- Introduced a new scratch space feature in OverworldEditor, allowing users to save, load, and clear selections in dedicated slots. - Implemented methods for transferring selections between the overworld and scratch space, enhancing user interaction and flexibility. - Added dynamic bitmap handling for scratch spaces, ensuring accurate visual representation of selected tiles. - Refactored existing drawing methods to accommodate the new scratch space functionality, improving overall usability and performance.
442 lines
16 KiB
C++
442 lines
16 KiB
C++
#include "editor/overworld/overworld_editor.h"
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#include <algorithm>
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#include <cmath>
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#include <filesystem>
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#include <future>
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#include <set>
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#include <unordered_map>
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#include <vector>
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#include "absl/status/status.h"
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#include "absl/strings/str_format.h"
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#include "app/core/asar_wrapper.h"
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#include "app/core/features.h"
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#include "app/core/performance_monitor.h"
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#include "app/core/window.h"
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#include "app/editor/overworld/entity.h"
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#include "app/editor/overworld/map_properties.h"
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#include "app/editor/overworld/tile16_editor.h"
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#include "app/gfx/arena.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/performance_profiler.h"
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#include "app/gfx/snes_palette.h"
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#include "app/gfx/tilemap.h"
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#include "app/gui/canvas.h"
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#include "app/gui/icons.h"
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#include "app/gui/input.h"
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#include "app/gui/style.h"
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#include "app/rom.h"
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#include "app/zelda3/common.h"
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#include "app/zelda3/overworld/overworld.h"
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#include "app/zelda3/overworld/overworld_map.h"
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#include "imgui/imgui.h"
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#include "imgui_memory_editor.h"
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#include "util/hex.h"
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#include "util/log.h"
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#include "util/macro.h"
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namespace yaze::editor {
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using namespace ImGui;
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// Scratch space canvas methods
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absl::Status OverworldEditor::DrawScratchSpace() {
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// Slot selector
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Text("Scratch Space Slot:");
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for (int i = 0; i < 4; i++) {
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if (i > 0)
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SameLine();
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bool is_current = (current_scratch_slot_ == i);
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if (is_current)
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PushStyleColor(ImGuiCol_Button, ImVec4(0.4f, 0.7f, 0.4f, 1.0f));
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if (Button(std::to_string(i + 1).c_str(), ImVec2(25, 25))) {
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current_scratch_slot_ = i;
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}
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if (is_current)
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PopStyleColor();
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}
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SameLine();
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if (Button("Save Selection")) {
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RETURN_IF_ERROR(SaveCurrentSelectionToScratch(current_scratch_slot_));
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}
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SameLine();
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if (Button("Load")) {
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RETURN_IF_ERROR(LoadScratchToSelection(current_scratch_slot_));
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}
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SameLine();
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if (Button("Clear")) {
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RETURN_IF_ERROR(ClearScratchSpace(current_scratch_slot_));
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}
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// Selection transfer buttons
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Separator();
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Text("Selection Transfer:");
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if (Button(ICON_MD_DOWNLOAD " From Overworld")) {
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// Transfer current overworld selection to scratch space
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if (ow_map_canvas_.select_rect_active() &&
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!ow_map_canvas_.selected_tiles().empty()) {
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RETURN_IF_ERROR(SaveCurrentSelectionToScratch(current_scratch_slot_));
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}
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}
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HOVER_HINT("Copy current overworld selection to this scratch slot");
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SameLine();
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if (Button(ICON_MD_UPLOAD " To Clipboard")) {
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// Copy scratch selection to clipboard for pasting in overworld
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if (scratch_canvas_.select_rect_active() &&
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!scratch_canvas_.selected_tiles().empty()) {
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// Copy scratch selection to clipboard
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std::vector<int> scratch_tile_ids;
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for (const auto& tile_pos : scratch_canvas_.selected_tiles()) {
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int tile_x = static_cast<int>(tile_pos.x) / 32;
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int tile_y = static_cast<int>(tile_pos.y) / 32;
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if (tile_x >= 0 && tile_x < 32 && tile_y >= 0 && tile_y < 32) {
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scratch_tile_ids.push_back(
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scratch_spaces_[current_scratch_slot_].tile_data[tile_x][tile_y]);
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}
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}
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if (!scratch_tile_ids.empty() && context_) {
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const auto& points = scratch_canvas_.selected_points();
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int width =
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std::abs(static_cast<int>((points[1].x - points[0].x) / 32)) + 1;
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int height =
