180 lines
6.2 KiB
C++
180 lines
6.2 KiB
C++
#include "pipeline.h"
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#include <ImGuiFileDialog/ImGuiFileDialog.h>
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#include <imgui/imgui.h>
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#include <imgui/misc/cpp/imgui_stdlib.h>
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#include <imgui_memory_editor.h>
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#include <functional>
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#include <optional>
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#include "absl/strings/string_view.h"
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#include "app/core/common.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_palette.h"
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#include "app/gui/canvas.h"
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#include "app/gui/color.h"
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#include "app/gui/input.h"
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namespace yaze {
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namespace app {
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namespace gui {
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void SelectablePalettePipeline(uint64_t& palette_id, bool& refresh_graphics,
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gfx::SnesPalette& palette) {
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const auto palette_row_size = 7;
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if (ImGuiID child_id = ImGui::GetID((void*)(intptr_t)100);
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ImGui::BeginChild(child_id, ImGui::GetContentRegionAvail(), true,
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ImGuiWindowFlags_AlwaysVerticalScrollbar)) {
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ImGui::BeginGroup(); // Lock X position
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ImGui::Text("Palette");
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for (int n = 0; n < palette.size(); n++) {
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ImGui::PushID(n);
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if ((n % palette_row_size) != 0)
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ImGui::SameLine(0.0f, ImGui::GetStyle().ItemSpacing.y);
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// Check if the current row is selected
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bool is_selected = (palette_id == n / palette_row_size);
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// Add outline rectangle to the selected row
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if (is_selected) {
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ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(1.0f, 1.0f, 0.0f, 1.0f));
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ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 2.0f);
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}
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if (gui::SnesColorButton("##palette", palette[n],
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ImGuiColorEditFlags_NoAlpha |
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ImGuiColorEditFlags_NoPicker |
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ImGuiColorEditFlags_NoTooltip,
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ImVec2(20, 20))) {
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palette_id = n / palette_row_size;
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refresh_graphics = true;
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}
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if (is_selected) {
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ImGui::PopStyleColor();
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ImGui::PopStyleVar();
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}
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ImGui::PopID();
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}
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ImGui::EndGroup();
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}
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ImGui::EndChild();
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}
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void GraphicsBinCanvasPipeline(int width, int height, int tile_size,
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int num_sheets_to_load, int canvas_id,
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bool is_loaded, gfx::BitmapTable& graphics_bin) {
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gui::Canvas canvas;
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if (ImGuiID child_id = ImGui::GetID((void*)(intptr_t)canvas_id);
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ImGui::BeginChild(child_id, ImGui::GetContentRegionAvail(), true,
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ImGuiWindowFlags_AlwaysVerticalScrollbar)) {
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canvas.DrawBackground(ImVec2(width + 1, num_sheets_to_load * height + 1));
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canvas.DrawContextMenu();
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if (is_loaded) {
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for (const auto& [key, value] : graphics_bin) {
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int offset = height * (key + 1);
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int top_left_y = canvas.zero_point().y + 2;
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if (key >= 1) {
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top_left_y = canvas.zero_point().y + height * key;
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}
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canvas.draw_list()->AddImage(
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(void*)value.texture(),
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ImVec2(canvas.zero_point().x + 2, top_left_y),
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ImVec2(canvas.zero_point().x + 0x100,
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canvas.zero_point().y + offset));
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}
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}
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canvas.DrawTileSelector(tile_size);
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canvas.DrawGrid(tile_size);
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canvas.DrawOverlay();
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}
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ImGui::EndChild();
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}
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void GraphicsManagerCanvasPipeline(int width, int height, int tile_size,
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int num_sheets, int canvas_id,
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bool is_loaded,
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const gfx::BitmapManager& graphics_manager) {
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gui::Canvas canvas;
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if (ImGuiID child_id = ImGui::GetID((void*)(intptr_t)canvas_id);
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ImGui::BeginChild(child_id, ImGui::GetContentRegionAvail(), true,
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ImGuiWindowFlags_AlwaysVerticalScrollbar)) {
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canvas.DrawBackground(ImVec2(width + 1, num_sheets * height + 1));
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canvas.DrawContextMenu();
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if (is_loaded) {
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for (const auto& [key, value] : graphics_manager) {
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int offset = height * (key + 1);
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int top_left_y = canvas.zero_point().y + 2;
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if (key >= 1) {
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top_left_y = canvas.zero_point().y + height * key;
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}
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canvas.draw_list()->AddImage(
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(void*)value.texture(),
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ImVec2(canvas.zero_point().x + 2, top_left_y),
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ImVec2(canvas.zero_point().x + 0x100,
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canvas.zero_point().y + offset));
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}
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}
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canvas.DrawTileSelector(tile_size);
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canvas.DrawGrid(tile_size);
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canvas.DrawOverlay();
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}
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ImGui::EndChild();
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}
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void ButtonPipe(absl::string_view button_text, std::function<void()> callback) {
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if (ImGui::Button(button_text.data())) {
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callback();
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}
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}
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void BitmapCanvasPipeline(gui::Canvas& canvas, const gfx::Bitmap& bitmap,
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int width, int height, int tile_size, bool is_loaded,
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bool scrollbar, int canvas_id) {
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auto draw_canvas = [](gui::Canvas& canvas, const gfx::Bitmap& bitmap,
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int width, int height, int tile_size, bool is_loaded) {
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canvas.DrawBackground(ImVec2(width + 1, height + 1));
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canvas.DrawContextMenu();
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canvas.DrawBitmap(bitmap, 2, is_loaded);
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canvas.DrawTileSelector(tile_size);
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canvas.DrawGrid(tile_size);
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canvas.DrawOverlay();
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};
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if (scrollbar) {
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if (ImGuiID child_id = ImGui::GetID((void*)(intptr_t)canvas_id);
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ImGui::BeginChild(child_id, ImGui::GetContentRegionAvail(), true,
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ImGuiWindowFlags_AlwaysVerticalScrollbar)) {
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draw_canvas(canvas, bitmap, width, height, tile_size, is_loaded);
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}
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ImGui::EndChild();
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} else {
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draw_canvas(canvas, bitmap, width, height, tile_size, is_loaded);
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}
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}
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void FileDialogPipeline(absl::string_view display_key,
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absl::string_view file_extensions,
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std::optional<absl::string_view> button_text,
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std::function<void()> callback) {
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if (button_text.has_value() && ImGui::Button(button_text->data())) {
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ImGuiFileDialog::Instance()->OpenDialog(display_key.data(), "Choose File",
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file_extensions.data(), ".");
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}
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if (ImGuiFileDialog::Instance()->Display(
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display_key.data(), ImGuiWindowFlags_NoCollapse, ImVec2(600, 400))) {
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if (ImGuiFileDialog::Instance()->IsOk()) {
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callback();
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}
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ImGuiFileDialog::Instance()->Close();
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}
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}
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} // namespace gui
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} // namespace app
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} // namespace yaze
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