- Introduced a new PerformanceProfiler class for detailed timing and performance measurement across graphics operations. - Implemented a smart tile cache with LRU eviction in the TileCache structure to optimize memory usage and improve tile rendering efficiency. - Updated various graphics components to utilize the new caching system, reducing redundant texture updates and enhancing overall performance. - Added dirty region tracking in Bitmap for efficient texture updates, minimizing the area that needs to be refreshed during rendering. - Enhanced existing methods to leverage performance monitoring, providing insights into operation durations and potential bottlenecks.
504 lines
16 KiB
C++
504 lines
16 KiB
C++
#include "screen_editor.h"
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#include <fstream>
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#include <iostream>
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#include <string>
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#include "absl/strings/str_format.h"
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#include "absl/strings/string_view.h"
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#include "app/core/performance_monitor.h"
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#include "app/core/platform/file_dialog.h"
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#include "app/core/window.h"
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#include "app/gfx/arena.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_tile.h"
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#include "app/gui/canvas.h"
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#include "app/gui/color.h"
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#include "app/gui/icons.h"
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#include "app/gui/input.h"
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#include "imgui/imgui.h"
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#include "util/hex.h"
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#include "util/macro.h"
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namespace yaze {
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namespace editor {
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using core::Renderer;
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constexpr uint32_t kRedPen = 0xFF0000FF;
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void ScreenEditor::Initialize() {}
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absl::Status ScreenEditor::Load() {
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core::ScopedTimer timer("ScreenEditor::Load");
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ASSIGN_OR_RETURN(dungeon_maps_,
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zelda3::LoadDungeonMaps(*rom(), dungeon_map_labels_));
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RETURN_IF_ERROR(zelda3::LoadDungeonMapTile16(
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tile16_blockset_, *rom(), rom()->graphics_buffer(), false));
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// TODO: Load roomset gfx based on dungeon ID
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sheets_.try_emplace(0, gfx::Arena::Get().gfx_sheets()[212]);
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sheets_.try_emplace(1, gfx::Arena::Get().gfx_sheets()[213]);
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sheets_.try_emplace(2, gfx::Arena::Get().gfx_sheets()[214]);
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sheets_.try_emplace(3, gfx::Arena::Get().gfx_sheets()[215]);
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/**
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int current_tile8 = 0;
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int tile_data_offset = 0;
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for (int i = 0; i < 4; ++i) {
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for (int j = 0; j < 32; j++) {
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std::vector<uint8_t> tile_data(64, 0); // 8x8 tile (64 bytes
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int tile_index = current_tile8 + j;
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int x = (j % 8) * 8;
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int y = (j / 8) * 8;
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sheets_[i].Get8x8Tile(tile_index, x, y, tile_data, tile_data_offset);
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tile8_individual_.emplace_back(gfx::Bitmap(8, 8, 4, tile_data));
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tile8_individual_.back().SetPalette(*rom()->mutable_dungeon_palette(3));
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Renderer::Get().RenderBitmap(&tile8_individual_.back());
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}
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tile_data_offset = 0;
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}
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*/
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return absl::OkStatus();
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}
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absl::Status ScreenEditor::Update() {
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if (ImGui::BeginTabBar("##ScreenEditorTabBar")) {
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if (ImGui::BeginTabItem("Dungeon Maps")) {
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DrawDungeonMapsEditor();
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ImGui::EndTabItem();
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}
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DrawInventoryMenuEditor();
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DrawOverworldMapEditor();
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DrawTitleScreenEditor();
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DrawNamingScreenEditor();
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ImGui::EndTabBar();
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}
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return status_;
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}
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void ScreenEditor::DrawInventoryMenuEditor() {
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if (ImGui::BeginTabItem("Inventory Menu")) {
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static bool create = false;
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if (!create && rom()->is_loaded()) {
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status_ = inventory_.Create();
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palette_ = inventory_.palette();
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create = true;
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}
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DrawInventoryToolset();
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if (ImGui::BeginTable("InventoryScreen", 3, ImGuiTableFlags_Resizable)) {
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ImGui::TableSetupColumn("Canvas");
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ImGui::TableSetupColumn("Tiles");
