_hoverGestureRecognizer =
[[UIHoverGestureRecognizer alloc] initWithTarget:self action:@selector(HoverGesture:)];
[self.view addGestureRecognizer:_hoverGestureRecognizer];
_pinchRecognizer = [[UIPinchGestureRecognizer alloc] initWithTarget:self
action:@selector(HandlePinch:)];
[self.view addGestureRecognizer:_pinchRecognizer];
_longPressRecognizer =
[[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(handleLongPress:)];
[self.view addGestureRecognizer:_longPressRecognizer];
_swipeRecognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:self
action:@selector(HandleSwipe:)];
_swipeRecognizer.direction =
UISwipeGestureRecognizerDirectionRight | UISwipeGestureRecognizerDirectionLeft;
[self.view addGestureRecognizer:_swipeRecognizer];
return self;
}
- (MTKView *)mtkView {
return (MTKView *)self.view;
}
- (void)loadView {
self.view = [[MTKView alloc] initWithFrame:CGRectMake(0, 0, 1200, 720)];
}
- (void)viewDidLoad {
[super viewDidLoad];
self.mtkView.device = self.device;
self.mtkView.delegate = self;
}
- (void)drawInMTKView:(MTKView *)view {
if (!_controller->IsActive()) return;
// Handle SDL input events
_controller->OnInput();
// Update ImGui display size for iOS
ImGuiIO &io = ImGui::GetIO();
io.DisplaySize.x = view.bounds.size.width;
io.DisplaySize.y = view.bounds.size.height;
CGFloat framebufferScale = view.window.screen.scale ?: UIScreen.mainScreen.scale;
io.DisplayFramebufferScale = ImVec2(framebufferScale, framebufferScale);
// Process frame and render using Controller's API
auto load_status = _controller->OnLoad();
if (!load_status.ok()) {
NSLog(@"Controller OnLoad failed: %s", load_status.message().data());
return;
}
_controller->DoRender();
}
- (void)mtkView:(MTKView *)view drawableSizeWillChange:(CGSize)size {
}
// ----------------------------------------------------------------------------
// Input processing
// ----------------------------------------------------------------------------
#if !TARGET_OS_OSX
// This touch mapping is super cheesy/hacky. We treat any touch on the screen
// as if it were a depressed left mouse button, and we don't bother handling
// multitouch correctly at all. This causes the "cursor" to behave very erratically
// when there are multiple active touches. But for demo purposes, single-touch
// interaction actually works surprisingly well.
- (void)UpdateIOWithTouchEvent:(UIEvent *)event {
UITouch *anyTouch = event.allTouches.anyObject;
CGPoint touchLocation = [anyTouch locationInView:self.view];
ImGuiIO &io = ImGui::GetIO();
io.AddMouseSourceEvent(ImGuiMouseSource_TouchScreen);
io.AddMousePosEvent(touchLocation.x, touchLocation.y);
BOOL hasActiveTouch = NO;
for (UITouch *touch in event.allTouches) {
if (touch.phase != UITouchPhaseEnded && touch.phase != UITouchPhaseCancelled) {
hasActiveTouch = YES;
break;
}
}
io.AddMouseButtonEvent(0, hasActiveTouch);
}
- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
[self UpdateIOWithTouchEvent:event];
}
- (void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
[self UpdateIOWithTouchEvent:event];
}
- (void)touchesCancelled:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
[self UpdateIOWithTouchEvent:event];
}
- (void)touchesEnded:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
[self UpdateIOWithTouchEvent:event];
}
- (void)HoverGesture:(UIHoverGestureRecognizer *)gesture {
ImGuiIO &io = ImGui::GetIO();
io.AddMouseSourceEvent(ImGuiMouseSource_TouchScreen);
// Cast to UIGestureRecognizer to UIGestureRecognizer to get locationInView
UIGestureRecognizer *gestureRecognizer = (UIGestureRecognizer *)gesture;
if (gesture.zOffset < 0.50) {
io.AddMousePosEvent([gestureRecognizer locationInView:self.view].x,
[gestureRecognizer locationInView:self.view].y);
}
}
- (void)HandlePinch:(UIPinchGestureRecognizer *)gesture {
ImGuiIO &io = ImGui::GetIO();
io.AddMouseSourceEvent(ImGuiMouseSource_TouchScreen);
io.AddMouseWheelEvent(0.0f, gesture.scale);
UIGestureRecognizer *gestureRecognizer = (UIGestureRecognizer *)gesture;
io.AddMousePosEvent([gestureRecognizer locationInView:self.view].x,
[gestureRecognizer locationInView:self.view].y);
}
- (void)HandleSwipe:(UISwipeGestureRecognizer *)gesture {
ImGuiIO &io = ImGui::GetIO();
io.AddMouseSourceEvent(ImGuiMouseSource_TouchScreen);
if (gesture.direction == UISwipeGestureRecognizerDirectionRight) {
io.AddMouseWheelEvent(1.0f, 0.0f); // Swipe Right
} else if (gesture.direction == UISwipeGestureRecognizerDirectionLeft) {
io.AddMouseWheelEvent(-1.0f, 0.0f); // Swipe Left
}
UIGestureRecognizer *gestureRecognizer = (UIGestureRecognizer *)gesture;
io.AddMousePosEvent([gestureRecognizer locationInView:self.view].x,
[gestureRecognizer locationInView:self.view].y);
}
- (void)handleLongPress:(UILongPressGestureRecognizer *)gesture {
ImGuiIO &io = ImGui::GetIO();
io.AddMouseSourceEvent(ImGuiMouseSource_TouchScreen);
