Files
yaze/src/app/zelda3/overworld/overworld_map.h
2024-05-24 20:29:18 -04:00

153 lines
4.7 KiB
C++

#ifndef YAZE_APP_ZELDA3_OVERWORLD_MAP_H
#define YAZE_APP_ZELDA3_OVERWORLD_MAP_H
#include <imgui/imgui.h>
#include <cstddef>
#include <cstdint>
#include <memory>
#include <unordered_map>
#include <vector>
#include "absl/status/status.h"
#include "app/core/common.h"
#include "app/editor/context/gfx_context.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_palette.h"
#include "app/gfx/snes_tile.h"
#include "app/rom.h"
namespace yaze {
namespace app {
namespace zelda3 {
namespace overworld {
static constexpr int kTileOffsets[] = {0, 8, 4096, 4104};
/**
* @brief Represents a single Overworld map screen.
*/
class OverworldMap : public editor::context::GfxContext {
public:
OverworldMap() = default;
OverworldMap(int index, Rom& rom, std::vector<gfx::Tile16>& tiles16);
absl::Status BuildMap(int count, int game_state, int world,
OWBlockset& world_blockset);
void LoadAreaGraphics();
absl::Status LoadPalette();
absl::Status BuildTileset();
absl::Status BuildTiles16Gfx(int count);
absl::Status BuildBitmap(OWBlockset& world_blockset);
void DrawAnimatedTiles();
auto current_tile16_blockset() const { return current_blockset_; }
auto current_graphics() const { return current_gfx_; }
auto current_palette() const { return current_palette_; }
auto bitmap_data() const { return bitmap_data_; }
auto is_large_map() const { return large_map_; }
auto is_initialized() const { return initialized_; }
auto parent() const { return parent_; }
auto mutable_current_palette() { return &current_palette_; }
auto area_graphics() const { return area_graphics_; }
auto area_palette() const { return area_palette_; }
auto sprite_graphics(int i) const { return sprite_graphics_[i]; }
auto sprite_palette(int i) const { return sprite_palette_[i]; }
auto message_id() const { return message_id_; }
auto area_music(int i) const { return area_music_[i]; }
auto static_graphics(int i) const { return static_graphics_[i]; }
auto large_index() const { return large_index_; }
auto mutable_area_graphics() { return &area_graphics_; }
auto mutable_area_palette() { return &area_palette_; }
auto mutable_sprite_graphics(int i) { return &sprite_graphics_[i]; }
auto mutable_sprite_palette(int i) { return &sprite_palette_[i]; }
auto mutable_message_id() { return &message_id_; }
auto mutable_area_music(int i) { return &area_music_[i]; }
auto mutable_static_graphics(int i) { return &static_graphics_[i]; }
auto set_area_graphics(uint8_t value) { area_graphics_ = value; }
auto set_area_palette(uint8_t value) { area_palette_ = value; }
auto set_sprite_graphics(int i, uint8_t value) {
sprite_graphics_[i] = value;
}
auto set_sprite_palette(int i, uint8_t value) { sprite_palette_[i] = value; }
auto set_message_id(uint16_t value) { message_id_ = value; }
void SetAsLargeMap(int parent_index, int quadrant) {
parent_ = parent_index;
large_index_ = quadrant;
large_map_ = true;
}
void SetAsSmallMap(int index = -1) {
if (index != -1)
parent_ = index;
else
parent_ = index_;
large_index_ = 0;
large_map_ = false;
}
void Destroy() {
current_blockset_.clear();
current_gfx_.clear();
bitmap_data_.clear();
tiles16_.clear();
}
private:
void LoadAreaInfo();
void LoadMainBlocksetId();
void LoadSpritesBlocksets();
void LoadMainBlocksets();
void LoadAreaGraphicsBlocksets();
void LoadDeathMountainGFX();
void ProcessGraphicsBuffer(int index, int static_graphics_offset, int size);
absl::StatusOr<gfx::SnesPalette> GetPalette(const gfx::PaletteGroup& group,
int index, int previous_index,
int limit);
bool built_ = false;
bool large_map_ = false;
bool initialized_ = false;
int index_ = 0; // Map index
int parent_ = 0; // Parent map index
int large_index_ = 0; // Quadrant ID [0-3]
int world_ = 0; // World ID [0-2]
int game_state_ = 0; // Game state [0-2]
int main_gfx_id_ = 0; // Spr Pal Modifier
uint16_t message_id_ = 0;
uint8_t area_graphics_ = 0;
uint8_t area_palette_ = 0;
uchar sprite_graphics_[3];
uchar sprite_palette_[3];
uchar area_music_[4];
uchar static_graphics_[16];
Rom rom_;
Bytes all_gfx_;
Bytes current_blockset_;
Bytes current_gfx_;
Bytes bitmap_data_;
OWMapTiles map_tiles_;
gfx::SnesPalette current_palette_;
std::vector<gfx::Tile16> tiles16_;
};
} // namespace overworld
} // namespace zelda3
} // namespace app
} // namespace yaze
#endif