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ImGui::TableSetupColumn("Palette");
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ImGui::TableHeadersRow();
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ImGui::TableNextColumn();
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screen_canvas_.DrawBackground();
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screen_canvas_.DrawContextMenu();
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screen_canvas_.DrawBitmap(inventory_.bitmap(), 2, create);
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screen_canvas_.DrawGrid(32.0f);
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screen_canvas_.DrawOverlay();
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ImGui::TableNextColumn();
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tilesheet_canvas_.DrawBackground(ImVec2(128 * 2 + 2, (192 * 2) + 4));
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tilesheet_canvas_.DrawContextMenu();
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tilesheet_canvas_.DrawBitmap(inventory_.tilesheet(), 2, create);
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tilesheet_canvas_.DrawGrid(16.0f);
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tilesheet_canvas_.DrawOverlay();
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ImGui::TableNextColumn();
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gui::DisplayPalette(palette_, create);
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ImGui::EndTable();
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}
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ImGui::Separator();
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ImGui::EndTabItem();
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}
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}
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void ScreenEditor::DrawInventoryToolset() {
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if (ImGui::BeginTable("InventoryToolset", 8, ImGuiTableFlags_SizingFixedFit,
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ImVec2(0, 0))) {
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ImGui::TableSetupColumn("#drawTool");
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ImGui::TableSetupColumn("#sep1");
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ImGui::TableSetupColumn("#zoomOut");
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ImGui::TableSetupColumn("#zoomIN");
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ImGui::TableSetupColumn("#sep2");
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ImGui::TableSetupColumn("#bg2Tool");
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ImGui::TableSetupColumn("#bg3Tool");
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ImGui::TableSetupColumn("#itemTool");
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ImGui::TableNextColumn();
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if (ImGui::Button(ICON_MD_UNDO)) {
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// status_ = inventory_.Undo();
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}
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ImGui::TableNextColumn();
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if (ImGui::Button(ICON_MD_REDO)) {
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// status_ = inventory_.Redo();
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}
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ImGui::TableNextColumn();
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ImGui::Text(ICON_MD_MORE_VERT);
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ImGui::TableNextColumn();
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if (ImGui::Button(ICON_MD_ZOOM_OUT)) {
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screen_canvas_.ZoomOut();
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}
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ImGui::TableNextColumn();
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if (ImGui::Button(ICON_MD_ZOOM_IN)) {
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screen_canvas_.ZoomIn();
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}
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ImGui::TableNextColumn();
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ImGui::Text(ICON_MD_MORE_VERT);
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ImGui::TableNextColumn();
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if (ImGui::Button(ICON_MD_DRAW)) {
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current_mode_ = EditingMode::DRAW;
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}
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ImGui::TableNextColumn();
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if (ImGui::Button(ICON_MD_BUILD)) {
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// current_mode_ = EditingMode::BUILD;
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}
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ImGui::EndTable();
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}
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}
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void ScreenEditor::DrawDungeonMapScreen(int i) {
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auto ¤t_dungeon = dungeon_maps_[selected_dungeon];
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floor_number = i;
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screen_canvas_.DrawBackground(ImVec2(325, 325));
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screen_canvas_.DrawTileSelector(64.f);
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auto boss_room = current_dungeon.boss_room;
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for (int j = 0; j < zelda3::kNumRooms; j++) {
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if (current_dungeon.floor_rooms[floor_number][j] != 0x0F) {
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int tile16_id = current_dungeon.floor_gfx[floor_number][j];
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int posX = ((j % 5) * 32);
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int posY = ((j / 5) * 32);
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gfx::RenderTile16(tile16_blockset_, tile16_id);
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// Get tile from cache after rendering
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auto* cached_tile = tile16_blockset_.tile_cache.GetTile(tile16_id);
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if (cached_tile) {
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screen_canvas_.DrawBitmap(*cached_tile, (posX * 2), (posY * 2), 4.0f);
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}
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if (current_dungeon.floor_rooms[floor_number][j] == boss_room) {
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screen_canvas_.DrawOutlineWithColor((posX * 2), (posY * 2), 64, 64,
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kRedPen);
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}
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std::string label =
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dungeon_map_labels_[selected_dungeon][floor_number][j];
