Files
yaze/src/cli/handlers/gfx.cc
scawful 8ad74c8723 refactor: Restructure CLI File Organization and Update Includes
- Updated CMakeLists.txt to reflect new file paths for CLI components, enhancing project organization.
- Replaced instances of the deprecated z3ed.h with cli.h across multiple handler files, improving code consistency and maintainability.
- Organized CLI source files into a dedicated directory structure for better modularity and clarity.
2025-10-05 23:53:06 -04:00

97 lines
2.8 KiB
C++

#include "cli/cli.h"
#include "app/gfx/scad_format.h"
#include "app/gfx/arena.h"
#include "absl/flags/flag.h"
#include "absl/flags/declare.h"
ABSL_DECLARE_FLAG(std::string, rom);
namespace yaze {
namespace cli {
absl::Status GfxExport::Run(const std::vector<std::string>& arg_vec) {
if (arg_vec.size() < 2) {
return absl::InvalidArgumentError("Usage: gfx export-sheet <sheet_id> --to <file>");
}
int sheet_id = std::stoi(arg_vec[0]);
std::string output_file = arg_vec[1];
std::string rom_file = absl::GetFlag(FLAGS_rom);
if (rom_file.empty()) {
return absl::InvalidArgumentError("ROM file must be provided via --rom flag.");
}
rom_.LoadFromFile(rom_file);
if (!rom_.is_loaded()) {
return absl::AbortedError("Failed to load ROM.");
}
auto& arena = gfx::Arena::Get();
auto sheet = arena.gfx_sheet(sheet_id);
if (!sheet.is_active()) {
return absl::NotFoundError("Graphics sheet not found.");
}
// For now, we will just save the raw 8bpp data.
// TODO: Convert the 8bpp data to the correct SNES bpp format.
std::vector<uint8_t> header; // Empty header for now
auto status = gfx::SaveCgx(sheet.depth(), output_file, sheet.vector(), header);
if (!status.ok()) {
return status;
}
std::cout << "Successfully exported graphics sheet " << sheet_id << " to " << output_file << std::endl;
return absl::OkStatus();
}
absl::Status GfxImport::Run(const std::vector<std::string>& arg_vec) {
if (arg_vec.size() < 2) {
return absl::InvalidArgumentError("Usage: gfx import-sheet <sheet_id> --from <file>");
}
int sheet_id = std::stoi(arg_vec[0]);
std::string input_file = arg_vec[1];
std::string rom_file = absl::GetFlag(FLAGS_rom);
if (rom_file.empty()) {
return absl::InvalidArgumentError("ROM file must be provided via --rom flag.");
}
rom_.LoadFromFile(rom_file);
if (!rom_.is_loaded()) {
return absl::AbortedError("Failed to load ROM.");
}
std::vector<uint8_t> cgx_data, cgx_loaded, cgx_header;
auto status = gfx::LoadCgx(8, input_file, cgx_data, cgx_loaded, cgx_header);
if (!status.ok()) {
return status;
}
auto& arena = gfx::Arena::Get();
auto sheet = arena.gfx_sheet(sheet_id);
if (!sheet.is_active()) {
return absl::NotFoundError("Graphics sheet not found.");
}
// TODO: Convert the 8bpp data to the correct SNES bpp format before writing.
// For now, we just replace the data directly.
sheet.set_data(cgx_loaded);
// TODO: Implement saving the modified graphics sheet back to the ROM.
auto save_status = rom_.SaveToFile({.save_new = false});
if (!save_status.ok()) {
return save_status;
}
std::cout << "Successfully imported graphics sheet " << sheet_id << " from " << input_file << std::endl;
std::cout << "✅ ROM saved to: " << rom_.filename() << std::endl;
return absl::OkStatus();
}
} // namespace cli
} // namespace yaze