492 lines
18 KiB
C++
492 lines
18 KiB
C++
#include "overworld_editor.h"
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#include <imgui/imgui.h>
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#include <cmath>
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#include <unordered_map>
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#include "absl/container/flat_hash_map.h"
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#include "absl/status/status.h"
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#include "absl/status/statusor.h"
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#include "absl/strings/str_format.h"
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#include "app/core/pipeline.h"
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#include "app/editor/palette_editor.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_palette.h"
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#include "app/gfx/snes_tile.h"
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#include "app/gui/canvas.h"
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#include "app/gui/icons.h"
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#include "app/gui/input.h"
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#include "app/gui/style.h"
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#include "app/gui/widgets.h"
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#include "app/rom.h"
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#include "app/zelda3/overworld.h"
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namespace yaze {
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namespace app {
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namespace editor {
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// ----------------------------------------------------------------------------
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absl::Status OverworldEditor::Update() {
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// Initialize overworld graphics, maps, and palettes
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if (rom()->isLoaded() && !all_gfx_loaded_) {
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RETURN_IF_ERROR(LoadGraphics())
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all_gfx_loaded_ = true;
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}
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// Draws the toolset for editing the Overworld.
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RETURN_IF_ERROR(DrawToolset())
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ImGui::Separator();
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if (ImGui::BeginTable(kOWEditTable.data(), 2, kOWEditFlags, ImVec2(0, 0))) {
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ImGui::TableSetupColumn("Canvas", ImGuiTableColumnFlags_WidthStretch,
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ImGui::GetContentRegionAvail().x);
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ImGui::TableSetupColumn("Tile Selector");
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ImGui::TableHeadersRow();
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ImGui::TableNextRow();
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ImGui::TableNextColumn();
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DrawOverworldCanvas();
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ImGui::TableNextColumn();
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DrawTileSelector();
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ImGui::EndTable();
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}
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return absl::OkStatus();
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}
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// ----------------------------------------------------------------------------
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absl::Status OverworldEditor::DrawToolset() {
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if (ImGui::BeginTable("OWToolset", 17, kToolsetTableFlags, ImVec2(0, 0))) {
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for (const auto &name : kToolsetColumnNames)
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ImGui::TableSetupColumn(name.data());
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BUTTON_COLUMN(ICON_MD_UNDO) // Undo
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BUTTON_COLUMN(ICON_MD_REDO) // Redo
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TEXT_COLUMN(ICON_MD_MORE_VERT) // Separator
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BUTTON_COLUMN(ICON_MD_ZOOM_OUT) // Zoom Out
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BUTTON_COLUMN(ICON_MD_ZOOM_IN) // Zoom In
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TEXT_COLUMN(ICON_MD_MORE_VERT) // Separator
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BUTTON_COLUMN(ICON_MD_DRAW) // Draw Tile
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BUTTON_COLUMN(ICON_MD_DOOR_FRONT) // Entrances
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BUTTON_COLUMN(ICON_MD_DOOR_BACK) // Exits
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BUTTON_COLUMN(ICON_MD_GRASS) // Items
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BUTTON_COLUMN(ICON_MD_PEST_CONTROL_RODENT) // Sprites
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BUTTON_COLUMN(ICON_MD_ADD_LOCATION) // Transports
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BUTTON_COLUMN(ICON_MD_MUSIC_NOTE) // Music
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TEXT_COLUMN(ICON_MD_MORE_VERT) // Separator
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ImGui::TableNextColumn(); // Palette
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palette_editor_.DisplayPalette(palette_, overworld_.isLoaded());
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TEXT_COLUMN(ICON_MD_MORE_VERT) // Separator
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ImGui::TableNextColumn(); // Experimental
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ImGui::Checkbox("Experimental", &show_experimental);
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ImGui::EndTable();
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}
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if (show_experimental) {
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RETURN_IF_ERROR(DrawExperimentalModal())
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}
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return absl::OkStatus();
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}
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// ----------------------------------------------------------------------------
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void OverworldEditor::DrawOverworldMapSettings() {
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if (ImGui::BeginTable(kOWMapTable.data(), 8, kOWMapFlags, ImVec2(0, 0), -1)) {
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for (const auto &name : kOverworldSettingsColumnNames)
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ImGui::TableSetupColumn(name.data());
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ImGui::TableNextColumn();
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ImGui::SetNextItemWidth(100.f);
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ImGui::Combo("##world", ¤t_world_, kWorldList.data(), 3);
