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yaze/src/app/rom.h

397 lines
12 KiB
C++

#ifndef YAZE_APP_ROM_H
#define YAZE_APP_ROM_H
#include <SDL.h>
#include <zelda.h>
#include <cstddef>
#include <cstdint>
#include <cstring>
#include <ctime>
#include <map>
#include <memory>
#include <string>
#include <variant>
#include <vector>
#include "absl/status/status.h"
#include "absl/status/statusor.h"
#include "absl/strings/match.h"
#include "absl/strings/str_format.h"
#include "absl/strings/string_view.h"
#include "app/core/project.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_palette.h"
#include "app/gfx/snes_tile.h"
#include "util/macro.h"
namespace yaze {
constexpr uint32_t kNumGfxSheets = 223;
constexpr uint32_t kNumLinkSheets = 14;
constexpr uint32_t kTile16Ptr = 0x78000;
constexpr uint32_t kNormalGfxSpaceStart = 0x87000;
constexpr uint32_t kNormalGfxSpaceEnd = 0xC4200;
constexpr uint32_t kFontSpriteLocation = 0x70000;
constexpr uint32_t kGfxGroupsPointer = 0x6237;
constexpr uint32_t kUncompressedSheetSize = 0x0800;
constexpr uint32_t kNumMainBlocksets = 37;
constexpr uint32_t kNumRoomBlocksets = 82;
constexpr uint32_t kNumSpritesets = 144;
constexpr uint32_t kNumPalettesets = 72;
constexpr uint32_t kEntranceGfxGroup = 0x5D97;
constexpr uint32_t kMaxGraphics = 0x0C3FFF; // 0xC3FB5
/**
* @brief A map of version constants for each version of the game.
*/
static const std::map<zelda3_version, zelda3_version_pointers>
kVersionConstantsMap = {
{zelda3_version::US, zelda3_us_pointers},
{zelda3_version::JP, zelda3_jp_pointers},
{zelda3_version::SD, {}},
{zelda3_version::RANDO, {}},
};
/**
* @brief The Rom class is used to load, save, and modify Rom data.
*/
class Rom {
public:
/**
* Load Rom data from a file.
*
* @param filename The name of the file to load.
* @param z3_load Whether to load data specific to Zelda 3.
*
*/
absl::Status LoadFromFile(const std::string& filename, bool z3_load = true);
absl::Status LoadFromData(const std::vector<uint8_t>& data,
bool z3_load = true);
/**
* @brief Saves the Rom data to a file
*
* @param backup If true, creates a backup file with timestamp in its name
* @param filename The name of the file to save the Rom data to
*
* @return absl::Status Returns an OK status if the save was successful,
* otherwise returns an error status
*/
absl::Status SaveToFile(bool backup, bool save_new = false,
std::string filename = "");
/**
* Saves the given palette to the Rom if any of its colors have been modified.
*
* @param index The index of the palette to save.
* @param group_name The name of the group containing the palette.
* @param palette The palette to save.
*/
absl::Status SavePalette(int index, const std::string& group_name,
gfx::SnesPalette& palette);
/**
* @brief Saves all palettes in the Rom.
*
* This function iterates through all palette groups and all palettes in each
* group, and saves each palette using the SavePalette() function.