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std::abs(static_cast<int>((points[1].y - points[0].y) / 32)) + 1;
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context_->shared_clipboard.overworld_tile16_ids =
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std::move(scratch_tile_ids);
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context_->shared_clipboard.overworld_width = width;
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context_->shared_clipboard.overworld_height = height;
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context_->shared_clipboard.has_overworld_tile16 = true;
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}
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}
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}
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HOVER_HINT("Copy scratch selection to clipboard for pasting in overworld");
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if (context_ && context_->shared_clipboard.has_overworld_tile16) {
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Text(ICON_MD_CONTENT_PASTE
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" Pattern ready! Use Shift+Click to stamp, or paste in overworld");
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}
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Text("Slot %d: %s (%dx%d)", current_scratch_slot_ + 1,
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scratch_spaces_[current_scratch_slot_].name.c_str(),
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scratch_spaces_[current_scratch_slot_].width,
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scratch_spaces_[current_scratch_slot_].height);
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Text(
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"Select tiles from Tile16 tab or make selections in overworld, then draw "
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"here!");
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// Initialize scratch bitmap with proper size based on scratch space dimensions
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auto& current_slot = scratch_spaces_[current_scratch_slot_];
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if (!current_slot.scratch_bitmap.is_active()) {
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// Create bitmap based on scratch space dimensions (each tile is 16x16)
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int bitmap_width = current_slot.width * 16;
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int bitmap_height = current_slot.height * 16;
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std::vector<uint8_t> empty_data(bitmap_width * bitmap_height, 0);
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current_slot.scratch_bitmap.Create(bitmap_width, bitmap_height, 8,
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empty_data);
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if (all_gfx_loaded_) {
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palette_ = overworld_.current_area_palette();
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current_slot.scratch_bitmap.SetPalette(palette_);
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core::Renderer::Get().RenderBitmap(¤t_slot.scratch_bitmap);
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}
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}
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// Draw the scratch space canvas with dynamic sizing
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gui::BeginPadding(3);
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ImGui::BeginGroup();
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// Set proper content size for scrolling based on scratch space dimensions
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ImVec2 scratch_content_size(current_slot.width * 16 + 4,
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current_slot.height * 16 + 4);
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gui::BeginChildWithScrollbar("##ScratchSpaceScrollRegion",
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scratch_content_size);
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scratch_canvas_.DrawBackground();
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gui::EndPadding();
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// Disable context menu for scratch space to allow right-click selection
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scratch_canvas_.SetContextMenuEnabled(false);
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// Draw the scratch bitmap with proper scaling
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if (current_slot.scratch_bitmap.is_active()) {
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scratch_canvas_.DrawBitmap(current_slot.scratch_bitmap, 2, 2, 1.0f);
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}
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// Simplified scratch space - just basic tile drawing like the original
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if (map_blockset_loaded_) {
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scratch_canvas_.DrawTileSelector(32.0f);
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}
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scratch_canvas_.DrawGrid();
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scratch_canvas_.DrawOverlay();
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EndChild();
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ImGui::EndGroup();
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return absl::OkStatus();
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}
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void OverworldEditor::DrawScratchSpaceEdits() {
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// Handle painting like the main overworld - continuous drawing
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auto mouse_position = scratch_canvas_.drawn_tile_position();
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// Use the scratch canvas scale and grid settings
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float canvas_scale = scratch_canvas_.global_scale();
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int grid_size =
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32; // 32x32 grid for scratch space (matches kOverworldCanvasSize)
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// Calculate tile position using proper canvas scaling
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int tile_x = static_cast<int>(mouse_position.x) / grid_size;
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int tile_y = static_cast<int>(mouse_position.y) / grid_size;
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// Get current scratch slot dimensions
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auto& current_slot = scratch_spaces_[current_scratch_slot_];
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int max_width = current_slot.width > 0 ? current_slot.width : 20;
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int max_height = current_slot.height > 0 ? current_slot.height : 30;
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// Bounds check for current scratch space dimensions
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if (tile_x >= 0 && tile_x < max_width && tile_y >= 0 && tile_y < max_height) {
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// Bounds check for our tile_data array (always 32x32 max)
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if (tile_x < 32 && tile_y < 32) {
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current_slot.tile_data[tile_x][tile_y] = current_tile16_;
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}
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// Update the bitmap immediately for visual feedback
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UpdateScratchBitmapTile(tile_x, tile_y, current_tile16_);
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// Mark this scratch space as in use
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if (!current_slot.in_use) {
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current_slot.in_use = true;
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current_slot.name =
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absl::StrFormat("Layout %d", current_scratch_slot_ + 1);
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}
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}