io.AddMouseButtonEvent(1, gesture.state == UIGestureRecognizerStateBegan);
UIGestureRecognizer *gestureRecognizer = (UIGestureRecognizer *)gesture;
io.AddMousePosEvent([gestureRecognizer locationInView:self.view].x,
[gestureRecognizer locationInView:self.view].y);
}
#endif
@end
// ----------------------------------------------------------------------------
// AppDelegate
// ----------------------------------------------------------------------------
#if TARGET_OS_OSX
@interface AppDelegate : NSObject <NSApplicationDelegate>
@property(nonatomic, strong) NSWindow *window;
@end
@implementation AppDelegate
- (BOOL)applicationShouldTerminateAfterLastWindowClosed:(NSApplication *)sender {
return YES;
}
- (instancetype)init {
if (self = [super init]) {
NSViewController *rootViewController = [[AppViewController alloc] initWithNibName:nil
bundle:nil];
self.window = [[NSWindow alloc]
initWithContentRect:NSZeroRect
styleMask:NSWindowStyleMaskTitled | NSWindowStyleMaskClosable |
NSWindowStyleMaskResizable | NSWindowStyleMaskMiniaturizable
backing:NSBackingStoreBuffered
defer:NO];
self.window.contentViewController = rootViewController;
[self.window center];
[self.window makeKeyAndOrderFront:self];
}
return self;
}
@end
#else
@implementation AppDelegate
- (BOOL)application:(UIApplication *)application
didFinishLaunchingWithOptions:(NSDictionary<UIApplicationLaunchOptionsKey, id> *)launchOptions {
UIViewController *rootViewController = [[AppViewController alloc] init];
self.window = [[UIWindow alloc] initWithFrame:UIScreen.mainScreen.bounds];
self.window.rootViewController = rootViewController;
[self.window makeKeyAndVisible];
return YES;
}
- (void)applicationWillTerminate:(UIApplication *)application {
// Controller OnExit handles cleanup
AppViewController *viewController = (AppViewController *)self.window.rootViewController;
if (viewController.controller) {
viewController.controller->OnExit();
delete viewController.controller;
viewController.controller = nullptr;
}
}
- (void)PresentDocumentPickerWithCompletionHandler:
(void (^)(NSString *selectedFile))completionHandler {
self.completionHandler = completionHandler;
NSArray *documentTypes = @[ [UTType typeWithIdentifier:@"org.halext.sfc"] ];
UIViewController *rootViewController = self.window.rootViewController;
_documentPicker =
[[UIDocumentPickerViewController alloc] initForOpeningContentTypes:documentTypes];
_documentPicker.delegate = self;
_documentPicker.modalPresentationStyle = UIModalPresentationFormSheet;
[rootViewController presentViewController:_documentPicker animated:YES completion:nil];
}
- (void)documentPicker:(UIDocumentPickerViewController *)controller
didPickDocumentsAtURLs:(NSArray<NSURL *> *)urls {
NSURL *selectedFileURL = [urls firstObject];
if (self.completionHandler) {
if (selectedFileURL) {
self.completionHandler(selectedFileURL.path);
std::string fileName = std::string([selectedFileURL.path UTF8String]);
// Extract the data from the file
[selectedFileURL startAccessingSecurityScopedResource];
auto data = [NSData dataWithContentsOfURL:selectedFileURL];
uint8_t *bytes = (uint8_t *)[data bytes];
size_t size = [data length];
std::vector<uint8_t> rom_data;
rom_data.resize(size);
std::copy(bytes, bytes + size, rom_data.begin());
// Load ROM using modern API
// Get the AppViewController which has the controller
AppViewController *viewController = (AppViewController *)self.window.rootViewController;
if (viewController && viewController.controller) {
// Access the controller's EditorManager to get the current ROM
auto* current_rom = viewController.controller->GetCurrentRom();
if (current_rom) {
auto load_status = current_rom->LoadFromData(rom_data);
if (load_status.ok()) {
current_rom->set_filename(fileName);
NSLog(@"ROM loaded successfully from %s", fileName.c_str());
} else {
NSLog(@"Failed to load ROM: %s", load_status.message().data());
}
} else {
NSLog(@"No ROM instance available");
}
} else {
NSLog(@"Controller not available");
}
[selectedFileURL stopAccessingSecurityScopedResource];
} else {
self.completionHandler(@"");
}
}
self.completionHandler = nil;
[controller dismissViewControllerAnimated:YES completion:nil];
}
- (void)documentPickerWasCancelled:(UIDocumentPickerViewController *)controller {
if (self.completionHandler) {
self.completionHandler(@"");
}
self.completionHandler = nil;
[controller dismissViewControllerAnimated:YES completion:nil];
}
@end
#endif
// ----------------------------------------------------------------------------
// Application main() function
// ----------------------------------------------------------------------------
#if TARGET_OS_OSX
int main(int argc, const char *argv[]) { return NSApplicationMain(argc, argv); }
#else
int main(int argc, char *argv[]) {
@autoreleasepool {
return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class]));
}
}
#endif