Files
yaze/src/app/gui/pipeline.cc

180 lines
6.2 KiB
C++

#include "pipeline.h"
#include <ImGuiFileDialog/ImGuiFileDialog.h>
#include <imgui/imgui.h>
#include <imgui/misc/cpp/imgui_stdlib.h>
#include <imgui_memory_editor.h>
#include <functional>
#include <optional>
#include "absl/strings/string_view.h"
#include "app/core/common.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_palette.h"
#include "app/gui/canvas.h"
#include "app/gui/color.h"
#include "app/gui/input.h"
namespace yaze {
namespace app {
namespace gui {
void SelectablePalettePipeline(uint64_t& palette_id, bool& refresh_graphics,
gfx::SnesPalette& palette) {
const auto palette_row_size = 7;
if (ImGuiID child_id = ImGui::GetID((void*)(intptr_t)100);
ImGui::BeginChild(child_id, ImGui::GetContentRegionAvail(), true,
ImGuiWindowFlags_AlwaysVerticalScrollbar)) {
ImGui::BeginGroup(); // Lock X position
ImGui::Text("Palette");
for (int n = 0; n < palette.size(); n++) {
ImGui::PushID(n);
if ((n % palette_row_size) != 0)
ImGui::SameLine(0.0f, ImGui::GetStyle().ItemSpacing.y);
// Check if the current row is selected
bool is_selected = (palette_id == n / palette_row_size);
// Add outline rectangle to the selected row
if (is_selected) {
ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(1.0f, 1.0f, 0.0f, 1.0f));
ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 2.0f);
}
if (gui::SnesColorButton("##palette", palette[n],
ImGuiColorEditFlags_NoAlpha |
ImGuiColorEditFlags_NoPicker |
ImGuiColorEditFlags_NoTooltip,
ImVec2(20, 20))) {
palette_id = n / palette_row_size;
refresh_graphics = true;
}
if (is_selected) {
ImGui::PopStyleColor();
ImGui::PopStyleVar();
}
ImGui::PopID();
}
ImGui::EndGroup();
}
ImGui::EndChild();
}
void GraphicsBinCanvasPipeline(int width, int height, int tile_size,
int num_sheets_to_load, int canvas_id,
bool is_loaded, gfx::BitmapTable& graphics_bin) {
gui::Canvas canvas;
if (ImGuiID child_id = ImGui::GetID((void*)(intptr_t)canvas_id);
ImGui::BeginChild(child_id, ImGui::GetContentRegionAvail(), true,
ImGuiWindowFlags_AlwaysVerticalScrollbar)) {
canvas.DrawBackground(ImVec2(width + 1, num_sheets_to_load * height + 1));
canvas.DrawContextMenu();
if (is_loaded) {
for (const auto& [key, value] : graphics_bin) {
int offset = height * (key + 1);
int top_left_y = canvas.zero_point().y + 2;
if (key >= 1) {
top_left_y = canvas.zero_point().y + height * key;
}
canvas.draw_list()->AddImage(
(void*)value.texture(),
ImVec2(canvas.zero_point().x + 2, top_left_y),
ImVec2(canvas.zero_point().x + 0x100,
canvas.zero_point().y + offset));
}
}
canvas.DrawTileSelector(tile_size);
canvas.DrawGrid(tile_size);
canvas.DrawOverlay();
}
ImGui::EndChild();
}
void GraphicsManagerCanvasPipeline(int width, int height, int tile_size,
int num_sheets, int canvas_id,
bool is_loaded,
const gfx::BitmapManager& graphics_manager) {
gui::Canvas canvas;
if (ImGuiID child_id = ImGui::GetID((void*)(intptr_t)canvas_id);
ImGui::BeginChild(child_id, ImGui::GetContentRegionAvail(), true,
ImGuiWindowFlags_AlwaysVerticalScrollbar)) {
canvas.DrawBackground(ImVec2(width + 1, num_sheets * height + 1));
canvas.DrawContextMenu();
if (is_loaded) {
for (const auto& [key, value] : graphics_manager) {
int offset = height * (key + 1);
int top_left_y = canvas.zero_point().y + 2;
if (key >= 1) {
top_left_y = canvas.zero_point().y + height * key;
}
canvas.draw_list()->AddImage(
(void*)value.texture(),
ImVec2(canvas.zero_point().x + 2, top_left_y),
ImVec2(canvas.zero_point().x + 0x100,
canvas.zero_point().y + offset));
}
}
canvas.DrawTileSelector(tile_size);
canvas.DrawGrid(tile_size);
canvas.DrawOverlay();
}
ImGui::EndChild();
}
void ButtonPipe(absl::string_view button_text, std::function<void()> callback) {
if (ImGui::Button(button_text.data())) {
callback();
}
}
void BitmapCanvasPipeline(gui::Canvas& canvas, const gfx::Bitmap& bitmap,
int width, int height, int tile_size, bool is_loaded,
bool scrollbar, int canvas_id) {
auto draw_canvas = [](gui::Canvas& canvas, const gfx::Bitmap& bitmap,
int width, int height, int tile_size, bool is_loaded) {
canvas.DrawBackground(ImVec2(width + 1, height + 1));
canvas.DrawContextMenu();
canvas.DrawBitmap(bitmap, 2, is_loaded);
canvas.DrawTileSelector(tile_size);
canvas.DrawGrid(tile_size);
canvas.DrawOverlay();
};
if (scrollbar) {
if (ImGuiID child_id = ImGui::GetID((void*)(intptr_t)canvas_id);
ImGui::BeginChild(child_id, ImGui::GetContentRegionAvail(), true,
ImGuiWindowFlags_AlwaysVerticalScrollbar)) {
draw_canvas(canvas, bitmap, width, height, tile_size, is_loaded);
}
ImGui::EndChild();
} else {
draw_canvas(canvas, bitmap, width, height, tile_size, is_loaded);
}
}
void FileDialogPipeline(absl::string_view display_key,
absl::string_view file_extensions,
std::optional<absl::string_view> button_text,
std::function<void()> callback) {
if (button_text.has_value() && ImGui::Button(button_text->data())) {
ImGuiFileDialog::Instance()->OpenDialog(display_key.data(), "Choose File",
file_extensions.data(), ".");
}
if (ImGuiFileDialog::Instance()->Display(
display_key.data(), ImGuiWindowFlags_NoCollapse, ImVec2(600, 400))) {
if (ImGuiFileDialog::Instance()->IsOk()) {
callback();
}
ImGuiFileDialog::Instance()->Close();
}
}
} // namespace gui
} // namespace app
} // namespace yaze