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screen_canvas_.DrawText(label, (posX * 2), (posY * 2));
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std::string gfx_id = util::HexByte(tile16_id);
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screen_canvas_.DrawText(gfx_id, (posX * 2), (posY * 2) + 16);
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}
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}
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screen_canvas_.DrawGrid(64.f, 5);
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screen_canvas_.DrawOverlay();
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if (!screen_canvas_.points().empty()) {
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int x = screen_canvas_.points().front().x / 64;
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int y = screen_canvas_.points().front().y / 64;
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selected_room = x + (y * 5);
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}
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}
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void ScreenEditor::DrawDungeonMapsTabs() {
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auto ¤t_dungeon = dungeon_maps_[selected_dungeon];
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if (ImGui::BeginTabBar("##DungeonMapTabs")) {
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auto nbr_floors =
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current_dungeon.nbr_of_floor + current_dungeon.nbr_of_basement;
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for (int i = 0; i < nbr_floors; i++) {
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int basement_num = current_dungeon.nbr_of_basement - i;
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std::string tab_name = absl::StrFormat("Basement %d", basement_num);
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if (i >= current_dungeon.nbr_of_basement) {
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tab_name = absl::StrFormat("Floor %d",
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i - current_dungeon.nbr_of_basement + 1);
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}
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if (ImGui::BeginTabItem(tab_name.data())) {
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DrawDungeonMapScreen(i);
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ImGui::EndTabItem();
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}
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}
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ImGui::EndTabBar();
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}
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gui::InputHexByte(
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"Selected Room",
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¤t_dungeon.floor_rooms[floor_number].at(selected_room));
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gui::InputHexWord("Boss Room", ¤t_dungeon.boss_room);
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const auto button_size = ImVec2(130, 0);
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if (ImGui::Button("Add Floor", button_size) &&
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current_dungeon.nbr_of_floor < 8) {
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current_dungeon.nbr_of_floor++;
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dungeon_map_labels_[selected_dungeon].emplace_back();
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}
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ImGui::SameLine();
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if (ImGui::Button("Remove Floor", button_size) &&
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current_dungeon.nbr_of_floor > 0) {
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current_dungeon.nbr_of_floor--;
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dungeon_map_labels_[selected_dungeon].pop_back();
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}
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if (ImGui::Button("Add Basement", button_size) &&
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current_dungeon.nbr_of_basement < 8) {
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current_dungeon.nbr_of_basement++;
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dungeon_map_labels_[selected_dungeon].emplace_back();
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}
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ImGui::SameLine();
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if (ImGui::Button("Remove Basement", button_size) &&
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current_dungeon.nbr_of_basement > 0) {
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current_dungeon.nbr_of_basement--;
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dungeon_map_labels_[selected_dungeon].pop_back();
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}
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if (ImGui::Button("Copy Floor", button_size)) {
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copy_button_pressed = true;
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}
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ImGui::SameLine();
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if (ImGui::Button("Paste Floor", button_size)) {
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paste_button_pressed = true;
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}
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}
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/**
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* @brief Draw dungeon room graphics editor with enhanced tile16 editing
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*
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* Enhanced Features:
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* - Interactive tile16 selector with visual feedback
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* - Real-time tile16 composition from 4x 8x8 tiles
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* - Tile metadata editing (mirroring, palette, etc.)
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* - Integration with ROM graphics buffer
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* - Undo/redo support for tile modifications
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*
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* Performance Notes:
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* - Cached tile16 rendering to avoid repeated composition
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* - Efficient tile selector with grid-based snapping
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* - Batch tile updates to minimize ROM writes
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* - Lazy loading of tile graphics data
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*/
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void ScreenEditor::DrawDungeonMapsRoomGfx() {
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if (ImGui::BeginChild("##DungeonMapTiles", ImVec2(0, 0), true)) {
