Files
yaze/src/app/gui/gui_library.cmake

167 lines
5.4 KiB
CMake

# ==============================================================================
# GUI Library Refactoring (see docs/gui-refactor.md)
# ==============================================================================
# The monolithic yaze_gui has been decomposed into smaller, layered libraries
# to improve build times and code organization. The yaze_gui target is now
# an INTERFACE library that aggregates these components for backward
# compatibility.
# ==============================================================================
# ==============================================================================
# SOURCE LISTS (auto-maintained by build_cleaner.py)
# Paths are relative to src/ directory
# ==============================================================================
# build_cleaner:auto-maintain
set(GUI_CORE_SRC
app/gui/core/background_renderer.cc
app/gui/core/color.cc
app/gui/core/input.cc
app/gui/core/layout_helpers.cc
app/gui/core/platform_keys.cc
app/gui/core/style.cc
app/gui/core/theme_manager.cc
app/gui/core/touch_input.cc
app/gui/core/ui_helpers.cc
app/gui/keyboard_shortcuts.cc
)
list(APPEND GUI_CORE_SRC
app/gui/plots/implot_support.cc
)
# build_cleaner:auto-maintain
set(CANVAS_SRC
app/gui/canvas/bpp_format_ui.cc
app/gui/canvas/canvas.cc
app/gui/canvas/canvas_automation_api.cc
app/gui/canvas/canvas_context_menu.cc
app/gui/canvas/canvas_extensions.cc
app/gui/canvas/canvas_geometry.cc
app/gui/canvas/canvas_interaction.cc
app/gui/canvas/canvas_interaction_handler.cc
app/gui/canvas/canvas_menu.cc
app/gui/canvas/canvas_menu_builder.cc
app/gui/canvas/canvas_modals.cc
app/gui/canvas/canvas_performance_integration.cc
app/gui/canvas/canvas_popup.cc
app/gui/canvas/canvas_rendering.cc
app/gui/canvas/canvas_touch_handler.cc
app/gui/canvas/canvas_usage_tracker.cc
app/gui/canvas/canvas_utils.cc
)
# build_cleaner:auto-maintain
set(GUI_WIDGETS_SRC
app/gui/widgets/asset_browser.cc
app/gui/widgets/dungeon_object_emulator_preview.cc
app/gui/widgets/palette_editor_widget.cc
app/gui/widgets/text_editor.cc
app/gui/widgets/themed_widgets.cc
app/gui/widgets/tile_selector_widget.cc
)
# build_cleaner:auto-maintain
set(GUI_AUTOMATION_SRC
app/gui/automation/widget_auto_register.cc
app/gui/automation/widget_id_registry.cc
app/gui/automation/widget_measurement.cc
app/gui/automation/widget_state_capture.cc
)
# build_cleaner:auto-maintain
set(GUI_APP_SRC
app/gui/app/editor_layout.cc
)
# Collaboration panel requires network libraries not available in WASM
if(NOT EMSCRIPTEN)
list(APPEND GUI_APP_SRC app/gui/app/collaboration_panel.cc)
endif()
# ==============================================================================
# LIBRARY DEFINITIONS AND LINK STRUCTURE (manually configured)
# DO NOT AUTO-MAINTAIN
# ==============================================================================
# 2. Create Static Libraries and Establish Link Dependencies
add_library(yaze_gui_core STATIC ${GUI_CORE_SRC})
add_library(yaze_canvas STATIC ${CANVAS_SRC})
add_library(yaze_gui_widgets STATIC ${GUI_WIDGETS_SRC})
add_library(yaze_gui_automation STATIC ${GUI_AUTOMATION_SRC})
add_library(yaze_gui_app STATIC ${GUI_APP_SRC})
# Link dependencies between the new libraries
target_link_libraries(yaze_gui_core PUBLIC yaze_util ImGui nlohmann_json::nlohmann_json)
if(TARGET ImPlot)
target_link_libraries(yaze_gui_core PUBLIC ImPlot)
endif()
target_link_libraries(yaze_canvas PUBLIC yaze_gui_core yaze_gfx)
target_link_libraries(yaze_gui_widgets PUBLIC yaze_gui_core yaze_gfx)
target_link_libraries(yaze_gui_automation PUBLIC yaze_gui_core)
target_link_libraries(yaze_gui_app PUBLIC yaze_gui_core yaze_gui_widgets yaze_gui_automation)
set(GUI_SUB_LIBS
yaze_gui_core
yaze_canvas
yaze_gui_widgets
yaze_gui_automation
yaze_gui_app
)
# Apply common properties to all new sub-libraries
foreach(LIB ${GUI_SUB_LIBS})
target_precompile_headers(${LIB} PRIVATE
"$<$<COMPILE_LANGUAGE:CXX>:${CMAKE_SOURCE_DIR}/src/yaze_pch.h>"
)
target_include_directories(${LIB} PUBLIC
${CMAKE_SOURCE_DIR}/src
${CMAKE_SOURCE_DIR}/incl
${CMAKE_SOURCE_DIR}/src/app/gui
${SDL2_INCLUDE_DIR}
${PROJECT_BINARY_DIR}
)
set_target_properties(${LIB} PROPERTIES
POSITION_INDEPENDENT_CODE ON
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
)
if(UNIX AND NOT APPLE)
target_compile_definitions(${LIB} PRIVATE linux stricmp=strcasecmp)
elseif(YAZE_PLATFORM_MACOS)
target_compile_definitions(${LIB} PRIVATE MACOS)
elseif(YAZE_PLATFORM_IOS)
target_compile_definitions(${LIB} PRIVATE YAZE_IOS)
elseif(WIN32)
target_compile_definitions(${LIB} PRIVATE WINDOWS)
endif()
endforeach()
# 3. Create Aggregate INTERFACE library
add_library(yaze_gui INTERFACE)
# Base libraries that are always linked
set(YAZE_GUI_INTERFACE_LIBS
yaze_gui_core
yaze_canvas
yaze_gui_widgets
yaze_gui_automation
yaze_gui_app
# Link original public dependencies so downstream targets receive them
yaze_gfx
yaze_util
yaze_common
ImGui
${YAZE_SDL2_TARGETS}
)
# Add yaze_net only for non-Emscripten builds
# (yaze_net has dependencies on Threads, OpenSSL, and potentially gRPC that are incompatible with WASM)
if(NOT EMSCRIPTEN)
list(APPEND YAZE_GUI_INTERFACE_LIBS yaze_net)
endif()
target_link_libraries(yaze_gui INTERFACE ${YAZE_GUI_INTERFACE_LIBS})
message(STATUS "✓ yaze_gui library refactored and configured")