*/
absl::Status SaveAllPalettes();
void Expand(int size) {
rom_data_.resize(size);
size_ = size;
}
void Close() {
rom_data_.clear();
size_ = 0;
is_loaded_ = false;
}
absl::StatusOr<uint8_t> ReadByte(int offset);
absl::StatusOr<uint16_t> ReadWord(int offset);
absl::StatusOr<uint32_t> ReadLong(int offset);
absl::StatusOr<std::vector<uint8_t>> ReadByteVector(uint32_t offset,
uint32_t length) const;
absl::StatusOr<gfx::Tile16> ReadTile16(uint32_t tile16_id);
absl::Status WriteTile16(int tile16_id, const gfx::Tile16& tile);
absl::Status WriteByte(int addr, uint8_t value);
absl::Status WriteWord(int addr, uint16_t value);
absl::Status WriteShort(int addr, uint16_t value);
absl::Status WriteLong(uint32_t addr, uint32_t value);
absl::Status WriteVector(int addr, std::vector<uint8_t> data);
absl::Status WriteColor(uint32_t address, const gfx::SnesColor& color);
template <typename... Args>
absl::Status WriteTransaction(Args... args) {
absl::Status status;
// Fold expression to apply the Write function on each argument
((status = WriteHelper(args)), ...);
return status;
}
template <typename T, typename... Args>
absl::Status ReadTransaction(T& var, int address, Args&&... args) {
absl::Status status = ReadHelper<T>(var, address);
if (!status.ok()) {
return status;
}
if constexpr (sizeof...(args) > 0) {
status = ReadTransaction(std::forward<Args>(args)...);
}
return status;
}
uint8_t& operator[](unsigned long i) {
if (i >= size_) throw std::out_of_range("Rom index out of range");
return rom_data_[i];
}
bool is_loaded() const {
if (!absl::StrContains(filename_, ".sfc") &&
!absl::StrContains(filename_, ".smc")) {
return false;
}
return is_loaded_;
}
auto title() const { return title_; }
auto size() const { return size_; }
auto data() const { return rom_data_.data(); }
auto mutable_data() { return rom_data_.data(); }
auto begin() { return rom_data_.begin(); }
auto end() { return rom_data_.end(); }
auto vector() const { return rom_data_; }
auto version() const { return version_; }
auto filename() const { return filename_; }
auto set_filename(std::string name) { filename_ = name; }
std::vector<uint8_t> graphics_buffer() const { return graphics_buffer_; }
auto mutable_graphics_buffer() { return &graphics_buffer_; }
auto palette_group() const { return palette_groups_; }
auto mutable_palette_group() { return &palette_groups_; }
auto dungeon_palette(int i) { return palette_groups_.dungeon_main[i]; }
auto mutable_dungeon_palette(int i) {
return palette_groups_.dungeon_main.mutable_palette(i);
}
ResourceLabelManager* resource_label() { return &resource_label_manager_; }
zelda3_version_pointers version_constants() const {
return kVersionConstantsMap.at(version_);
}
std::array<std::array<uint8_t, 8>, kNumMainBlocksets> main_blockset_ids;
std::array<std::array<uint8_t, 4>, kNumRoomBlocksets> room_blockset_ids;
std::array<std::array<uint8_t, 4>, kNumSpritesets> spriteset_ids;
std::array<std::array<uint8_t, 4>, kNumPalettesets> paletteset_ids;
struct WriteAction {
int address;
std::variant<int, uint8_t, uint16_t, short, std::vector<uint8_t>,
gfx::SnesColor, std::vector<gfx::SnesColor>>
value;
};
private:
virtual absl::Status WriteHelper(const WriteAction& action) {
if (std::holds_alternative<uint8_t>(action.value)) {
return WriteByte(action.address, std::get<uint8_t>(action.value));
} else if (std::holds_alternative<uint16_t>(action.value) ||
std::holds_alternative<short>(action.value)) {
return WriteShort(action.address, std::get<uint16_t>(action.value));
} else if (std::holds_alternative<std::vector<uint8_t>>(action.value)) {
return WriteVector(action.address,
std::get<std::vector<uint8_t>>(action.value));
} else if (std::holds_alternative<gfx::SnesColor>(action.value)) {
return WriteColor(action.address, std::get<gfx::SnesColor>(action.value));
} else if (std::holds_alternative<std::vector<gfx::SnesColor>>(
action.value)) {
return absl::UnimplementedError(
"WriteHelper: std::vector<gfx::SnesColor>");
}
auto error_message = absl::StrFormat("Invalid write argument type: %s",
typeid(action.value).name());
return absl::InvalidArgumentError(error_message);
}
template <typename T>
absl::Status ReadHelper(T& var, int address) {
if constexpr (std::is_same_v<T, uint8_t>) {
ASSIGN_OR_RETURN(auto result, ReadByte(address));
var = result;
} else if constexpr (std::is_same_v<T, uint16_t>) {
ASSIGN_OR_RETURN(auto result, ReadWord(address));
var = result;
} else if constexpr (std::is_same_v<T, std::vector<uint8_t>>) {
ASSIGN_OR_RETURN(auto result, ReadByteVector(address, var.size()));
var = result;
}
return absl::OkStatus();
}
absl::Status LoadZelda3();
absl::Status LoadGfxGroups();
absl::Status SaveGroupsToRom();
// ROM file loaded flag
bool is_loaded_ = false;
// Size of the ROM data.
unsigned long size_ = 0;
// Title of the ROM loaded from the header
std::string title_ = "ROM not loaded";
// Filename of the ROM
std::string filename_ = "";
// Full contiguous rom space
std::vector<uint8_t> rom_data_;
// Full contiguous graphics space
std::vector<uint8_t> graphics_buffer_;
// Label manager for unique resource names.