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}
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void OverworldEditor::DrawScratchSpacePattern() {
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// Handle drawing patterns from overworld selections
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auto mouse_position = scratch_canvas_.drawn_tile_position();
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// Use 32x32 grid size (same as scratch canvas grid)
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int start_tile_x = static_cast<int>(mouse_position.x) / 32;
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int start_tile_y = static_cast<int>(mouse_position.y) / 32;
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// Get the selected tiles from overworld via clipboard
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if (!context_ || !context_->shared_clipboard.has_overworld_tile16) {
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return;
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}
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const auto& tile_ids = context_->shared_clipboard.overworld_tile16_ids;
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int pattern_width = context_->shared_clipboard.overworld_width;
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int pattern_height = context_->shared_clipboard.overworld_height;
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if (tile_ids.empty())
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return;
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auto& current_slot = scratch_spaces_[current_scratch_slot_];
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int max_width = current_slot.width > 0 ? current_slot.width : 20;
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int max_height = current_slot.height > 0 ? current_slot.height : 30;
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// Draw the pattern to scratch space
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int idx = 0;
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for (int py = 0; py < pattern_height && (start_tile_y + py) < max_height;
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++py) {
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for (int px = 0; px < pattern_width && (start_tile_x + px) < max_width;
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++px) {
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if (idx < static_cast<int>(tile_ids.size())) {
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int tile_id = tile_ids[idx];
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int scratch_x = start_tile_x + px;
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int scratch_y = start_tile_y + py;
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// Bounds check for tile_data array
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if (scratch_x >= 0 && scratch_x < 32 && scratch_y >= 0 &&
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scratch_y < 32) {
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current_slot.tile_data[scratch_x][scratch_y] = tile_id;
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UpdateScratchBitmapTile(scratch_x, scratch_y, tile_id);
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}
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idx++;
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}
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}
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}
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// Mark scratch space as modified
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current_slot.in_use = true;
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if (current_slot.name == "Empty") {
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current_slot.name =
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absl::StrFormat("Pattern %dx%d", pattern_width, pattern_height);
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}
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}
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void OverworldEditor::UpdateScratchBitmapTile(int tile_x, int tile_y,
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int tile_id, int slot) {
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gfx::ScopedTimer timer("overworld_update_scratch_tile");
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// Use current slot if not specified
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if (slot == -1)
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slot = current_scratch_slot_;
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// Get the tile data from the tile16 blockset
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auto tile_data = gfx::GetTilemapData(tile16_blockset_, tile_id);
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if (tile_data.empty())
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return;
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auto& scratch_slot = scratch_spaces_[slot];
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// Use canvas grid size (32x32) for consistent scaling
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const int grid_size = 32;
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int scratch_bitmap_width = scratch_slot.scratch_bitmap.width();
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int scratch_bitmap_height = scratch_slot.scratch_bitmap.height();
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// Calculate pixel position in scratch bitmap
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for (int y = 0; y < 16; ++y) {
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for (int x = 0; x < 16; ++x) {
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int src_index = y * 16 + x;
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// Scale to grid size - each tile takes up grid_size x grid_size pixels
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int dst_x = tile_x * grid_size + x + x; // Double scaling for 32x32 grid
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int dst_y = tile_y * grid_size + y + y;
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// Bounds check for scratch bitmap
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if (dst_x >= 0 && dst_x < scratch_bitmap_width && dst_y >= 0 &&
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dst_y < scratch_bitmap_height &&
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src_index < static_cast<int>(tile_data.size())) {
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// Write 2x2 pixel blocks to fill the 32x32 grid space
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for (int py = 0; py < 2 && (dst_y + py) < scratch_bitmap_height; ++py) {
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for (int px = 0; px < 2 && (dst_x + px) < scratch_bitmap_width;
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++px) {
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int dst_index = (dst_y + py) * scratch_bitmap_width + (dst_x + px);
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scratch_slot.scratch_bitmap.WriteToPixel(dst_index,
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tile_data[src_index]);
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}
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}
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}
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}
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}
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scratch_slot.scratch_bitmap.set_modified(true);
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// Use batch operations for texture updates
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scratch_slot.scratch_bitmap.QueueTextureUpdate(
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core::Renderer::Get().renderer());
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scratch_slot.in_use = true;
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}
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absl::Status OverworldEditor::SaveCurrentSelectionToScratch(int slot) {
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gfx::ScopedTimer timer("overworld_save_selection_to_scratch");
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if (slot < 0 || slot >= 4) {
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return absl::InvalidArgumentError("Invalid scratch slot");
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}