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ImGui::TableNextColumn();
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ImGui::Text("GFX");
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ImGui::SameLine();
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ImGui::SetNextItemWidth(kInputFieldSize);
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ImGui::InputText("##mapGFX", map_gfx_, kByteSize);
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ImGui::TableNextColumn();
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ImGui::Text("Palette");
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ImGui::SameLine();
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ImGui::SetNextItemWidth(kInputFieldSize);
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ImGui::InputText("##mapPal", map_palette_, kByteSize);
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ImGui::TableNextColumn();
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ImGui::Text("Spr GFX");
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ImGui::SameLine();
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ImGui::SetNextItemWidth(kInputFieldSize);
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ImGui::InputText("##sprGFX", spr_gfx_, kByteSize);
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ImGui::TableNextColumn();
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ImGui::Text("Spr Palette");
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ImGui::SameLine();
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ImGui::SetNextItemWidth(kInputFieldSize);
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ImGui::InputText("##sprPal", spr_palette_, kByteSize);
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ImGui::TableNextColumn();
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ImGui::Text("Msg ID");
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ImGui::SameLine();
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ImGui::SetNextItemWidth(50.f);
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ImGui::InputText("##msgid", spr_palette_, kMessageIdSize);
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ImGui::TableNextColumn();
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ImGui::SetNextItemWidth(100.f);
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ImGui::Combo("##world", &game_state_, "Part 0\0Part 1\0Part 2\0", 3);
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ImGui::TableNextColumn();
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ImGui::Checkbox("Show grid", &opt_enable_grid); // TODO
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ImGui::EndTable();
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}
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}
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// ----------------------------------------------------------------------------
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void OverworldEditor::DrawOverworldEntrances() {
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for (const auto &each : overworld_.Entrances()) {
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if (each.map_id_ < 0x40 + (current_world_ * 0x40) &&
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each.map_id_ >= (current_world_ * 0x40)) {
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ow_map_canvas_.DrawRect(each.x_, each.y_, 16, 16,
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ImVec4(210, 24, 210, 150));
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std::string str = absl::StrFormat("%#x", each.entrance_id_);
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ow_map_canvas_.DrawText(str, each.x_ - 4, each.y_ - 2);
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}
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}
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}
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// ----------------------------------------------------------------------------
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void OverworldEditor::DrawOverworldMaps() {
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int xx = 0;
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int yy = 0;
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for (int i = 0; i < 0x40; i++) {
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int world_index = i + (current_world_ * 0x40);
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int map_x = (xx * 0x200);
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int map_y = (yy * 0x200);
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ow_map_canvas_.DrawBitmap(maps_bmp_[world_index], map_x, map_y);
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xx++;
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if (xx >= 8) {
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yy++;
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xx = 0;
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}
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}
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}
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// ----------------------------------------------------------------------------
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void OverworldEditor::DrawOverworldSprites() {
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for (const auto &sprite : overworld_.Sprites(game_state_)) {
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// Get the sprite's bitmap and real X and Y positions
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auto id = sprite.id();
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const gfx::Bitmap &sprite_bitmap = sprite_previews_[id];
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int realX = sprite.GetRealX();
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int realY = sprite.GetRealY();
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// Draw the sprite's bitmap onto the canvas at its real X and Y positions
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ow_map_canvas_.DrawBitmap(sprite_bitmap, realX, realY);
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ow_map_canvas_.DrawRect(realX, realY, sprite.Width(), sprite.Height(),
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ImVec4(255, 0, 0, 150));
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std::string str = absl::StrFormat("%s", sprite.Name());
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ow_map_canvas_.DrawText(str, realX - 4, realY - 2);
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}
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}
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// ----------------------------------------------------------------------------
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void OverworldEditor::DrawOverworldEdits() {
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auto mouse_position = ow_map_canvas_.GetCurrentDrawnTilePosition();
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auto canvas_size = ow_map_canvas_.GetCanvasSize();
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int x = mouse_position.x / canvas_size.x;
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int y = mouse_position.y / canvas_size.y;
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auto index = x + (y * 64);
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// Determine which overworld map the user is currently editing.