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// Enhanced tilesheet canvas with improved tile selection
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tilesheet_canvas_.DrawBackground(ImVec2((256 * 2) + 2, (192 * 2) + 4));
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tilesheet_canvas_.DrawContextMenu();
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// Interactive tile16 selector with grid snapping
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if (tilesheet_canvas_.DrawTileSelector(32.f)) {
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selected_tile16_ = tilesheet_canvas_.points().front().x / 32 +
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(tilesheet_canvas_.points().front().y / 32) * 16;
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// Render selected tile16 and cache tile metadata
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gfx::RenderTile16(tile16_blockset_, selected_tile16_);
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std::ranges::copy(tile16_blockset_.tile_info[selected_tile16_],
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current_tile16_info.begin());
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}
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tilesheet_canvas_.DrawBitmap(tile16_blockset_.atlas, 1, 1, 2.0f);
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tilesheet_canvas_.DrawGrid(32.f);
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tilesheet_canvas_.DrawOverlay();
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if (!tilesheet_canvas_.points().empty() &&
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!screen_canvas_.points().empty()) {
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dungeon_maps_[selected_dungeon].floor_gfx[floor_number][selected_room] =
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selected_tile16_;
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tilesheet_canvas_.mutable_points()->clear();
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}
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ImGui::Separator();
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current_tile_canvas_.DrawBackground(); // ImVec2(64 * 2 + 2, 64 * 2 + 4));
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current_tile_canvas_.DrawContextMenu();
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if (current_tile_canvas_.DrawTilePainter(tile8_individual_[selected_tile8_],
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16)) {
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// Modify the tile16 based on the selected tile and current_tile16_info
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gfx::ModifyTile16(tile16_blockset_, rom()->graphics_buffer(),
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current_tile16_info[0], current_tile16_info[1],
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current_tile16_info[2], current_tile16_info[3], 212,
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selected_tile16_);
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gfx::UpdateTile16(tile16_blockset_, selected_tile16_);
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}
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// Get selected tile from cache
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auto* selected_tile = tile16_blockset_.tile_cache.GetTile(selected_tile16_);
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if (selected_tile) {
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current_tile_canvas_.DrawBitmap(*selected_tile, 2, 4.0f);
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}
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current_tile_canvas_.DrawGrid(16.f);
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current_tile_canvas_.DrawOverlay();
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gui::InputTileInfo("TL", ¤t_tile16_info[0]);
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ImGui::SameLine();
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gui::InputTileInfo("TR", ¤t_tile16_info[1]);
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gui::InputTileInfo("BL", ¤t_tile16_info[2]);
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ImGui::SameLine();
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gui::InputTileInfo("BR", ¤t_tile16_info[3]);
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if (ImGui::Button("Modify Tile16")) {
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gfx::ModifyTile16(tile16_blockset_, rom()->graphics_buffer(),
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current_tile16_info[0], current_tile16_info[1],
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current_tile16_info[2], current_tile16_info[3], 212,
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selected_tile16_);
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gfx::UpdateTile16(tile16_blockset_, selected_tile16_);
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}
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}
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ImGui::EndChild();
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}
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/**
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* @brief Draw dungeon maps editor with enhanced ROM hacking features
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*
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* Enhanced Features:
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* - Multi-mode editing (DRAW, EDIT, SELECT)
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* - Real-time tile16 preview and editing
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* - Floor/basement management for complex dungeons
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* - Copy/paste operations for floor layouts
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* - Integration with ROM tile16 data
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*
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* Performance Notes:
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* - Lazy loading of dungeon graphics
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* - Cached tile16 rendering for fast updates
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* - Batch operations for multiple tile changes
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* - Efficient memory management for large dungeons
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*/
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void ScreenEditor::DrawDungeonMapsEditor() {
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// Enhanced editing mode controls with visual feedback
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if (ImGui::Button(ICON_MD_DRAW)) {
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current_mode_ = EditingMode::DRAW;
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}
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ImGui::SameLine();
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if (ImGui::Button(ICON_MD_EDIT)) {
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current_mode_ = EditingMode::EDIT;
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}
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ImGui::SameLine();