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if (ow_map_canvas_.select_rect_active() &&
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!ow_map_canvas_.selected_tiles().empty()) {
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// Calculate actual selection dimensions from overworld rectangle
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const auto& selected_points = ow_map_canvas_.selected_points();
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if (selected_points.size() >= 2) {
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const auto start = selected_points[0];
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const auto end = selected_points[1];
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// Calculate width and height in tiles
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int selection_width =
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std::abs(static_cast<int>((end.x - start.x) / 16)) + 1;
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int selection_height =
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std::abs(static_cast<int>((end.y - start.y) / 16)) + 1;
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// Update scratch space dimensions to match selection
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scratch_spaces_[slot].width = std::max(1, std::min(selection_width, 32));
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scratch_spaces_[slot].height =
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std::max(1, std::min(selection_height, 32));
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scratch_spaces_[slot].in_use = true;
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scratch_spaces_[slot].name =
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absl::StrFormat("Selection %dx%d", scratch_spaces_[slot].width,
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scratch_spaces_[slot].height);
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// Recreate bitmap with new dimensions
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int bitmap_width = scratch_spaces_[slot].width * 16;
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int bitmap_height = scratch_spaces_[slot].height * 16;
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std::vector<uint8_t> empty_data(bitmap_width * bitmap_height, 0);
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scratch_spaces_[slot].scratch_bitmap.Create(bitmap_width, bitmap_height,
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8, empty_data);
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if (all_gfx_loaded_) {
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palette_ = overworld_.current_area_palette();
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scratch_spaces_[slot].scratch_bitmap.SetPalette(palette_);
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core::Renderer::Get().RenderBitmap(
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&scratch_spaces_[slot].scratch_bitmap);
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}
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// Save selected tiles to scratch data with proper layout
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overworld_.set_current_world(current_world_);
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overworld_.set_current_map(current_map_);
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int idx = 0;
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for (int y = 0;
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y < scratch_spaces_[slot].height &&
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idx < static_cast<int>(ow_map_canvas_.selected_tiles().size());
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++y) {
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for (int x = 0;
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x < scratch_spaces_[slot].width &&
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idx < static_cast<int>(ow_map_canvas_.selected_tiles().size());
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++x) {
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if (idx < static_cast<int>(ow_map_canvas_.selected_tiles().size())) {
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int tile_id = overworld_.GetTileFromPosition(
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ow_map_canvas_.selected_tiles()[idx]);
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if (x < 32 && y < 32) {
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scratch_spaces_[slot].tile_data[x][y] = tile_id;
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}
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// Update the bitmap immediately
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UpdateScratchBitmapTile(x, y, tile_id, slot);
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idx++;
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}
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}
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}
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}
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} else {
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// Default single-tile scratch space
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scratch_spaces_[slot].width = 16; // Default size
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scratch_spaces_[slot].height = 16;
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scratch_spaces_[slot].name = absl::StrFormat("Map %d Area", current_map_);
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scratch_spaces_[slot].in_use = true;
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}
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// Process all queued texture updates at once
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gfx::Arena::Get().ProcessBatchTextureUpdates();
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return absl::OkStatus();
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}
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absl::Status OverworldEditor::LoadScratchToSelection(int slot) {
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if (slot < 0 || slot >= 4) {
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return absl::InvalidArgumentError("Invalid scratch slot");
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}
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if (!scratch_spaces_[slot].in_use) {
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return absl::FailedPreconditionError("Scratch slot is empty");
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}
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// Placeholder - could restore tiles to current map position
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util::logf("Loading scratch slot %d: %s", slot,
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scratch_spaces_[slot].name.c_str());
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return absl::OkStatus();
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}
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absl::Status OverworldEditor::ClearScratchSpace(int slot) {
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if (slot < 0 || slot >= 4) {
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return absl::InvalidArgumentError("Invalid scratch slot");
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}
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scratch_spaces_[slot].in_use = false;
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scratch_spaces_[slot].name = "Empty";
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// Clear the bitmap
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if (scratch_spaces_[slot].scratch_bitmap.is_active()) {
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auto& data = scratch_spaces_[slot].scratch_bitmap.mutable_data();
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std::fill(data.begin(), data.end(), 0);
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scratch_spaces_[slot].scratch_bitmap.set_modified(true);
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core::Renderer::Get().UpdateBitmap(&scratch_spaces_[slot].scratch_bitmap);
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}
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return absl::OkStatus();
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}
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} |