39 lines
1.5 KiB
C++
39 lines
1.5 KiB
C++
#ifndef YAZE_TEST_FRAMEWORK_MOCK_RENDERER_H_
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#define YAZE_TEST_FRAMEWORK_MOCK_RENDERER_H_
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#include "app/gfx/backend/irenderer.h"
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#include "gmock/gmock.h"
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namespace yaze {
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namespace test {
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class MockRenderer : public gfx::IRenderer {
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public:
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MOCK_METHOD(bool, Initialize, (SDL_Window* window), (override));
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MOCK_METHOD(void, Shutdown, (), (override));
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MOCK_METHOD(gfx::TextureHandle, CreateTexture, (int width, int height), (override));
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MOCK_METHOD(gfx::TextureHandle, CreateTextureWithFormat,
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(int width, int height, uint32_t format, int access), (override));
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MOCK_METHOD(void, UpdateTexture, (gfx::TextureHandle texture, const gfx::Bitmap& bitmap), (override));
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MOCK_METHOD(void, DestroyTexture, (gfx::TextureHandle texture), (override));
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MOCK_METHOD(bool, LockTexture, (gfx::TextureHandle texture, SDL_Rect* rect, void** pixels, int* pitch), (override));
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MOCK_METHOD(void, UnlockTexture, (gfx::TextureHandle texture), (override));
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MOCK_METHOD(void, Clear, (), (override));
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MOCK_METHOD(void, Present, (), (override));
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MOCK_METHOD(void, RenderCopy, (gfx::TextureHandle texture, const SDL_Rect* srcrect, const SDL_Rect* dstrect), (override));
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MOCK_METHOD(void, SetRenderTarget, (gfx::TextureHandle texture), (override));
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MOCK_METHOD(void, SetDrawColor, (SDL_Color color), (override));
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MOCK_METHOD(void*, GetBackendRenderer, (), (override));
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};
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} // namespace test
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} // namespace yaze
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#endif // YAZE_TEST_FRAMEWORK_MOCK_RENDERER_H_
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