Files
yaze/src/app/gui/ui_helpers.cc
scawful cd6a6d9478 feat: Introduce UI Helper Functions and Refactor Color Management
- Added ui_helpers.cc and ui_helpers.h to centralize UI-related helper functions, improving code organization and reducing boilerplate in ImGui usage.
- Refactored color management in BppFormatUI to utilize new helper functions for success, warning, and error colors, enhancing theming consistency.
- Updated AgentChatWidget and CanvasContextMenu to streamline UI rendering and improve maintainability by removing redundant code and enhancing functionality.
- Removed canvas_utils_moved.cc and canvas_utils_moved.h to clean up the project structure, consolidating utility functions into more appropriate locations.
2025-10-05 15:19:18 -04:00

73 lines
1.8 KiB
C++

#include "app/gui/ui_helpers.h"
#include "app/gui/theme_manager.h"
#include "app/gui/icons.h"
#include "imgui/imgui.h"
#include "imgui/imgui_internal.h"
namespace yaze {
namespace gui {
ImVec4 GetThemeColor(ImGuiCol idx) {
return ImGui::GetStyle().Colors[idx];
}
ImVec4 GetSuccessColor() {
const auto& theme = ThemeManager::Get().GetCurrentTheme();
return ConvertColorToImVec4(theme.success);
}
ImVec4 GetWarningColor() {
const auto& theme = ThemeManager::Get().GetCurrentTheme();
return ConvertColorToImVec4(theme.warning);
}
ImVec4 GetErrorColor() {
const auto& theme = ThemeManager::Get().GetCurrentTheme();
return ConvertColorToImVec4(theme.error);
}
ImVec4 GetInfoColor() {
const auto& theme = ThemeManager::Get().GetCurrentTheme();
return ConvertColorToImVec4(theme.info);
}
ImVec4 GetAccentColor() {
const auto& theme = ThemeManager::Get().GetCurrentTheme();
return ConvertColorToImVec4(theme.accent);
}
void BeginField(const char* label) {
ImGui::BeginGroup();
ImGui::TextUnformatted(label);
ImGui::SameLine();
ImGui::PushItemWidth(ImGui::GetContentRegionAvail().x * 0.6f);
}
void EndField() {
ImGui::PopItemWidth();
ImGui::EndGroup();
}
bool IconButton(const char* icon, const char* label, const ImVec2& size) {
std::string button_text = std::string(icon) + " " + std::string(label);
return ImGui::Button(button_text.c_str(), size);
}
void HelpMarker(const char* desc) {
ImGui::TextDisabled(ICON_MD_HELP_OUTLINE);
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::PushTextWrapPos(ImGui::GetFontSize() * 35.0f);
ImGui::TextUnformatted(desc);
ImGui::PopTextWrapPos();
ImGui::EndTooltip();
}
}
void SeparatorText(const char* label) {
ImGui::SeparatorText(label);
}
} // namespace gui
} // namespace yaze