Files
yaze/src/app/gfx/tilesheet.h
Justin Scofield ef44313671 housekeeping combo
2024-12-31 20:50:24 -05:00

138 lines
4.6 KiB
C++

#ifndef YAZE_APP_GFX_TILESHEET_H
#define YAZE_APP_GFX_TILESHEET_H
#include <memory>
#include <vector>
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_palette.h"
#include "app/gfx/snes_tile.h"
namespace yaze {
namespace gfx {
enum class TileType { Tile8, Tile16 };
struct InternalTile16 {
std::array<TileInfo, 4> tiles;
};
/**
* @class Tilesheet
* @brief Represents a tilesheet, which is a collection of tiles stored in a
* bitmap.
*
* The Tilesheet class provides methods to manipulate and extract tiles from the
* tilesheet. It also supports copying and mirroring tiles within the tilesheet.
*/
class Tilesheet {
public:
Tilesheet() = default;
Tilesheet(std::shared_ptr<Bitmap> bitmap, int tileWidth, int tileHeight,
TileType tile_type)
: bitmap_(std::move(bitmap)),
tile_width_(tileWidth),
tile_height_(tileHeight),
tile_type_(tile_type) {}
void Init(int width, int height, TileType tile_type);
void ComposeTile16(const std::vector<uint8_t>& graphics_buffer,
const TileInfo& top_left, const TileInfo& top_right,
const TileInfo& bottom_left, const TileInfo& bottom_right,
int sheet_offset = 0);
void ModifyTile16(const std::vector<uint8_t>& graphics_buffer,
const TileInfo& top_left, const TileInfo& top_right,
const TileInfo& bottom_left, const TileInfo& bottom_right,
int tile_id, int sheet_offset = 0);
void ComposeAndPlaceTilePart(const std::vector<uint8_t>& graphics_buffer,
const TileInfo& tile_info, int baseX, int baseY);
// Extracts a tile from the tilesheet
Bitmap GetTile(int tileX, int tileY, int bmp_width, int bmp_height) {
std::vector<uint8_t> tileData(tile_width_ * tile_height_);
int tile_data_offset = 0;
bitmap_->Get8x8Tile(CalculateTileIndex(tileX, tileY), tileX, tileY,
tileData, tile_data_offset);
return Bitmap(bmp_width, bmp_height, bitmap_->depth(), tileData);
}
Bitmap GetTile16(int tile_id) {
int tiles_per_row = bitmap_->width() / tile_width_;
int tile_x = (tile_id % tiles_per_row) * tile_width_;
int tile_y = (tile_id / tiles_per_row) * tile_height_;
std::vector<uint8_t> tile_data(tile_width_ * tile_height_, 0x00);
int tile_data_offset = 0;
bitmap_->Get16x16Tile(tile_x, tile_y, tile_data, tile_data_offset);
return Bitmap(16, 16, bitmap_->depth(), tile_data);
}
// Copy a tile within the tilesheet
void CopyTile(int srcX, int srcY, int destX, int destY, bool mirror_x = false,
bool mirror_y = false) {
auto src_tile = GetTile(srcX, srcY, tile_width_, tile_height_);
auto dest_tile_data = src_tile.vector();
MirrorTileData(dest_tile_data, mirror_x, mirror_y);
WriteTile(destX, destY, dest_tile_data);
}
auto bitmap() const { return bitmap_; }
auto mutable_bitmap() { return bitmap_; }
auto num_tiles() const { return num_tiles_; }
auto tile_width() const { return tile_width_; }
auto tile_height() const { return tile_height_; }
auto set_palette(gfx::SnesPalette& palette) { palette_ = palette; }
auto palette() const { return palette_; }
auto tile_type() const { return tile_type_; }
auto tile_info() const { return tile_info_; }
auto mutable_tile_info() { return tile_info_; }
void clear() {
palette_.clear();
internal_data_.clear();
tile_info_.clear();
bitmap_.reset();
num_tiles_ = 0;
}
private:
int CalculateTileIndex(int x, int y) {
return y * (bitmap_->width() / tile_width_) + x;
}
std::vector<uint8_t> FetchTileDataFromGraphicsBuffer(
const std::vector<uint8_t>& graphics_buffer, int tile_id);
void MirrorTileDataVertically(std::vector<uint8_t>& tileData);
void MirrorTileDataHorizontally(std::vector<uint8_t>& tileData);
void MirrorTileData(std::vector<uint8_t>& tileData, bool mirror_x,
bool mirror_y);
void WriteTile(int x, int y, const std::vector<uint8_t>& tileData) {
int tileDataOffset = 0;
bitmap_->Get8x8Tile(CalculateTileIndex(x, y), x, y,
const_cast<std::vector<uint8_t>&>(tileData),
tileDataOffset);
}
int num_tiles_ = 0;
int tile_width_ = 0;
int tile_height_ = 0;
int sheet_offset_ = 0;
TileType tile_type_;
SnesPalette palette_;
std::vector<uint8_t> internal_data_;
std::vector<InternalTile16> tile_info_;
std::shared_ptr<Bitmap> bitmap_;
};
absl::StatusOr<Tilesheet> CreateTilesheetFromGraphicsBuffer(
const uint8_t* graphics_buffer, int width, int height, TileType tile_type,
int sheet_id);
} // namespace gfx
} // namespace yaze
#endif // YAZE_APP_GFX_TILESHEET_H