ResourceLabelManager resource_label_manager_;
// All palette groups in the game
gfx::PaletteGroupMap palette_groups_;
// Version of the game
zelda3_version version_ = zelda3_version::US;
};
class GraphicsSheetManager {
public:
static GraphicsSheetManager& GetInstance() {
static GraphicsSheetManager instance;
return instance;
}
GraphicsSheetManager() = default;
virtual ~GraphicsSheetManager() = default;
std::array<gfx::Bitmap, kNumGfxSheets>& gfx_sheets() { return gfx_sheets_; }
auto gfx_sheet(int i) { return gfx_sheets_[i]; }
auto mutable_gfx_sheet(int i) { return &gfx_sheets_[i]; }
auto mutable_gfx_sheets() { return &gfx_sheets_; }
private:
std::array<gfx::Bitmap, kNumGfxSheets> gfx_sheets_;
};
/**
* @brief This function iterates over all graphics sheets in the Rom and loads
* them into memory. Depending on the sheet's index, it may be uncompressed or
* compressed using the LC-LZ2 algorithm. The uncompressed sheets are 3 bits
* per pixel (BPP), while the compressed sheets are 4 BPP. The loaded graphics
* data is converted to 8 BPP and stored in a bitmap.
*
* The graphics sheets are divided into the following ranges:
*
* | Range | Compression Type | Decompressed Size | Number of Chars |
* |---------|------------------|------------------|-----------------|
* | 0-112 | Compressed 3bpp BGR | 0x600 chars | Decompressed each |
* | 113-114 | Compressed 2bpp | 0x800 chars | Decompressed each |
* | 115-126 | Uncompressed 3bpp sprites | 0x600 chars | Each |
* | 127-217 | Compressed 3bpp sprites | 0x600 chars | Decompressed each |
* | 218-222 | Compressed 2bpp | 0x800 chars | Decompressed each |
*
*/
absl::StatusOr<std::array<gfx::Bitmap, kNumGfxSheets>> LoadAllGraphicsData(
Rom& rom, bool defer_render = false);
absl::Status SaveAllGraphicsData(
Rom& rom, std::array<gfx::Bitmap, kNumGfxSheets>& gfx_sheets);
/**
* @brief Loads 2bpp graphics from Rom data.
*
* This function loads 2bpp graphics from Rom data by iterating over a list of
* sheet IDs, decompressing the sheet data, converting it to 8bpp format, and
* appending the converted sheet data to a byte vector.
*
*/
absl::StatusOr<std::vector<uint8_t>> Load2BppGraphics(const Rom& rom);
/**
* @brief Loads the players 4bpp graphics sheet from Rom data.
*/
absl::StatusOr<std::array<gfx::Bitmap, kNumLinkSheets>> LoadLinkGraphics(
const Rom& rom);
constexpr uint32_t kFastRomRegion = 0x808000;
inline uint32_t SnesToPc(uint32_t addr) noexcept {
if (addr >= kFastRomRegion) {
addr -= kFastRomRegion;
}
uint32_t temp = (addr & 0x7FFF) + ((addr / 2) & 0xFF8000);
return (temp + 0x0);
}
inline uint32_t PcToSnes(uint32_t addr) {
uint8_t* b = reinterpret_cast<uint8_t*>(&addr);
b[2] = static_cast<uint8_t>(b[2] * 2);
if (b[1] >= 0x80) {
b[2] += 1;
} else {
b[1] += 0x80;
}
return addr;
}
inline uint32_t Get24LocalFromPC(uint8_t* data, int addr, bool pc = true) {
uint32_t ret =
(PcToSnes(addr) & 0xFF0000) | (data[addr + 1] << 8) | data[addr];
if (pc) {
return SnesToPc(ret);
}
return ret;
}
inline int AddressFromBytes(uint8_t bank, uint8_t high, uint8_t low) noexcept {
return (bank << 16) | (high << 8) | low;
}
inline uint32_t MapBankToWordAddress(uint8_t bank, uint16_t addr) noexcept {
uint32_t result = 0;
result = (bank << 16) | addr;
return result;
}
/**
* @brief A class to hold a shared pointer to a Rom object.
*/
class SharedRom {
public:
SharedRom() = default;
virtual ~SharedRom() = default;
std::shared_ptr<Rom> shared_rom() {
if (!shared_rom_) {
shared_rom_ = std::make_shared<Rom>();
}
return shared_rom_;
}
auto rom() {
if (!shared_rom_) {
shared_rom_ = std::make_shared<Rom>();
}
Rom* rom = shared_rom_.get();
return rom;
}
// private:
static std::shared_ptr<Rom> shared_rom_;
};
} // namespace yaze
#endif