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DetermineActiveMap(mouse_position);
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// Render the updated map bitmap.
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RenderUpdatedMapBitmap(mouse_position,
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tile16_individual_data_[current_tile16_]);
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// Queue up the raw ROM changes.
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QueueROMChanges(index, current_tile16_);
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}
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void OverworldEditor::RenderUpdatedMapBitmap(const ImVec2 &click_position,
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const Bytes &tile_data) {
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// Calculate the tile position relative to the current active map
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constexpr int tile_size = 16; // Tile size is 16x16 pixels
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// Calculate the tile index for x and y based on the click_position
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int tile_index_x = static_cast<int>(click_position.x) / tile_size;
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int tile_index_y = static_cast<int>(click_position.y) / tile_size;
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// Calculate the pixel start position based on tile index and tile size
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ImVec2 start_position;
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start_position.x = tile_index_x * tile_size;
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start_position.y = tile_index_y * tile_size;
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// Get the current map's bitmap from the BitmapTable
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gfx::Bitmap ¤t_bitmap = maps_bmp_[current_map_];
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// Update the bitmap's pixel data based on the start_position and tile_data
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for (int y = 0; y < tile_size; ++y) {
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for (int x = 0; x < tile_size; ++x) {
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int pixel_index = (start_position.y + y) * current_bitmap.width() +
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(start_position.x + x);
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current_bitmap.WriteToPixel(pixel_index, tile_data[y * tile_size + x]);
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}
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}
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// Render the updated bitmap to the canvas
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rom()->RenderBitmap(¤t_bitmap);
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}
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void OverworldEditor::QueueROMChanges(int index, ushort new_tile16) {
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// Store the changes made by the user to the ROM (or project file)
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rom()->QueueChanges([&]() {
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overworld_.SaveOverworldMaps();
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if (!overworld_.CreateTile32Tilemap()) {
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// overworld_.SaveMap16Tiles();
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overworld_.SaveMap32Tiles();
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} else {
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std::cout << "Failed to create tile32 tilemap" << std::endl;
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}
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});
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}
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void OverworldEditor::DetermineActiveMap(const ImVec2 &mouse_position) {
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// Assuming each small map is 256x256 pixels (adjust as needed)
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constexpr int small_map_size = 512;
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// Calculate which small map the mouse is currently over
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int map_x = mouse_position.x / small_map_size;
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int map_y = mouse_position.y / small_map_size;
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// Calculate the index of the map in the `maps_bmp_` vector
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current_map_ = map_x + map_y * 8;
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}
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// ----------------------------------------------------------------------------
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// Overworld Editor canvas
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// Allows the user to make changes to the overworld map.
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void OverworldEditor::DrawOverworldCanvas() {
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DrawOverworldMapSettings();
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ImGui::Separator();
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if (ImGuiID child_id = ImGui::GetID((void *)(intptr_t)7);
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ImGui::BeginChild(child_id, ImGui::GetContentRegionAvail(), true,
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ImGuiWindowFlags_AlwaysVerticalScrollbar |
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ImGuiWindowFlags_AlwaysHorizontalScrollbar)) {
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ow_map_canvas_.DrawBackground(ImVec2(0x200 * 8, 0x200 * 8));
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ow_map_canvas_.DrawContextMenu();
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if (overworld_.isLoaded()) {
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DrawOverworldMaps();
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DrawOverworldEntrances();
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// DrawOverworldSprites();
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// User has selected a tile they want to draw from the blockset.
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if (!blockset_canvas_.Points().empty()) {
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int x = blockset_canvas_.Points().front().x / 32;
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int y = blockset_canvas_.Points().front().y / 32;
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current_tile16_ = x + (y * 8);
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if (ow_map_canvas_.DrawTilePainter(tile16_individual_[current_tile16_],
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16)) {
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// Update the overworld map.
