Files
yaze/test/zelda3/overworld_test.cc

47 lines
1.1 KiB
C++

#include "app/zelda3/overworld/overworld.h"
#include <gmock/gmock.h>
#include <gtest/gtest.h>
#include "app/rom.h"
#include "app/zelda3/overworld/overworld.h"
#include "test/testing.h"
namespace yaze {
namespace test {
class OverworldTest : public ::testing::Test, public SharedRom {
protected:
void SetUp() override {
// Skip tests on Linux for automated github builds
#if defined(__linux__)
GTEST_SKIP();
#endif
}
void TearDown() override {}
zelda3::Overworld overworld_{*rom()};
};
TEST_F(OverworldTest, OverworldLoadNoRomDataError) {
Rom rom;
EXPECT_THAT(overworld_.Load(rom),
StatusIs(absl::StatusCode::kInvalidArgument));
}
TEST_F(OverworldTest, OverworldLoadRomDataOk) {
/**
EXPECT_OK(rom()->LoadFromFile("zelda3.sfc"));
ASSERT_OK_AND_ASSIGN(auto gfx_data,
LoadAllGraphicsData(*rom(), true));
auto status = overworld_.Load(*rom());
EXPECT_TRUE(status.ok());
EXPECT_EQ(overworld_.overworld_maps().size(), zelda3::kNumOverworldMaps);
EXPECT_EQ(overworld_.tiles16().size(), zelda3::kNumTile16Individual);
*/
}
} // namespace test
} // namespace yaze