- Streamlined the canvas documentation by consolidating multiple guides into a single comprehensive overview. - Updated the canvas architecture section to reflect new features and interaction modes, enhancing clarity for users. - Improved API patterns and integration steps for editors, ensuring consistency across documentation. - Removed outdated content and added new sections on automation and debugging, aligning with recent code changes. - Adjusted file paths in the documentation to match the current project structure, ensuring accurate references.
183 lines
5.3 KiB
C++
183 lines
5.3 KiB
C++
#ifndef YAZE_APP_GUI_CANVAS_CANVAS_MODALS_H
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#define YAZE_APP_GUI_CANVAS_CANVAS_MODALS_H
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#include <string>
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#include <functional>
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#include <utility>
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_palette.h"
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#include "app/gfx/bpp_format_manager.h"
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#include "app/gui/canvas/canvas_utils.h"
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#include "imgui/imgui.h"
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namespace yaze {
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namespace gui {
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namespace canvas {
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void DispatchConfigCallback(const std::function<void(const CanvasConfig&)>& callback,
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const CanvasConfig& config);
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void DispatchScaleCallback(const std::function<void(const CanvasConfig&)>& callback,
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const CanvasConfig& config);
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/**
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* @brief Canvas configuration options for modals
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*/
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struct CanvasConfig {
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ImVec2 canvas_size = ImVec2(0, 0);
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ImVec2 content_size = ImVec2(0, 0);
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float global_scale = 1.0f;
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float grid_step = 32.0f;
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bool enable_grid = true;
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bool enable_hex_labels = false;
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bool enable_custom_labels = false;
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bool enable_context_menu = true;
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bool is_draggable = false;
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bool auto_resize = false;
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ImVec2 scrolling = ImVec2(0, 0);
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// Callbacks provide updated configuration state
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std::function<void(const CanvasConfig&)> on_config_changed;
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std::function<void(const CanvasConfig&)> on_scale_changed;
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};
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/**
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* @brief BPP conversion options
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*/
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struct BppConversionOptions {
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const gfx::Bitmap* bitmap = nullptr;
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const gfx::SnesPalette* palette = nullptr;
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std::function<void(gfx::BppFormat)> on_convert;
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};
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/**
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* @brief Palette editor options
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*/
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struct PaletteEditorOptions {
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gfx::SnesPalette* palette = nullptr;
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std::string title = "Palette Editor";
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std::function<void()> on_palette_changed;
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};
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/**
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* @brief Color analysis options
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*/
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struct ColorAnalysisOptions {
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const gfx::Bitmap* bitmap = nullptr;
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const gfx::SnesPalette* palette = nullptr;
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std::string title = "Color Analysis";
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};
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/**
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* @brief Performance integration options
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*/
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struct PerformanceOptions {
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std::string operation_name;
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double operation_time_ms = 0.0;
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std::function<void()> on_dashboard_request;
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};
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/**
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* @brief Modal dialog management for canvas operations
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*/
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class CanvasModals {
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public:
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CanvasModals() = default;
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/**
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* @brief Show advanced canvas properties modal
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*/
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void ShowAdvancedProperties(const std::string& canvas_id,
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const CanvasConfig& config,
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const gfx::Bitmap* bitmap = nullptr);
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/**
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* @brief Show scaling controls modal
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*/
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void ShowScalingControls(const std::string& canvas_id,
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const CanvasConfig& config,
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const gfx::Bitmap* bitmap = nullptr);
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/**
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* @brief Show BPP format conversion dialog
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*/
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void ShowBppConversionDialog(const std::string& canvas_id,
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const BppConversionOptions& options);
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/**
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* @brief Show palette editor modal
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*/
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void ShowPaletteEditor(const std::string& canvas_id,
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const PaletteEditorOptions& options);
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/**
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* @brief Show color analysis modal
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*/
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void ShowColorAnalysis(const std::string& canvas_id,
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const ColorAnalysisOptions& options);
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/**
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* @brief Show performance dashboard integration
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*/
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void ShowPerformanceIntegration(const std::string& canvas_id,
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const PerformanceOptions& options);
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/**
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* @brief Render all active modals
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*/
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void Render();
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/**
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* @brief Check if any modal is open
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*/
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bool IsAnyModalOpen() const;
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private:
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struct ModalState {
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bool is_open = false;
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std::string id;
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std::function<void()> render_func;
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};
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std::vector<ModalState> active_modals_;
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// Modal rendering functions
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void RenderAdvancedPropertiesModal(const std::string& canvas_id,
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CanvasConfig& config,
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const gfx::Bitmap* bitmap);
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void RenderScalingControlsModal(const std::string& canvas_id,
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CanvasConfig& config,
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const gfx::Bitmap* bitmap);
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void RenderBppConversionModal(const std::string& canvas_id,
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const BppConversionOptions& options);
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void RenderPaletteEditorModal(const std::string& canvas_id,
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const PaletteEditorOptions& options);
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void RenderColorAnalysisModal(const std::string& canvas_id,
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const ColorAnalysisOptions& options);
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void RenderPerformanceModal(const std::string& canvas_id,
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const PerformanceOptions& options);
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// Helper methods
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void OpenModal(const std::string& id, std::function<void()> render_func);
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void CloseModal(const std::string& id);
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bool IsModalOpen(const std::string& id) const;
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// UI helper methods
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void RenderMaterialIcon(const std::string& icon_name, const ImVec4& color = ImVec4(1, 1, 1, 1));
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void RenderMetricCard(const std::string& title, const std::string& value,
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const std::string& icon, const ImVec4& color = ImVec4(1, 1, 1, 1));
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void RenderSliderWithIcon(const std::string& label, const std::string& icon,
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float* value, float min_val, float max_val,
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const char* format = "%.2f");
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};
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} // namespace canvas
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} // namespace gui
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} // namespace yaze
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#endif // YAZE_APP_GUI_CANVAS_CANVAS_MODALS_H
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