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DrawOverworldEdits();
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}
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}
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}
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ow_map_canvas_.DrawGrid(64.0f);
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ow_map_canvas_.DrawOverlay();
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}
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ImGui::EndChild();
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}
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// ----------------------------------------------------------------------------
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// Tile 8 Selector
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// Displays all the individual tiles that make up a tile16.
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void OverworldEditor::DrawTile8Selector() {
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graphics_bin_canvas_.DrawBackground(
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ImVec2(0x100 + 1, kNumSheetsToLoad * 0x40 + 1));
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graphics_bin_canvas_.DrawContextMenu();
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if (all_gfx_loaded_) {
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for (const auto &[key, value] : graphics_bin_) {
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int offset = 0x40 * (key + 1);
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int top_left_y = graphics_bin_canvas_.GetZeroPoint().y + 2;
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if (key >= 1) {
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top_left_y = graphics_bin_canvas_.GetZeroPoint().y + 0x40 * key;
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}
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graphics_bin_canvas_.GetDrawList()->AddImage(
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(void *)value.texture(),
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ImVec2(graphics_bin_canvas_.GetZeroPoint().x + 2, top_left_y),
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ImVec2(graphics_bin_canvas_.GetZeroPoint().x + 0x100,
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graphics_bin_canvas_.GetZeroPoint().y + offset));
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}
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}
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graphics_bin_canvas_.DrawGrid(16.0f);
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graphics_bin_canvas_.DrawOverlay();
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}
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// ----------------------------------------------------------------------------
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void OverworldEditor::DrawTileSelector() {
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if (ImGui::BeginTabBar(kTileSelectorTab.data(),
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ImGuiTabBarFlags_FittingPolicyScroll)) {
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if (ImGui::BeginTabItem("Tile16")) {
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core::BitmapCanvasPipeline(blockset_canvas_, tile16_blockset_bmp_, 0x100,
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(8192 * 2), 0x20, map_blockset_loaded_, true,
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1);
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ImGui::EndTabItem();
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}
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if (ImGui::BeginTabItem("Tile8")) {
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if (ImGuiID child_id = ImGui::GetID((void *)(intptr_t)1);
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ImGui::BeginChild(child_id, ImGui::GetContentRegionAvail(), true,
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ImGuiWindowFlags_AlwaysVerticalScrollbar)) {
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DrawTile8Selector();
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}
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ImGui::EndChild();
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ImGui::EndTabItem();
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}
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if (ImGui::BeginTabItem("Area Graphics")) {
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core::BitmapCanvasPipeline(current_gfx_canvas_, current_gfx_bmp_, 256,
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0x10 * 0x40, 0x20, overworld_.isLoaded(), true,
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3);
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ImGui::EndTabItem();
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}
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ImGui::EndTabBar();
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}
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}
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// ----------------------------------------------------------------------------
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absl::Status OverworldEditor::LoadGraphics() {
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// Load all of the graphics data from the game.
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PRINT_IF_ERROR(rom()->LoadAllGraphicsData())
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graphics_bin_ = rom()->GetGraphicsBin();
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// Load the Link to the Past overworld.
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RETURN_IF_ERROR(overworld_.Load(*rom()))
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palette_ = overworld_.AreaPalette();
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// Create the area graphics image
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core::BuildAndRenderBitmapPipeline(0x80, 0x200, 0x40,
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overworld_.AreaGraphics(), *rom(),
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current_gfx_bmp_, palette_);
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// Create the tile16 blockset image
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core::BuildAndRenderBitmapPipeline(0x80, 0x2000, 0x80,
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overworld_.Tile16Blockset(), *rom(),
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tile16_blockset_bmp_, palette_);
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map_blockset_loaded_ = true;
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// Copy the tile16 data into individual tiles.
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auto tile16_data = overworld_.Tile16Blockset();
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std::cout << tile16_data.size() << std::endl;
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// Loop through the tiles and copy their pixel data into separate vectors
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for (int i = 0; i < 4096; i++) {
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// Create a new vector for the pixel data of the current tile
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Bytes tile_data(16 * 16, 0x00); // More efficient initialization
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// Copy the pixel data for the current tile into the vector
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for (int ty = 0; ty < 16; ty++) {
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for (int tx = 0; tx < 16; tx++) {
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int position = tx + (ty * 0x10);
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uchar value =
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tile16_data[(i % 8 * 16) + (i / 8 * 16 * 0x80) + (ty * 0x80) + tx];
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tile_data[position] = value;
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}
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}
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// Add the vector for the current tile to the vector of tile pixel data
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tile16_individual_data_.push_back(tile_data);
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}
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// Render the bitmaps of each tile.