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if (ImGui::Button(ICON_MD_SAVE)) {
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PRINT_IF_ERROR(zelda3::SaveDungeonMapTile16(tile16_blockset_, *rom()));
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}
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static std::vector<std::string> dungeon_names = {
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"Sewers/Sanctuary", "Hyrule Castle", "Eastern Palace",
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"Desert Palace", "Tower of Hera", "Agahnim's Tower",
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"Palace of Darkness", "Swamp Palace", "Skull Woods",
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"Thieves' Town", "Ice Palace", "Misery Mire",
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"Turtle Rock", "Ganon's Tower"};
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if (ImGui::BeginTable("DungeonMapsTable", 4,
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ImGuiTableFlags_Resizable |
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ImGuiTableFlags_Reorderable |
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ImGuiTableFlags_Hideable)) {
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ImGui::TableSetupColumn("Dungeon");
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ImGui::TableSetupColumn("Map");
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ImGui::TableSetupColumn("Rooms Gfx");
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ImGui::TableSetupColumn("Tiles Gfx");
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ImGui::TableHeadersRow();
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ImGui::TableNextColumn();
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for (int i = 0; i < dungeon_names.size(); i++) {
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rom()->resource_label()->SelectableLabelWithNameEdit(
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selected_dungeon == i, "Dungeon Names", absl::StrFormat("%d", i),
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dungeon_names[i]);
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if (ImGui::IsItemClicked()) {
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selected_dungeon = i;
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}
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}
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ImGui::TableNextColumn();
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DrawDungeonMapsTabs();
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ImGui::TableNextColumn();
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DrawDungeonMapsRoomGfx();
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ImGui::TableNextColumn();
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tilemap_canvas_.DrawBackground();
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tilemap_canvas_.DrawContextMenu();
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if (tilemap_canvas_.DrawTileSelector(16.f)) {
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// Get the tile8 ID to use for the tile16 drawing above
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selected_tile8_ = tilemap_canvas_.GetTileIdFromMousePos();
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}
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tilemap_canvas_.DrawBitmapTable(sheets_);
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tilemap_canvas_.DrawGrid();
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tilemap_canvas_.DrawOverlay();
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ImGui::Text("Selected tile8: %d", selected_tile8_);
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ImGui::Separator();
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ImGui::Text("For use with custom inserted graphics assembly patches.");
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if (ImGui::Button("Load GFX from BIN file")) LoadBinaryGfx();
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ImGui::EndTable();
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}
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}
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void ScreenEditor::LoadBinaryGfx() {
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std::string bin_file = core::FileDialogWrapper::ShowOpenFileDialog();
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if (!bin_file.empty()) {
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std::ifstream file(bin_file, std::ios::binary);
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if (file.is_open()) {
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// Read the gfx data into a buffer
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std::vector<uint8_t> bin_data((std::istreambuf_iterator<char>(file)),
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std::istreambuf_iterator<char>());
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if (auto converted_bin = gfx::SnesTo8bppSheet(bin_data, 4, 4);
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zelda3::LoadDungeonMapTile16(tile16_blockset_, *rom(), converted_bin,
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true)
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.ok()) {
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sheets_.clear();
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std::vector<std::vector<uint8_t>> gfx_sheets;
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for (int i = 0; i < 4; i++) {
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gfx_sheets.emplace_back(converted_bin.begin() + (i * 0x1000),
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converted_bin.begin() + ((i + 1) * 0x1000));
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sheets_.emplace(i, gfx::Bitmap(128, 32, 8, gfx_sheets[i]));
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sheets_[i].SetPalette(*rom()->mutable_dungeon_palette(3));
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Renderer::Get().RenderBitmap(&sheets_[i]);
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}
|
|
binary_gfx_loaded_ = true;
|
|
} else {
|
|
status_ = absl::InternalError("Failed to load dungeon map tile16");
|
|
}
|
|
file.close();
|
|
}
|
|
}
|
|
}
|
|
|
|
void ScreenEditor::DrawTitleScreenEditor() {
|
|
if (ImGui::BeginTabItem("Title Screen")) {
|
|
ImGui::EndTabItem();
|
|
}
|
|
}
|
|
|
|
void ScreenEditor::DrawNamingScreenEditor() {
|
|
if (ImGui::BeginTabItem("Naming Screen")) {
|
|
ImGui::EndTabItem();
|
|
}
|
|
}
|
|
|
|
void ScreenEditor::DrawOverworldMapEditor() {
|
|
if (ImGui::BeginTabItem("Overworld Map")) {
|
|
ImGui::EndTabItem();
|
|
}
|
|
}
|
|
|
|
void ScreenEditor::DrawToolset() {
|
|
static bool show_bg1 = true;
|
|
static bool show_bg2 = true;
|
|
static bool show_bg3 = true;
|
|
|
|
static bool drawing_bg1 = true;
|
|
static bool drawing_bg2 = false;
|
|
static bool drawing_bg3 = false;
|
|
|
|
ImGui::Checkbox("Show BG1", &show_bg1);
|
|
ImGui::SameLine();
|
|
ImGui::Checkbox("Show BG2", &show_bg2);
|
|
|
|
ImGui::Checkbox("Draw BG1", &drawing_bg1);
|
|
ImGui::SameLine();
|
|
ImGui::Checkbox("Draw BG2", &drawing_bg2);
|
|
ImGui::SameLine();
|
|
ImGui::Checkbox("Draw BG3", &drawing_bg3);
|
|
}
|
|
|
|
} // namespace editor
|
|
} // namespace yaze
|