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for (int id = 0; id < 4096; id++) {
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tile16_individual_.emplace_back();
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core::BuildAndRenderBitmapPipeline(0x10, 0x10, 0x80,
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tile16_individual_data_[id], *rom(),
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tile16_individual_[id], palette_);
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}
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// Render the overworld maps loaded from the ROM.
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for (int i = 0; i < zelda3::kNumOverworldMaps; ++i) {
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overworld_.SetCurrentMap(i);
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auto palette = overworld_.AreaPalette();
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core::BuildAndRenderBitmapPipeline(0x200, 0x200, 0x200,
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overworld_.BitmapData(), *rom(),
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maps_bmp_[i], palette);
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}
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return absl::OkStatus();
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}
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absl::Status OverworldEditor::LoadSpriteGraphics() {
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// Render the sprites for each Overworld map
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for (int i = 0; i < 3; i++)
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for (auto const &sprite : overworld_.Sprites(i)) {
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int width = sprite.Width();
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int height = sprite.Height();
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int depth = 0x40;
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auto spr_gfx = sprite.PreviewGraphics();
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sprite_previews_[sprite.id()].Create(width, height, depth, spr_gfx);
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sprite_previews_[sprite.id()].ApplyPalette(palette_);
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rom()->RenderBitmap(&(sprite_previews_[sprite.id()]));
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}
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return absl::OkStatus();
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}
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absl::Status OverworldEditor::DrawExperimentalModal() {
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ImGui::Begin("Experimental", &show_experimental);
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gui::TextWithSeparators("PROTOTYPE OVERWORLD TILEMAP LOADER");
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ImGui::Text("Please provide two files:");
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ImGui::Text("One based on MAPn.DAT, which represents the overworld tilemap");
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ImGui::Text("One based on MAPDATn.DAT, which is the tile32 configurations.");
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ImGui::Text("Currently, loading CGX for this component is NOT supported. ");
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ImGui::Text("Please load a US ROM of LTTP (JP ROM support coming soon).");
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ImGui::Text(
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"Once you've loaded the files, you can click the button below to load "
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"the tilemap into the editor");
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ImGui::InputText("##TilemapFile", &ow_tilemap_filename_);
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ImGui::SameLine();
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core::FileDialogPipeline(
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"ImportTilemapsKey", ".DAT,.dat\0", "Tilemap Hex File", [this]() {
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ow_tilemap_filename_ = ImGuiFileDialog::Instance()->GetFilePathName();
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});
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ImGui::InputText("##Tile32ConfigurationFile",
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&tile32_configuration_filename_);
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ImGui::SameLine();
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core::FileDialogPipeline("ImportTile32Key", ".DAT,.dat\0", "Tile32 Hex File",
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[this]() {
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tile32_configuration_filename_ =
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ImGuiFileDialog::Instance()->GetFilePathName();
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});
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if (ImGui::Button("Load Prototype Overworld with ROM graphics")) {
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RETURN_IF_ERROR(LoadGraphics())
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all_gfx_loaded_ = true;
|
|
}
|
|
|
|
gui::TextWithSeparators("Configuration");
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|
|
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gui::InputHexShort("Tilemap File Offset (High)", &tilemap_file_offset_high_);
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|
gui::InputHexShort("Tilemap File Offset (Low)", &tilemap_file_offset_low_);
|
|
|
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gui::InputHexShort("LW Maps to Load", &light_maps_to_load_);
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|
gui::InputHexShort("DW Maps to Load", &dark_maps_to_load_);
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|
gui::InputHexShort("SP Maps to Load", &sp_maps_to_load_);
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|
|
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ImGui::End();
|
|
return absl::OkStatus();
|
|
}
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|
|
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} // namespace editor
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} // namespace app
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} // namespace yaze
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